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Suggestion: Visual Accessibility For Spirit

HowlinMoon
HowlinMoon Unconfirmed, Member Posts: 3

So the issue with Spirit is the lack of accessibility for those with hearing disabilities. The issue is if you incorporate a visual accessibility feature, it can be abused by anyone who turns it on to have a hard advantage. But I think I have a balanced way to accommodate those with hearing loss.

When Spirit is phasing, if you would normally be able to hear the phasing, there would be a boarder on the side of the screen the directional phasing sound is coming from. Further away would be translucent, and the stronger the phasing sound would become, the more opaque the directional boarder would be. It would look like the boarders you get while in a boon, except maybe not as obstructive. The boarder could have two sides triggered at once if she's coming from an angle, but since it would cover the entire boarder of the screen and not a specific pin point visual, it would give directional sound with distance intensity without the advantage.

This gives a directional visual to Spirit's phasing so that those with hearing disabilities, playing through speakers, or don't have directional headphones can play well against Spirit. It gives no advantage over those with directional headphones. Everyone deserves to play DBD.

I'd like to know people's thoughts on this, I want DBD to be accessible to everyone.

Comments

  • AssortedSorting
    AssortedSorting Member Posts: 1,518
    edited November 30

    Did they change it to directional? Thought it just grew in intensity based on distance, not direction (I noticed that Huntress' is now, after facing one that utilized Undetectable in their kit). I also can't really recall it even being intensity based, the last time I played against her. Was it a recent change?

  • HowlinMoon
    HowlinMoon Unconfirmed, Member Posts: 3

    I may have worded it poorly, but the intensity of the phasing sound to a survivor is her distance from you, and she has directional audio. I think there is an add-on that makes the audio always full intensity no matter where you are, but I think there is still directional audio. For the year I've been playing, Spirit's phasing has directional audio from where she is during phasing.

  • AssortedSorting
    AssortedSorting Member Posts: 1,518
    edited November 30

    Ah, gotcha.

    Then so long as they add equivalent accessibility for Spirit listening to injured survivors/footsteps.

    (and maybe instead of a UI indicator it's frost-colored scratch marks visible to survivors? Like being in the spirit world is freezing the nearby terrain where she walks, albeit in a decently large spread so there isn't precise information)

  • HowlinMoon
    HowlinMoon Unconfirmed, Member Posts: 3

    I think the same idea could be applied to survivor sound effects, but it would be much easier to abuse that mechanic as Spirit than as a survivor. At least you get to choose to play Spirit, you don't get to choose to play against Spirit.

    And the issue with frost-colored scratch marks is it would give an advantage to anyone who wished to use the accessibility feature. It's why Spirit is incredibly hard to balance accessibility for, but it still sounds really cool :)