Just so much unwarranted complaints
First off, how do we know that the people who call a group of players the "loud minority" aren't actually the "loud minority" themselves.
And if content creators are truly the loud minority, then i'd still rather their feedback be taken. Because some of those guys have SOLO QUEUE escape streaks. That's better feedback than a raging forum member's rant.
the biggest problem that actually exists in dbd is not the tunneling, because tunneling already has counters as does slugging, and camping. the biggest problem is the poor matchmaking (which was mentioned in the last livestream btw) and the lack of comms for solo queue. Fix just one of these two things and i think it would balance the game a lot more. These killer strats already have basekit counters and perk counters. And what's more is that (from what i remember, correct me if i'm wrong), anti-tunnel is not even getting nerfed. The OTR nerf is reducing the endurance timer from a stupidly long timer to a more realistic anti-tunnel timer. Because that extra long endurance was not for anti-tunneling, it was used for BODYBLOCKING! The bodyblocking survivor wanted to get tunneled! If you are complaining about this change then you must have either not read the change or you are not actually complaining about tunneling.
I'm not saying that solo queue doest have its weaknesses and bad moments, but from my personal experience, and from what i've seen in content creator gameplays, it's not remotely close to how bad some people describe it.
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I almost never play SWF. I dont think i've played in a single SWF this year.
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And also improve the tutorials in the game. Majority of players probably don't watch DBD anything online.
What we have now is so bad doesn't really teach players anything so they end up complaining over everything when's there's already counters to deal with camping, tunneling, slugging, gen rushing, etc. Just teach them how to deal with it there's a huge difference between good players that know what they're doing vs the potatoes running around like headless chickens.
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Multiple problems with the stats you show. The biggest of which is you can just go in and make the page say whatever you want and then screenshot it.
How many times did you escape via hatch? Do you just hide the match out for hatch and leave your teammates to die? How often in those escape streaks did the survivor escape via hatch rather than the door? Did they manage to get that escape streak to 200+?
Abandon any matches? Those are ignored like DCs.
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BHVR is really breaking people's trust at this point. They've made promise after promise and failed twice to follow through. What's going to happen when they finally test out their MMR matchmaking changes? Are they going to be scrapped at the last second, or even worse, two days after testing? We have no reason to believe they wouldn't do that at this point.
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And on a second look, you have what? 20 hours in survivor?
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Agree. The feedback that BHVR is rightly listening to is from content creators who have a much better understanding of game balance than the random survivor-only players on this forum that are the ones who are upset about this.
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19.2, i am a killer main. My hours on killer is like 91.2. If an average, mediocre survivor such as myself can manage such escape rates then i dont see why others cant. And to be extra clear these hours are not accurate. I had a previous account made from years ago that was deleted. The yui and feng stats are also old because i took a long break and ever since I came back I havent played those survivors maybe once or twice at most.
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what exactly do you want to know from my stats page? i cannot make you believe in what I say. Ill tell you this I have hatch escapes and exit gate escapes like everu survivor. I do not have a hatch build. I havent kept track of my abandons. I think if i lost every game it would show in a low escape rate tho. What I can tell you for sure is that I haven’t had tunneling or camping complaints in majority of my survivor matches at least from myself personally. It’s usually an unfair matchmaking scenario leading to a stomp for either side.
it seems to me that you cannot accept the fact that someone might find soloq survivor playable or fun. Thats really not my problem.0 -
Are people genuinely cant get concept some are just playing the game and don't struggle as average survivor who people try to victimise?
