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Is it just me or are new killers pretty broken?

Not long returned to the game, and after playing against ghoul and krasue, I really wish they hadn't been added. As much as I like tokyo ghoul.

Their mechanics are obnoxious. Like avoiding krasue's spit attack more than once or twice is basically impossible. Then you are faced with a head that moves so much faster. Great no real counterplay, since there's no way you can safely eat a mushroom in chase, and even if you could it doesn't remove the leech effect very quickly. She's basically plague with more range and a mental speed boost.

And ghoul is very rough to play against too. Since he can target his lunges he's way too easy to use. Plus his power feels mad frustrating to get hit and locked in place by. Like give him the nurse treatment, don't give him anything showing where he'll hit, or make it a crutch add on like nurse and blight.

Both very oppressive to play against, and absolute nightmares for solo q games and only really countered by high skill swfs.

Comments

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,030

    Much as I like tokyo ghoul, not sure i really wanna contribute to this sales tactic 🤣 plus I prefer a bit of challenge with my killer games, easy 4ks are not my idea of fun. I'll always toake a hard fought 2k over a steamroll 4k when I play killer.

    It feels worse now though. I remember when skull merchant was released and ppl were complaining a lot. Her power was a pain because of the area denial, but it was counterable, and after that she was just an M1 killer. Even when she did win the game would take a while and ppl had a fighting chance. Against these 2 it's just quick down after quick down, riveting stuff

  • mecca
    mecca Member Posts: 562

    Power creep and pay 2 win.

  • tes
    tes Member Posts: 1,223

    Well, clearly, there are a trend for game being more casual for both sides, so here is a result. Technical limits in addition as well…

    Hope after scrapping last PTBs they’ll realise it and will try to get more complicated mechanics in game.

  • Philscooper
    Philscooper Member Posts: 308

    its how they make the most buck.

    i got no clue why they dont do it for survivor. even twd only had conviction. thats all we got this year, strange asf.

  • SoGo
    SoGo Member Posts: 4,258

    Ghoul has very little counterplay, true.

    Krasue on the other hand can be looped infinitely on certain decently long loops with a predropped pallet.

    As her vault takes a long time, you can get to the other side of the loop rather quickly.

  • Abbzy
    Abbzy Member Posts: 2,240

    I mean biggest nerf krasue took was pallet update where they reduced loops lenght and made them shorter, that made her head form limited gurn radius very bad at many loops and nerfed her now she is kinda back but she has still very hard counter by bodyblocking which is something good swf can all day. Yes those loops that are shorter with pallet or two pallets anc window counter her a lot.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,513

    Ghoul is pretty competitive, but after the nerfs Krasue is kind of bad.

  • supersonic853
    supersonic853 Member Posts: 5,775
    edited December 17

    Springtrap:am I a joke to you.

    Hes nothing that amazing in strength surprisingly. A 7 second recall time for his axe. The doors seldom do anything in some games.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,030

    Yeah he's not too much of an issue. Just a half hearted combo of demo/alien mobility with huntress ranged attack.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,030

    It's hard to do with survs. They all have exactly the same base mechnics so the only power creep is perks. And they have to be very careful with those, usually if a surv perk is busted every surv runs it. Plus players don't need to buy survs to access that perk. Just wait till it turns up on the shrine so they don't make money off broken surv perks.

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 496

    Now that the stat tracker exists, can we finally put the 5 minute game myth to bed please? To everyone who keeps repeating that games are constantly being completed in 5 minutes (and with the survivors winning), please go to your stats and tell us how many of your last 30 games lasted only 5 minutes.

  • runningguy
    runningguy Member Posts: 930
    edited December 17
    1. stats tracker is broken, records incorrect data.
    2. a lot of the time killers DC when all gens are done that fast. literally had 2 matches tonight where a nemesis and chucky DC'd because 3 gens flew and im soloq
    3. swf teams that coordinate and works on gens efficiently most certainly can get gens done in about 5min…i say about because it can be roughly a time frame 5-7min

    as soloq player with a team mate that didnt do gens my match lastest 6min45sec, would have been faster if everyone did gens.

