http://dbd.game/killswitch
9.3.0 | Mid-Chapter
Comments
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I just came to say thanks for the auto-login, been dreaming of this forever.
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Your dev team is incompetent and biased. Please engage in some self-reflection as a group and do better. Solo queue is the worst experience I've ever had in an online title, and it's treated as an afterthought when it comes to managing this game. To scrap the tunneling changes and slugging changes, when they're practically in every other game, and then nerf the tiles to a worse state than they previously were, is beyond acceptable. It's laughable that S-tier killers can rack up win after win with even less resistance now, and yet you, as a dev team, continue to leave these killers who can reach kill streaks in the thousands unchanged. For a year focused on the health of your game, it's baffling how poorly the job has been handled, and the lack of a backbone to stand up to the loud minority with Twitch streamers who cater exclusively to a single side.
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No need to change breakdown!
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I have uninstalled for now. There's a survey that is prompted upon install and tunnelling/slugging was one of the options iirc (might have been a sub-selection under toxic killer behaviour).
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You guys are a joke
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Pallet density aside, I am in the boat of people who would've preferred Autohaven's lighting to be left untouched. My main issue being how disorienting it is to play on Autohaven due to the global light being completely flipped.
If I spawn here in the middle of Azarov's, I should expect main building to be towards my right and shack to be towards my left, but now it's completely backwards.
I just feel making a map brighter shouldn't come at the cost of hurting those who've taken the time to learn the map layouts.
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I'm on the right side of Wrecker's Yard in these before and after photos. You can see in the original, the shadow of the tile is facing towards me, but in the update, it is now facing away from me.
I definitely would love to go back to the old lighting, but if anything could we at least get the lighting direction flipped back to its previous location?
Post edited by azu on2 -
After all the feedback you've received on the forum about the terrible pallets update and awful loops, there's still no response or apology for the awful treatment of survivors. This patch was supposed to help survivors, but you've buffed killers once again. It's very sad.
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not only did you kill off the medkits addons,
especially the septic is useless.
fog-vials have yet to be fixed.
kaneki is still running rampant as an top 5 killers,
conviction got nerfed, the only thing we even got from twd chapter that was good.
you also reversed the pallet density to be all fillers that any killer can outplay and hit survivors over or around.
its actually insane how little incentive you gave survivors to play this year, even the events have just been for killers, all we got was bloodmoon and that was halfway ruined by kaneki. the rest was just bp grind filler that most people at a later point dont care about anymore since bloodmoon and anniversry exists.
i know you guys said halloween wont get much of an adjustment, but you guys lied, it got nerfed even MORE,
not only do you have handicap survivors by being exhausted and broken, the killer is STILL undetectable and the void world itself got nerfed with less pallets and ghosts trying to slow ONLY survivors down.
if you ask why no survivor bothered to play the event, because the void world handicapped survivors to the point that any killer with mobility can easily capitalise and easily win matches.
which lead to killers not caring because if they played the event, they lost due to genrushing, which was FORCED BY THE GAME.7 -
they probably will listen to the killer mains, the same people who thought old haddonfield with zero pallets was ok.
and probably only fix it 6 months later. (if we are lucky).11 -
why would i play 2v8 survivor just to get double teamed by more meta killers with 7 randos who got no clue how to loop or what a generator is?.
i played killer, especially since they were new killers to try out AND the liecense killers WERE FREE TO PLAY.
if i really, really, desprately, needed the bp, i can just play after the event and grind with bps that i farmed in the past events.4 -
Ignore all the killer mains saying the pallet changes were bad right?
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I'm not sure that this will matter to anyone, but I figured some actual data (even if it's kind of anecdotal) might be helpful in terms of how the last few months of changes have impacted survivor players. I keep a spreadsheet, like an absolute lunatic, because I'm curious about this sort of thing. I track which killers I get when I'm playing as survivor, both in normal games and in 2v8. Which also obviously doubles as telling me how many matches I play as survivor. Keeping in mind that at least a solid 60-70% of the time, I would play with friends, so this is pretty indicative of a larger group of players.
1v4
August: 154
September: 135
October: 118
November: 332v8
August-September Event: 143
November Event: 70This doesn't include my killer games in either mode. But I feel like providing some actual numbers for how much playing survivor has dropped off for me might be indicative of how a lot of survivor mains have been feeling in recent months.
There was a sharp downturn in my own survivor play time and that of everyone I know (several of which have been DBD players for MANY YEARS longer than myself) right around when the devs completely walked back on the anti-slugging, anti-tunnelling changes after a handful of days in the PTB. This wasn't inherently just because of the devs decision, it was also about the reaction of a good number of killer players in game. By which I mean, almost overnight, the amount of tunnelling, slugging and camping I saw daily in games shot up violently. The problem wasn't great before, but after that PTB (which, I might add, absolutely none of the 'punishing changes for killers' were added to the game, only the nerfs to several survivor anti-tunnelling perks), it was horrific.
It was pretty common for some combination of my friend group to be playing survivor games basically every night of the week, now it's maybe once a week if that? No one I know wants to play anymore because it's just punishing. Even when I do manage to convince friends to play occasionally, where we previously would play dozens of games in one sitting, we're lucky to do more than three now before tapping out.
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Same people who defended kaneki?,
Same people who defended kidnap exploit and killed off fog-vials?.
Those killer mains?.
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Yeah, I can see them nerfing toolboxes.
I really liked the syringe, given that I'd use it on others if they're on death hook while being tunneled.
It is nice I guess to be able to use exhaustion twice, but it's only when you're injured and you will eventually go down regardless unless it's end game and you hold onto it but even that's still situational and a far cry to what it was.
It's a shame about the Styptic - I haven't used it personally but if they're going to nerf Styptic - they could have at least allowed it to heal you twice with the medkit.
The old Syringe, you could toss a bandage with it on a brown medkit and get two heals. Nowadays, you cannot get two heals consistently unless you're using skill check operated medkits and I'm not going to build a whole build or have the skill checks to come up to fully heal myself due to how RNG the skill checks are to begin with to appear.
Just a shame what they did to medkits and at this point, I just use the medkit on my last hook if I'm using a brown medkit.
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Can you keep this in game please? It‘s funny
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