I feel like I enjoy weaker killers again
I've been able to play Dredge after what felt like forever. Previously he felt really painful to play, especially on maps with bad or too few locker placements. Having pallet based perks on him just doesn't feel good and is somewhat counter productive to how good he is at snowballing, especially with Friends to the End.
I know a lot of people hate the pallet changes, and I do agree that in quite a few places its too much. Some areas do feel like dead zones, especially for inexperienced survivors. However, my counter would be more killer variety, at least from me. Dredge is an all time favorite, and I am glad to not feel terrible when playing him.
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That's awesome. Dredge is one of my favorite killers especially with his lore and the fact that he looks genuinely scary. I think more players need to just hop into matches as fun killers that they like. Whatever your results are it doesn't matter. Just sit back and enjoy the experience.
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Good for you.
The issue is that the entire pallet update was a mistake start to finish.
The first one, which added a ton of fillers, was the developers way of trying to nerf Blight and co. in the worst way imaginable.
This update, they overcorrected, so now the pallets are trash 80% of the time.
So we learned that this whole pallet update was a mistake and it needs to go back to the 9.0.0 version.
Put some more pallets on Rancid Abatoir, Haddonfield and other maps that REALLY need it, and end it there.
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I feel some maps were fine after the changes: Haddonfield/Borgo/Coldwind
as for S-tiers they should just nerf them to Weskers level and stop doing everything in their power to not, it's embarassing.5 -
I agree with OP that I've also been seeing a lot more killer variety since the latest update. I mean I've even seen two artists in the last 3 days. Haven't faced an artist for like half a year before this week.
Going back to the old update also means that the weaker m1 killers are less viable again and therefore variety will once again go down. And a lot of people are also tired of facing the same 3-4 killers almost every match. Imagine it's hard to find the perfect middle ground where there's enough easily mindgameable pallets that weak killers still stand a decent chance but enough strong ones that survivor doesn't feel absolutely miserable
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true. even if they don't want to directly mess with numbers they could just make more pallets spawn for top tiers and let the lower tiers play as normal (fnaf chapter normal not whatever this is), that'd be a nerf. Not enough for some but dracula and ghoul might feel more on level with wesker.
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Well I seriously wish the rest of the community felt this way OP because I haven't seen any of these weaker killers in the past 2 weeks.
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I must say I finally could play trapper after almost a year but these short loops are kinda worse for traps (unless you ran iri coil) because you have to most of times put a trap on pallet instead around the loop or its not even worth to trap dome loops because of how short they are now. Then I played killers Innormaly play when like knight and I found out he is buged, then I played ghostface and got most sweaty teams I ever faced past two months with heavy abusing of antitunnel due to it being 5 seconds longer and ofcourse it wouldnt be more sweaty without some nice comments in chatt like baby killer,gg ez etc. I got quite more comfortable playing killers like dracula and blight from 2v8 so if I will keep getting sweats maybe this short weaker killers episode will end even before devs revert pallets to the state as they were before pallet density update (I hope they wont revert maps like haddonfield or some coldwind maps).
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Hopefully some people realize sooner that they can play some lower tier killers without having to sweat so much!
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Playing lower tier killer without map that benefits you and good sddons and perks is just hardcore challange many casual players dont want to do like I compleatly understand someone who can play 3-4 games in one evening to go for fun higher tier killers than just sweat his nuts trying to win with ghostface or demogorgan.
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The pallet changes have made that easier. Its part of what has made the last patch difficult for most killers. Admittedly though it isn't everything. Lower tier killers like Ghostface or Clown will still struggle because they're lacking in other parts of their kit like map mobility/pressure or good anti-loop. Clown has great anti-loop, but his with no good mobility he'll always be in the middle. Ghostface has stealth and an instant down but zero pressure or anti-loop
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Clown now is good but he still has no mobility (he is very good in antiloop where even top survivors last long in chase against him but on other hand he still gets rushed).
Ghostface has stealth and instadown but he can be contered in so many ways not to mention he has like the most easy to counter power probably just look at him, agressive players that fallow you and reveal you or are slowing you down isnt much helping his slow stealthy gameplay best way how to play him is injure and stalk like hit and then 99 doesnt comit to long chases as m1 but that can be countered to.Truth is now these killers are more viable but they still suck compare to others and in like week or two they will suck as before so nothing changes plus Im getting now more genrushing teams and the genrushes are more stronger and visisble against these weaker killers which can very hardly battle it omly pick best perks snd addons and hope for good map against team full of average joes.
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Sadako has been a lot of fun with a lot of close matches, regardless of win or lose.
Makes me really wonder about that suggestion people have about killers having pallet density tied to how hard they are to face. Would be tricky to implement but if I had to wager, they could tie it into the difficulty rankings each killer has and adjust from there.1 -
oh, for sure. survivors go down so easily not because they're not playing great, but because there are way fewer pallets on purpose.
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