    Curious how long your matches are

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 496

    I’m willing to upload a spreadsheet of my last 30 survivor games if are willing to do the same. I guarantee you don’t have more than 3 games that lasted 5 minutes or less without a dc causing it.

  • runningguy
    runningguy Member Posts: 930

    i can play killer and not tunnel and upload how fast the opponent does gens no problem as my killer matches im always getting sef teams where gens fly. although all you need to do is google it and you will see killers start the match and in 45 seconds 3 gens are done. my soloq matches can take longer than 5min because im solo and my team wont touch gens…thats never been in dispute

  • Abbzy
    Abbzy Member Posts: 2,240

    If survivors spread and do gens even with fast chases and good early preasure killer can be hit by multiple gens being done on few hooks against survivors that know how to build preasure and win, there are many videos where killer is doing well but he still gets rushed like he couldnt get single hook.

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 496

    Videos showing 2 or 3 gens popping in the first few minutes literally means nothing. The last 2-3s is what takes time because it is easier to defend fewer gens towards the middle/end game. "Gens flying" in the beginning does not mean it's actually leading to all gens getting done and escaping. In fact, I'd argue most games do not result in all 5 gens getting done and more than 2 survivors getting out.

    That being said, these are my survivor results from the last 30 games.

    4 things to note:

    1. My 30 day escape rate is currently 61.39%.
    2. I only play solo q.
    3. I always bring a hatch offering (now that they are secret, they work fairly often).
    4. The blight match with a 3 out was because the blight was memeing and let us go (otherwise every blight match would been an L)

    Game

    Killer

    Map

    Match Length

    Did I Survive?

    # of Survivors Escaped

    30

    Nurse

    Nostromo Wreckage

    2:18

    No

    0

    # of Escapes

    Total # of Escapes Possible

    30 Game Escape Rate

    29

    Doctor

    Dead Dawg Saloon

    10:58

    No

    0

    Individual

    16

    30

    53.33%

    28

    Blight

    Underground Complex

    10:24

    No

    0

    Team

    64

    120

    53.33%

    27

    Wraith

    Eyrie of Crows

    9:29

    No

    3

    26

    Dredge

    Father Campbell's Chapel

    6:09

    Yes

    4

    25

    Oni

    The Thompson House

    6:35

    Yes

    4

    24

    Blight

    Dead Dawg Saloon

    6:56

    No

    1

    23

    Pig

    Midwich

    6:10

    Yes

    4

    22

    Blight

    The Game

    15:20

    No

    0

    21

    Chucky

    Nostromo Wreckage

    5:16

    Yes

    4

    20

    Blight

    Eyrie of Crows

    13:04

    No

    1

    19

    Unknown

    Ormond

    3:26

    Yes

    4

    18

    Myers

    Rancid Abattoir

    8:53

    Yes

    3

    17

    Blight

    Underground Complex

    5:39

    No

    2

    16

    Skull Merchant

    The Shattered Square

    6:18

    Yes

    4

    15

    Huntress

    Garden of Joy

    11:46

    Yes

    4

    14

    Plague

    RPD

    10:08

    Yes

    4

    13

    Unknown

    Dead Sands

    11:15

    Yes

    1

    12

    Trapper

    Disturbed Ward

    15:45

    Yes

    3

    11

    Wesker

    Toba Landing

    7:52

    No

    2

    10

    The Twins

    Lampkin Lane

    13:10

    Yes

    2

    9

    Dredge

    Nostromo Wreckage

    13:37

    Yes

    3

    8

    Oni

    Midwich

    15:25

    No

    1

    7

    Ghoul

    The Pale Rose

    7:14

    No

    1

    6

    Blight

    Underground Complex

    4:05

    No

    0

    5

    Vecna

    Father Campbell's Chapel

    7:59

    Yes

    4

    4

    Clown

    Mother's Dwelling

    12:11

    No

    1

    3

    Blight

    Treatment Theater

    18:38

    Yes

    3

    2

    Demogorgon

    Eyrie of Crows

    11:31

    Yes

    1

    1

    Blight

    Dead Dawg Saloon

    11:36

    No

    0

  • runningguy
    runningguy Member Posts: 930
    edited December 18
    1. doesnt show how fast gens were done
    2. im seeing a good few matches where survivors escaped in under 7min… even a match where all 4 escaped in 3min 26sec which sort of proves my point of how fast matches are.
    3. soloq isnrt the issue so it makes any soloq stats irrelevant. in my soloq matches i get people that go next, dc, meme around and dont touch gens…of course matches will last longer when people are not playing it. the issue is swf teams that all play and all know what they are doing which in my killer matches is very frequent which is how gens fly so fast.
    4. hatch offering is supposed to be hidden….its not. we can still see it lol

