http://dbd.game/killswitch
I better see you all running DS next month
It's going to be a general perk everyone will have access to because Halloween is going away next month.
Absolutely no excuse now for you guys to not have this perk in your loadout to counter tunneling.
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DS + unbreakable stonks rising next month lol. 2020 all over again.
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Yeah but belive it or not. If all survivors would run DS tunneling would drop.
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If the stun was longer I’m sure it would be more popular, and it was more popular when it was actually something to be scared of. It’s very easy to tunnel through current DS now, speaking from experience. But it’s better than nothing so, it’s good it will be free to use.
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"Absolutely no excuse now for you guys to not have this perk in your loadout to counter tunneling."
Except that it is really bad at doing that.
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To be fair, you can get comparable or better results with other anti-tunnel perks these days, so I don't really know that DS specifically should be a must-run.
OTR is just as good if not slightly better, for instance.
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it's so rare I see second chance meta anymore, I think people want the freedom to run what they like and not having to be forced into a particular build to play the game.
Much like how gen regression users feel the same way about those.8 -
If you can stop tunneling when people use DS, you can stop tunneling when they don't.
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I don't have room for it in my treacherous crows build, sorry
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I'd say the fact that I'm not psychic and I don't know if I'm going to be tunneled prior to a given match is a perfectly valid reason to not mindlessly run DS in every build.
Perks are not valid counters to things you need to be clairvoyant to see coming.
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Worst thing I see about all this that there is never new perks ever being added to the free General perk pool unless it's from a license chapter that's being removed. So it's always a good thing for new players as they'll get access to these perks without having to pay real money to get them.
Think the killer perk Scattered Hope been the only perk that's ever been given freely but no one ever uses that trash perk.
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Obviously, no incentive to make out of the box free functional content like perks and characters. Moving licensed perks to the common pool instead of leaving them as a legacy thing only for those who had a chance to grab them is generous enough already.
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How? ds just gives you other round of chase, slap on dead hard and you are kinda save unless its killer that is very strong and has great catch up and doesnt care at all like nurse,blight,ghoul,dracula. DS is strongly used even weponised by survivors that arent even being tunneled like bodyblocking the killer and then jumping into locker to force him eat the ds and escape the punishment for stalling so its very strong perk since its release.
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Nah, I stay with Babysitter
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That would require me to consider tunneling an issue I care about countering. DS has been available to me since 2021 when I started playing.
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Probably the hardest change to cope with is gonna be adjusting to its new name. How can it be anything but DS?
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Well, for you it wont' be any different. It will just be confusing for new players when we veterans are like "Use DS" and they be like "Huh? What's DS?" Then we have to be like "Uh… uh….. checks websites Will to Live."
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I'll be in the cold hard ground before I recognize WTL 😆
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I don't ever tunnel so I won't even notice. It'll be interesting facing players only running three perks every game.
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If you meant what you said, then tunnelling might not be as prevalent as everyone says.
The perk is going to be free, so there's no reason not to bring it if tunnelling is such a common thing. And if you choose not bring it, then you have no one else to blame but yourself if you do get tunnelled. That's the risk you'll have to accept.
DS is a powerful perk, even if it doesn't get activated.
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It was more popular because survivors are using it very aggressively, forcing the killer to eat the stun and get away for free.
In fact, DS + UB was extremely popular back then because it eliminates the risk of slugging when playing aggressively. Now it's even easier to do it with Plot Twist, Convictrion, and 15 seconds unhook protection.
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"DS is a powerful perk, even if it doesn't get activated."
Please, enlighten me. Killers can usually ignore DS, since it is always better to power through it and just tunnel. So how can it then even be a powerful Perk if it does not even get activated?
The "DS is a strong Perk because Killers have always expect it" is such a weak argument and was maybe true a few years ago. But not now when
a) The stun is less 4 seconds instead of 5.
b) The stun was way more valuable a few years ago because Survivors could do way more after using DS.
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If you meant what you said, then tunnelling might not be as prevalent as everyone says.
Even with 100% tunnelling rate between matches, tunnelling specifically happens, by definition, to one person, not everyone. Assuming even distribution, that means the perk has only a 25% chance to do -anything- in any given match. If you're not a complete newbie, you can assume the chance decreases a bit as you're less likely to be identified as the weak link and thus the killer might prefer to tunnel someone else.
The perk is going to be free, so there's no reason not to bring it if tunnelling is such a common thing.
Aside from the fact that this argumentation runs counter to the very concept of buildcrafting and just completely obliterates player freedom, you might have something of a point if the perk that only and exclusively works to punish tunnelling had not been absolutely gutted at its ability to punish tunnelling.
