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Nearly 10000+ hr survivor can't play more as a Solo Queue

Nea_Survivor
Nea_Survivor Member Posts: 4
edited December 18 in General Discussions

I don’t know what the current ratio of Solo Queue vs SWFs is anymore.
But whether you play solo survivor or killer, this game is basically ruined.

Solo survivor feels like absolute trash.
Killers do nothing but slug, proxy camp, and tunnel.

So you can’t stand solo anymore, and you switch to killer.
Then you realize you still can’t kill anyone —
because with just a few dozen hours played, you’re already being matched against full SWF squads.

That’s when you finally understand why killers tunnel, proxy, and slug.
They take the frustration they suffer against SWFs and dump it onto solo survivors.

But as a solo survivor, you’re just someone who’s tired after a long day
and wants to relax with a game —
only to be met with forced humiliation and constant suffering.

So you go back to solo survivor,
and then you notice something funny:
when you queue survivor, you can’t find teammates,
but when you queue killer, it’s an instant match —
and every match is a SWF.

SWFs have taken over this game.
They’ve destroyed the solo survivor matchmaking experience
and completely broken killer balance.

Sometimes you even run into 3-man SWFs,
who will loop the killer for the entire match
and then deliberately sell you out so the three of them can escape.

At its core, this game is easy to pick up as survivor, hard to learn as killer.
In the early days of the game, survivors were strong and killers were weak.

So from the earliest versions until now, the long-term trend has been:
survivors keep getting nerfed, killers keep getting buffed.

What the devs don’t realize is this:
killer is a role that scales infinitely with experience.

Go watch a YouTuber with 10,000+ hours on killer,
and compare them to an average killer player —
they’re not even playing the same game.

As the game ages and player experience increases,
killers naturally become stronger and stronger.

Meanwhile, survivors gain more and more “fun” perks,
which proves one thing:
unless you’re gen-rushing or running gen-speed perks
(which is exactly what SWFs do),

then whether you bring perks or not
(see 2v8 mode as proof),
the overall repair speed for survivors is almost the same.

So survivors actually get weaker over time.

But the devs don’t see this.
They keep nerfing survivors based on SWF standards,
and keep buffing killers’ control over solo survivors, also based on SWFs.

Take the new killer Krasu as an example.
He absolutely destroys solo survivors,
but is completely weak against SWFs.

Because SWFs will coordinate body blocks —
as long as uninfected players take hits for infected ones,
Krasu becomes useless.

Solo survivors don’t do that,
so they get crushed.

Then Krasu gets nerfed —
and one day he can’t even beat solo survivors anymore.

Another example: no–terror-radius perks.
In a SWF environment where teammates constantly scout and call out killer position,
those perks are a joke.

Plaything?
You can leave HEX: Plaything up forever in SWFs.
All you need to do is focus on gens.
Location of the killer is always revealed to you
By the power of “Rinnegan” among your team’s.
And HEX: Pentimento will never get value.

But as a solo survivor, if you don’t cleanse Pentimento?
Unless you literally stop repairing all game and wait for hatch,
you’re just asking to die — especially on indoor maps.

Cleanse it?
Then enjoy spending the whole match being tortured by Pentimento totems,
falling behind on gens, and dying anyway.

Or take pallets in recent patches.
Solo survivors were too weak, so pallets got buffed.

Pallet tiles got longer.
Survivors stopped going down instantly.
More pallets were added,
so solo survivors wouldn’t lose all pallets in the first two minutes and collapse.

Then SWFs showed up.

SWFs will loop endlessly in god pallets,
never dropping them,
dragging you around the entire match.

In solo queue, maybe one or two survivors know how to loop —
the killer can just target the weak ones.

In SWFs, the weak players hide,
while the strong ones taunt, provoke, and humiliate the killer,
looping for the entire game.

So the devs nerf pallets again.
And once again, solo survivors suffer —
their teammates waste pallets mindlessly,
leaving the map with nothing to work with.

The real difference between solo survivors and SWFs is this:
SWFs can gen-rush.
Even if they can’t loop,

when the second or third survivor goes down,
they can already have 5, 6, even 7 gens’ worth of progress done.