    i would like to add early gens flying is the point because although less gens to protect is easier, the killer cant protect them all if there are 4 survivors still in the game, hence the need to tunnel 1 out before i gets to that point. The gen kick limit also makes defending the last gens impossible v survivors that actually know how to play.

  • runningguy
    runningguy Member Posts: 930

    True, all it takes is survivors to spread out, get on gens. the killer can only chase 1 person at a time if all are spread out. sure killer can abandon the chase to kick someone off a gen but the survivor they stopped chasing just gets on a gen instead. This mostly happens in swf teams but can happen in solo too, just less often in soloq based on my survivor matches where no one touches gens. without a fast high mobility killer the odds are stacked against the killer when survivors actually play the game.

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 496
    1. If I had to estimate, I'd say gens took between 7 to 12 minutes when they all got done (lots of games ended up being hatch games without gens being finished).
    2. the 3:26 game is one where the killer afked.
    3. Most games that are played are either 2 man or solos. But yes will gens go a bit faster with coordinated swfs? yes. Do they get all 5 gens done most games? No. So again I say, the first 2 gens popping quickly doesn't really translate into an auto win like people make it seem. whats your kill rate? You probably have a few quick games but for the most part, you probably do better than you think.
    4. Even still, the reason my escape rate is so high, is because of hatch offerings, not door escapes lol.
  • runningguy
    runningguy Member Posts: 930

    most of your matches may be solo or 2man swf but thats not the case in my matches. most matches are 2 x 2man swf or 3man swf. i know this because i often play the same teams over and over, literally played against the same 3 man team 4 matches in a row, it got to a point they actually asked me to dodge them next time because they got fed up playing me every match (i didnt dodge and they had me as killer a couple more times shortly after that). and yes if i dont tunnel then all 5 gens get done in about 5 to 7min. which is why i tunnel, i dont go speedy killers to keep up with the pace.

    First 2 or 3 gens going fast is crucial because the kick limit means killer cant defend the gens forever, with a full team in play working on the last of the gens, pre running, taking the chase away from the gens….those gens are getting done no matter how hard the killer tries to defend them

    i play very few killer games these days, mostly survivor now but myers kill rate is about 80%, 2nd main is pyramid head with 66% kill rate and thats with tunneling. bare in mind 60% is what the devs aim for with kill rate…. without tunneling gens were going too fast and my kill rate was much lower. my 30 day survivor escape rate is about 60% because i stopped bringing the hatch offering, when i used hatch offering it was about 70%

  • xAnonymous
    xAnonymous Member Posts: 6

    Well, I played against really good survivors as Ghoul and Krasue, and they were bodyblocking and taking me to very safe tiles where they could waste my time as much as possible and still get the gens done and all that.

    Saying the new killers are OP is a huge exaggeration XD

    Those killers indeed are A-tier and have potential to be arguably called strong, but DO NOT say they have 0 counterplay because that's straight ignorance.

    Ghoul definitely has a higher skill floor with his leaps, and on the other hand Krasue is easier to use; however, there is far more counterplay to her like bodyblocking and being effective with eating mushrooms that give you even temporary protection, if I remember correctly.

    Which is still more than enough.

  • BongoBoys
    BongoBoys Member Posts: 340

    Please just nerf Ghoul already devs nobody likes him

  • Abbzy
    Abbzy Member Posts: 2,240

    Tbh I feel krasue is harder to use because off how she needs play more with her power than ghoul, she needs to infect you first than switch to head form and than she can catch up and hit you but her counterplay is way bigger and its way bigger time waste for her than for ghoul who can get through health states faster and has better mobility so bodyblocks arent such problem for him as they are for krasue.