I don't know about OP. But personally having between 45-55% being solo only I can have really different kind of games. I was curious and even checked my last games before uninstalled.Some tie because all people played match normally (tho many questions to Steeve)
Some demolish because killer struggledSome games where people not even want to try (thats why I have sole survivor)
Some games where I was hardtunneled, yet killer spend 5 gens on me, went to tilt, skipped me, and killed random person on endgame.Some games with one crybaby who Dced on 5 gens and two people who seeing ruin barely did any gens, so you actually stealth for hatch (and manage going through gates when killer have no way out)
Wow. Another crybaby who tried to heal under hook against sweaty Blight, and DCed when saw person not following rule book. It actually could be the win - killer tried to tunnel me, after David, realised he losing it and were forced to slug everyone on last 80% gen. If not a bot and bad MMR who knows …. :/Sometimes you are just a loser who are getting hardtunneled, killer spend over 4 minutes on you, but your teammates have allergy on gens.
Or it is killer losing his mind here.
DBD can be really different if you don't DC seeing slight inconvinience and not just mid player trying hide huge skill issue by casual play. I am myself pretty casual player who doesnt have more than 400h on surv, because played as 50/50 player. And since MMR is random and I had many moments of playing against p100 5k+ hours Blights, Nurses, and whatever people love to complain on, I doubt its gonna be any different. Only upped my rate more likely, improving in chases. When I played on Asia it was unironically higher than 60%, last months I played on EU.
People with rate above 40 aren't some magical animal or rats. Sometimes they just playing the game. And they arent sweats who going spoil your mood.0 -
I am trying to explain that the stats page is meaningless and does not accurately reflect anything. If you escape via hatch, your whole team can die and that still counts as an escape for you but your team lost that match. You abandon and your escape rate is inflated but you lost that match and it should be counted as you dying.
Kill rate at least somewhat reflects your actual performance as a killer (though I suspect abandons do some bullshit to those as well). Escape rate does not.
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Another 20 hour survivor or are those just last 30 days? Do neither of you realize there is an overall escape rate? Who you play as on the survivor side is meaningless. At 20 hours you could be playing against baby killers, people returning to the game after a break, or complete random since I agree that matchmaking is trash.
I do perfectly fine on survivor and nowhere here do I complain about anything. Since you trust the stats website so much here is mine. I am simply trying to point out that the stats site is trash, it inflates escape rates and probably isn't accurately reflecting kill rates either.
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Good point. I agree with you but it seems ppl care so much about the stats so i wanted to show it anyway. Regardless, from my personal experience like i said in the original post, i have a generally fine soloq experience whenever i play. I think that’s a perfectly valid opinion even if it is contrary to other ppl raging as if soloq matches are unplayable. The biggest problem is the poor matchmaking quality followed by lack of comms. I should not play against a stacked blight if i am not in a stacked team.
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Last 30 days. My all time is like… over thousand of matches? If not counting events. its not reaally hard to realise it, cause I showed around 8 games only within 24 hours. People who barely play surv have long pauses between matches usually.
Cheryl is like a brand example of what I had when just started the game. Everyone else are just chill evenings with slow improvement. I barely DCed, and rarely abandon, so unironically finding my stats clean. Yes DCing inflating stats and I am up to wait for them fixing this bs.
But until then, stat page is the only thing people can use for showing their position. So is it worthy blaming in advance, or its better just asking person showing recent game stats without blurring it? Usually they are a good reflection of reality, tho can't say same about killer games.
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Each individual match is anecdotal at best and says little about your overall performance as killer or survivor. I do agree a four minute match as killer sucks and shouldn't be possible. However, matchmaking is trash, as we have noted. Did you get paired with survivors better than you (trash matchmaking/skill issue) or is it really just gen speeds? I'm not judging either way, I'm not a good killer and wouldn't claim to be one.
If it is gen speeds I don't think most killers would be OK with the solutions needed to solve that and those things do include a nerf to tunneling. Gen speed needs to be balanced against the strongest things a killer can do, whatever that may be at the time, and right now its getting a survivor out of the game as fast as possible while running full slowdown on a high tier killer. If you just increase gen speed all you will have done is make tunneling and camping stronger. If you introduce incentives to not tunnel that are stronger than tunneling, gens would need to be made FASTER to compete against whatever this new thing is.
