http://dbd.game/killswitch
Is it just me or are new killers pretty broken?
Not long returned to the game, and after playing against ghoul and krasue, I really wish they hadn't been added. As much as I like tokyo ghoul.
Their mechanics are obnoxious. Like avoiding krasue's spit attack more than once or twice is basically impossible. Then you are faced with a head that moves so much faster. Great no real counterplay, since there's no way you can safely eat a mushroom in chase, and even if you could it doesn't remove the leech effect very quickly. She's basically plague with more range and a mental speed boost.
And ghoul is very rough to play against too. Since he can target his lunges he's way too easy to use. Plus his power feels mad frustrating to get hit and locked in place by. Like give him the nurse treatment, don't give him anything showing where he'll hit, or make it a crutch add on like nurse and blight.
Both very oppressive to play against, and absolute nightmares for solo q games and only really countered by high skill swfs.
Comments
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Yes, they both suck to play against. BHVR’s strategy for selling killers is to release them completely busted so everyone wants to buy them, then nerf them after the inevitable uproar. They’ve been nerfed, but still super unfun to face.
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clear signs of what direction the game is heading. fast paced matches, high mobility killers that can get into chase fast and down fast to compete with the gens flying fast. Matches last like 5min these days, the consequence of fast paced, constant chasing is what we are seeing….
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That's the life cycle of a typical new killer in DbD. A new killer gets released in a new chapter → The killer is absolutely broken OP → This ez win factory boosts sales of the chapter to the moon → After half a year, when the sales eventually drop to the average, that killer gets nerfed to oblivion, in anticipation for the new blockbuster. So just you wait for the new killer, those two will get Skull Merchant treatment after a while and you won't find them anymore. For now, just let the precious customers enjoy their fairly purchased ez wins, or buy The Ghoul yourself for a good few evenings of enjoyable victories and survivor salt.
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Much as I like tokyo ghoul, not sure i really wanna contribute to this sales tactic 🤣 plus I prefer a bit of challenge with my killer games, easy 4ks are not my idea of fun. I'll always toake a hard fought 2k over a steamroll 4k when I play killer.
It feels worse now though. I remember when skull merchant was released and ppl were complaining a lot. Her power was a pain because of the area denial, but it was counterable, and after that she was just an M1 killer. Even when she did win the game would take a while and ppl had a fighting chance. Against these 2 it's just quick down after quick down, riveting stuff
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To be fair, while Ghoul and Krasue are annoying + too strong, there was a killer between them that's much more reasonably balanced and a killer before them that barely functions, so I don't think you can draw any patterns about new releases in general from those two.
Mostly this is a response to all the other people in here saying new killers are always OP then nerfed into oblivion, because that just is not true lol
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Yup. Pay to win.
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killer side is just so much easier in general. But now they gotta come up with new powers that just end up being bugged out and OP af. Playing against the ghoul, and a teammate is hooked twice at 5gens. Basically not playing after that.
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Power creep and pay 2 win.
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Well, clearly, there are a trend for game being more casual for both sides, so here is a result. Technical limits in addition as well…
Hope after scrapping last PTBs they’ll realise it and will try to get more complicated mechanics in game.
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its how they make the most buck.
i got no clue why they dont do it for survivor. even twd only had conviction. thats all we got this year, strange asf.4 -
Ghoul has very little counterplay, true.
Krasue on the other hand can be looped infinitely on certain decently long loops with a predropped pallet.
As her vault takes a long time, you can get to the other side of the loop rather quickly.
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I mean biggest nerf krasue took was pallet update where they reduced loops lenght and made them shorter, that made her head form limited gurn radius very bad at many loops and nerfed her now she is kinda back but she has still very hard counter by bodyblocking which is something good swf can all day. Yes those loops that are shorter with pallet or two pallets anc window counter her a lot.
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Ghoul is pretty competitive, but after the nerfs Krasue is kind of bad.
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I don't mind strong killers, but skill floor needs to match performance of the killer.
Ghoul and Krasue simply fail hard at that aspect.5 -
Springtrap:am I a joke to you.
