Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application

What do you think of the new 15s Haste/Endurance?

Raccoon
Raccoon Member Posts: 8,131

Do you think it will HELP YOU?

Do you think it is WORTHLESS?

Explain your choice.

Comments

  • Abbzy
    Abbzy Member Posts: 2,011

    Yeah in endgame more than 10 is busted but still better to have to deal with 15 seconds of endurence than 30 in endgame.

  • jesterkind
    jesterkind Member Posts: 9,483

    It isn't worthless but it's not the right call, either.

    The extra five seconds of Haste is honestly slightly more useful for actually countering tunnelling than the Endurance, in my opinion, it lingers for longer should the killer instantly smack you and it results in a bit more distance even if they don't, so the likelihood of reaching a tile is higher.

    I kinda wish they'd only extend the duration of Haste and not Endurance, then use that as a base to make it longer. Fifteen seconds of both Haste and Endurance makes bodyblocking slightly better, but ten seconds of Endurance and twenty seconds of Haste doesn't, for example.

  • Anniehere
    Anniehere Member Posts: 1,341

    Not useless, but I do wonder if 15 seconds will eventually make players impatient enough to go after the same survivor and waste some extra time before catching them again. It's so frustrating to face a player who has a hard focus on you, and I'm sure 15 seconds wouldn't stop them.

  • terumisan
    terumisan Member Posts: 2,149

    it's broken against good survivors and bad survivors will still be bad

    it is more handholding and is still a guarenteed escape at endgame bit even easier now

  • Unknown
    edited November 23
    This content has been removed.
  • fussy
    fussy Member Posts: 2,099

    Basement and endgame will be stronger for survivors. Definately will be more bodyblocking after unhook. Overall more time to reach safety if needed. But yeah, I would like to see Elusive with it and something done with bodyblocking after unhook.

  • The_Count
    The_Count Member Posts: 153

    Yeah, endgame will be an issue.
    Not for me tough. I only camp endgame hooks if I can secure a draw. If 3 survs will escape no matter what I do I'll lose anyway and I don't care if 3 or 4 escaped. A loss is a loss.

  • OmegaXII
    OmegaXII Member Posts: 2,415

    Wait.. it lasts 15 seconds in end game too?? Well that's a problem.

    But if it isn't, I'd say it's a fair change, probably the best outcome without drastically change the game. It gives survivors opportunities to reach any areas and loops, which is quite huge.

    But one thing for certain is it's going to make bodyblockers even more annoying, because it'll be even harder to punish those survivors.

    I guess we'll see if aggressive bodyblock will become more prevalent or not... If so, well Spirit main, here I come LOL

  • UnicornMedal
    UnicornMedal Member Posts: 1,509

    It's more change that nobody wanted or asked for. It might be felt, but I don't think it'll make even a slight dent. The reality is that they can just as easily release Killers with powers that ignore it.

  • Raccoon
    Raccoon Member Posts: 8,131

    We'll soon find out its impact.

    50% increased duration seems pretty impactful to me.

    Time will tell!

  • OrangeBear
    OrangeBear Member Posts: 3,471
    1. No because i dont often get hit 10-15s after a unhook
    2. Not worthless because everyone plays differently of course
  • Brimp
    Brimp Member Posts: 3,544
    edited November 24

    I think its unnecessary. If people want to tunnel they will tunnel but now you can INTENTIONALLY go down in deadzones and get to safe locations post unhook because that's 20 extra meters of protection you get at base.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,833

    It's definitely useful and will help a little, but I really wish they had at least still thrown in Elusive too, even if it was only for 15 seconds.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,722

    I haven't been keeping up with things. I used wicked and Babysitter a lot and apparently both have been made bssekit in a way?

  • Ragna_Rock
    Ragna_Rock Member Posts: 202

    Use BT with it and its 25 seconds of both so I would expect aggressive use of it to go up.

  • tjt85
    tjt85 Member Posts: 1,644
    edited November 24

    It won't help the players that really need it. But I suppose it might buff Survivors that are already pretty good loopers a tiny bit. But not as much as you might think, since confident loopers tend to run at least one anti-tunnel perk. It suits them to be tunnelled so they can waste more of the Killer's time (plus if they're in a skilled SWF, they know their buddies will have their backs when they eventually do go down with a well timed pallet / beamer save).

    Survivors that are the weak links of the group will be as easy to quickly eliminate as they are now. Counting to 15 instead of 10 is not exactly difficult.

    So other than buffing already skilled Survivors, it's essentially a redundant addition to the game. I don't know why the Devs wasted so much time on any of this.

    As for me personally, I've retired from Survivor outside of doing the odd tome challenge (though I might play more if someone from my chapter wishlist finally gets added to the game, at least for a little while). To tell the truth, I'd mostly walked away from the role already, but the failures of the last 2 PTBs put the final nails in the coffin. You can bet when I do play Survivor for those challenges, it will be with a full loadout of anti-tunnel perks.

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    It should have been 10 seconds endurance and 15 seconds of haste and elusive. Deactivate all in the endgame

  • Raccoon
    Raccoon Member Posts: 8,131

    How are people finding it after a few days?

  • jmwjmw27
    jmwjmw27 Member Posts: 767

    It’s insanely good. 15 seconds lines up perfectly with the safe unhook time, which makes it harder to deny deliverance (you now have to hit twice rather than waiting it out). In most cases, if the killer wants to tunnel, they’re forced to hit you or let you make a resource. And the 5 extra seconds of haste doesn’t seem like a lot, but it helps you reach the right death spot.

  • cogsturning
    cogsturning Member Posts: 2,023

    It's done nothing noticeable for me yet. I'm either getting hit right off hook or the killer is busy/spreading hooks, so it's irrelevant both ways. I haven't been affected as killer by it, but the matches I've had since the update haven't had any endgame camping stand-offs.

  • Ragna_Rock
    Ragna_Rock Member Posts: 202

    Not that much different, my surv games have been strange tho

    Ive had more killers DC than usual.

    As killer Ive have never been against so many cheaters before, I just doge legacy skins now due to it.

  • not_Queef
    not_Queef Member Posts: 942

    Killers are still tunneling with impunity so I'd say it ain't great.

  • MoZo
    MoZo Member Posts: 741
    edited November 30

    i still think they need to add in Elusive. there was nothing problematic about that being tied to anti tunnel and actually let the survivor have a chance at escaping the unhook area without risk of being tracked.