Basically everyone agrees the S tiers need a nerf and making tunneling harder/punishing tunneling is a bigger nerf to the S tier than anyone else. If you get tunneled out by a trapper, that is a skill issue on the survivor, if you can't tunnel someone out fast as blight or nurse, that is a skill issue on the killer. If either of the PTBs had gone live, with or without adjustments, we likely would have seen gens slowed down. How long that might take would be annoying but it would happen, especially if kill rates dropped.
If killers ever want to feel like running a full/near full slowdown build isn't required then BHVR would need to delete every gen slowdown perk (and every gen speed up item and perks) from the game or limit the number anyone can take in a build (either way with updates to gen speeds to balance). Otherwise gens will continue to need to be balanced around the possibility of a killer bringing a full slowdown build.
I would personally be in favor of altering gen speeds/map setup based on killer rather than trying to nerf/buff most killers in the game but BHVR seems to want there to be low tier and high tier killers. Couldn't tell you why but they seem to want it and it leaves us with this mess.
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Just to say - my screenshot wasnt a complain on genrush. I accept this as a part of game. People didnt escape actually - it was 4k within 4 minutes, yet their abandon were defined as escapes.
About other stuff.
Because devs didnt have courage provide decent slowdown and antitunnel at the same time, CC went against this. Partially its fault of people who went against auto regress for fresh hooks when many people asked for this, because pop wasnt enough. Now thanks to their stubborness and bias, people dont have anything. Yes. I see a blame not only in content creators. People who are oblivious in their ego to defend first PTB iteration "with slight tweaks" are in equal charge.We all know BHVR's "later" really well. So no "probably its gonna be slowdown later, we need testing it". T for test. Can't provide both stuff at the same time for same PTB, gonna activate tribalistic hysteria in community.
Now, it's pretty clear they aren't gonna change meta in such fundamental way. Because game are too complex to put agency on specific side and remark tunneling or genrush as someone only responsibility, how they did it in PTB. You can't fundamentally change genrush and tunneling meta - therefore shouldn't. This meta forced by assym format of the game and I always claimed this. PTB tried to touch fundamental aspect of this and failed, here we are. It's like Legion, SM, Nurse or Ghoul - u can't change them to satisfy sentiment. And their main issue is in base of their play. Their core design was problematic.
I still wait for them precisely adjust specific stuff, like S tiers or specific perks. Fundamentally I expect only map and MMR changes alongside with technical fixes. I know people are overupset or overhyped with cancel of PTB, but for me personally? I did expect this in some way. We love to say "but majority hates tunneling", but it turns out BHVR got enough data to realise pushing PTBs to live gonna make them lose money to the extent they don't want to see. And people who are saying about loud minority that broke their dreams are just afraid to see the reality where their opinion is not unanimously valid one. The actual truth there are no majority in this term.
As soon as you are gonna give incentive for actual improvement, fix bugs and provide decent MMR game gonna be more satisfying . Now this game encourages crying and farming more. I uninstalled because majority of people I matched with didn't want to play game and called farming "casuality". Game itself also didn't incentivised enough to be better as player, so I just decided to take a rest.0 -
Oooh, I had considered they abandoned but the mention of leaving made me assume this was a last straw gen rush before uninstall. On the survivor side abandoning does sometimes show as you escaping, its just inconsistent about it.
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If I uninstalled because of gen rush I did it in first month, XD. Like, for at least 100+ ping at first I had to play with Asians. Then I played with Germans and Russians. Before leaving I had pretty simple games, British servers are chill, console players aren't tryharding usually.
I rarely saw actual gen rush, most of the time killers complaining on it just wasting their time in sake of chase of person who they didn't hook to play nice man. So people ignore injured guy who is going to finish important gen later. It's like with tunneling. People complaining on facing with “unfairness” when themselves literally forgiving mistakes of other side, doing mistakes themselves. Actual gen rush is as rare as actual hard tunnel by my experience, so I don’t complain about either of them.
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