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Is Elusive being scrapped entirely?

MoZo
MoZo Member Posts: 741
edited November 21 in General Discussions

I personally really liked the idea of elusive and it being tied to the unhook protections. with the tunneling reduction update being scrapped, does that mean elusive is gone too? i think that could easily come to the game as is. i wasn’t hearing many complaints of it during both 9.2 and 9.3 ptb’s. what do you all think, should elusive still come to the game?

edit: also to add in, i would like elusive to be added even when playing as killer. i cannot count how many times i’ve accidentally followed the scratch marks of the person that got unhooked instead of the one that did the unhook. having only one set of scratch marks would make anti tunneling a lot more healthier since if the killer wants to tunnel, they really have to go out of their way to find you.

Post edited by MoZo on

Answers

  • OrangeBear
    OrangeBear Member Posts: 3,471
    edited November 21

    I think the problem is finding a sufficient compensation for killers. Unique hook rewards weren't really working and it was just getting too complex. Elusive could also be used for stuff like flashlight saves and pallet stuns.

  • OrangeBear
    OrangeBear Member Posts: 3,471
  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,958

    Ah, I got my tests mixed up. Which is what happens when I don't get to test myself.

    Thank you, though for correcting!

  • MoZo
    MoZo Member Posts: 741

    i think the problem with last ptb was the combination of 30s endurance, reintroduced collision and killer aura reading that made going for body blocks stupidly easy. with the removal of 30s endurance and aura reading on killer, i find no reason not to add in elusive

  • OrangeBear
    OrangeBear Member Posts: 3,471

    I mean 15s was never tested but it's still a straight buff to survivors

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  • BongoBoys
    BongoBoys Member Posts: 265

    Yeah what happened to Elusive they should have kept that

  • Chrarcq
    Chrarcq Member Posts: 46

    Hopefully.

  • SoGo
    SoGo Member Posts: 4,182

    It isn't going through if I got it correct.

    The only thing that gives it is, ironically, a killer add-on. (Krasue's Dulled Knife)

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 364

    Just bring it to the game but give it following conditions.

    You can´t be attacked for the Killer as long as the Status Effect is up.

    The Status Effect ends when following occurs:

    1. Doing anything else than running, crouching, walking, pallet dropping or vaulting (because if you can do something else the Killer isn´t tunneling you.
    2. The Killer leaves your Terror Radius or a certain distance to avoid undetectable things…
    3. You run in a certain distance to another Survivor for to long.

    Someone unhappy with this?

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,922
    edited November 24

    The Killer leaves your Terror Radius or a certain distance to avoid undetectable things

    Not sure how that would work, where you have high mobility killers who basically don't need to be anywhere near hook and get there in few seconds.

    You run in a certain distance to another Survivor for to long

    That would be nice for griefers… I would be very annoyed if someone on purpose, or just didn't know, run same way from the killer just for me to lose endurance.
    Unless I would lose only elusive, that's not that bad then.

  • supersonic853
    supersonic853 Member Posts: 5,771

    Ironically I made the same last suggestion because it would help in the case that a survivor hugs another survivor for endurance hits. Griefing is at least bannable if proved. Bringing those protections to the game with no early deactivation to prevent using it offensively is a worse alternative I feel.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 364

    The Killer leaves your Terror Radius or a certain distance to avoid undetectable things

    I brought this point up because if the Killer leaves your terror Radius after you have been unhooked you aren´t tunneld right?

    Yeah I see the problem if the Killer is lingering far away with his dashes. So maybe give a base time to elusive which stops ticking down while you are in the Terrorradius of the Killer.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,922

    Griefing is at least bannable if proved.

    Wouldn't really help me with the fact I am dead because of someone else mistake…
    Also good luck proving it was intencional and not just survivor didn't know how it works.


    It might be fine overall with your conditions, if it simply couldn't deactive before normal 10/15 seconds limit. But if one of those conditions mentioned was true after it, you lose the effect sooner. That might work…

    Worst case scenario for survivors would be it works same as before.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 364

    MOM! Someone on the Internet said my ideas could work XD

    You made my day it´s nice to discuss with you^^

  • Deadman7600
    Deadman7600 Member Posts: 412

    Elusive really wasn't an issue, it was a really good solution but because BHVR is as particular as a sledgehammer it wasn't moved forward with. The only change I'd make to it is anti-tunnel perks should disable it, that way there's a reason not to run anti-tunnel perks.

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    Elusive should have been brought to live