Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application

Dead by Daylight Quality of Life Initiative: Updated Roadmap

13»

Comments

  • HolyDarky
    HolyDarky Member Posts: 1,373

    @ThatRyanB do we get another hotfix/patch after the second hotfix next week or is the next update the big bug fix update in november?

  • thedeafmime
    thedeafmime Member Posts: 20
    edited October 6

    especially in solo que. as no survivor wants to be found anymore. they wont go to gates, do gens, or heal others because hatch is the only hope. slugging doesnt 100% stop that either, just a 95% chance to be abandoned alone with bot survivors.

  • BHVRISMONEYHUNGRY
    BHVRISMONEYHUNGRY Member Posts: 1

    Dunno folks I think that since 6 updates ago they've just been focused on making as much moolah as possible.
    They say they'll fix the game but then killers feel unstoppable for 2 weeks, and it flip flops. They can't balance for anything, I mean let's take Azarhovs resting for example. They put a map in the game where you have to be a toxic little turd to get any traction. If it takes a killer 60 full seconds to cross, and it does I timed it.

    How is any non super-mobile killer meant to keep up? They release an update to 'stop slugging' but then encourage it with poor map design and routinely forgetting the basic mechanics of their own game.

    This 'Operation Health' is a hoax and they're just trying to stop the bleeding so people can give them more hard earned money for doing the bare minimum at BHVR HQ as is normal.

  • anitaku3
    anitaku3 Member Posts: 1
    edited November 2

    • Because of the scope of QoL work, Behaviour decided to Anitaku delay several pieces of scheduled content: Chapters, Rifts, Event Modifiers, Collections
    Post edited by anitaku3 on
  • Crumbletastic
    Crumbletastic Member Posts: 15

    Pallet density increase is making life hell for M1 killers. Maybe have some mechanic built into certain killer kits that make pallets more a stop-gap in a chase than anything...would love to see a 'get p stunned twice and killer gets instant bloodlust' or something...after all, getting p stunned is really gonna p off someone like Myers or Trapper. Other fun versions would be with Chuckys ghost holding the pallet up Vecna style if they go for stun no. 3 and keep that irritating pallet/blind combo going

  • MarimoPR
    MarimoPR Member Posts: 4
    edited October 22

    We know you guys somehow broke the game with Claudette's head piece. When are we getting them?

    Post edited by MarimoPR on
  • blackmoonrealex
    blackmoonrealex Member Posts: 35

    It’s gotten so bad that I stopped playing. Thank god Ninja Gaiden 4 just came out. Now that’s a well-developed game. Extremely recommend! You should go play that instead ;)

  • Colt45m
    Colt45m Member Posts: 246

    Phase 2 babyyy. I can't wait.

  • trn2la
    trn2la Member Posts: 14
    edited October 24

    PSA…
    Killers do tunnel. no doubt. but before you go abusing a killer for tunneling, how much attention where you paying to other peoples hook status.

    I come acroiss many games where survivors dont seem to even notice they have a team mate on the hook. I see survivors going into the void, coming out of the void and starting a fresh generator all while a team mate is on the Hook. Sometimes, that survivor was hooked by me on their very first hook, and there they stay through all stages until sacrificed :/

    I also get accused from time to time of tunneling even though I didn't. I don't want to tunnel and I don't need to tunnel. I'm quite an experienced Killer Main (Huntress) 3300 hours. I certainly don't need or want to tunnel and yet I get accused of it every now and then.

    This suggests that some survivors failed to notice the fact there was another survivor hooked in between their last hook. I admit, I can come back to you after hooking a differnt survivor awfully fast, but none the less it's not tunneling.

    One other scenario where I suppose I do tunnel is where a survivor may have been the last one off of the hook, but I go to patrol a generator and the survivor does not run, they just continue working on the gernator as if now they have FULL IMMUNITY!!!! simply because they were the last one hooked. Under those circumstances I get annoyed and hook you anyway, because even though you are ignoring the killer, I will not ignore a survivor who is blatantly flouting any kind of ethical killing attitude (jesus that sounds like an oxymoron) I might be inclined to try to follow.

    Another circumstance where I might tunnel you is if you were the last survivor to come off of a hook, but to save your team mate from being the next, you flash light stun me. I drop the survivor I was holding and come after you and successful down and hook you. im sorry but too bad. You do not have blanket immunity from the killer simply because you came last off of a hook. this is a ridiculous abuse of these un-written rules.

    To try to make actualy hard limits by way of the developers implementing punishment's for the killer if they do tunnel under these kinds of circumstances will ultimately destroy the game.

    We have to be careful not to give survivors immunity from being hooked simply because, and for no other reason that the fact they were the last person to be hooked. there has to be some caveats.

