Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application

Please stop telling survivors to learn how to loop!

2

Comments

  • FerrousFacade
    FerrousFacade Member Posts: 47

    Sorry as well.

    I have been looking for exactly this for a little while, surprised I didn't think to check old broadcasts. I will be watching in full later but did a quick scroll through. Day one definitely seems to be dominated by survivor but day two seems more balanced, will have to see if they changed something up for that day. A little surprised by the unknown/doctor 4ks (not by blight lol).

    Truth is, I do not mind being tunneled, I can handle it, I don't always make it but oh well (unless they only get it because of them having bad ping, then its just bull). However, I have had too many friends drop the game because of it, yes in their case its often a skill issue, but when its happening in an event queue at five gens multiple matches in a row I can't really blame them for calling it and yes, we are talking hard tunneling of the first hooked survivor multiple matches in a row. In one standout match the Vecna had zero gens completed, me in chase already injured, and flew back to the hook half way across the map to tunnel, the last survivor was in the void getting a crystal. Zero gen pressure.

    I think its just too easy to play like that and it leaves whoever is left in a most likely unwinnable match just waiting to die, that isn't fun and it happens way too often. Killers have way more snowball potential than survivors do, the match is often (yes not always) winnable right up until they end for them, survivors just don't have real comeback potential.

  • runningguy
    runningguy Member Posts: 753

    there are many clips on youtube of survivors playing stealth if you search for it. i have literally used stealth many times to keep a killer busy without being in chase. make a loud noise, and use stealthy skills to remain unseen while the killer spends ages looking. they move away, i make another loud noise, they come back and search. several killers have DC'd over it because like 2 gens have popped while they have been searching for a ghost.

  • runningguy
    runningguy Member Posts: 753

    i didnt say anything about rat gameplay. i said stealth. rats hide out all match avoiding the gens and not going for saves. stealth players actually do gens while being stealthy or use stealth to keep the killer busy instead of looping. there is a big difference.

    every match i take a toolbox with me. my playstyle is stealth. why would i take a toolbox if im going rat the whole match avoiding the gens? stealth gameplay is not rat gameplay at all

  • FerrousFacade
    FerrousFacade Member Posts: 47
    edited November 26

    I disagree about the perk limitations. Until you start getting down low into the tiers, killers are hit way harder. If you told me base game was going to use comp perks, addon, and item limitations tomorrow and I would somehow be allowed to setup alternate perks or loadouts that I would get instead of my current for certain killers I would take it in a heartbeat. I don't really see a way to add the single perk limitation to solo q without a lot of other changes and don't think ds should be banned ever (comp can keep doing as they please) but I would absolutely take the trade.

    Standouts to me on killer side

    1. Sooooo much aura read, which is way way stronger for killers than survivor aura read on the killer
    2. DMS
    3. Dissolution
    4. Friends
    5. Blood favor
    6. devour hope
    7. noed
    8. no way out
    9. Tier 1: Grim embrace, dead lock, pain res
    10. Tier 2: still grim embrace

    Combos that stand out

    1. Enduring hubris
    2. endfury
    3. pain res + grim embrace

    Standouts on survivor side

    1. babysitter
    2. bgp
    3. dramaturgy
    4. stake out + hyperfocus (not actually a combo but no one runs stake out without hyperfocus)
    5. kindred (from a solo q standpoint only, doesn't actually do anything for these players)
    6. off the record
    7. Shoulder the burden
    8. vigil
    9. Tier 2: dead hard, overcome, ds. deliverance, resurgence

    Sprint burst and Lithe are only banned against certain killers once you hit tier 3 and only altogether once you hit tier 4

    Ya, I would take this trade any day. No more Yamori and Centipede on ghoul, sign me up.

    How is suffocation pit plague's (or any killers really) best map? Billy on blood lodge? I see this argument made a lot but it doesn't make sense to me.

  • cogsturning
    cogsturning Member Posts: 2,023

    The problem is that the survivor wincon is personal escape and this imaginary badge of honor people want you to accept for getting your teammates out is supposed to be enough, even though all you get is MMR loss and another death on your record no matter how great you were. It's even more frustrating when it was a hard tunnel, because you know it could have been a 4e. Meanwhile, someone with a hatch offering can rat in locker and get no MMR loss and an escape on their personal stats while being skillless. The game doesn't properly reward survivors for skill.

