http://dbd.game/killswitch
New Perk Idea
Hello everyone,
I am a player from Vietnam. My English is not very good, so I am using ChatGPT to help me write this post. If there are any awkward phrases or mistakes, I hope you can understand.
I would like to suggest a new Survivor perk. The idea is that when you are Injured, you push your body to its limits in order to survive. This perk increases the duration of pallet stuns on the Killer by 30% / 40% / 50%.
To keep the perk balanced, it could either be limited to 2 uses per trial, or cause the Survivor to become Exhausted for around 40 seconds after activating. The exact numbers could be adjusted later for balance purposes.
I think a perk that directly enhances pallet stuns is an interesting concept and would not necessarily be overpowered. There are already Killers who are not heavily affected by pallets, as well as Killer perks that counter pallet play very effectively. In addition, experienced Killers are usually good at avoiding pallet stuns in the first place.
Thank you for taking the time to read my suggestion.
Comments
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I’m surprised this perk has never been added to the game yet.
it would be a very meta perk if it did cause your constantly using palletsBut we know how perks are designed there would be to many activation requirements
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I think the current meta focuses more on perk diversity. If this idea had been suggested a few years ago, it might have had a chance to be implemented. I may have arrived a bit late. 😁
It could also be interesting to see how this perk would interact with Smash Hit.
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Cool idea! I think it would be a great perk. Pallets are already one of those things that have counter play, so the perk being dependent on pulling off a pallet stun I think is a fair trade off.
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Sounds like a perk that would warrant hard tunneling for the user. It's obnoxious to be stunned time after time on its own, prolonging the stun would just make any killer miserable. Add to it chain flashlights and there you are, sitting in spectator and waiting to yell at the killer in the end-game chat for tunneling and camping you out of the game.
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“Honestly, this just sounds like a killer main focusing more on being stunned than on the actual balance numbers. Getting stunned or not is mostly a skill issue
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The perk I suggested is nowhere near 100% effective — it’s more of a 50/50. Against killers like Nurse or The Executioner, or against pallet-counter perks, or simply killers who know how to mindgame and avoid pallets, this perk is already very hard to pull off.
It’s not something that can be used repeatedly without limits; there are clear restrictions. You should try arguing with logic instead of reacting emotionally.
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I've had a similar idea.
You gain a token every time a survivor in a 12/24/36 meter radius of you gets injured or downed, up to 6.
Every time you stun the killer by any means, the stun is extended by 0,5 seconds and a token is consumed.
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