So the devs nerf survivors —
based on top-tier SWF standards,
which is obviously the most unfair thing possible for solo queue.

For solo survivors,
just maintaining normal gen progress when no one is being chased
is already extremely hard.

Let alone advanced SWF concepts like
“don’t triple-gen,”
“don’t drag the killer to active gens,”
or other high-level coordination.

The devs will never understand this.

They’ll never play killer long enough
to consistently match into SWFs
and experience what it feels like to be bullied.

They’ll never play solo survivor,
get downed while watching teammates hide instead of helping,
or get tunneled, camped, and mocked by the killer shaking their head at you.

While your teammates just crouch somewhere,
refusing to do gens and waiting for hatch.

So you rage quit —
and get slapped with a 5-minute, 15-minute penalty,
adding even more frustration.

Solo Queues' getting tunneled, proxied, slugged,
are leaving the game

Killers, getting longer matching time,
finally all SWF matches and get bullied,
are leaving the game

The fun from bullying never lasts forever,
SWFs will leave the game.

And then people ask:
why is this game dying?

Comments

  • Roaroftime
    Roaroftime Member Posts: 491

    The state of solo q has been awful lately. I'm getting A/ S Tier killers with full meta builds every single round, my solo q teams are popping 2 gens tops. I go through cycles with quitting dbd but it looks like im due another because this is just getting tiresome and boring atp, baso free wins for killers.

  • Deadman7600
    Deadman7600 Member Posts: 420

    it kinda is a poem, just without a rhyming scheme. Most of the paragraphs have one sentence, and generally every clause seems to have it's own line. So it is a poem, just freeverse.

  • karatekit
    karatekit Member Posts: 236

    this post is facts, have always been a killer main because i dont play swf, and soloq is a coinflip

    i dont wanna play a game that is clearly balanced around coordination without coordination options not even a ping nor chat system

  • Nayaselay
    Nayaselay Member Posts: 27

    Solo survivors are at the bottom of the food chain. They're just cannon fodder for the killer, nothing more. You all need to realize this sooner rather than later.

  • hermitkermit
    hermitkermit Member Posts: 988

    Unfortunately there’s not much incentive to ever pick solo over SWF or killer, which is a shame. Would love some updated stats on party sizes. The last time they gave it to us was several years ago, though it did show that SWF was only like 4% of all games. Would be interested to know if that number has increased.

  • TicTac
    TicTac Member Posts: 2,689

    The ranking is not that simple. And my experience is from 65% solo que, 35% killer.

    Its true at the bottom is solo que. A special kind of solo que player. If you have two or sometimes even one of them in your team, you are doomed.

    Then there are the average killer. Dominate weak survivor, but they cant ever catch a good one. They are montage material for streamer.

    Then theres the average swf. From my experience most bully squads are in this group. That doesnt mean that many of them are bully squads.

    But its not over yet.

    Then there are the good killers with weak and average characters.

    After them are 3-4 good solos. The chance of this happening is pretty slim bc matchmaking is weird.

    Followed by good players with strong killers and some insane players with average killer.

    And lastly 4 good survivor in a swf. S-tier killer are probably on par, but i have no experience on this level.

  • cogsturning
    cogsturning Member Posts: 2,157

    At its core, this game is 

    easy to pick up as survivor, hard to learn as killer

    Total opposite experience for me. I started the game as killer but whenever I tried survivor I couldn't understand anything. The game gives you pretty much no clue what to do. You don't know the gen layouts, what a hex totem is, how to read the killer's perks, where your teammates are or what they're doing, what gens you should prioritize, when to unhook and heal, or how the killer's powers work. Like how on earth are you supposed to know when your aura is being read or what triggers killer instinct? Not to even mention looping/chase. I couldn't even hit a skill check and watch my surrounding simultaneously. Survivor is so lacking in info and instruction it's damn near unplayable when you're new. It was a long while before I even touched the role. More info for survivor is desperately needed.

  • Nazzzak
    Nazzzak Member Posts: 7,335

    I can assure you, every game is not a swf.

  • lestatvampire69
    lestatvampire69 Member Posts: 28

    not counting the streamers who are going for a 2,000 win streak with blight by tunneling, proxy camping and slugging.