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Fog vial rework idea

Elan
Elan Member Posts: 1,402

Fog vials start empty

Fog vials need 50, 70, 90 charges, depending on rarity to be activated

Fog vials get 1ch/s for repairing generator, blessing, cleansing, searching, self-healing, healing

Once they are fully charged, they can be used and require same amount of charges to be activated again

Brown fog vial hides aura for the duration of the cloud

Green fog vial hides scratch marks and have way wider area

Blue fog vial hides both auras and scratch marks

Add ons:

Iridescent add on now increase recovery speed and healing speed by 100 % when inside the cloud, limits cloud duration to 12s and area to 10m

Comments

  • CompetitifDBD
    CompetitifDBD Member Posts: 821

    They were pretty much fine the way they were. Now they just need two more charges, their effect nerf to be reverted and to have a consistent effect of opacity on all map skydomes

  • MarylinMonhoe
    MarylinMonhoe Member Posts: 186

    I doubt they will ever rework them

    While I agree the unlimited uses was over the top, what they did was overkill

  • Nerchanild
    Nerchanild Unconfirmed, Member Posts: 9

    Unlimited use was essential for such a weak item in general. It made things game fun and interesting. Adding such low qty uses actively pushed Fog Vial to be Spiderweb Slop instead of something that was actually useful and desirable by the players. Just another example of BHVR taking something interesting out back and botching it rather than keeping it in a fun, innovative state.