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Krasue overall feedback

Elan
Elan Member Posts: 1,402

People who said that she never was too strong know that they were lying, Krasue on release was about lvl of released Kaneki who also got 2 nerfs, minor compared to Krasue but still. I just want to go through her current kit and give a reasonable feedback on why she's a bit overnerfed but at the same time I don't want any big buffs for her. I invested quite some time on her, and have p55 on her atm.

Body form:

→ Reg autoaim tweak and longer cooldown feels fine, she can't spam it anymore and it gives more floor to dodge glands bounced off walls as direct reg hits are way easier to dodge and harder to hit. So I wouldn't change anything about her body form.

Head form:

→ Main Krasue's strenght is her mobility, that might by the best in the game and she has add ons to make this map mobility even longer. (I'd personally tweaked the consumption numbers to give her a bit of uptime, but not make the fly last forever as it currently is)

→ I was also thinking whether the movespeed of headlong flight is in ok spot. But with the change of collisions with survivors her blodyblocks become a strategy over cut offs. So the flight speed can't be nerfed, because it would make her bodyblocks practically as usefull as her current vaults.

→ Pallet stun on head form lasts way too long for the fact that vault over pallet is already extremely long and old 1.5s scamper Krasue got to 50/50 when vaulting at best, in contrast of Ghoul who get's guaranteed hit in 80 % of his scampers thank to the grab animation and applied hinder.

→ Obviously vaults take too long, which makes playing Krasue too clunky and pretty much on any indoor map you should lose to any semi decent survivor. I know most Krasue players run disolution to compensate, not me, it's boring and killer shouldn't be balanced around having perk equipped as a must.

→ Hitting survivor who's bodyblocking 4 times to injure them is kind of too much for how easy the bodyblocks are to pull off.

What would I change:

→ Decrease the pallet stun on head from 2.5s to 2s if vault stays as is (if not, then max 2.2s)

→ Decrease vault time over pallets from 1.9s back to 1.7s and window from 1.7s to 1.5s or make the vault perks work for headform, currently she can't utilize increased speed from perks at all (fe. dark arrogance - but she has longer stuns in head from the perk, bamboozle, superior, fire up etc.)

→ Rework the infection caused by intestinal whip when attacking unleeched survivor to keep it as bad strategy but give it a more strenght when it comes to 1v2. 1st whip applies 40 % leech, 2nd hit applies 50 % leech, 3rd hit already damages.

→ Lower the number of add ons tied to increase headlong flight duration

→ Remove basic attack reinfecting survivor who has eaten fungus

→ Rework chicken head to have different effect as this perk makes her headstart way too easier when this add on is used. (Fe. You see aura of fungi and you can pick them up, if you do that, you are granted undetectable for 20s)

→ Rework Queen's scepter add on. This add on makes bodyblock playstyle lot harder to do as it reinfects the blocked survivor when you hit bodyblockers.

Might as well be glad to hear your opinion about Krasue.

Comments

  • Steakdabait
    Steakdabait Member Posts: 1,370

    She is unfortunately has to be clunky with how she was designed or she will be back to insanely oppressive(which she already is in the 1v1 still) again. Scamper is a black and white mechanic and is probably one of the worse mechanics in the game to play against when it's too strong while still feeling really bad when correctly tuned.

    There isn't a way to fix her with variable changes alone imo

  • Elan
    Elan Member Posts: 1,402

    I disagree. She doesn't need reverts or crazy buffs. Just to be a bit smoother to play. She still has quite a lot of counterplay and just minor tweaks compromised between current and release Krasue might be enough. Buffing the stun back to 2s and increasing leech from whip might be enough.