So many chaotic decisions
I am curious to know how many complaints there were about the survivors use of the Styptic agent. I personally did not think the anti-haemorrhagic agent needed any rework, which is fine. Drastic, but fine. I now come to realize not only was this add-on drastically changed, but so was the Styptic agent, among many other changes. Seeing so many changes, all at once, and so drastic, begs the question.. was the game really that broken? To need to change so many things so much all at once? It begs the question.. were there really this many complaints about several areas of the game.. or were these changes more so done like drawing straws from a hat and 'thinking' the game needed many changes. Sometimes there is such thing as a well oiled machine, and having no change is better than unwanted change.
Comments
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I wish they let us know this with any change they made.
Was it overperforming? Either overall or at a particular MMR?
Did they feel like it was creating a gameplay issue detracting from the experience?
Was it used too much/too little and they are just trying to shake up the meta?
I think a lot of discussions would be more healthy if they actually us with the changes the factor(s) that triggered the change.
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I think they actually said the add-ons were too strong. It's baffling someone could even think a 16 second heal from a "ultra rare" is too strong.
The take away is we sit around a table looking at what to nerf next or what fun to remove from the game next. Nothing ever makes any sense. They could literally remove the ability to sprint and I would not be one bit surprised.
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I never used either of the medkit iri add-ons back when I played survivor, but I've always been of the opinion that iri add-ons across the board should be strong. Neither were gamebreaking but whatever, who knows why the devs make the decisions they do.
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Remember back in the day, when syringes and styptics actually insta-healed you.
Good old days 🧐Now, syringes and styptics were not really that problematic, all things considered, and should have been left as they were.
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I honestly think it was just the vocal minority leading the discourse.
are they annoying? Yeah they can be, so are plenty of killer builds should we nerf them too.8 -
I hope they revert it, because from my point of view, the new syringe together with Blood Rush is much more of an issue than a delayed instaheal. You could counter the instaheal with one hit. You cannot counter three sprint bursts in one chase.
Especially when they revert the pallet density, which they probably will ( I cannot imagine they leave the maps with all these 50/50s and dead zones).
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I've never felt like they were ever a problem but I knew they were on BHVR's chopping block because all the "top MMR" content creators hate them.
I'm not really much of an item gamer myself but I do use a Med-Kit regularly with my builds that don't include self healing perks. Even so, I don't think I've ever used either of these add-ons. But I do kinda like the syringe changes because it's become way more useful to me as anti-tunnel. Now I can get double value from my Sprint Burst if I'm getting chased off hook, so I might actually start using my supply of them.
I have nothing good to say about the styptic changes, though. It's terrible for a purple add-on.
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I mean, I also hope they revert it, but IMO the Exhaustion-removal is gimmicky at best. It is the same with Blood Rush back then, people were saying it is really strong, but it isnt. Even if you in theory can remove your Exhaustion multiple times in the same chase, it would still be weaker than the previous Syringe.
The only difference is that a heal over time was not noticeable by the Killer while using Sprint Burst twice in a chase is. It is only a perception-thing, if the Killer would see that someone is healing with a Syringe in the HUD for example, most would say that this is stronger than the Exhaustion-removal.
That being said, the Syringe was fine before as well. Same for Styptic, IMO the Styptic was a bit too weak for a purple Add On, because the timer was too low. If you pay a minimum of attention you saw that the Medkit was gone and you only had to wait 5 seconds.
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The styptic gives you less value than a BROWN charge add-on.
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Have you ever tried playing against the old one? The endurance effect was pretty broken in chase and the self heal meant you could get unhooked, pop the self heal, and go work a gen and lose 0 gen efficiency. You gained full 24 seconds of efficiency on a single addon. Now imagine that on 4 different survivors. No perk, or addon, or anything on survivor side added that much time efficiency.
Keep in mind that pain res, a killer perk that is generally seen as one of the better gen perks, adds 18 seconds of efficiency 4 times.
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I's 100% because of content creator whining. I am so sick of these guys seemingly having full control over the direction of the game. If you watched any of the top killer main streamers in the past few years then you would have noticed how they brought it up constantly. Survivor becomes more boring as usual. Meanwhile Blight, Nurse, etc are not problematic of course. The devs need to understand that changes like this make the game less fun overall. It's only a small minority of players that want this pseudo comp direction the game been heading in for awhile now.
