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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Did you add unsafe palettes to all the maps they told you to? I'm not playing this game anymore.

2

Comments

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    Yes this is miserable when this spawns. Like why SO many resources all together. Strong ones too!

    However this is not the case right now with the update they released.


    They broke pallet tiles. 😭

  • tes
    tes Member Posts: 1,200
    edited November 27

    Do you understand what I mean by time zones?

    Most of countries you showed with high wait time are off-pick. Check the same website when it’s gonna be 20:00-24:00 on specific countries. I showed list of countries who are on peak hours, when majority actually playing the game. And it’s showing the survivor queue is more busy.

    London server opened rn and it’s on peak, killer queue time is instant. U just manipulating with numbers, and people who lack of mental gymnastic don’t understand why it’s higher killer q time in USA for example, when it’s literally 4 pm and majority of people still on their work or study. Of course it’s gonna be a shortage of role that requires 4 people at the same time.

    Frankfurt and London are literally one of the biggest server that connects CIS, Middle East, Africa, and EU. If during peak hours everything is alright with queue on killer side, then you are simply lying that there are shortage of survivor players.

    IMG_2990.png

    Wow. 6 vs 7. Almost the same. Considering it’s literally 13:47 in Oregon I’m not surprised it struggle with q time.

    Just wait 4-6 hours and it’s gonna flip to opposite.

    (Exit: here is your hours after)

    IMG_2991.png

    Seems this really hurts someone's eyes when you can’t feel special playing dbd during myphical shortage of surv players

    Post edited by tes on
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  • Ghost77
    Ghost77 Member Posts: 44

    The question is, have they given up on the quality-of-life improvements they promised, or are they happy that their main killer players can get 4k kills with every killer on the roster with the current changes?

  • runningguy
    runningguy Member Posts: 783
    1. there is a lot in dbd thats luck based, rng, map, hatch spawns
    2. 50/50 sounds pretty fair to me which is what most people want
    3. you can learn stealth to avoid getting into a position where you need to even use a pallet, maybe people with start to think more instead of running around like a headless chicken
  • runningguy
    runningguy Member Posts: 783

    not everyone wants that, that sound competitive where skill is where its at. a lot of people actually want a casual game. skill isnt a big thing in casual games, luck is, where people that have no skill can still win.

  • runningguy
    runningguy Member Posts: 783

    so you wouldnt mind having no rng? pallets preset every match the same, totems same location every match, map selection to hand pick the map? these are all luck based elements of the game, like it or not luck is a big part of the game. even down to the random team mates….its luck on if im teamed with good people or people that just want to meme

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  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    Of Course I wouldn't mind. Developers making games like this should aim to have as little luck based mechanics as possible. They can start with small things, like limiting skill checks per generator and their frequency. (keep luck themed perks like Bardic and Dramaturgy the same) Games like DBD should not be primarily luck based, that's not fun.

  • runningguy
    runningguy Member Posts: 783

    thats your opinion but from what i have seen in these forums there are many that dont share that opinion. there are killers and survivors that would prefer a more casual, party game experience where skill, competitiveness and the must win mindset isnt at the core of the game.

    how many causal survivors or killers just hop on the game now and then to get super competitive meta opponents? how many killers let the survivors escape or meme around?

    personally i like the luck element to the game, if there was no rng every match would feel the same, its bad enough i get the same killers over and over i would hate to have same map over and over with the same pallet layout every time. im not really sure how you would achieve the whole thing of skill = win in this type of game when theres soloq, an amazingly skilled player can still lose because his 3 team mates refuse to touch gens but you cant force people to do gens if they dont want to.

  • runningguy
    runningguy Member Posts: 783

    it would be great for soloq health. killer health? no. which is the issue, it should be about game health as a whole

  • runningguy
    runningguy Member Posts: 783

    maybe but my point that people wanted fairness and 50 50 luck based cant be any more fair than that are for the many many many people that have been very vocal about the game being too competitive and hate try hards.

  • runningguy
    runningguy Member Posts: 783

    lol 50/50s are killer sided? i have never heard of a 50 50 chance being favoured towards 1 side, if it did it wouldnt be 50 50. if you flip a coin its 50 50 chance of heads or tails….doesnt favour one or the other.

    the small loops seem reasonable for most of the killer roster, there are only a few (top tier killers) that the small loops are a death trap but thats an issue with the killers not the loops.

