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These pallet changes are bad

SadakoSlay
SadakoSlay Member Posts: 70
edited November 28 in General Discussions

These pallet changes are bad and should have been tested on a ptb (Where everyone would have told you they are bad and they could have been reverted with feedback). The current pallets have become way too killer sided to the point where most killers with an m2 ability will dominate, and killers like Kaneki are basically invincible now.

The pallet changes are waaaay too much. I feel like the way the pallets are now makes it really hard for survivors to work with them and even if they do manage to get a stun, they still can't make anything now. Most pallets are now 50/50s, with no rewards if the survivors actualy win the 50 if that makes sense. Like even if they win they don't make anything anyway, it's awfull. This is specifically the case on autohaven and macmillan's from my experience. I haven't tested all maps, but these two are especially bad from what I played, but I'm sure there are more awfull maps as well (please add them in the comments).There are also way too many deadzones now. If you're going to make every pallet weak there needs to be way more of them. Either have this amount of strong pallets or more weaker onces.

The weirdest thing to me is that maps that were problematic last patch like Shattered Square were not adjusted at all. Shattered Square is still filled with way too many pallets (in my opinion), while other maps were now gutted.

The fact that Behaviour made the pallets THIS weak and didn't add more of them is genuinely unbelievable to me. There are so so many deadzones on macmillan's and autohaven now it's ridiciously unfair. Maps and pallets need to be ajusted very carefully. Like the previous pallet density changes were bad and very survivor sided on most maps, but now the balance has been completely shifted the other way where they are now killer sided. Behaviour you need to find the sweetspot in the middle by repeatedly testing pallet changes on ptb till the sweetspot is found, not just making really huge map/pallet changes that immediately go to live.

Post edited by SadakoSlay on

Comments

  • SadakoSlay
    SadakoSlay Member Posts: 70
    edited November 26

    Edit: I wanted to reword what i said.

    I don't think they want to make killer really easy, especially based on the last few patches and PTBs. Playing killer has been quite difficult for me atleast these past few weeks, but this pallet change favors killer more. The pallet changes were too survivor sided before with the first pallet density update and when that didn't work they decided to go way too hard in the other direction to make them killer sided. I wish they actually tried to find the balance instead of jumping from one extreme to the other 😭

    Post edited by SadakoSlay on
  • Classic_Rando
    Classic_Rando Member Posts: 127

    Can you show us how braindead easy killer is? So many of your posts are just complaining about how hard survivor is and how easy killer. Why do you feel this way? Do you actually play killer? If not, then how do you know it’s easy? If you’re only saying this because you have a hard time playing survivor, and you don’t have any experience as killer, maybe it’s just an issue with how you play survivor.

    Think about it this way: what if I can on here and constantly posted about how braindead easy survivor is? How would you respond to that? Would you believe it? I assume that you would either not believe it and/or ask for proof to back up that opinion.

  • ggsk
    ggsk Member Posts: 57

    It might be time to give up on randomly generating maps.

  • Classic_Rando
    Classic_Rando Member Posts: 127

    Seeing your previous posts, at least you can show some evidence that you actually play the killer side (even though the player stats are bogus). I can respect a difference with players who have experience on both sides. It’s the ones who don’t that I have an issue with.

  • Pulsar
    Pulsar Member Posts: 22,854

    I agree, the stats are bogus.

    They didn't even record me when I was a full-on tryhard Killer main. Only after I started playing more chill lol

  • Chrarcq
    Chrarcq Member Posts: 46

    I feel like they want DBD in general to be more braindead.