If DS was still a 5 second stun, and actually costly for the killer to headsmash the spacebar into, then yeah, bringing DS would actually be a meaningful counterweight to tunnelling. However, killers complained that if they ungabunga tunnelled, they would sometimes lose a match by playing head-first into a counterperk, so it got neutered.
Now the perk runs into the issue of likely being dead weight the majority of the time (Even if the killer is tunnelling), on top of being entirely within the opponent's control, on top of being very mediocre in the event that it does fire.
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This happened to me yesterday.
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- The DS is still a great perk. Its purpose isn't to "make the survivor OP" but to buy time for the team/generators. Except with the very mobile killers (Nurse, Blight, Kaneki), you'll be able to buy at least 20 seconds of chase time, which in DBD is a really long time.
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And if you choose not bring it, then you have no one else to blame but yourself if you do get tunnelled.
Brosis, don't blame Survivors for the Killer's choices and actions.
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Same with me and the new names for every perk made general. I will call Gift of Pain by it's rightful name.
Also I do not recognize the blue rarity.
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I have no idea why it doesn't seem to happen directly to me as much as it does to others but I do see it happen frequently to people I unhook. If I'm not the one getting tunneled then all I've done is reduced myself to playing as if I only have 3 perk slots.
Just because a survivor isn't psychic and doesn't want to waste a perk slot on something that counters a situation that hasn't happened to them in more than a handful of matches doesn't make it their fault if they get tunneled. If you insist on painting it as someone's fault then you might want to start with the player who chose to tunnel.
I can't imagine killers actually want to see all survivors start to run DS. With as much as they doom posted when the last PTB made hard tunneling slightly more inconvenient I'm pretty sure this is just about shifting the blame onto survivor players as if they were asking for it.
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one day we get our yellow colour back
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One point I want to make here because you mention Nurse, Blight and Ghoul - one thing why I think DS is not as effective anymore is simply that the Killers it is really good against (M1-Killers) are less likely to tunnel. Someone who really wants to win will tunnel more. But someone who really wants to win is not playing M1-Killers. People who play Trapper, Wraith or Clown are way more chill than those people who play Nurse, Blight or Ghoul. And those are also more likely to tunnel, which then renders DS pretty useless against them.
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Yeah, I just don't get tunneled enough to justify running DS. Like 1 in 20 matches do I get hard tunneled. I see it happen from time to time, but I've never in my 6 years in DBD seen it as prevalent as many make it out to be.
I might have a day where I see it happen a lot, but then then it evens out statistically. I just can't rationalize using the perk slots, based on my own experience.
From the killer side, I'm fine with everyone running it, because I don't tunnel.
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If killer is going for 8 hooks without killing anyone, that's already better than any survivor perks/builds you're using.
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If the killer decides not to tunnel at all just to counter antitunnel perks, then these perks have already done their job. ANTI-TUNNEL. Even though it doesn't get activated. That's not deadweight at all, because it already does it's job.
Btw I always play SoloQ Survivor without any antitunnel perks, and guess what? I have over 60% escape rate. My most successful build is full totem build and genrush build.
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Did you read what I wrote?
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PTB antitunnel is "slightly inconvenient"? Is 30s endurance + haste +wallhack useless for you? Surely you're not going to tell me every single match you play is against 1000 hour sweatlord nurse/blight mains.
Anyway what I mean is Survivors now have DS being made for free, so less reason for you not to bring it, if tunnelling is so common like everyone says. It has nothing to do with what killers want.
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Yeah, but no Killer will do that because of DS, lol. If a Killer wants to tunnel, they just tunnel through DS. Especially because the most sweaty Killer players also mainly play Killers who can easily be right back at the Survivor after the stun animation.
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Yeah, to the primary tunneling offenders (sweaty Blights, Nurses, Ghouls, etc.), DS is nothing more than an trivial inconvenience.
Which is a reflection of the primary hurdle to properly nerfihg tunneling: killer imbalance. You can't have a blanket solution to nerfing the ability to tunnel without disproportionately screwing all non-S/A tier killers.
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True, but buffing any Killer will only buff tunneling as a consequence. That's why tunneling needs to be addressed first, and then the weaker Killers can finally receive meaningful buffs.
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Which is why you nerf the top end hard at the same time you buff the low end; you don't only address one end of the spectrum. You just can't meaningfully nerf tunneling as a whole with killer imbalance as it is.
Until the OP nature of the S-tier is toned way down, we won't see effective change to tunneling, because S tier killers are almost immune to most of these things. To effectively inhibit their ability to tunnel, you have to essentially nuke everyone else.
So bringing them down a notch would be my first move.
Of course whether or not BHVR has any motivation to do that is questionable.
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I'd agree, but you don't need to be clairvoyant to see that tunnelling is relatively common.
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How much you wanna bet they still run genrush builds as a swf, to get 3-4man out under 4-5mins…
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Why would I run ds if it isn’t even a good perk?
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