Ghoul changes
I'm a Ghoul main. I've been enjoying him a lot, but recently he just feels so boring. I think multiple changes should be added to make him feel more interactive, make him more fun to play as/against, and just a quality of life changes:
Before we go over the changes, we first need to clarify on why he's boring:
I think he's mostly boring due to how easy he is to play. His power is basically useless on most tiles, since there's a minimal requirement of distance between the Ghoul and the anchor point of where he wants to leap. When I stand close to a corner or tile, I just can't use my ability. This removes SO MANY possibilities of skill expression. If you were to reduce the 5 meter requirement to maybe around 2-3, then this would increase his skill ceiling TREMENDOUSLY. Because at this point, he can now use his ability effectively at loops.
I see a lot of Ghoul players use perks like: Brutal Strength, Enduring, Spirit fury (not in combination with each other). And this also shows how low skill expression he has. All he has to really do to get a free kill, is take a stun with any of the mentioned perks, then just catch up before you can get to the next pallet or window, and the survivor has no choice but to die.
Now the changes of course!
Most important changes we need to Ghoul:
Reduction of auto-aim, which will make it:
1 Harder to get easy and free grab attacks (Injury and deep wound status effect)
2 Allow for more skillful expression at loops, since now instead of instantly locking on to a survivor, the Ghoul can lock on to a surface and body block a player, adding some skill to his arsenal.
Reduction of minimal leap distance:
Current minimal leap distance: 5 meters
Possible minimal leap distance: 2-3 meters.
(Possibly) Remove pallet vaulting ability:
This would raise the skill floor, since now you can't just vault over pallets and catch up. You would need to carefully plan out, and skillfully use your ability.
Rework certain add ons:
Broken Chain add on: Decrease the cooldown for his Kagune leap when not in enraged mode. This add on is mostly useless since the purpose of his grab attack is to injure survivors, and get in enraged mode, rendering the add on useless.
Amon's Necktie: This add on reveals the aura of windows and pallets within a 32 meter range of the Ghoul mid-leap. This doesn't do much. The information is mostly useless, since the concept of map knowledge exists. You would know where the windows and pallets are if you had some map knowledge, that again is an expression of knowledge and skill. It's mostly useless, not problematic like some other add ons may be.
Yamori's mask: When hooking a survivor in enraged mode, anybody outside a 40 meter radius screams and reveals their location for 3 seconds. This is undoubtedly his strongest add on. Even though it is a visceral add on, it is still too strong. The location part is completely fine, yes, but the scream part is strong. It goes extremely well with certain perks, such as: Dead Mans Switch, Hex: Ruin. The combo of Dead Mans Switch, Ruin, and Yamori's mask has saved me countless time's in games. And I feel like it's too strong of a combo. I think it should be reworked.
Those really are all the changes that need, or possibly need to be added. I feel like some of these are slight buffs, slight nerfs, and also quality of life changes. I would love to see more skill expression in Ghoul.
Comments
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The free grab attack has been nerfed already, what you experiencing rn is the result of that, when I played ghoul after a long time, I noticed the grab nerf immediately, and I'd say it's in a balanced spot rn, and removing the pallet vault ability would be a significant nerf, as it makes playing around pallets more difficult for the ghoul
Counter argument: I'd say ghoul is in a good spot rn, however, Decrease his pallet token cooldown since the there are so many pallets and it just guts ghoul bc of it, bc it is way too punishing with the current pallet density
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I agree that removing pallet vaulting is a GIANT nerf. But then again, reducing the minimal requirement is also a big buff, since he can now very easily use his power at tiles. And like I said: it was possibly, since it IS a giant nerf. And I also think the pallet cooldown could be decreased. I still think his skill floor is extremely low, and his skill ceiling should be increased just a little by decreasing the minimal leap requirement.
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I agree the minimal leap distance should get reduced to 3 meters. It would allow him to do a lot more things and make him more interesting to play as and against. I also agree with the auto aim hit box getting reduced. I‘m still hitting survivors through walls or when I don‘t want to hit them and if the ghoul player misses it would lead to some funny situations.
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Ghoul is in good spot atm. If anything, I'd make the post leap cancel time recovery bit longer.
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I am just not interested in playing against him as long he can just fully cancel his dash whenever he wants. That just makes him super easy in my opinion.
Remove that so he is more open for missplays and survivors can try to double back, if they see he aimed his dash too close.
Or just increase his fatigue to Legion level, but that's worse option for everyone imo.
Kinda funny how you want his power to become better chase tool, while whole premise for free injury is having issue downing survivors…0 -
Only ever played two matches against ghoul, both times hated how it locks the survivor in place while he leashes into you. (and it's not like there's any visual indication as to why your survivor is locked in place, just seems like you had packet loss and stopped moving)
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Instead of players learning how to play against the M1 killer they complain and want nerfs and gutting. Same happened with skull. Glad Kaneki is licensed so he won’t be #########.
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Freddie also had a license. He was at the bottom of the tier lists for 5-6 years.
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I'd be okay with him if his cancel window was longer or his first grab was shorter range OR he cant travel as far.
He shouldn't be where he is right now, I think it's hard to find anyone who doesn't think this way and if they do they only play killer, takes way less work than any of the others in his tier (ranging from A-S, keeping it wide since there is always people arguing he is A).
Don't care if people disagree, he is by far the worst addition for me in the history of this game.1 -
thing is this isnt possible bc of him not being able to down with his power. if he has to wait out for his power to fully deplete (if he hasnt used all leaps) then hes just a worse legion…
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I am fine with him canceling after his dash and slide ends, so if he managed to position himself near survivor even his low fatigue is fine.
Also his last dash doesn't slide, so he can use that in loops try to bodyblock survivors.
His power can't technically down survivors, but he can definetly use his power to down survivors.
This is like saying Spirit/Dredge power can't down survivors… Technically no, but it gets them to position where down is secured.1 -
Glad Kaneki is licensed so he won’t be #########.
Chucky?
players learning how to play against the M1 killer
Kaneki is not even close to being classic M1 killer. He is M1 killer on level of Spirit. Technically yes, but he doesn't play as one and survivors also can't play against him as if he is M1 killer.
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