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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

9.3.0 | Mid-Chapter

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Comments

  • Tykvesh
    Tykvesh Member Posts: 14

    I just came to say thanks for the auto-login, been dreaming of this forever.

  • Petsrme307
    Petsrme307 Member Posts: 3

    No need to change breakdown!

  • azu
    azu Member Posts: 4
    edited November 2025

    Pallet density aside, I am in the boat of people who would've preferred Autohaven's lighting to be left untouched. My main issue being how disorienting it is to play on Autohaven due to the global light being completely flipped.

    373B4502-4163-4DC9-B390-68E471B01715.png 7258F3F7-82C0-40B0-B33E-1BBEBAED447E.png

    If I spawn here in the middle of Azarov's, I should expect main building to be towards my right and shack to be towards my left, but now it's completely backwards.

    I just feel making a map brighter shouldn't come at the cost of hurting those who've taken the time to learn the map layouts.

    -

    Wreckers1.png Wreckers2.png

    I'm on the right side of Wrecker's Yard in these before and after photos. You can see in the original, the shadow of the tile is facing towards me, but in the update, it is now facing away from me.

    I definitely would love to go back to the old lighting, but if anything could we at least get the lighting direction flipped back to its previous location?

    Post edited by azu on
  • Philscooper
    Philscooper Member Posts: 320

    why would i play 2v8 survivor just to get double teamed by more meta killers with 7 randos who got no clue how to loop or what a generator is?.

    i played killer, especially since they were new killers to try out AND the liecense killers WERE FREE TO PLAY.

    if i really, really, desprately, needed the bp, i can just play after the event and grind with bps that i farmed in the past events.

  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    Ignore all the killer mains saying the pallet changes were bad right?

  • Philscooper
    Philscooper Member Posts: 320

    Same people who defended kaneki?,

    Same people who defended kidnap exploit and killed off fog-vials?.

    Those killer mains?.

  • CautionaryMary
    CautionaryMary Member Posts: 808
    edited December 2025

    Yeah, I can see them nerfing toolboxes.

    I really liked the syringe, given that I'd use it on others if they're on death hook while being tunneled.

    It is nice I guess to be able to use exhaustion twice, but it's only when you're injured and you will eventually go down regardless unless it's end game and you hold onto it but even that's still situational and a far cry to what it was.

    It's a shame about the Styptic - I haven't used it personally but if they're going to nerf Styptic - they could have at least allowed it to heal you twice with the medkit.

    The old Syringe, you could toss a bandage with it on a brown medkit and get two heals. Nowadays, you cannot get two heals consistently unless you're using skill check operated medkits and I'm not going to build a whole build or have the skill checks to come up to fully heal myself due to how RNG the skill checks are to begin with to appear.

    Just a shame what they did to medkits and at this point, I just use the medkit on my last hook if I'm using a brown medkit.

  • Langweilig
    Langweilig Member Posts: 3,143

    Can you keep this in game please? It‘s funny

    https://youtube.com/shorts/WH3lroiNxHU?si=uLmAvTDwXx3M6cTt