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  • Roaroftime
    Roaroftime Member Posts: 491

    ghoul games are awful on solo q they always bring the same perks as well cough GRIM EMBRACE cough. Literally don’t think I’ve seen a single game where ghoul hasn’t got a 3-4k on solo queue. So tiring and depressing, feels demoralising loading in to a ghoul match.

    Krasue is so easy since her nerfs tho ngl her powers really easy to dodge so I don’t see why people still dislike her, haven’t seen her since devs destroyed her which is strange because they let blights and ghouls get away with being overpowered but not krasue??

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,030

    Idk, I'm back to the game after a good two year break. So I've had a fair few new killers to learn how to counter play and I've coped fine with most of them. Krasue and ghoul both stick out as being particularly broken to me since pretty much all of my games against them have resulted in a 4k whereas the likes of springtrap and dracula have been interesting but not a huge problem. And i haven't even seen a houndmaster yet so I'm assuming she's absolute dogwater, excuse the pun

  • Zanecc
    Zanecc Member Posts: 14

    if you play as a survivor, stop leaving the exit gate at 99%. It’s the dumbest thing in the world. Unless you’re standing there at the switch, open the door. Jfc learn how to play.

  • TheTom20
    TheTom20 Member Posts: 683

    What's worrying is these really strong killers just about keep up with a gen efficient team an just leaves most of the killer roster in the dust. We had more killer variety 4 or 5 years ago it just gets less an less every year now.

  • BorisDDAA
    BorisDDAA Member Posts: 524

    Ghoul has done irreparable damage to the game

  • Abbzy
    Abbzy Member Posts: 2,240

    Sometimes its better to leave the killer have that one kill instead trying to pul save and giving him more kills and 99 works only if you and your teammates know what are you doing which is very rare thing in soloq so its better to open (unless all 4 or maybe 3 survivors are alive, in this state you can 99 because chances of all of you dying are low unless you all make huge mistakes).

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,030

    Problem is there's a huge disparity between really good survivors and your average player. The forum will always be pretty skewed on that opinion because a lot of the people who are on the forum will be people who play a lot and fit into that "really good" category. So yeah zero counterplay is hyperbole, sure, but a killer that only high skill players can counterplay hurts the game.

    I've played the game a lot, and took a huge break from dbd foraybe 2 years, I was never amazing as survivor but I could run a respectable chase on a good day. Coming back to dbd when I play surv it's usually solo q or as a duo, occasionally we'll have enough for a full team of 4.

    And it's been pretty crap, we have a bad escape rate because we just can't get the kind of efficiency going that high level swfs do, against low or mid tier killers we have a low to middling escape rate if the killer doesn't activley tunnel or camp hooks (spoiler alert most killers do) against ghoul/krasue we are basically guarenteed a hatch game 3/4k with maybe 2 gens finished. To date the only game where we had more than one escape vs a ghoul was one who was farming.

    On the other hand my killer games have been pretty easy. Even when I get put against high skill swfs I can usually (approximately 80%) take total control of the game and prevent gens getting finished. And I usually only play mid tier killers (demo is my main) AND actively avoid the cheap tactics like tunneling etc

    Just because the top 1-10% of survivors can counterplay a killer does not make it balanced. Problem with ghoul and krasue is they have insane traversal so actually getting away from them is practically imposssible for mid/low level players. It's like going against a sweaty nurse or blight player, counterplay is possible but extremely difficult because distance means basically nothing against these killers, well beyond the scope of your average survivor. Ghould can launch himself around crazy distances and grab in the process and all krasue needs to do is tag you once and she switches to head mode for a huge speedboost. Imagine how mad people would have got back in the day if plague got a speed boost after she vommed on a surv. They are not balanced killers when you take the playerbase as a whole.

  • azaxydbd
    azaxydbd Member Posts: 57

    problem is very small tiles/small maps/ scourge into dms/grim combo, and honestly Dsync issues, getting those hits after u vault a pallet or a window and u should be safe feels so robbed, feels like the game makes sure u lose.