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They were ok until whole survivor team run them against m1 killer, then it was hell to deal with same with styptic until whole team run them they were kinda fine and saying its easy to deal with well depends which killer plus syrange was used most (from my personal experience) with addon that gave survivor 5% haste for 20 seconds so basicaly he poped medkit and had stronger mft with autoheal and deal with it as m1 killer you cant get him easily if he can loop and if you dont get him in 15 seconds he will be fully healed, simular with styptic if the survivor used it behind corner and run into you or used it somewhere where was pallet then this you cant wait because even if you do the survivor will be in the safe location, only unexperienced killers would hit you when you used it in the open and didnt wait 5 seconds (or meta killers such as blight that could catch you and down you right few seconds after they hit you).
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If you dont know when to use it the it does.
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Enlighten us. When would you use the Styptic Agent, the purple Add On, to get value out of it which isnt outclassed by other Add Ons?
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To be clear:
Styptics give a measly 15% boost to medkit efficiency. Out of 24 charges, which is the standard for a med-kit, you gain the equivalent of 3.5 extra charges worth. Not even HALF of the brown Bandages add-on, which gives a flat 8 charges.And with a Gel Dressings add-on, you boost the med-kit up to 40 charges. With a Styptic, you gain an additional 6 charges. Still less than the brown add-on.
So yes, absolutely NOT WORTH RUNNING IN THE CURRENT STATE! - That is my final verdict on Styptics.
They need to be at least 25% or even 33% to counteract the self-heal debuff, in order to be worth taking over any other add-on.6 -
You can easily force it kinda like dead hard vault window or pallet and use it behind corner many killers will m1 you (many of them dont spot your medkit is missing) or if you would nearly didnt make it to the loop you want or wasnt sure then pop it and its guarantee you make it to safe are (unless killer has some mobility and can bodyblock you but there isnt many killers that can do it and even if they can this doesnt work on every loop) its just different dead hard kinda its easier to use more than dead hard but it has easier counter unless srvivor knows how to use and most important where to use it (just like you need to know when to use dead hard because every killer that expects it in open can bait it but right when you are in pallet or when you are infront of window those are situations where killer must swing or go through/around and thats when dead hard is most effective).
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Ok, apparently you dont know that the Add On does not grant Endurance anymore. Thanks for your "input" I guess.
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I wasnt speaking about current version but i thought its easy to understand it maybe I should point it out more.
The new I get its trash but old one wasnt so bad just second best medkit addon and probably second best survivor addon right behind syrange.
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Then dont post to someone who said that the current version of the Add On is less worth than a brown Add On. Especially if you act high and mighty and are like "you dont know how to use it".
And BHVR listens to people like that, such a shame.
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Why you so agressive, this is what you posted and asked
Enlighten us. When would you use the Styptic Agent, the purple Add On, to get value out of it which isnt outclassed by other Add Ons?Did you mention somewhere its about current version of sryptic???? Hmm no and from where you get I act "higly and mighty" (I like your imagination btw), I never mentioned Im good at using it I dont used thes addons because when I did game was way easier and it felt cheap for me just because of powerfull addon, you wrote they werent good before (fine so they didnt need nerf) i said they were if you knew how to use them and when they you ask How to use them? Enlinghten us…. I wrote when and why and then you go full attack after some "snap".
The bhvr sentence, yeah what a seer arent you, knows whats best but after comment he gets and asked for goes full agression what a nice way to debate.
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Come on, just admit that you did not know that it changed. Obviously we are talking about the new version of Styptic Agent, since this is the whole point of the thread. I dont think I need to mention it, since the old version is not relevant anymore since it is not in the game anyway.
So yeah, you acted all high and mighty while not having any clue at all. And now you want to find excuses for your mess-up. Great.
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I know they changed them and I know styptic is realy bad now but syrange is still good in simular way (now you arent healed but get to use your sprintburts or any other exhastion perk again which has probably same effect on killers, strong ones with good mobility doesnt care as before and weaker ones are still having hard time fighting against this but in my opinion current syrange is better because if survivor was healed m1 killer would have to hit him again to injure him and he got second chance with one more health state and sprintburst from injury so now he just gets only sprintburst and not second chance in form of another health state, problematic is this mostly due to another perk having same effect which is bloodrush so you can have three sprintburts).
All I agree on is that new version is bad for its rarity (it looks they didnt spend enough resources to come up with something better but same problem has pinheads changed addon).
Why you acti so all knowing and keep trying to get me claim that you have right, its starting to strange.