Hes nothing that amazing in strength surprisingly. A 7 second recall time for his axe. The doors seldom do anything in some games.
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Yeah he's not too much of an issue. Just a half hearted combo of demo/alien mobility with huntress ranged attack.
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It's hard to do with survs. They all have exactly the same base mechnics so the only power creep is perks. And they have to be very careful with those, usually if a surv perk is busted every surv runs it. Plus players don't need to buy survs to access that perk. Just wait till it turns up on the shrine so they don't make money off broken surv perks.
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Now that the stat tracker exists, can we finally put the 5 minute game myth to bed please? To everyone who keeps repeating that games are constantly being completed in 5 minutes (and with the survivors winning), please go to your stats and tell us how many of your last 30 games lasted only 5 minutes.
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- stats tracker is broken, records incorrect data.
- a lot of the time killers DC when all gens are done that fast. literally had 2 matches tonight where a nemesis and chucky DC'd because 3 gens flew and im soloq
- swf teams that coordinate and works on gens efficiently most certainly can get gens done in about 5min…i say about because it can be roughly a time frame 5-7min
as soloq player with a team mate that didnt do gens my match lastest 6min45sec, would have been faster if everyone did gens.
Curious how long your matches are
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I’m willing to upload a spreadsheet of my last 30 survivor games if are willing to do the same. I guarantee you don’t have more than 3 games that lasted 5 minutes or less without a dc causing it.
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i can play killer and not tunnel and upload how fast the opponent does gens no problem as my killer matches im always getting sef teams where gens fly. although all you need to do is google it and you will see killers start the match and in 45 seconds 3 gens are done. my soloq matches can take longer than 5min because im solo and my team wont touch gens…thats never been in dispute
-5 -
If survivors spread and do gens even with fast chases and good early preasure killer can be hit by multiple gens being done on few hooks against survivors that know how to build preasure and win, there are many videos where killer is doing well but he still gets rushed like he couldnt get single hook.
-4 -
Videos showing 2 or 3 gens popping in the first few minutes literally means nothing. The last 2-3s is what takes time because it is easier to defend fewer gens towards the middle/end game. "Gens flying" in the beginning does not mean it's actually leading to all gens getting done and escaping. In fact, I'd argue most games do not result in all 5 gens getting done and more than 2 survivors getting out.
That being said, these are my survivor results from the last 30 games.
4 things to note:
- My 30 day escape rate is currently 61.39%.
- I only play solo q.
- I always bring a hatch offering (now that they are secret, they work fairly often).
- The blight match with a 3 out was because the blight was memeing and let us go (otherwise every blight match would been an L)
Game
Killer
Map
Match Length
Did I Survive?
# of Survivors Escaped
30
Nurse
Nostromo Wreckage
2:18
No
0
# of Escapes
Total # of Escapes Possible
30 Game Escape Rate
29
Doctor
Dead Dawg Saloon
10:58
No
0
Individual
16
30
53.33%
28
Blight
Underground Complex
10:24
No
0
Team
64
120
53.33%
27
Wraith
Eyrie of Crows
9:29
No
3
26
Dredge
Father Campbell's Chapel
6:09
Yes
4
25
Oni
The Thompson House
6:35
Yes
4
24
Blight
Dead Dawg Saloon
6:56
No
1
23
Pig
Midwich
6:10
Yes
4
22
Blight
The Game
15:20
No
0
21
Chucky
Nostromo Wreckage
5:16
Yes
4
20
Blight
Eyrie of Crows
13:04
No
1
19
Unknown
Ormond
3:26
Yes
4
18
Myers
Rancid Abattoir
8:53
Yes
3
17
Blight
Underground Complex
5:39
No
2
16
Skull Merchant
The Shattered Square
6:18
Yes
4
15
Huntress
Garden of Joy
11:46
Yes
4
14
Plague
RPD
10:08
Yes
4
13
Unknown
Dead Sands
11:15
Yes
1
12
Trapper
Disturbed Ward
15:45
Yes
3
11
Wesker
Toba Landing
7:52
No
2
10
The Twins
Lampkin Lane
13:10
Yes
2
9
Dredge
Nostromo Wreckage
13:37
Yes
3
8
Oni
Midwich
15:25
No
1
7
Ghoul
The Pale Rose
7:14
No
1
6
Blight
Underground Complex
4:05
No
0
5
Vecna
Father Campbell's Chapel
7:59
Yes
4
4
Clown
Mother's Dwelling
12:11
No
1
3
Blight
Treatment Theater
18:38
Yes
3
2
Demogorgon
Eyrie of Crows
11:31
Yes
1
1
Blight
Dead Dawg Saloon
11:36
No
0
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- doesnt show how fast gens were done
- im seeing a good few matches where survivors escaped in under 7min… even a match where all 4 escaped in 3min 26sec which sort of proves my point of how fast matches are.