  • Colt45m
    Colt45m Member Posts: 246
    edited November 26

    They never play survivor so they don't know what proxy camping and going after the same survivor over and over is like. Then if theres 3 players and 4 or more gens the games lost.

  • Reinami
    Reinami Member Posts: 6,586
    edited November 28
    Post edited by Reinami on
  • runningguy
    runningguy Member Posts: 753

    The game doesn't properly reward survivors for skill.

    Exactly. Skill is not always a requirement. if skill was a requirement then it would mean only the really good skilful loopers get rewarded because it takes 0 skill to rat out the match avoiding gens and 0 skill actually doing gens while the pro looper is showcasing their skills.

    the debate on if the game is casual or comp is never ending, should it be casual where skill isnt required or should it be comp where you get rewarded for your skills?

    on the flip side, it could be seen as a killer spreading hooks and still winning is skilful but a tunneling killer shows 0 skill. should the game be skill based which would push the competitive nature or should it be casual where skills are not a requirement to win.

  • FerrousFacade
    FerrousFacade Member Posts: 47

    Your gonna have to define good here since we clearly have very different definitions. They make the match boring and lead to boring game play because they are strong perks that have a significant effect on the match. How is DMS the only perk on that list that is "good?"

  • runningguy
    runningguy Member Posts: 753

    the counter is preventing it before it starts. just like a counter to noed is clear the totems during the match to prevent it activating at the end. or predropping pallets, its preventing whats to come. losing line of sight while being tunneled is another way to counter it

  • runningguy
    runningguy Member Posts: 753

    delaying it is all thats needed. delay it long enough for gens to be done. less killers would tunnel if it meant they got 1k or 2k at best.

  • SpyUA
    SpyUA Member Posts: 4

    I think it is annoying to get tunneled but looping better does have a big role in it as in the pallet density update (before the 9.3.0 and there even now still more pallets than before) required no skill to loop killer and windows of opportunity turn on auto-loop mode and if someone still struggles with them it's their problem but I see what you mean and what we should tell survivors is to know how to avoid getting tunneled I have three main things that make me tunnel 1. When they use anti tunnel perks like DC or just body blocking of the hook 2. They should try to actually hide when they hear terror radius when they are death hook and when they are the only person I see I have not many choices 3. The gens speed is to quick so I better get someone out of the game so going for death hook survivor would benefit me because they are the weakest (showing they should loop better but hiding it's all they need)

  • runningguy
    runningguy Member Posts: 753

    i agree not everyone is going to be able to evade the killer, thats their skill issue. its like saying not everyone will be able to loop the killer for 20 seconds….true, not everyone can but good loopers can.

    as a solo player i go into the match with me in mind. so yes, i evade the killer and make me less appealing to be tunneled. i cant control what other people are doing but if they went into the match with a similar mindset of making themselves less appealing to being tunneled, used stealth while doing gens, lose line of sight, loop the killer for ages untill the killer abandons chase, it would put the team in a strong position to get gens done and win.

  • FerrousFacade
    FerrousFacade Member Posts: 47

    I brought up comp because they are incredible loopers with great teammates behind them and they still get tunneled out frequently. Also agree comp shouldn't be the focus and with everything else you stated.

  • Reinami
    Reinami Member Posts: 6,586
    edited November 28
    Post edited by Reinami on
  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,270

    What you are describing is actually the way I play killer. Always have someone injured at least. Never let the survivors feel truly safe, and give them a false sense of security. This will have them more on edge, and more likely to make mistakes.

    I don't care too much about 3-genning as killer, since I often make matches more interesting that way. You could say more tense in the end.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 364

    Well the best example for this topic is seeing survivors in 2v8.

    I wrote it from time to time that I am buffled that Survivors in 2v8 are going down so fast to a single Killer (not both) Chases last like 10 seconds from full health to downed.

    When you play Killer and see many Survivors crouching in plain sight or the biggest part of the "looping" is standing in a pallet than you can say there are many survivors which should try to learn how to loop.

  • Just_a_Normal_Guy
    Just_a_Normal_Guy Member Posts: 16

    People have said enough in this post but, If I may… I'm a bad survivor, decent at best, but even I can loop for a good minute any killer besides nurse. If I'm being tunneled, I'll make the killer chase me to the other end of the map, where my teammates aren't doing gens, and try to take as much time as I can in the chase. Is not rocket science, you just need to learn to look back and need to learn checkspots.