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It seems like the consensus really is.. what we see with all poor changes made in the world. When you listen to the 2% voice that's loud, abrasive, that it itself has to do some self-reflection to see that it actually is coming from the minority. This seems to be the obvious case with these recent changes with the upvotes my last two posts got and the comments I read about them. Changes aren't being made because they are needed, or what most people want. They are being done so by listening to the tiny minority who gets loud and complains. Which in effect causes the actual majority to suffer the consequences of unwanted changes. IMO Hope and both medkit changes need reverted. Styptic is useless now, and also damages Mettle of Man as that alone made Mettle useable.
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I play mostly M1 killers and always have, so I don't need a step by step run down of how games go. Matches where the entire team run them is rare, and again, iri add-ons should be strong. The argument that "players got great value from their iri add-ons" isn't exactly controversial to me.
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not logical
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In what way
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not "players got great value from their iri add-ons".
by that logic, could just as well say, "barely anyone uses it."
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Not sure i follow, sorry. Someone was complaining about how strong the add-ons can be in certain circumstances, and my point was that people getting value from their add-ons should be expected. Particularly so for the add-ons that are the hardest to find and cost the most. That goes for both killers and survivors.
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For some reason "M1-Killer" has become the strawman lately. If anything changes, it is because of M1-Killers. And the funny thing is that I dont even see more M1-Killers if anything is nerfed on the Survivor-Side, because someone who played Blight or Ghoul before will not suddenly stop playing those Killers if something from Survivors is nerfed. They will just keep playing their Killer, just with better results now.
And as someone who enjoys M1-Killers quite a bit myself (aside from Billy and a bit of Huntress, all Killers I frequently play are M1-Killers), the times where I encountered teams with stacked Syringes can probably be counted on one hand. (But there comes the next strawman… "highest MMR" and "good Survivors")
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I think the entire concept of altering your strength with consumables in a mp-game is kinda bad design.
Altering your playstyle is a fun mechanic and even addons and items everyone can bring every game (bc of their lower rarity) could boost aspects of the gameplay. And yh i could bring iris every game bc i have a lot, but i speak about the general playerbase.
But iri-items (and that includes not many of them bc most of them are not that strong) shouldnt tilt the match too much in your favor. How annoying would it be if some guy would bring a limited-time-supergun in a shooter and you just need to deal with it. Even if its just a slight boost, it just feels annoying and you want to play a fair match instead.
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- Aside from the combo with sprint burst (which is a really strong combo), I think syringes have been heavily nerfed. While when I play killer and use an iridescent addon (in most cases) I really feel a huge boost in "strength"... the iridescent survivor addons are (at best) mediocre. The Styptic Agent is simply awful, and no one will convince me otherwise.🤣
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I'd say Syringes are still strong, just in a completely different way. And Styptics are just useless, it barely makes a difference and using Bandages still gives you more MedKit durability. If it would completely remove the selfheal efficiency debuff, that would be a different story.
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Tin foil hat time! Honestly? I think it’s because Hens made that video about how busted it was and started that big old thing on x about it. And then QuietKills got involved too. It really feels like content creators are the ones who get to decide what happens in the game. Majority of them were vehemently against the anti-tunnel/slug changes, and twice they got the chopping block. They all hated fog vials, made videos about how busted it was and then not even 2 weeks later, extremely nerfed. I used to watch many of them, and really enjoyed their content and took their advice but then I realized it just feels like they’ve become influencers more so than relatable gamers.
Their reality is so much different than the average person and they don’t really ever seem to acknowledge that nor do they want the game to be balanced in ways that will be more impactful for the average player rather then themselves. They use their experience as the experience. And because they are the influencers and bring in a lot of views and money for BHVR even with special codes and stuff, it feels like their opinions are worth more than the average player despite being them and players like them being a very small percentage.
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They can be strong but then its gg on m1 killers which doesnt have crazy mobility or super srtong antiloop to have chance to get that one hit in 16 seconds time window (not to mention perks like botany will reduce the heal time of syrange), as I wrote above stronger killers doesnt care they can deal with them on their own by just getting those hits from their powers but weak m1 killers have to deal with more health states which means there is more time on gens and these killers already struggle against normal teams that are gen efficient.
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Difference in syrange is now you must use it with some exhastion perk like sprintburst to get distance but before their nerf you got heal which gave you second chance because killer (most of them only the instakills or deep wound countered it compleatly but this is what from 40 killers like 6-8 killers can do something like that) had to damage you one time more and you got that sprintburst from that hit annyway now its just the sprintburst and addon is still strong.
Styptics are bad, not worth it now but same could be said about pinheads addon that got nerfed for "greater good" of the game and still there is already addon that has very simular effect but its actualy better, devs kinda spend what few hours about thinking what the addons will do because it looks like they didnt pay any effort or time to come up with some solid effects in terms of styptic and pinheads addon (syrange effect isnt something that took them lot of time to come up with but atleast its still strong effect thats doing something).
