Fog vial rework idea
Fog vials start empty
Fog vials need 50, 70, 90 charges, depending on rarity to be activated
Fog vials get 1ch/s for repairing generator, blessing, cleansing, searching, self-healing, healing
Once they are fully charged, they can be used and require same amount of charges to be activated again
Brown fog vial hides aura for the duration of the cloud
Green fog vial hides scratch marks and have way wider area
Blue fog vial hides both auras and scratch marks
Add ons:
Iridescent add on now increase recovery speed and healing speed by 100 % when inside the cloud, limits cloud duration to 12s and area to 10m
Comments
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They were pretty much fine the way they were. Now they just need two more charges, their effect nerf to be reverted and to have a consistent effect of opacity on all map skydomes
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I doubt they will ever rework them
While I agree the unlimited uses was over the top, what they did was overkill
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Unlimited use was essential for such a weak item in general. It made things game fun and interesting. Adding such low qty uses actively pushed Fog Vial to be Spiderweb Slop instead of something that was actually useful and desirable by the players. Just another example of BHVR taking something interesting out back and botching it rather than keeping it in a fun, innovative state.
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