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If tunneling isn't going to be resolved...

Willish
Willish Member Posts: 144

Would it be possible to at least buff anti tunnel perks we already have? DS in its current form isn't strong enough to work against the killers I face most.

I know all of the killers complained when it was buffed last, but what's new? They're always complaining about something.

Comments

  • The_Count
    The_Count Member Posts: 153

    No.

  • OmegaXII
    OmegaXII Member Posts: 2,415

    I would argue people start complaining about tunnelling ever since the constant nerfs to killers, like gutting every single gen-defense perks, so killers are more prone to tunnelling to win.

    I still remembered many posts saying killers will tunnel more because of the change, but apparently many people think those are doom/threaten posts at that time. And here we are, everyone is surprisingly complain about it.

    Btw, while I agree they should buff fog vials a bit, the PTB and release version was literally 'press to win chase' button, which is not healthy at all. Honestly I feel there's just no way to balance this item, either they're too powerful that wins the chase, or they're too weak that they don't do anything. It's either 'Visible', or 'Not Visible'

  • BlackRabies
    BlackRabies Member Posts: 1,294

    Thing is the only way for many gen slow down perks to even work is if the killer puts in the effort and wins the chase. 🙃 Surge, pop, eruption, scourge hook, etc only works win killer wins chases.

    But for many perks for survivors, 2nd chance perks only work if when you fail or when the killer is careless. DH probably the only 2nd chance perk that requires skill to use.

  • karatekit
    karatekit Member Posts: 195

    They're always complaining about something.

    aren’t you also complaining?

    Besides, even if you think DS is bad, there are many other strong «  antitunnel » perks out there.

  • BongoBoys
    BongoBoys Member Posts: 265

    Buff Anti tunnel perks

    Decisive Strike (DS) buffed to 5 seconds

    Off the Record (OTR) buffed to 60 seconds

    Second Wind buffed to 10 seconds

    Babysitter buffed to 20%

    Borrowed Time Buffed to 30 seconds for both endurance and haste

    Duty of Care Buffed to last 15 seconds

  • MoZo
    MoZo Member Posts: 741
    edited November 23

    the issue back then with fog vials are the exact same issue they have right now. they’re too inconsistent on maps. on maps like dead dawg and asylum, the fog is bright white and actually fogs your whole screen to the point where you can’t see anything. then on other maps like ormond, coldwind, macmillan the fog is so thin and easy to see to the point where it’s a waste of an item. they needed to fix that before doing balance adjustments to the opacity, addons and charges.

  • KolbyKolbyKolby
    KolbyKolbyKolby Member Posts: 653

    With how DS deactivates if you so much as sneeze near a generator it should be buffed to 7 seconds.

    If it's the first survivor hooked and they are downed and picked up a second time without any other survivor being injured or downed then the stun shuld be 2 or 3 minutes.

  • DBD78
    DBD78 Member Posts: 3,583

    It's just like buffing gen regression perks to deal with gen rushing of course the other side will complain it's natural. But I'm all for it buff anti tunneling perks, buff gen regression etc. But expecting people to not complain about is silly some play this game competetive and really want's to win every game they will complain no matter what role they play.

  • MDRSan
    MDRSan Member Posts: 740

    I would argue people start complaining about tunnelling ever since the constant nerfs to killers, like gutting every single gen-defense perks, so killers are more prone to tunnelling to win.

    I still remembered many posts saying killers will tunnel more because of the change, but apparently many people think those are doom/threaten posts at that time. And here we are, everyone is surprisingly complain about it.

    Tunneling has been a tactic killers crutch on since the game's inception. It didn't get any better or worse because of changes killers decide to gripe about. Just because one side says give us what we want or we'll play oppressively like jerks doesn't make giving in to them the right thing for overall game health. It's just a threat they trot out like 'we'll just play ghoul or blight' as if they aren't already playing them in the first place.

    Btw, while I agree they should buff fog vials a bit, the PTB and release version was literally 'press to win chase' button, which is not healthy at all. Honestly I feel there's just no way to balance this item, either they're too powerful that wins the chase, or they're too weak that they don't do anything. It's either 'Visible', or 'Not Visible'

    My experience as a killer with fog vials was that they were far from 'press to win chase' items. They rarely actually helped anyone escape me unless they specifically set them off in the middle of an area where they both broke line of sight with me and had multiple possible exit routes. Setting them off to pre-run just confirmed there was someone there and escape routes are usually fairly predictable.

    They were something fun and novel to bring into matches but killer whining took care of that problem so when I'm playing survivor now it's back to my stupid, boring med-kit. Woo, such fun.

  • Brimp
    Brimp Member Posts: 3,544

    You buff anti tunnel perks and you see more of said killers that you claim to see most. 5 second ds was and still is crippling for a lot of the killer roster. Until unique hooking gives an actual incentive (not the pathetic 5% blood lust and bp) then anti tunnel can't really be touched.

    Remember the best form of anti-tunnel agreed upon in at least Asian servers is being good at the game. Which I don't blame them since… dbd IS a pvp game.

  • lestatvampire69
    lestatvampire69 Member Posts: 27

    saw a well known streamer destroy a team with a perkless springtrap on the ptb. sooo yeaaah….

  • BongoBoys
    BongoBoys Member Posts: 265

    Honestly yeah DS doesn't need the skill check anymore and it should be usable more then once

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,468

    Second Wind being buffed that hard would *require* the killer to tunnel when it's in play.

  • BongoBoys
    BongoBoys Member Posts: 265
  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,722

    smoke bombs were the answer and society hated them for it

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,468

    I'm not complaining about Second Wind?

    I'm taking issue with your theoretical buffed version which slashes the timer in half. That's like if I suggested buffing Blood Warden to last for 120 seconds instead of 60 and said to anyone who thought that might be a bad idea "omg IMAGINE complaining about blood warden"

  • UnicornMedal
    UnicornMedal Member Posts: 1,509

    The best option would just be to revert DS back to its pre-6.1.0 version. It was the healthiest it ever was and still useful. The only complaint at the time was that it could be used during the endgame, which was a silly complaint to begin with.

  • BongoBoys
    BongoBoys Member Posts: 265

    No you are though your complaining about a perk that nobody uses that has conditions to activate wanting a buff and your response is "if this gets buffs killer HAS to tunnel"

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,468

    No, I said *your* perk buff idea specifically is a bad idea.

    Second Wind should be made a bit easier to activate, like maybe dropping the heal % requirement (or undoing that "bugfix" that caused any amount of co-op healing to deny you an activation), but your buff has the complete wrong idea and would probably end up overtuned.