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Chances were you will get max two in lobby with stypric or syrange (before their nerfs) but I had one weekend where I was getting 2-4 styptics or syranges every game and it almost drove me to pick ghoul or blight because if you got whole team with strong addons against wraith who has mobility but super easy counterplay and these addons are still very strong against him them you are mostly cooked in the lobby and its just another hardcore game that is lost from the start and you can try for miricle if survivors arent super bad and doesnt last in chase less then 20 seconds plus no one is effected by genphobia.
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Didn't really find either to be particularly problematic, tbh.
Maybe a .0001% player could get insane value from them, but for the other 99.999%, they were fine.
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Both were really stupid, the ultra rare infinitely more so.
People complain about another sprint burst like you couldn’t take a hit, run during the weapon wipe, then pop the syringe and get another health state which is basically the same thing. Imagine playing a M1 killer and your first chase pops a syringe and runs to a god pallet, gg well played!
Styptic was less OP but still stupid. Most people misused it and thought that popping it around a corner was enough, but you just follow and down them. The issue is using it to extend loops by ensuring you can make a pallet, it’s literally better than dh → drop pallet that killers were complaining about after the dead hard endurance change a while back.
Syringe should probably be changed again, and styptic needs a buff to not be completely useless in its current state (being worse than the brown bandages is just sad).
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"shouldnt tilt the match too much in your favor"
I guess that's the distinction. I personally don't think, at this point in the game, that any iri add-ons are winning the game for anyone. In the past sure, and the devs took action on those. But if they need to be nerfed to the point where you're not guaranteed to get value, then drop the rarity. As it stands, iri add-ons (particularly for survivor because their bloodwebs are far more bloated) are hard to find and costly. They should provide value. I'm not calling for buffs here, I'm saying i think they're in a good place currently and I'm not sure why the devs are touching them. They're not game breaking.
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I agree.
The devs seem to think otherwise though. With every new item, you get awful iri add-ons (Crimson Stamp sucks and is against the idea of maps, Potent Extract directly nerfs you, and Blood Amber's downside make it awful).
To the topic:
I think that the add-ons could do with a simple nerf and be fine.
Syringe shouldn't have been affected by healing speeds at all (so a 24 second heal every use), and they could make it so you have just 4 charges in the medkit to compensate. Or it could get a Vaccine-like animation to slow things down.
Styptics could get a similar nerf too.
But no, Exhaustion perk stacking and crappy Streetwise it is.
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Hot take by me.
The pink one was okay if no other effects could speed it up.
But to be ultra rare like some people claim it to be it shouldn´t be in every game. Something beeing always avaiable is not ultra rare it is… common…
This is a problem with the new Bloodweb and If you got a prestige 100 Survivor. I can farm these addons and use it all the time if I wanted to and to be fair why shouldn´t I? Thats why I think to claim it is okay to be strong because it is rare is not a good point for this argument.
On the other side the purple addon could bring you into a lose lose situation as the Killer if the survivor had a vault close by.
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This is a problem with the new Bloodweb and If you got a prestige 100 Survivor.It's a little more extreme then this, given how common special event modes are. I play a lot of 2v8 and I have characters at prestige 9 that I don't think I've ever played sitting on a lot of stuff.
Thats why I think to claim it is okay to be strong because it is rare is not a good point for this argument.Unfortunately, its kind of baked into the game design. I've always loathed how addons are designed, but its part of the grindy nature of the game that occasionally you get these rare, more powerful things. I highly doubt that will ever change unfortunately.
I can farm these addons and use it all the time if I wanted to and to be fair why shouldn´t I?You can if you want, but its kind of like why shouldn't a Killer just play Nurse every match? Well, it gets boring and doesn't feel fair (for many people). Again, I strongly dislike it, but DbD seems to be designed around that idea.
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Syringes were good counters to perks like Leverage and Gift of Pain, which has seen a massive uptick in usage after the changes to syringes and styptics.
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Its gotten a lot better but there are still some problematic ones. (Specific unfun situations like an camping iri huntress aside)
Its nothing gamechanging like the tombstone piece, but some killers like Spirit get a strong powerboost.
The biggest problem with survivor items is the amount. You always need to consider the possibility of 4 survivor using it. 4 BNPs feel awful in the endgame screen. But honestly survivor dont even use it for the fastest escape world record, so its not even that problematic.
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