DC Penalties Should Be Much More Severe
Let's be honest. People who DC ruin the game for 4 other people. It should be 30 minutes to an hour for the second offense. The first one is free.
People often suggest instead of penalizing people to fix "The Root Cause" but how can you fix the root cause for someone who DC's the second they hear Huntress's lullaby? Or the second they hear Legions theme? Or Ghouls Theme? Or Nurse's screeching? You can't fix those root causes because you would have to change those killers dramatically. And even then people would still DC against them.
There are games that can detect when you DC intentionally vs lag out of the game. I suggest implementing that system if possible to detect who's doing it on purpose.
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Just let people quit. All this forcing people to play a game they don't want to be in is ridiculous. DBD is the only game I can think of that tries to force people to play when they're not having fun.
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I think they are fine currently. The thing is, I have two very recent examples, where a bigger DC-penalty would have just sucked.
First was when my SWF-Mate got a DC-Penalty for no reason. We are playing every evening together and we were playing for four days in a row and suddenly he got hit with a penalty. He did not DC at all during those four days and having 5 minutes without actually DCing is kind of strange. A larger penalty would not really be good here.
And second was just yesterday - I crashed one game (which is fine, it is on me to make sure my system does not crash, but it can happen… And sadly you cannot determine if I actually crashed or just made my game crash). However, the same evening we had a Cheater in our game and that Cheater got me stuck on a Hook (they started the Unhook-animation and then left me there mid-way… So my timer was not going down and nobody was able to unhook me). I had to DC because the only other option would have been to wait until the Killer can abandon because no Gen was done, but since this Cheater really wanted to be annoying, I doubt that they would have let this happen, because they could have just repaired a Gen every 9 minutes or so. I got a five minute penalty, which is bearable, but longer would have really been bad.
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As long as BHVR lets cheaters run amok, griefers grief with total impunity, and doesn't bother to fix their unstable netcode or flakey servers that will close a connection to you because a butterfly halfway across the world flapped its wings, they have no business punishing anybody for disconnections.
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the fact that dbd FORCES YOU to play a game your not having fun in is weird
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How about people play through the match they queued up for?
Leave penalties exist on other games. This isn't a mechanic exclusive to DBD.
League of Legends requires matches to be played through for twenty minutes before a team is allowed to surrender for example. This is where "Surrender at 20" became a quote in that community.
DBD isn't "forcing" you to play the game. It's expecting you to finish what you start. If you can't handle playing a match through to the end, then perhaps you should play something else. With how much that people are DCing in my matches, DBD isn't punishing them enough.
The report feature is there for a reason. Use that. And punishing people for disconnections most certainly is within their business to make sure the game stays healthy from people who queue up in bad faith. This would lead to healthier games overall like how preventing people from offing themselves on hooks as easily have done so for the most part.
I really doubt that your friend would get a penalty for no reason, but that's worth reaching out to BHVR over to see what's going on in that end. Even if there are false positives, the larger penalty is most certainly necessary to stop the majority of the cases which are intentional disconnections in the middle of a match IMO.
That second part is just generally how awful the game is at catching cheaters right now with how the anti-cheat is set up. Were you able to report that cheater at least? They probably have 1,000 more accounts, but better to get rid of one at a time.
If it ever happens again in short order, then that's probably the time to just call it quits and take a break for the day after the match. That's what I do whenever stuff just messes up like that. When I had two of my teammates do nothing but jump in and out of lockers while I was left to die on my very first hook, I simply turned off the game after and played something else.
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I don't understand the reasoning behind allowing players to freely leave PvP matches. Are they unaware that this severely damages other players' gaming experience? If they find a match unfun, they should simply end it properly (by either escaping or getting killed) and move on to the next match. If cheaters or other issues were the problem, that might be understandable. But in most cases, players are leaving because they're dissatisfied with the game or match itself. You're unlikely to encounter cheaters consecutively anyway, so if that situation occurs, it indicates the game's anti-cheat measures are inadequate.
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It feels like DbD is one of the only competitive multiplayer games where people feel as though they should be entitled to leave and ruin the game for every other player without any sort of punishment.
In Overwatch, you used to be able to leave quickplay matches without any penalty and it meant that any time someone got countered or started losing they would just leave, leading to horrible quality matches. The moment they introduced harsh penalties for leaving, match quality significantly improved and the amount of leavers significantly dropped.
DbD needs to do something similar where real punishments are introduced for people dcing so this stuff stops.-2 -
What live service game lets you quit genuinely all the ones I know all have DC penaltys
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It's only punishing if you're DCing regularly. Everyone pretty much gets a freebie or two, then it slowly increases from negligible penalties to harsher ones. If someone is DCing so often to the point where they feel "forced" to play, then they have to start wondering why they're constantly loading up a game that they no longer find fun at all.
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I play LoL, Overwatch 2, and Valorant too, but no game other than DBD has this many disconnects and griefers. Too many players fail to consider that there are actual people on the other side—both opponents and teammates—sharing the same time and experience. Those people should stick to solo games like Civ or Minecraft instead of playing PvP.
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Forcing players to stay in a match does not always result in improved quality. Players can still throw, find ways to not participate and just ruin things for everyone else, this can happen in many games not just DBD. In most cases I would prefer to take a bot over someone who doesn't want to do anything. The question is why - aside from entitlement- do players often DC to begin with, and sure BHVR are trying to work on some of those frustrating elements but patience to address this wears thin with each passing day…
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