  • runningguy
    runningguy Member Posts: 783

    they are not supposed to be "safe". the main issue with the game has always been that survivors have "safe" areas where they know they are untouchable and will always run there. like shack for instance, so many people head for the shack because its often better to abandon chase and go for someone else than chase around the shack. survivors shouldnt have areas like that all over the map. you also shouldnt be able to run from pallet to pallet to pallet…its boring gameplay and part of the reason why killers tunnel.

    while on tunneling, i have always said if people want tunneling to be nerfed that much then gens need to be slowed to allow killers time to spread hooks. the answer has been a unanimous NO. fair enough, another way to help killers not need to tunnel is to allow faster downs so they can keep up with the speed gens fly. these smaller loops do this. maybe its the start of the anti tunnel coming in?

  • runningguy
    runningguy Member Posts: 783

    slowing down gens would encourage me to not tunnel so thats 1 person lol. There have been many on the forums saying the same thing too. obviously people will still tunnel regardless thats why nerfs to tunneling like the first ptb would pretty much stop tunneling but they cant do that without allowing killers time to spread hooks or by giving killers the means to down faster. thats why the ptb never goes live.

  • Terror_Misu
    Terror_Misu Member Posts: 56

    Thank you! I do appreciate you doing this. <3

    they are not supposed to be "safe". the main issue with the game has always been that survivors have "safe" areas where they know they are untouchable and will always run there. like shack for instance

    I've not heard this position before regarding pallets, so I took some time to chew on it. From a killer perspective, anywhere on the map that's -safe- shouldn't be. Makes sense for that side. But pulling back and looking at this situation from a video game standpoint, I don't see why anyone would play survivor if there's literally nothing you can do. If no pallets or loops are safe, what's the point? It's just buying a few seconds to the inevitable down.

    Is this ok? I suppose for some. I'd wager most players wouldn't want to play survivor if they knew there were no places to play safely. Looks and gyms and shack are all there to be those safe places. But at the moment, those places are garbage and non-existent. Instead, unsafe loops and pallets remain.

    Personally, I want to know I can run the killer for however long it takes without falling because of poor design decisions. This patch removed most of the ability for skill expression for survivors. (Then again, I feel the nerf to Blights hug tech did the same thing: just limited skill expression for killers. Sad) It will simply become stale very fast. I play both, but lean solo'Q because its hard af. That's what I enjoy is the difficulty and chases. Playing killer feels like loading into a buffet with bib and table set. Yeah, killers are eating fine right now.

    so many people head for the shack because its often better to abandon chase and go for someone else than chase around the shack. survivors shouldn't have areas like that all over the map. you also shouldn' be able to run from pallet to pallet to pallet…its boring gameplay and part of the reason why killers tunnel.

    Totally agree. Shack is a unique area and its deliberate. Its one of the better design choices imo. And I agree nothing like shack should be on the map other than 1. If I try to think of safe loops off the top of my head, Cow tree comes to mind, and sadly a few others but I cant remember the map names >.< Anyway! I agree with this, too many safe spots ruin it for killers.

    At the moment, there's too few safe spots. Its the opposite. Now killers can get downs much easier and the game will likely spiral into a 3-4k by default. I played 2 hours last night with a friend and had 9 matches of tunneling out the gate. Wasn't bad when I was targeted, but the friend is 100 hours or so, and once he was targeted, that's it. ggs.

    Should games be decided like this? If one survivor gets knocked out fast, this is supposed to be what the game is about? Its no wonder new players don't stick around. The amount of money BHVR is just not getting is due to these playstyles. I've yet to hear a good argument against it. I don't know, but I want the game to just… be better. It won't like this, and I don't know what to do. Adding in BHVr's sometimes '#########' decision logic, its like the only time the player base as a whole comes together: to yell at BHVR.

    I'm… probably digressing. Apologies.

    while on tunneling, i have always said if people want tunneling to be nerfed that much then gens need to be slowed to allow killers time to spread hooks. the answer has been a unanimous NO. fair enough, another way to help killers not need to tunnel is to allow faster downs so they can keep up with the speed gens fly. these smaller loops do this. maybe its the start of the anti tunnel coming in?

    Maybe. I'd put my life savings on 'No' though. lol, thats giving BHVR far too much credit than is rightfully deserved at this point.

    I know there's no correlation between gen speeds and tunneling, in the eyes of bhvr since data is all they seem to read, and really… probably why the game isn't getting actual fixes. Anyway, I'll go down this vein as if they were directly related.

    If gen speeds were slowed down, I'd be ecstatic as a survivor and killer. I want my games to last until I die. Escaping doesn't do much for me personally, as I really play this game to get my heartrate up in a chase. The rest of the game is poorly designed to be 'fun'. No one enjoys a gen. No one enjoys having to mend every time Legion decides to run around. So much of this game is designed to be unenjoyable. It's honestly baffling.

