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My Dream Xenomorph Rework from a Xenomorph Main

Hidden Pursuit Rework

  • [CHANGE] The Xenomorph can no longer perform a Lunge Attack in Crawler Mode. In exchange, breaking a turret with Tail Strike will have the same cooldown as hitting it with a Lunge Attack.
  • [CHANGE] Tail Strike now plays a much louder sound queue when being charged up.
  • [CHANGE] The Xenomorph has a 24m Terror Radius in Normal Mode, and is Undetectable in Crawler Mode.
  • [CHANGE] Crawler Mode now moves at 4.4m/s.
  • [CHANGE] Window Vault Speed is increased by 15% in Crawler Mode. This does not stack with any perks.
  • [CHANGE] The Xenomorph has a 10% higher Flame Turret resistance in Normal Mode.
  • [NEW] The Xenomorph can freely switch between Normal and Crawler Mode.
  • [NEW] When The Xenomorph is successfully burned, it will enter Overheat Mode for 25 seconds. During Overheat Mode, The Xenomorph will have a 32m Terror Radius, and be unable to use Crawler Mode or enter Control Stations.
  • [NEW] Flame Turrets will burn The Xenomorph the same way it does in Normal Mode as it does in Crawler Mode, unless in Overheat Mode or carrying a survivor, where the meter will build significantly slower.
  • [NEW] The Xenomorph is able to very slowly crawl under pallets while in Crawler Mode, but not break them.
  • [NEW] Reworked and changed many Add-ons.


    Note: These proposed changes to The Xenomorph aim to make it more tactical and stealthy, while also adding more risk and improving already existing counterplay.

Comments

  • KingOfDoom55
    KingOfDoom55 Member Posts: 322

    I Like the ideas, but j don't think the charge sound, lung change and speed reduction is needed

  • Smoe
    Smoe Member Posts: 3,303

    The Xenomorph is able to very slowly crawl under pallets while in Crawler Mode, but not break them.

    If Chucky can't have manual scamper, then ain't no way xeno can have it either.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,742

    Making her 4.4 doesn't do anything except turn her into Old Slinger, which was infuriating and doesn't fix the issue people have with her.

    UD in Crawler mode is ridiculous, imho. Either Turret's motion tracker doesn't work and you have a strong chase stealth killer, or it does and the UD is useless.

    Tail attack's noise isn't the issue. It's that it has a 0.3 second wind up, meaning you're not reacting to that. Especially with latency involved.

    A 25 second cooldown without the ability to enter a control station is absurd. Because now, you just need two turrets next to each other and Xeno will not have a power. You can do it now, but she can retreat into the control station at the cost of dropping chase. (That's the entire thematic point. Fire to drive the Xenomorph into retreating)

    Xeno should not crawl over/under pallets. I don't like the trend with killers doing that. It's either useless or OP, and we should stop pushing it.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    definitely does not need this. I have 2 dream changes.

    Flame turrets detection radius reduced from 40 meter → 8 meters.

    Xeno tail strike radius increased from 5 → 6 meters

  • MechWarrior3
    MechWarrior3 Member Posts: 5,350

    Who's Xeno?

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    xenomorph is the Alien chapter that introduced Nostromos Wreckage map and Ellen Ripley.

  • Jspect
    Jspect Member Posts: 154

    You're heading the right direction with this, im just not seeing enough compensation for these ridiculous nerfs to an already mediocre killer.

    If we're removing m1/lunge from his crawler mode, his cooldown needs to be the same as an m1 for everything besides misses, which should be more penalized, just not as much as it is currently.

    4.4 would be dreadful as Xeno is a killer that has to get within a short range and has no movement options outside of its tunnels.

    I figured this suggestion was made so standing up has a use, a much better idea would be to make its base movement speed for walking greater than 4.6 or giving standing up some sort of sub-power.

    No overheat or scamper, thats just a bad idea.

  • alienismylife
    alienismylife Member Posts: 7

    Ts is just basically a unnecessary nerf, xenomorph is already struggling against good players. Ya ig we have to buff em instead

  • Elan
    Elan Member Posts: 1,402

    Just curious. Why would you make him stealth killer when he get's tracked with turret? What's the point of scamper when it suppose to be "slow." If it's Krasue's vault speed on pallet then it doesn't need to exist at all. I just don't get it. This proprose rework wouldn't make him any better needer more fun to play. He just needs some quality of life changes. If he's not double-turreted he can't be burned out unless he hits someone as he get's burned. I think he needs:

    → Longer range on tail attack (about Nemesis tentacle, would be ok to make sound cue louder)

    → Decrease motion tracker to 32m, down from 40m (this would allow him to get closer before been exposed)

    → Motion tracker doesn't track him while undetectable = underground or using stealth perks as he's only killer whose undetectable does nothing if turret is set

    → Make turret staggering stronger, so solo turret still isn't good to exit him from power but to slow him a bit