    I am all for some implantation of measures to slow blatant and reckless Tunneling, camping and Multi-slugging & Long time Slugging.

    But even with slugging, too many surviors cause their own slug fest and even though the killer picks them all up, then blame the killer for slugging. this is ridiculous logic if looked at reasonably. case and point: where groups of survivors seemingly crowd the kiler and stay near the killer as he/she downs the surviors. The survivors should be running/hiding, not acting like they have some kind of invisible forcefield around them in the form of an un-written "Thou shall not slug" rule set.

    All's I am saying is can we all be reasonable when thinking about what is or is not appropriate in game, or are we all just trying to get things bent to our satisfaction for winning? Because if that's your goal you are going to destroy the game and then get bored with it.

  • Khaiden
    Khaiden Member Posts: 1

    Just a question, why are you lying about Update??? When will the anti-slugg, anti-camp, anti-tunnel update be available???
    Lag about pallets ! Killer can kill us through. Why not balance your game before MORE MORE new content…? ! Connections bugs of killer, toxic killer ( slugg ) AGAIN ! etc etc … I have more questions and more videos of toxic killer, bugs games…

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,200

    Please add Shanoa as a legendary skin for tevor belmont someday :)

  • Vishlumbra
    Vishlumbra Member Posts: 248

    ”Teach players how to counter them effectively”

    You guys don’t play the game. You keep making changes that destroy the game. Pro tip: Don’t show your staff in your videos, the arrogance they all transmit kill any will to believe in you guys.

    If people play well, 90% of the killer roster is worthless. Shouldn’t survivors aspire to be better? Idk wild idea.

  • Jay_Whyask
    Jay_Whyask Member Posts: 764

    Hey wait a minute ✋🛑

    We have the Shape update

    We have the slugging, tunneling, camping update.

    Where was the high priority killer issues update.

    Is that referring to the visible hook states? Is that it? 🤔 Was that all of the high priority killer issues?

    Surely there's more.

  • somedude35
    somedude35 Member Posts: 7

    Looking forward too seeing how the slugging and tunnelling update shakes things up! As a dedicated killer main I'm glad to see spreading hooks is actually being rewarded instead of punished.

  • This content has been removed.
  • Liruliniel
    Liruliniel Member Posts: 3,051

    You'd be shocked how many new tv's are limited to 60fps still.

  • Philscooper
    Philscooper Member Posts: 230

    this is the only community to actively sabotage themselves by bringing harm or neglect the most weakest aspect or side of this game, either soloq or weak killers.

    defending killers like ghoul to oblivion, even if its exploits or bugs.
    kill off items that actually harm high tiers like singu and spirit actively.
    deflect any qol soloq gets, even if its as small or pointless like hud update and,
    while advocating for more buffs to the stronger side…for some reason.

  • thrive2survive
    thrive2survive Member Posts: 318

    Always blame the parents. Never the children. If this type of behavior is supported by….BHVR…then that's on them. It's a common law of life that most people don't know what they want. It's just sad that the games own creators feel the need to give in to community whining about such trivial things. Lots of wasted development time that could've went toward many more important matters is all we truly got out of these last few months.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,805

    Soooo this was a lie

  • Unknown
    edited November 25
    This content has been removed.
  • thrive2survive
    thrive2survive Member Posts: 318

    Big waste of time. Focus on eradicating bugs for good please.

  • Khastrx
    Khastrx Member Posts: 244

    We'll probably end up getting more busted ass killers on release before any actual QoL updates go live at this point. Players have patience, but it should not be taken for granted.

  • Lit
    Lit Member Posts: 69

    It feels like BHVR have totally ruined the game, for me at least. The changes were literally not bad, the elusive status made very little difference honestly. The camping changes were the big change and to even slightly revert on that is a total slap in the face on both sides. Encouraging actual gameplay was important and that has now been made lesser with this being reverted.

    Even the increase in pallet density was such a great move and then it was taken away. Wild move. On both sides of gameplay, I loved having a 50/50.
    I am sorry but this whole situation is a fricking awful and I've think it's really showing how short sighted the Dev's are.

    The changes to specific killers should be high on the list, for example, allowing Ghoul to go with such little change for so long is totally unacceptable.

    I feel this is no longer a fun game sadly.

  • Galafure
    Galafure Member Posts: 1

    Read my review BHVR on steam.

  • vol4r
    vol4r Member Posts: 875
    edited November 28

    Camping, slugging and tunneling phase 3 when?

    Post edited by vol4r on
  • MechWarrior3
    MechWarrior3 Member Posts: 5,347

    This comment continues to season well my friend. 😅❤️