    So if gen speeds slowled down by whatever metric you feel is fair, you think tunneling would slow down? By a lot or a smidge? I ask because in the past, some things were changed with the idea killers would tunnel and slug less. (I dont have the sources at the current moment, but will dig it up when I can.) Data showed it increased actually, because it became even easier. So I cannot subscribe to 'do this, killers will stop X' Like bhvr, the history is there. No one believes BHVR will fix the game because they simply haven't and have lied too many times. Killers tunneling less due to X demand is the same thing.

    Now, faster downs? Thats creeping into long chase territory and even you can agree that's bad for the game, yeah? Shorter chase? Less of the only thing that makes the game attractive? I dunno, I'd play less if both sides got stale like that.

    I'd love to keep this going! Sorry for the wall o text, Im at work and have a lot of free time tonight lol. Hope your games are going well!

  • runningguy
    runningguy Member Posts: 783

    you pretty much hit the nail on the head when you said its buying seconds before the inevitable down. Thats the way it has been designed, thats why killers are faster than survivors and even gain bloodlust, so eventually the killer will get the down. its just a matter when. killer needs to kill before gens get done so survivors have to buy time to allow gens to get done before the killer can kill. Survivors having safe areas where they have no fear of being downed knowing the killer will waste too much time simply shouldnt be a thing. Survivors should always feel threatened, at risk, its a horror game about a killer hunting them. The game lost its fear element as soon as survivors were able walk up to the killer, look them in the eye with very little risk because they know there are 3 strong loops next to them.

    as for tunneliing, gen speeds being slowed down would reduce tunneling a little, wouldnt stop it completely because as long as its a viable option there are people that will do it even if they know they dont need to. But reducing the need to tunnel i believe would reduce the frequency, by how much, i couldnt say but as a tunneling killer, i wouldnt tunnel if i had more time so all of my opponents wouldnt see tunneling from me for a start. But im not saying nerf gen speeds and all killers will willingly suddenly stop tunneling, for that to happen hard nerfs are needed such as the first ptb so tunneling isnt an option.

  • runningguy
    runningguy Member Posts: 783

    there is a thing called survival horror where stealth and suspense is the point. if the survivor is discovered they have a limited amount of time to run before they go down. i would love survivor a lot more that way. gens are so boring the only way to make them interesting is by making suspense and tension. what is the point of having a boring gen to sit on….oh killer coming, its ok, there are 3 or 4 loops here im fine. less action, more horror would be good.

  • runningguy
    runningguy Member Posts: 783

    personally i think its a good thing to move away from loops. for years the whole scooby doo chases have been a joke in dbd. it looks and feels pretty awful. its almost like dbd is a comedy horror or a spoof of a more serious game.

  • Anniehere
    Anniehere Member Posts: 1,364

    Sorry to jump into your conversation, but I'm curious about something you mentioned. You said the chase feels goofy because of the looping. If you could rework how chases should work, what would you change, considering the speed difference between the two roles?

  • runningguy
    runningguy Member Posts: 783

    i would change it so the game as a whole is more stealth based, stealthy survivors and stealthy killers. maps should be reworked to allow more ability to lose line of sight instead of loops. so run, vault, drop a pallet, turn a corner or behind a wall, try to lose the killer. there are lockers to hide in but the focus seems to be on chases so anyone using a locker is usually called a rat or someone complaining someone else was hiding in a locker instead of taking chase. super fast killers should be nerfed right down.

    This would not only solve the goofy loop chases but it would help with making gens more suspenseful. Part of the reason so many people hate doing gens and find them boring is because they know the killer is in chase, know the killer is occupied so there is no threat, no worry, just sit on gen while the killer gets looped. the chase will usually last until the survivor does down so the ones on the gens know they are safe until that happens. But if it was more stealth based and survivors had to lose the killer instead of looping, people on gens wouldnt know if the killer is looking for the survivor they were just chasing or if they gave up to look for someone else. being on gens would feel a little less safe. i loved playing against scratch mirror myers pre rework, the tension on gens, walking around not knowing if myers is watching me, way more fun than going against blight or ghoul or wesker or any speedy killer.

  • Ghost77
    Ghost77 Member Posts: 44

    I agree that the developers should have removed the resistant loops they added in that update. But why did they remove most of the safe loops and make them all 50/50? And as if that weren't enough, they removed the anti-slug and anti-tunnel effects a second time, ruining the maps with the syringe and the astringent. But the survivors get a reward: 5 more seconds of the enduring status effect. I think they're not interested in this feedback, but they are interested in the killers' feedback, because they immediately post on Twitter and forums saying that changes that help survivors won't be released in the game.