    Also, try playing some killer my dudes (for real, not just "jump into one killer game, get a 4k since your killer MMR is garbage and come here to brag about 'how killer is easy'"). I can loop (at least a little bit) because I am a killer main, I can take a guess what I'd do in a situation as killer and decide what to do as a survivor. If you're playing just one side you're the one to blame by being bad at the game. Sorry but it's the truth.

  • kaneyboy
    kaneyboy Member Posts: 349

    the problem with this, is the good survivor who got tunneled MMR goes down and creates unbalanced games

  • SoGo
    SoGo Member Posts: 4,184

    It is ONE of the things that combats tunneling, but it is not a full solution.

    The survivor in chase still likely dies, and has their experience ruined. Unless you are a god-tier looper.

    It definitely is not a good argument for tunneling killers.

  • Reinami
    Reinami Member Posts: 6,586

    I agree with that for sure. MMR is tracking the wrong things.

  • Reinami
    Reinami Member Posts: 6,586
    edited November 28
    Post edited by Reinami on
  • Another_LegionMain
    Another_LegionMain Member Posts: 443

    killlers should learn to Genrush

  • Abbzy
    Abbzy Member Posts: 2,011

    I wouldnt call it "separating skilled killers from rest" because you have one big issue here the one of best killer players from whole DBD through the world are comp players so why they tunnel, its because its strat that works and DBD has huge rng where many things depends like map,perks,items,addons,killer (which one ghost or blight its huge difference one can go for 12 hook game and other will be glad if he gets even 2k), many things are unknown so makroplay is hard and its not always possible option if you want to have chance for win so its not always possible to win without tunneling thats like saying "skilled survivors doesnt repair gen with two or three survivors on it but only one" but logicaly when there is less gens and some needs to be done fast before killer comes there and regreses it they will group up on the gen to do it faster its logical and most effective and easiest solution solving and countering many problems same as tunneling.

  • Skeleton23
    Skeleton23 Member Posts: 506

    So ur telling players to not encourage other players how to improve in a game that involves around Looping. Looping is the Counter to Tunneling because Tunneling only works on the less skilled players who dont know how to loop.

    Tunneling Also helps with Learning Tunneling because of the engagement with the Killer. The more encouragement you have with each Killer the more skillful you can get.

    It maybe annoying but its from experience as a Killer main that Looping works better than you think

  • Anniehere
    Anniehere Member Posts: 1,341

    Comp players aren't a good justification in my opinion. If they're playing for win streaks or tournaments, of course they'll always choose the safest option. Tunneling and doing gens aren't comparable. If a gen is at 97%, grouping on it is the smartest move, especially when it's the last one left. Time is against them, the killer has no reason to leave, and regression perks can drag the match out even more. That's simply playing the objective. Claiming you can't win without tunneling just admits you'd rather skip the parts of the killer role that demand awareness and adaptation to RNG.
    Survivors aren't perfect. Their mistakes can take the whole team down. It's not impossible to win while playing fairly.

  • Abbzy
    Abbzy Member Posts: 2,011

    Quite hypocritical arent you? Now you just deffending smartest move survivors can do in some situation but then you call killers bad if they tunnel in certain situation its same as with the gen its best what that killer can do and easiest plust most logical solution so Im not deffending hardcore tunneling from the start (going for the same survivor until he is dead and ignoring others) but tunneling has its own place in certain situation too as gen rushing or groping the most progressed gen, when killer has few options and best one that is right infront of him is go for the same survivor then its clear he will most likely do it.

    Its just logical not skiless.

  • Abbzy
    Abbzy Member Posts: 2,011

    Good loopers or survivors that know where is strong position for them and run there (shack,main building) are way less tunneled by experienced players because they know fallowing this survivor and spending limited time on him is best way how to get gen rushed.

