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Every basic/special attack (any Killer) should block the exit gate just like Wesker and Victor do.

thrive2survive
thrive2survive Member Posts: 318
edited November 21 in General Discussions

This would allow less nonsense/time wasting in the Exit Gates. If a Survivor takes damage by anything in the Exit Gate it gets blocked for 2-3 seconds. No more pointing for Killers to hit you out as each hit would block it just enough to pick up the Survivor. Successive hits reset the blocked effect. It would only be blocked for the specific Survivors hit of course.

I tbag Killers at the Exit Gates too btw. I'm just curious why something so stupid is even possible. Survivors should be trying to get out asap with no time to even think straight, right? Anything that needs to be done to make that happen and get rid of lolly gagging time should indeed be implemented.

Post edited by thrive2survive on

Comments

  • jmwjmw27
    jmwjmw27 Member Posts: 767
    edited November 21

    No because instead of just preventing exit gate BM you’re now making escape in general WAY harder.

    teabaggers will just leave without letting you hit them, they do that anyway. But now the distance required to leave the gate is MUCH larger. And if a killer wants and is near you, they can just follow you closely, wait for you to be near the gate, then hit you to secure a kill with zero counterplay. With this change survivors will never bother doing endgame saves because the killer can just follow you and m1 right in the gate.

  • thrive2survive
    thrive2survive Member Posts: 318
    edited November 21

    There will always be a million reasons not to do something. I say put it in a PTB and test it before doomsaying. Also if some Killers can already do it, what's the big deal? Like its already in the game. Just allow the rest of the Killer cast to use it in some way. Really that simple.

  • jmwjmw27
    jmwjmw27 Member Posts: 767

    It’s not doomsaying, it’s a very simple conclusion to draw from the system you’re proposing.

    I’ll ask you. The killer is chasing someone and the gens are done. With this system in place, would a smart killer hit the survivor and let them make distance to the gate? Or would they follow behind them until they’re close enough to be hit again before the blocking effect disappears? Obviously, the latter. And bodyblocking doesn’t help, as it just switches the gate blocking to you instead.

    This system is essentially a killer buff that also gives the killer a really easy way to secure an endgame kill on at least one survivor. If you put this through the PTB and it goes live, kill rates will go up, endgames become even less interactive, and what will follow will be killer nerfs.

    I have no qualms with something like this going to PTB, I do think BHVR should use it more to test controversial changes. But for the reasons stated I think it won’t work out well in the end. This seems like something you could solve a lot simpler by allowing the killer to abandon once EGC starts (since the tome system with endgame challenges is going away soon).

  • thrive2survive
    thrive2survive Member Posts: 318
    edited November 21

    The real question is would it matter? But to play along, the Killer would obviously hit them asap. Why wouldn't they? Is that how you play Killer? No wonder. We haven't even tried it yet. Doomsaying to the max. I'd be trying a lot more stuff on PTB than BHVR. I don't allow what groups of people think to shape what I should and shouldn't do like they do though.

  • cogsturning
    cogsturning Member Posts: 2,023

    Survivors helping each other through the gates don't need to be punished for taking protection hits because some people are overly tilted about BMing and goofing. This would make soloqers even less likely to help one another than they already are.

  • thrive2survive
    thrive2survive Member Posts: 318

    I'd like to see if it does anything at all tbh. I say they try it. No harm in that.

  • Lavoonus
    Lavoonus Member Posts: 3

    There'd be absolutely no reason for the killer to wait unless they thought they had a way to get multiple rapid downs. Otherwise, waiting for them to reach the end of the gate would be the obvious play, since it's the guaranteed way to get a free hook.

    Like think about it for a second. No matter what health state they're at, this mechanic would allow you to hook any survivor you're able to hit in the exit gate. Do you think this is going to come into play more with the survivor waiting at the end teabagging you, or a survivor you're chasing off the hook just trying to make it to an exit gate? Regardless of how strong you think it is in the second scenario, you've designed a mechanic that punishes BM'ers the least, which makes the whole idea feel pointless.

  • thrive2survive
    thrive2survive Member Posts: 318
    edited November 21

    Like I said. Don't knock it until you try it. We could add a suction mechanic to the Exit Gate as well. Longer you stay in when gates are powered the Entity tries to pull you back into the trial. The longer someone sits in the Exit Gates area, the stronger the pull becomes depending on that Survivors amount of time spent.

  • brewingtea
    brewingtea Member Posts: 698

    Try to be less bothered by teabagging. Just try it. Don't knock apathy until you've tried it.

  • Rickprado
    Rickprado Member Posts: 889

    Killer role have much bigger issues than BM at exit gates. I hope the devs give their attention to other things than BM at exit gates.

    Its a common frustration but i believe its more something that need to be learn on how to deal with personally than requiring any mechanical change. If you hate this too much play with killer that can down people at exit gates, like Deathslinger or Twins.

  • thrive2survive
    thrive2survive Member Posts: 318
    edited November 21

    I don't mind it at all. I do it too. But as I sit there tbagging at the Exit Gate, I think damn Survivor is way more relaxed than it should be. Believe me. I'm not one of those people that gets their feelings hurt by being hit on hook or tbagged at the gate in a video game. I'm more wanting to give Survivors less time to do stupid sh. When playing as Survivor why am I not begging to get out of the trial? How do I even have the time to taunt the Killer in general? Shouldn't I be trying as fast as possible to escape?

    In general, Killer players are under the clock a LOT more than Survivors are and I'd skew it so Survivors feel that a bit more in whatever way needed. I think Outlast Trials does a lot better job at that part of the experience than DBD does. No threat in certain situations is just bad design. Way too much time to F around on the Survivor side. That's all I want to eliminate.

  • TReNoGin
    TReNoGin Member Posts: 2

    Some changes don't need to be tried out by a couple thousand players on ptb. Several professionals are enough. Key word: professional. This way less resourses get wasted on projects and public reputation doesn't get destroyed. BHVR's been testing out anti-tunnel and anti-slug changes for 2 ptbs and each time there's been an uproar of obvious critisism. These attempts at making the game better are tone-deaf

    Also, there's a difference between doomposting and finding flaws. One keeps you in a bad state of mind. Another helps improve a concept.

  • thrive2survive
    thrive2survive Member Posts: 318

    Your 2 posts have changed my heart and soul. I now see the error of my ways. Seriously though, I still think they should try it. xD