If tunneling isn't going to be resolved...
Would it be possible to at least buff anti tunnel perks we already have? DS in its current form isn't strong enough to work against the killers I face most.
I know all of the killers complained when it was buffed last, but what's new? They're always complaining about something.
Comments
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i completely forgot that 5 second ds got taken away in 1 patch because people couldn’t stand the concept of being stunned for an extra second longer. they just need to bring back 5 second ds and call it a day. the only reason it was complained about last year was because it was a previous meta perk that got rebuffed and became super popular again. i guarantee if the devs never reduced the stun to 4 seconds, the complaints would’ve died off like 2 months later. it was new toy syndrome and not the actual numbers that was the issue. same thing that happened with fog vials.
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No.
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Something has got to give mister killer man. You can't keep being handed games with 4 slowdowns.. 🙂
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Who says I use any?
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I would argue people start complaining about tunnelling ever since the constant nerfs to killers, like gutting every single gen-defense perks, so killers are more prone to tunnelling to win.
I still remembered many posts saying killers will tunnel more because of the change, but apparently many people think those are doom/threaten posts at that time. And here we are, everyone is surprisingly complain about it.
Btw, while I agree they should buff fog vials a bit, the PTB and release version was literally 'press to win chase' button, which is not healthy at all. Honestly I feel there's just no way to balance this item, either they're too powerful that wins the chase, or they're too weak that they don't do anything. It's either 'Visible', or 'Not Visible'
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Thing is the only way for many gen slow down perks to even work is if the killer puts in the effort and wins the chase. 🙃 Surge, pop, eruption, scourge hook, etc only works win killer wins chases.
But for many perks for survivors, 2nd chance perks only work if when you fail or when the killer is careless. DH probably the only 2nd chance perk that requires skill to use.
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They even nerfed of the record
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They're always complaining about something.
aren’t you also complaining?
Besides, even if you think DS is bad, there are many other strong « antitunnel » perks out there.
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Buff Anti tunnel perks
Decisive Strike (DS) buffed to 5 seconds
Off the Record (OTR) buffed to 60 seconds
Second Wind buffed to 10 seconds
Babysitter buffed to 20%
Borrowed Time Buffed to 30 seconds for both endurance and haste
Duty of Care Buffed to last 15 seconds
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the issue back then with fog vials are the exact same issue they have right now. they’re too inconsistent on maps. on maps like dead dawg and asylum, the fog is bright white and actually fogs your whole screen to the point where you can’t see anything. then on other maps like ormond, coldwind, macmillan the fog is so thin and easy to see to the point where it’s a waste of an item. they needed to fix that before doing balance adjustments to the opacity, addons and charges.
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With how DS deactivates if you so much as sneeze near a generator it should be buffed to 7 seconds.
If it's the first survivor hooked and they are downed and picked up a second time without any other survivor being injured or downed then the stun shuld be 2 or 3 minutes.
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It's just like buffing gen regression perks to deal with gen rushing of course the other side will complain it's natural. But I'm all for it buff anti tunneling perks, buff gen regression etc. But expecting people to not complain about is silly some play this game competetive and really want's to win every game they will complain no matter what role they play.
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I still remembered many posts saying killers will tunnel more because of the change
There is nothing they can do that will reduce tunneling unless or until they limit it with game mechanics in some way.
When they buff killers, it's always used to tunnel because there's no limitation on the buff. The gen kick meta lasted a full year and instead of people saying "oh good, I can make gens take an hour and I don't need to tunnel anymore" we got "I can win easier with shower gens by tunneling more often"
And whenever nerfs occur, it's just a threat of "tunneling will happen more if this goes through", but those players would do that already.
It boggles my mind that this is still an issue. It's pretty commonly understood that things like DS or otr have limitations like deactivate in endgame, limited timer, etc. Because limits on "comeback" mechanics are common sense.
Except when it comes to tunneling, apparently, because people consider it a lifestyle instead or something.
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I would argue people start complaining about tunnelling ever since the constant nerfs to killers, like gutting every single gen-defense perks, so killers are more prone to tunnelling to win.
I still remembered many posts saying killers will tunnel more because of the change, but apparently many people think those are doom/threaten posts at that time. And here we are, everyone is surprisingly complain about it.
Tunneling has been a tactic killers crutch on since the game's inception. It didn't get any better or worse because of changes killers decide to gripe about. Just because one side says give us what we want or we'll play oppressively like jerks doesn't make giving in to them the right thing for overall game health. It's just a threat they trot out like 'we'll just play ghoul or blight' as if they aren't already playing them in the first place.
Btw, while I agree they should buff fog vials a bit, the PTB and release version was literally 'press to win chase' button, which is not healthy at all. Honestly I feel there's just no way to balance this item, either they're too powerful that wins the chase, or they're too weak that they don't do anything. It's either 'Visible', or 'Not Visible'
My experience as a killer with fog vials was that they were far from 'press to win chase' items. They rarely actually helped anyone escape me unless they specifically set them off in the middle of an area where they both broke line of sight with me and had multiple possible exit routes. Setting them off to pre-run just confirmed there was someone there and escape routes are usually fairly predictable.
They were something fun and novel to bring into matches but killer whining took care of that problem so when I'm playing survivor now it's back to my stupid, boring med-kit. Woo, such fun.
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Just let DS work on both unhooks…
Showing the Killer if he tries to tunnel you on the first hook that he will waste a lot of time going all the time for you. Not tunneling Killers wont be affected by this.
And could we all agree to remove the Skill check on DS? It is kinda outdated and hurts new players more than Veterans. It feels like "Hey you got Anti Tunnel and you get tunneld… but… are you skilled enough to get anti tunnel? It is kinda dumb…
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You buff anti tunnel perks and you see more of said killers that you claim to see most. 5 second ds was and still is crippling for a lot of the killer roster. Until unique hooking gives an actual incentive (not the pathetic 5% blood lust and bp) then anti tunnel can't really be touched.
Remember the best form of anti-tunnel agreed upon in at least Asian servers is being good at the game. Which I don't blame them since… dbd IS a pvp game.-12 -
saw a well known streamer destroy a team with a perkless springtrap on the ptb. sooo yeaaah….
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Honestly yeah DS doesn't need the skill check anymore and it should be usable more then once
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Second Wind being buffed that hard would *require* the killer to tunnel when it's in play.
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Imagine complaining about a perk like second wind
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smoke bombs were the answer and society hated them for it
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I'm not complaining about Second Wind?
I'm taking issue with your theoretical buffed version which slashes the timer in half. That's like if I suggested buffing Blood Warden to last for 120 seconds instead of 60 and said to anyone who thought that might be a bad idea "omg IMAGINE complaining about blood warden"
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Nice strawman did you build it yourself?
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The best option would just be to revert DS back to its pre-6.1.0 version. It was the healthiest it ever was and still useful. The only complaint at the time was that it could be used during the endgame, which was a silly complaint to begin with.
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No you are though your complaining about a perk that nobody uses that has conditions to activate wanting a buff and your response is "if this gets buffs killer HAS to tunnel"
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No, I said *your* perk buff idea specifically is a bad idea.
Second Wind should be made a bit easier to activate, like maybe dropping the heal % requirement (or undoing that "bugfix" that caused any amount of co-op healing to deny you an activation), but your buff has the complete wrong idea and would probably end up overtuned.
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