The correct solution to tunneling is for the devs to ignore the people that complain about it.
Dbd is pretty much the only assym game where people cry this much about it. Someone has to be out first. If you don't want it to be you, git gud.
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Dbd is pretty much the only assym that's survived, though that's mainly cus they pioneered the subgenre and its better than single IP games. (dbd is the museum of horror) Tunneling definitely for the most part is a skill issue, since it's not even an effective strategy against competent survivors. What should be happening though if it's that annoying is that Tunneling becomes harder, but killers get actually useful benefits again for evenly hooking.
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Of course someone has to be out first, but you're disregarding the point of the tunnel and slug initiatives. New player retention. Not everyone has a comp mindset
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The complaints are legitimate, but you can't change something without addressing the underlying problem that causes it. What they have proposed is to punish the killer, ignoring the obvious difference between playing The Trapper and The Nurse... and that's not the way make things work. I mean, you want an anti-slug system but you add zero changes to The Twins? You can't force the way killers play with such disparities.
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The existing players matter more than newbies. It's okay for a game to be hard.
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No they don't. Older players are always moving on. You have to appeal to new and causal players to stay fresh and alive or you'll have a slow bleed out with no transfusion to keep it from death. The game has stayed alive by constantly appealing to new players through new content. And they won't stay if it takes 2k hours just to learn how to counter a low skill killer's cheese tactics.
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