- soloq isnrt the issue so it makes any soloq stats irrelevant. in my soloq matches i get people that go next, dc, meme around and dont touch gens…of course matches will last longer when people are not playing it. the issue is swf teams that all play and all know what they are doing which in my killer matches is very frequent which is how gens fly so fast.
- hatch offering is supposed to be hidden….its not. we can still see it lol
i would like to add early gens flying is the point because although less gens to protect is easier, the killer cant protect them all if there are 4 survivors still in the game, hence the need to tunnel 1 out before i gets to that point. The gen kick limit also makes defending the last gens impossible v survivors that actually know how to play.
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True, all it takes is survivors to spread out, get on gens. the killer can only chase 1 person at a time if all are spread out. sure killer can abandon the chase to kick someone off a gen but the survivor they stopped chasing just gets on a gen instead. This mostly happens in swf teams but can happen in solo too, just less often in soloq based on my survivor matches where no one touches gens. without a fast high mobility killer the odds are stacked against the killer when survivors actually play the game.
-2 -
- If I had to estimate, I'd say gens took between 7 to 12 minutes when they all got done (lots of games ended up being hatch games without gens being finished).
- the 3:26 game is one where the killer afked.
- Most games that are played are either 2 man or solos. But yes will gens go a bit faster with coordinated swfs? yes. Do they get all 5 gens done most games? No. So again I say, the first 2 gens popping quickly doesn't really translate into an auto win like people make it seem. whats your kill rate? You probably have a few quick games but for the most part, you probably do better than you think.
- Even still, the reason my escape rate is so high, is because of hatch offerings, not door escapes lol.
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most of your matches may be solo or 2man swf but thats not the case in my matches. most matches are 2 x 2man swf or 3man swf. i know this because i often play the same teams over and over, literally played against the same 3 man team 4 matches in a row, it got to a point they actually asked me to dodge them next time because they got fed up playing me every match (i didnt dodge and they had me as killer a couple more times shortly after that). and yes if i dont tunnel then all 5 gens get done in about 5 to 7min. which is why i tunnel, i dont go speedy killers to keep up with the pace.
First 2 or 3 gens going fast is crucial because the kick limit means killer cant defend the gens forever, with a full team in play working on the last of the gens, pre running, taking the chase away from the gens….those gens are getting done no matter how hard the killer tries to defend them
i play very few killer games these days, mostly survivor now but myers kill rate is about 80%, 2nd main is pyramid head with 66% kill rate and thats with tunneling. bare in mind 60% is what the devs aim for with kill rate…. without tunneling gens were going too fast and my kill rate was much lower. my 30 day survivor escape rate is about 60% because i stopped bringing the hatch offering, when i used hatch offering it was about 70%
-4 -
Can I just say I appreciate the detailed spreadsheet of game data?
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Well, I played against really good survivors as Ghoul and Krasue, and they were bodyblocking and taking me to very safe tiles where they could waste my time as much as possible and still get the gens done and all that.
Saying the new killers are OP is a huge exaggeration XD
Those killers indeed are A-tier and have potential to be arguably called strong, but DO NOT say they have 0 counterplay because that's straight ignorance.
Ghoul definitely has a higher skill floor with his leaps, and on the other hand Krasue is easier to use; however, there is far more counterplay to her like bodyblocking and being effective with eating mushrooms that give you even temporary protection, if I remember correctly.