  • Blacktail272
    Blacktail272 Member Posts: 7

    It's only gonna get worse just play a different game for now on that's what Im doing it's not worth it survivor is now impossible what's the point of playing a game when u know your going to lose anyway

  • Blacktail272
    Blacktail272 Member Posts: 7

    It's only gonna get worse just play a different game for now on that's what Im doing it's not worth it survivor is now impossible what's the point of playing a game when u know your going to lose anyway

  • Blacktail272
    Blacktail272 Member Posts: 7

    I played killer it is easy asf I will never play survivor anymore nor this game but if I do killer everytime at least you have a chance hell more then a chance especially now

  • Blacktail272
    Blacktail272 Member Posts: 7

    I played killer it is easy asf I will never play survivor anymore nor this game but if I do killer everytime at least you have a chance hell more then a chance especially now

  • WoodenFox
    WoodenFox Member Posts: 4

    The pallet changes are actually totally fine honestly besides that one swamp pallet. Pre pallet density is wa an average of 14-15 pallets per map. Post pallet density it went to 18-19. Then after the most recent changes it went down to about 16-17. So still better than before.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,805
    edited December 1

    I agree. I don't think it's as bad as people are saying. Yea, there are a few egregious ones that have been documented and will be fixed soon i'm sure, but overall i'd say the changes put them in a pretty good spot.

  • WoodenFox
    WoodenFox Member Posts: 4

    Like that swamp pallet connect to one rock lmao. But people are acting like that was intentional and wouldn't get fixed lol.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,805

    Exactly. I expected to see more like that, but so far it's been pretty normal.

  • Rickprado
    Rickprado Member Posts: 889

    I will never understand the reasoning behind the decision to throw years of balance in favor of a random pallet density update. Like, why not change just Haddonfield instead of turning every map in the DBD into versions of the Game and now versions of Midwich?

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,805
    edited December 2

    I never said anything about the number of pallets in either of my posts? The quality still feels okay. Sure, there's a couple noticeably bad offenders like Swamp and Crotus, but again across most it still feels okay and manageable on both sides, even Yamaoka. Guarantee with a few tweaks (which they have an announcement for already planned) it'll be smooth as butter and all these complaints will magically disappear in time for ST2 release.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    it’s impossible for there to be happy medium balancing when it comes to pallets it’s either one end of the extreme

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,270
    edited December 2

    It was more an answer to your answer, quoting the numbers.
    I would say revert the changes altogether, back to 9.0.0 standards, and only change the maps that really needed changes.
    Those being the following:

    • Haddonfield - Keep the 9.2.0 version
    • Rancid Abattoir - Similar to Haddonfield
    • Rotten Fields - Like the previous two.
    • Borgo - Keep the current versions.
    • Mother's Dwelling - Keep the current pallet density and loop structures, but randomize the windows in main building.
    • Temple of Purgation - Keep the 9.2.0 version
    • Disturbed Ward - Revert back to the original state, but remove two pallet spawns in main (main used to have 4 god pallets), and shift them outside in the deadzone that used to spawn near the garden.
    • Father Campbell's Chapel - Block off one of the window spawns in main, if it happens to create an infinite loop. Other than that, this map is decent.
    • Shelter Woods - Keep the 9.2.0 version
    • Other MacMillans - Revert back to 9.0.0 versions.
    • Autohaven - Revert back to 9.0.0 versions, but add one filler next to the main building on Blood Lodge, and near the bus loop on main-side Azarov's Resting Place.
    • Ormond - Revert back to 9.2.0 version, with some minor consistency changes, to ensure adequate pallet spread.
    • Greenville Square - Revert back to 9.0.0 version.
    • Family Residence - Need a full revamp, and tweaked tile spawn logic, to make the middle part of the map better, and much more consistent, as it is currently pure RNG hell
  • Leon_van_Straken
    Leon_van_Straken Member Posts: 363

    I agree, BHVR fu**** this one up.

    Some maps like Haddonfield really needed more pallets and they felt pretty fair. Not perfect but better than having 2 pallets on the street before being a giant dead zone.

    But some maps didn´t need more pallets like the asylum.

    The problem occours now. Where many players claim that BHVR is going full Killer side with removing strong pallets but I think they messed up with the code.

    What do I mean?

    Imagine you are going to Mac Millan and you got 15 pallets. 10 strong once and 5 weaker. Now the update came and boosted the map to 25 pallets. 10 stong once, 5 weaker once and 10 filler. Now the magic happens. BHVR says lets go back to the start and they don´t remove the filler pallets. suddelnly the maps could look like this. 4 strong pallets, 3 weaker pallets 8 filler pallets.

    Same amount of pallets but the map is much more weaker.