Is Elusive being scrapped entirely?
I personally really liked the idea of elusive and it being tied to the unhook protections. with the tunneling reduction update being scrapped, does that mean elusive is gone too? i think that could easily come to the game as is. i wasn’t hearing many complaints of it during both 9.2 and 9.3 ptb’s. what do you all think, should elusive still come to the game?
edit: also to add in, i would like elusive to be added even when playing as killer. i cannot count how many times i’ve accidentally followed the scratch marks of the person that got unhooked instead of the one that did the unhook. having only one set of scratch marks would make anti tunneling a lot more healthier since if the killer wants to tunnel, they really have to go out of their way to find you.
Answers
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Yes they should've moved forward with elusive, that part was fine, and there are probably a few perks that could benefit from it as well (Self-Preservation and Parental Guidance especially come to mind)
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So, it was extremely difficult to parse through the complaining to get anything that even remotely resembled "constructive" criticism, but there were two intertwined issues with elusive that are solvable:
Elusive survivors had no collision, but BHVR didn't listen to feedback that they also would have to be unable to be targeted by attacks also. You could, for example, clip physically into your unhooker and tank the hit with the endurance portion, even if the killer was intending to not target you off hook.
The solution to this would be to make the survivor off hook not be targeted by attacks, which solves this issue and creates a potential problem.
If the elusive survivor can't be interacted with or injured, then they can just wait at a pallet or lurk with a flashlight completely invulnerable and the killer can do nothing about it. So, in addition to being unattackable and having no collision, we would need to restrict certain actions, but not everything.
For example, things like flashlights, flashbangs, pallet drops would have to be prohibited, but conspicuous actions like medkits, or working on a gen would still have to be options for the survivor to "opt out" and allow them to participate in the match again fully.
But I can understand how this wasn't clear, since people screaming "abuse" from 12 different alt accounts at once doesn't really effectively communicate these details.
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I think the problem is finding a sufficient compensation for killers. Unique hook rewards weren't really working and it was just getting too complex. Elusive could also be used for stuff like flashlight saves and pallet stuns.
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Survivors had collision when unhooked on recent PTB, this issue was separate from Elusive. They didnt have collision on the previous PTB, which did cause issues but they just reverted it for the next ptb.
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Ah, I got my tests mixed up. Which is what happens when I don't get to test myself.
Thank you, though for correcting!
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i think the problem with last ptb was the combination of 30s endurance, reintroduced collision and killer aura reading that made going for body blocks stupidly easy. with the removal of 30s endurance and aura reading on killer, i find no reason not to add in elusive
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for 15 seconds after being unhooked? i understand your argument for when it was 30s along with the 10% haste in the ptb but for live games, i believe 15s of elusive is more than fair to introduce within the game.
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I mean 15s was never tested but it's still a straight buff to survivors
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Yeah what happened to Elusive they should have kept that
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Elusive, at least, should go through. There's no reason we can't try one, single thing.
i cannot count how many times i’ve accidentally followed the scratch marks of the person that got unhooked instead of the one that did the unhook
I can't even tell you how many times I've had to swerve because I chased the wrong person. Would be helpful to not have that happen anymore.
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Hopefully.
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It isn't going through if I got it correct.
The only thing that gives it is, ironically, a killer add-on. (Krasue's Dulled Knife)
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Just bring it to the game but give it following conditions.
You can´t be attacked for the Killer as long as the Status Effect is up.
The Status Effect ends when following occurs:
- Doing anything else than running, crouching, walking, pallet dropping or vaulting (because if you can do something else the Killer isn´t tunneling you.
- The Killer leaves your Terror Radius or a certain distance to avoid undetectable things…
- You run in a certain distance to another Survivor for to long.
Someone unhappy with this?
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The Killer leaves your Terror Radius or a certain distance to avoid undetectable things
Not sure how that would work, where you have high mobility killers who basically don't need to be anywhere near hook and get there in few seconds.
You run in a certain distance to another Survivor for to long
That would be nice for griefers… I would be very annoyed if someone on purpose, or just didn't know, run same way from the killer just for me to lose endurance.
Unless I would lose only elusive, that's not that bad then.0 -
Ironically I made the same last suggestion because it would help in the case that a survivor hugs another survivor for endurance hits. Griefing is at least bannable if proved. Bringing those protections to the game with no early deactivation to prevent using it offensively is a worse alternative I feel.
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The Killer leaves your Terror Radius or a certain distance to avoid undetectable things
I brought this point up because if the Killer leaves your terror Radius after you have been unhooked you aren´t tunneld right?
Yeah I see the problem if the Killer is lingering far away with his dashes. So maybe give a base time to elusive which stops ticking down while you are in the Terrorradius of the Killer.
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Griefing is at least bannable if proved.
Wouldn't really help me with the fact I am dead because of someone else mistake…
Also good luck proving it was intencional and not just survivor didn't know how it works.
It might be fine overall with your conditions, if it simply couldn't deactive before normal 10/15 seconds limit. But if one of those conditions mentioned was true after it, you lose the effect sooner. That might work…
Worst case scenario for survivors would be it works same as before.0 -
MOM! Someone on the Internet said my ideas could work XD
You made my day it´s nice to discuss with you^^
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Elusive really wasn't an issue, it was a really good solution but because BHVR is as particular as a sledgehammer it wasn't moved forward with. The only change I'd make to it is anti-tunnel perks should disable it, that way there's a reason not to run anti-tunnel perks.
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Elusive should have been brought to live
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