http://dbd.game/killswitch
Don't do that, it's not fun for the other side!
Comments
-
As person who myself started as fan of SH and Scream franchise I was pretty disappointed tbh. I’m resting now… but sometimes wish a lot to return to DBD, even if I promised doing so at the end of January. Truly abusive relationships.
I could trade a lot if game went more far and even having twice less franchises, but every of them was a mini story setting. With more complicated mechanics than gens, well thought maps, abilities for survs, own atmosphere. Solid technical base and good tutorials. Something like in Outlast Trials, maybe more simplified in sake of keeping PvP.
Even if it was my favourite franchise being remoced. I wouldn’t mind to lose SH content to see everything I mentioned above, but it’s just a phantasy and even players wouldn’t share same opinion, I’m sure
0 -
Wholeheartedly agree. Unfortunately you can't trust a community to always play respectfully, and it's a vicious cycle. Survs struggle to survive games and will either take out their frustrations on killers when they do get the upper hand or play killer themselves and vent frustration that way. And killers will come up against swf sweat squads, get bullied and then take that into their next game.
Not really much of a solution for that. My personal suggestion would be to split casual and ranked games. Ranked games are for the competitive players to earn rewards with skill based mm so the hardcore players can get their fix.
And a casual playlist with a system to match players based on their attitude. Main argument against this solution is that sweaty players will simply play the casual playlist for easy games. So introduce a reaction system similar to the existing one. But have it prompt players to vote a reaction at the end of each trial for each other player. Give it various different boxes to tick depending on the players playstyle: helpful, casual, hardcore, friendly, aggressive. And match up players together based on the reactions they accrue. Not fool proof obviously but I can't see it harming the play state more than the current attitudes do
-1 -
Tunneling is unfun for survivors but sometimes its necessary
yea survivor mains (the entitled ones) are always quick to express what the killers do that isnt fun for survivors but have no problem doing things that arent fun for killers and when confronted about it they say to git gud or say its part of their objective.
Exactly! The survivors fun isnt the killer's job and vice versa.
I dont ever expect survivor to play in such a way thats fun for me. They play how they want, just as I play Killer how I want.
People need to just stop telling the other side how to play
-1 -
couldnt agree more. do survivors care if im a killer not having fun being looped all match? hell no. do survivors care if im killer not having fun being blinded or hit with a pallet? nope. do survivors care if im killer and im not having fun while they all tbag at the gate? it doesnt seem like it.
if a survivor could and some can….loop a killer for 5 gens they dont care if the killer is not having fun, they dont think "ok let them down me because this cant be fun for them". Yet they expect a killer to think "ok the survivor isnt having fun being tunneled all match, so let them go".
-1 -
Good evening.
I had been banned from the forum for some time, and although I have been away from the game for even longer, I have been reading the main thread where “abuse” is being discussed. I wanted to link the discussion from there, but from a different angle, because I believe this term is key to understanding what is happening in Dead by Daylight.
Abuse is often associated with player behavior, and people appeal to ideas such as “don’t do to others what you wouldn’t want done to you.” It is a nice and well-intentioned message, but in a well-designed game system, this kind of moral appeal should not be necessary.
The problem is not that players are abusive, but that the structure of the game itself allows, encourages, and normalizes that abuse. When a system makes it possible for one side to be systematically oppressive to the other, we are not dealing with an individual attitude problem, but with a design problem.
Abuse does not happen because players want to abuse; it happens because the system allows them to.
In DbD, something very specific is happening: structural imbalance, the generalization of perks across killers with radically different mechanics, and the accumulation of randomness make certain abusive situations not only possible, but optimal from the system’s own perspective.
For that reason, the focus should not be on how players behave within a match, but on how we have come to normalize the fact that, in a game where balance is assumed, there exists a tier list with at least five distinct categories.
This is unacceptable for the health of both the game and its players. The game is frustrating due to poor design, not because of player behavior. The solution has been explained many times, and this is not a personal opinion: it is exactly how the vast majority of competitive games have been developed and structured in practice for years.
If the game’s leadership were to reconsider and rethink the base structure, this title could grow from tens of thousands to hundreds of thousands of players, perhaps more. The idea and the concept are unique; the potential is clearly there.
What is hard to understand is why settle for a design that does not scale when there is a clear opportunity to do things properly. Admitting that the initial approach was not scalable and requires a deep structural rework should not be seen as a failure, but as an opportunity.
The game could be so much more than it currently is, retaining its players while continuously attracting new ones, instead of relying on cycles of churn driven by fatigue and frustration.
Simply by applying design principles that have been proven for decades, abuse would be drastically reduced and would no longer be a structural problem for either side.
Time will tell.
1 -
posting over to encourage burying this until mods wake up. here's a cat
4