  • runningguy
    runningguy Member Posts: 783

    and thats why there is an issue. focusing on chase instead of objective. thats why people in soloq avoid gens, thats why people that actually concentrate on the objective gets scrutinised by the team and called a rat, thats why people get tunneled….they want to get chased? well the guy being tunneled is getting chased. Thats also why we have killers like ghoul, krasue and blight that are not fun to play against, chasing needs speed. looping in particular is part of the reason why killers camp and tunnel. killer hooks survivor, sees another one, chases them but the go-to mindset is loop so there find the nearest good loop and dont think about leading the chase away from the hooked survivor. It really is crazy how many pro loopers that can loop the killer for 2 or 3 gens loop the killer in front of the hook. The killer is thinking "keep the loop going, when that survivor gets unhooked im right here to get them". These issues are around because its a side effect of what players want in the game.

  • runningguy
    runningguy Member Posts: 783

    lights out was actually liked by many people. the problem was that the game and maps are designed around the current state of loops. a big issue was ghostface being able to stalk in the open while survivors couldnt see anything and they would get downed instantly. But still a lot of people actually liked lights out mode, more so than how many people liked the halloween event.

  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    Nobody knows man. They addressed the problem and did the complete opposite. For the record, I have lost kills cus of that extra 5 seconds in end game situations. Idk why they still give you that much in end game but wtv, balanced ig.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 443

    Well… I am confused…

    We want Skill expression… but we want save pallets…

    How do I show Skill if i am only in danger when i f*** up?

    How safe must pallets be so that it is okay to go down there?

    Btw some pallets are really bs but they aren´t there to get a 5 gen chase around them. Their 50/50 play is by greeding another round or hitting the stun. If you do you can run to the next tile or another round. If you don´t… well you get the hit.

  • azaxydbd
    azaxydbd Member Posts: 29

    u know why u got downvoted by 99% of the people? cause ur in the wrong buddy, u can predrop and connect tiles, u think every killer will allow u tho? i dont know what kind of low mmr killers u get, but the killers i get are often blight/ghouls and even if u predrop u can easily get bloodlusted even if u connected 2 loops by average m1 killer, if the killer is half decent ur done for.

  • azaxydbd
    azaxydbd Member Posts: 29

    the problem isn't just how bad the tiles are(which they are, no bs), but also the server connection hit registry, as a survivor u get so many undeserved hits, especially when its a blight, u dodge him he still hit u with his shoulder, there are so many bugs that were not fixed for years. and they added another layer of them on it, if u want us to have such terrible tiles, fix the servers and change how the dsync and hitboxes work since its obviously not working well, killer should never have priority on hits, it should be ping and server which decide it, and servers should have high quality net.

  • runningguy
    runningguy Member Posts: 783

    considering they did the awful haloween event AGAIN and bhvr doesnt seem to actually listen to feedback from players i dont think the fact lights out wasnt extended or brought back means anything. How often have players asked for simple qol changes and instead bhvr decides to do their own thing and release updates with things no one cares about or asked for…the last update a perfect example…. the lighting on azarovs map.

    ye i dont think bhvrs decision making is a true reflection of what people actually want and enjoy.

  • Ghost77
    Ghost77 Member Posts: 44

    The swamp has to be the worst map in the game right now, not only because of its terrible paletts but also because of all the bugs, including the ambient sound.

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,380

    This is how good killers play against and with the new fillers at the moment:

    This is a video of Competitive 1v1 with the new short pallet filler update

  • azaxydbd
    azaxydbd Member Posts: 29

    SkillDiff nothing else to see here, the killers on this vod made loads of mistakes, they dont have pain res pop etc to delay games, this is 1v1, ur forced to chase where the survivor go, u cannot compare this to 1v4, also if he verses players on his skill level it will be shown, the new fillers are terrible, i played killer recently and it was easy, the fact that ur strat is to predrop all those filled without even looping them, if u saw the vod which u send pause at 21:57, Rocket said there is no way as a killer that he would be runned at those tiles like that, which counters the point of ur vod, u basically lose ur argument by sending this vod lol.

  • azaxydbd
    azaxydbd Member Posts: 29
    edited December 5

    in fact this is the worst update for killers because now they wont have to learn how to play around tiles, once dbd revert this, they will suffer the most lol, i doub this would stay, the game wont survive for long if the game become completely unplayable.

    Post edited by Balrog on
  • Nayaselay
    Nayaselay Member Posts: 26

    they cut down pallets! killers aren't running around tiles anymore. that's a straight-up buff, and you're calling it suffer the most? you're just contradicting yourself.