http://dbd.game/killswitch
Stop Saying Killers Should be Punished for Playing Optimally.
Comments
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yea if was an open map with nothing but walls then you'd be right and i would concede. However you left out 3 things you have to factor in:
- pallets
- window vaults
- Chase perks
funny how you conveniently left these 3 out as if killers dont have to worry about pallets still leading to one and another or to window vaults/jungle gym as well as survivor chase perks like lithe/sprintburst/balanced or flashbangs around the corner.
fight it all you want but it still takes more then just chasing and hooking survivors or "chasing survivor off gen" as alot of you love to say, to provide pressure if gens pop too quickly. so far all you have said is that killers should just spread hooks and thats all it takes to get pressure, still havent provide alternatives to tunneling/slugging
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And some things you fail to factor in:
- Pallets can be permanently broken
- Window vaults get blocked
- Chase perks only work once per chase.
- Killers get bloodlust.
So if you can't catch anyone with all that help, you definitely have skill issues.
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and now you failed to factor in:
- it wastes time to break pallets and theres a perk that lets you rebuilds a pallet
- windows can only be block thru certain conditions (rushed 3 times in chase but wont block if you break los, or use of perks)
- Chase perks can be used more than once in chase through certain items or perks (example: anti-exhaustion syringe)
- Bloodlust activates only in a prolonged chase, thus you wasted time on a chase
So if you get downed/tunneled/slugged with all that help and basekits, you definitely have a skill issue
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It's not a skill issue because the game is designed to prevent Survivors from looping the Killer forever. And now you failed to factor in:
- The perk that lets you rebuild a pallet, are you talking about Rick's perk? That one isn't even good because you have to waste time opening two chests to activate it, and it's fragile, so the Killer won't have to break it. Some help that is.
- There's a perk that blocks windows, it's called Bamboozle.
- Anti-exhaustion syringe: only once per match, since it consumes the medkit on use.
"Bloodlust activates only in a prolonged chase, thus you wasted time on a chase"
Wouldn't that be all the more reason to not tunnel?
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right i know how your logic works: "its a skill for you but not for me". the game doesnt need to be designed to allow survivors to loop forever, just long enough to make killer drop chase or allow their teammates to complete gens. and now you failed to factor in:
- it allows you to pallet stun the killer twice with the same pallet. despite needing to open 2 chests to activate it so yea it does help
- one, it blocks one window. so if theres two windows, it can only block one. you block window 1 with bamboozle for 16 secs however if you block window two within that 16 sec, window one becomes unblocked
- thats why you use it an emergency and not the very sec you become exhausted
you're the one that brought up BL, and I never said BL was needed to tunnel so idk where you were going with that?
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