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Adjusted Tiles Post 9.3.0

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Comments

  • MoZo
    MoZo Member Posts: 741
    edited November 26

    we need a mix of current and old bhvr. some changes they try to implement absolutely need the feedback addressed but other times they need to just man up and keep their original work. fog vials, 9.3 pallet density, 9.3 ptb anti slug, post 8.3 skull merchant etc. are all examples of bhvr listening to too much negative feedback and implementing changes based solely off that negative feedback.

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 757

    The pallet density remains high, but the loop's safety has changed significantly. You should focus more than ever on either extending the distance per lap by utilizing connections between pallets and windows, or skillfully directing pallets to hit the Killer directly.

    Previously, some maps allowed for a 5gen chase just by mindlessly touring the pallets, but such easy games are no longer possible going forward.

    PS. Is Disturbed Ward's main building bugged? I encountered instances where 6 pallets spawned and others where only 2 spawned.

  • BlackRabies
    BlackRabies Member Posts: 1,294

    After seeing the pallet density for myself in game after work and all these screen shots this is horrible. Devs can't ever find a middle ground with anything it's always blown out of proportion one way. The last 2 months had way too many pallets making M1 killer useless and now it's either way too few or they're too unsafe making the M1 killers better and the strongest killers becomes far more oppressive. Even though i prefer to play killer i have to agree with survivors this is over kill.

    Since it's flipped now i'll stick to the weaker M1 killers like SM since she's just got an update and avoid the stronger killers i usually play or play survivor for the BP bonus.

  • Paige
    Paige Member Posts: 10

    i dont consider myself a survivor main, but yes ive already pretty much quit. if i do get on its for 2-3 games tops and then i remember the game is miserable no matter which side im trying to play. when there were too many pallets, killer was unplayable, but even switching to survivor sucked because the huge disparity of teammates you get is laughable. how do i get one teammate with 4-8k and another with 100-500 hours??? ive been on ONCE since this recent update, saw absolutely nothing worth wasting my time and got back off. im a person who is easy to please as well, like just give me new cosmetics for any of the characters i play (which is alot of them) and ill endure whatever misery. but the cosmetic drought has been brutal these past couple of months too. I wll be spending my money elsewhere. why do our newest characters still not have anything new??? why even make new characters if youre not gonna show them any kind of love in the cosmetic department (orela, taurie, vee, krasue). why do they encourage us vs them arguments that the majority of us are absolutely sick and TIRED of seeing. why do they even make changes based on this forum's doom posters when they're literally less than 1% of their total player base??? why are all of their changes always such a dramatic swap from one extreme to another??? i could go on, the questions never get answered. anyway, thats my one comment of the season, gonna go back to my hole until the next blue moon i guess.

  • edgarpoop
    edgarpoop Member Posts: 8,711

    It looks like they reverted to the wrong map version on many of these. A lot of these tiles look like bug regressions, and they've historically struggled with version control. Now, as to how they failed to catch it before going live... I don't know.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,468

    Can we PLEASE stop this trend of putting in a horribly overbearing change and then going too far the other way in an attempt to balance it?

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,270

    Over-buffing/over-nerfing really has to stop.
    Smaller changes could work so much better. Incremental, not huge chunks at a time.

    I had a feeling that the changed syringes would become problematic, especially for players who knows how to use and abuse Sprint Burst to its maximum potential. It was a certain buff to high MMR or comp survivors, but a nerf for the average or solo queue player (who might not use Exhaustion at all). I warned about this exact thing when the changes were still being tested on the PTB, and here we are.

    Same for pallets. I somehow knew that they would nerf the loop tiles instead of reducing the number of pallet spawns.
    Now, you have a ton of unsafe fillers, and so many edge tiles that you will end up in a lose/lose scenario, no matter how well you play them.
    A decent middleground would have been to keep the stronger tiles, but reduced the amount of pallets on the most offensive maps, such as the case with Mother's Dwelling, the Asylum, Ormond and the MacMillan maps, and also tweaked the spawn logic to better spread out the pallet tiles, so that deadzones were non-existent at the beginning of the match.

  • Mr_K
    Mr_K Member Posts: 10,334

    Not every loop or pallet is going to be safe. It should be a mix of good and bad and knowing which ones are which. I sure someone can go around a picture every strong loop as a counter to this.

    Ideally the quantity of good and bad loops need to be taken as a whole not individual screenshots painting a one sided story.

  • Rickprado
    Rickprado Member Posts: 889

    Why they had to create chaos changing many maps that didn't need to change to create an even bigger chaos with the "fix" to those changes? WHY?

    I had my best matches on Mac Millan maps, specially on Coal Tower. Why they are just throwing years of their work for nothing? "Fixing" what didn't need a fix and now we have a gigantic problem.

  • terumisan
    terumisan Member Posts: 2,149

    pallet breaking build with corrupt with a low timer. i don't believe these screenshots

  • terumisan
    terumisan Member Posts: 2,149

    hyena's is honest and i believe them and for your original 2 screenshots you don't have zanshin

  • SoGo
    SoGo Member Posts: 4,189

    No problem.

    These sledgehammer solutions are really infuriating for most of us.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,270
    edited November 27
    funky pallet - names censored.jpg

    From my POV, it looks rather silly. BHVR, please fix :)
    Thankfully, the Bubba was just as baffled as we were, and he was being cool with us.

  • The_Count
    The_Count Member Posts: 153

    I ws excited to play some killer when 9.3.0 dropped, but I'm too damn hanged on FFVII Rebirth to stop.
    I really would still take a couple hours on Tuesday to play, but after seeing the new QoL pallet update IN REVERSE I gave up.
    I don't want a easy win, so I'm not wasting my time until (probably) 9.4.0 mainly because that's when this crap will probably be fixed.