    Sometimes killer is forced to tunnel right like two hours ago I had game as springtrap where one feng was following me and sabboing hooks problem was the other two survivors went into corners to get downed and there is like 1 hook in 32-40 meter radius from next so in short this means she would made me loose some hooks stages that I needed for progressing in my objective and for pop so I had to tunnel her (it wasnt pure hardcore tunnel hooking her three times in the row but two times it was) so in short I downed two survivors that I couldnt hook because of this then I went for feng because I knew getting her out will solve most of my problems, hooked feng and then other girl twogens were done and third was on the way so then they groped for heal and I choose feng that was already healty (she bodyblock or tried for it annyway which is another nice way how to force killer attention on you, just bodyblock when its needed and not all times where you dont need to because it can cost you a lot more then if you didnt) and tunneled her out and the game was won but they nearly done last gen, if I had huntress instead of springtrap the it would be gg by this time because having no mobility would be huge difference here.

    Sometimes killer must slug and tunnel especialy if survivors are moking hooking harder to nearly impossible (sabbo,going under pallets, flashlight saves etc.) then sluging and tunneling the problematic ones (if the sabbo guy is good but there isnt full team doing it then its better to focus on him or flashlight saver if you have problem with them but can you down then, if you cant down them then injure them and focus on more easy to get in chase survivors its simple and effective for these kind of situations).

    But ofcourse the never tunneling knights here that are never tunneling and getting 12 hook 4k games will tell me how to do it against good survivors with mediocre and weaker killers. I had many games where I didnt need to tunnel and I didnt but it was in 99% against survivors that were worse than me and it was easy to spot it that they are knida below skill and experience of survivors that are on my or abaowe my level (the ones I get most of times and I cant be treating them as gentleman because they doesnt play easy for me to make it fair game, they go for win and Im doing the same if they pull more hardcore strats against me from start then Im doing the same its logical).

  • Anniehere
    Anniehere Member Posts: 1,341

    How is that hypocritical? That's like saying it's hypocritical to defend a slug when only one survivor is standing; of course it's the smartest move. I never said killers are bad for tunneling; my point is that survivors are playing the game as designed, while tunneling is taking a shortcut. It can be effective in certain situations, I agree, but that doesn't make it equivalent to skillful gameplay.

    That's all I have to say, and I’m done discussing this topic. Have a nice day or happy Thanksgiving if you celebrate.

  • Abbzy
    Abbzy Member Posts: 2,011

    For killer the goal is to kill survivors there wasnt anywhere stated how he must achive this if it was the unwanted way devs would fix it or made it impossible or super hard punished like by loosing two gens already (same we can see on face camping where devs didnt want for killer to sit infront of hooked survivor so they put the anticamp meter there to make this option of getting kills almost unplayable if tunneling was same unwanted problem in devs eyes the same would be done with it alredy few years ago).

    Survivors goal is to do gens and open gates to escape, killers is to kill survivors and option to go after same survivor is still there (if devs didnt want it then the unhooked survivor would be immune to all damage for some time until he does some conspicious action or his time runs out but this isnt the case), so tunneling is still option I too dislike the Hardcaore tunneling which is in my opinion going straight for one survivor three times in the row ignoring others (I understand it if you would chase one guy and then you were on last gen or last two then I kinda understand it its most valid option but doing it from the start thats not much nice but I cant denny its effective).

    Thanks, and nice Thanksgiving to you.

  • Royval
    Royval Member Posts: 1,109

    I agree. I know I’m good at the game that I aim to get tunneled as an advantage for my team. I may die in the end but my friends will escape.

  • SweetbutaPsycho
    SweetbutaPsycho Member Posts: 343

    Might just be me but I'm guessing that the pallett density nerf is in preparation of the anti tunnel system that got recently scrapped cause of the backlash. After all if the m1 killers stand more of a chance cause of less pallets a stronger anti tunnel system might actually be viable

  • Fuzzels
    Fuzzels Member Posts: 455

    Survivors need to start seeing the game as a 4v1, and not as a 1v1v1v1v1.

    If the killer tunnels a survivor that can loop them for 5 gens, the killers loses and the survivors win. One dies, sure. But at the end of the day, they all won.

    I hope the MMR changes reflect that

  • Reinami
    Reinami Member Posts: 6,586
    edited November 28
    Post edited by Reinami on
  • Unknown
    edited November 28
    This content has been removed.
  • ImWinston
    ImWinston Member Posts: 639
    • Forget it and move on to the next game. The killer is just trying to piss you off. It's just a way to be toxic and claim victory