Which is still more than enough.
-6 -
Please just nerf Ghoul already devs nobody likes him
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Tbh I feel krasue is harder to use because off how she needs play more with her power than ghoul, she needs to infect you first than switch to head form and than she can catch up and hit you but her counterplay is way bigger and its way bigger time waste for her than for ghoul who can get through health states faster and has better mobility so bodyblocks arent such problem for him as they are for krasue.
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ghoul games are awful on solo q they always bring the same perks as well cough GRIM EMBRACE cough. Literally don’t think I’ve seen a single game where ghoul hasn’t got a 3-4k on solo queue. So tiring and depressing, feels demoralising loading in to a ghoul match.
Krasue is so easy since her nerfs tho ngl her powers really easy to dodge so I don’t see why people still dislike her, haven’t seen her since devs destroyed her which is strange because they let blights and ghouls get away with being overpowered but not krasue??
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Idk, I'm back to the game after a good two year break. So I've had a fair few new killers to learn how to counter play and I've coped fine with most of them. Krasue and ghoul both stick out as being particularly broken to me since pretty much all of my games against them have resulted in a 4k whereas the likes of springtrap and dracula have been interesting but not a huge problem. And i haven't even seen a houndmaster yet so I'm assuming she's absolute dogwater, excuse the pun
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if you play as a survivor, stop leaving the exit gate at 99%. It’s the dumbest thing in the world. Unless you’re standing there at the switch, open the door. Jfc learn how to play.
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What's worrying is these really strong killers just about keep up with a gen efficient team an just leaves most of the killer roster in the dust. We had more killer variety 4 or 5 years ago it just gets less an less every year now.
-1 -
Ghoul has done irreparable damage to the game
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Sometimes its better to leave the killer have that one kill instead trying to pul save and giving him more kills and 99 works only if you and your teammates know what are you doing which is very rare thing in soloq so its better to open (unless all 4 or maybe 3 survivors are alive, in this state you can 99 because chances of all of you dying are low unless you all make huge mistakes).
-1 -
Problem is there's a huge disparity between really good survivors and your average player. The forum will always be pretty skewed on that opinion because a lot of the people who are on the forum will be people who play a lot and fit into that "really good" category. So yeah zero counterplay is hyperbole, sure, but a killer that only high skill players can counterplay hurts the game.
I've played the game a lot, and took a huge break from dbd foraybe 2 years, I was never amazing as survivor but I could run a respectable chase on a good day. Coming back to dbd when I play surv it's usually solo q or as a duo, occasionally we'll have enough for a full team of 4.
And it's been pretty crap, we have a bad escape rate because we just can't get the kind of efficiency going that high level swfs do, against low or mid tier killers we have a low to middling escape rate if the killer doesn't activley tunnel or camp hooks (spoiler alert most killers do) against ghoul/krasue we are basically guarenteed a hatch game 3/4k with maybe 2 gens finished. To date the only game where we had more than one escape vs a ghoul was one who was farming.
On the other hand my killer games have been pretty easy. Even when I get put against high skill swfs I can usually (approximately 80%) take total control of the game and prevent gens getting finished. And I usually only play mid tier killers (demo is my main) AND actively avoid the cheap tactics like tunneling etc
Just because the top 1-10% of survivors can counterplay a killer does not make it balanced. Problem with ghoul and krasue is they have insane traversal so actually getting away from them is practically imposssible for mid/low level players. It's like going against a sweaty nurse or blight player, counterplay is possible but extremely difficult because distance means basically nothing against these killers, well beyond the scope of your average survivor. Ghould can launch himself around crazy distances and grab in the process and all krasue needs to do is tag you once and she switches to head mode for a huge speedboost. Imagine how mad people would have got back in the day if plague got a speed boost after she vommed on a surv. They are not balanced killers when you take the playerbase as a whole.
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problem is very small tiles/small maps/ scourge into dms/grim combo, and honestly Dsync issues, getting those hits after u vault a pallet or a window and u should be safe feels so robbed, feels like the game makes sure u lose.
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