http://dbd.game/killswitch
The hard truth: why killer mains think Dbd is survivor sided even though it isn't
Comments
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Really i see your argument can easily be applied both ways.
Inflated MMR? If the killer wants to tunnel for a quick MMR boost they'll quickly face against survivors where they can't really tunnel anymore so they'll be forced to adept. Killers is easily the stronger role in lower MMR but in much higher MMR it flips to the survivors unless it's an experienced A or S tier killer.
Both sides act entitled all the time. Killers feel that they must achieve a 4k, while survivors are demanding base kit buffs so they can escape.
Killer main politics? That live stream that went over the PTB changes of course mostly killers would show up cause they were getting impacted the hardest if the changes went through only have the survivor players to blame for if they don't show up. Most of the biggest DBD twitch streamers play both sides well. Claiming they're killer mains is all bs when they know the game so well on both sides they knew what would've happened if those changes went through. They can easily show that they play both sides cause they stream their games all the time but here on the forums we have nothing to show which makes arguments sound very biased towards only one side.
Both sides have to learn how to adept BUT I SEE SO MANY SURVIVOR players refusing to learn or adept. Skull Merchant 2.0 was in a much heathier state and everyone still just gave up refusing to play vs her until the devs just gutted her. Most killer games i see on twitch seems to always have at least 1 survivor player quitting the match at 5 gens over the most pitiful reasons whatever you can think of why they DC. Instead of crying out for insane anti-tunnel/slug buffs you should instead improve your looping skills. What the hell is the weaker killer roster even suppose to do to have a chance to win if those changes went through and survivors can weaponize those buffs. You'll only ever see the strongest killers then. It'll be Death Garden all over again. Those buffs would help the lower newbie players, but it'll destroy the games balance between the experienced players. There has to be 1 killer player for 4 survivor players so already by default there's a lot less killer players than survivors. Gonna make up some numbers here. 8,000 killer players 32,000 survivors players. Lets pretend the 1st version went through. Many killer players would either play only the strongest killers or quit. 3,000 killers to 50,000 survivors since it's huge buffs towards only one side. Que times for those survivors would've exploded into very long que times only to end up facing against the best and strongest killer players. It would only make the game worse for both sides.
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MMR isn't as simple as everyone wants it to be.
First off, I think the one thing just about all of us agree on is that the matchmaking is poor. They're are only four brackets and there's a good chance you'll be matched with people who appear to be in a different one than your own. The people I'm matched to have more to do with the time of day than anything else I can ascertain.
MMR gains and losses aren't some 1 for 1 number. If you're a killler who gets paired with three survivors in lower-mid and one in uppermost but you only kill the three lowers, you're going to get a lot less MMR from those three than you would have from the other, and you're going to loose a little for that one escaping. Special events, like Haunted by Daylight and Bone Chill, affect your stats but not your MMR. So your personal stats don't always reflect your MMR level.
Than there's the abandon system. If we go by what Balrog said (and we still have no clarification) you don't gain MMR from bots, and there's more and more ways to abandon. So if you go into matches and just slug people until they abandon, you'll gain kills in stats but not MMR. In my last 275 matches I had 196 abandons. That's 17% of my opponents who I didn't gain MMR from but still beat.
This is only talking about killers too. There's plenty of assuming survivors in this forum, but a high ER doesn't mean they're super skilled. The abandon let's you remove bad games from your stats. You said yourself people get downed on purpose to abandon. This happens in my matches daily. The result is the survivors don't loose their MMR or gain a loss on their records, and I don't gain MMR yet I gain kills. So you have survivors with inflated stats and MMR, and killer's with stats that might not reflect their MMR, plus matchmaking so bad it doesn't even matter. How worthwhile is a system like that for assuming or discussing anything?
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A killer that is maintaining a very high kill rate and getting 4k match after match for years is also winning the vast majority of their matches. Why would a killer that is doing such ever think the game is survivor sided? Yet this seems to be the exact attitude many have, not all of course. Even if we assume that this is solely because of matchmaking, you can't get into a non-custom match without going through matchmaking.
OK, one survivor gets up. Now what? Most likely just a doom spiral as the killer realizes and downs them or whoever they pickup or unhook until everyone is down again. The chance of the survivors rallying against an even semi-competent killer in this scenario is unlikely. Could it happen? Sure, but probably not in solo queue and if swf then you know if someone has something or not. The chance of crawling to hatch is basically zero unless you know someone brought an offering, happen to be nearby, and are going to be the last to bleed out.
The actual endgame just sucks in nearly every scenario. All survivors in gate, slug for 4k, everyone slugged, 2v1, all bad. Would I care if the killer could abandon if every survivor was in an exit gate or a similar scenario, not even a little but BHVR seems to be having trouble treating abandons appropriately on the stats site and won't say how they are being counted in the official stats.
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true but like i said if a killer is getting 4k often for years then notices a huge difference in matches and an increase in swf then its a reasonable assumption to assume they are in high mmr. even having less mmr for killing easy players, after years it would add up
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tunneling tunneling tunneling tunneling tunneling
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If no one knows their MMR then there's no real basis for comparison. I mostly go against sweaty survivors who coordinate well. I don't think it indicates anything except that I play at 2am.
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Maybe we'll see when we can actually see our teammates' perks. For now, I'm not going to assume that anyone is running anti-slug perks (because 99% of them don't).
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- the fact that a killer getting high kill rates then gets pushed into high mmr where the swf seal teams live where the kill rates suddenly drop means its survivor sided unless they even it out. killers even it out by either playing s tier killers or tunneling or sometimes both.
- if slugs are spread out the killer cant protect everyone so when the killer is camping 1 slug another can be revived, now there are 2 survivors…killer has to chase 2 people and protect 2 slugs…. how? im solo player and this has happened v a slugging deathslinger pretty recently. i have even managed to crawl to 1 of the hatch spawns when i have been slugged and i have escaped this way. it was very lucky but it has happened. my point is that these situations have a tiny sliver of chance to escape yet survivors can abandon and skip it. This tiny sliver to get a kill v healthy survivor 1m from the exit is much the same. is it possible the survivor messes up and the killer gets a down yes but its highly unlikely, just as unlikely as a survivor able to crawl to the hatch when slugged
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thats a fair assumption, but the point is this is a fraction of hope if there are perks in play. without perks, there is no basekit to get up when all are slugged just like there is no basekit way for most killers to get a down on a healthy survivor at the gate. even when downed they fall out the exit. so if having no hope is a means to justify the abandon option and skip time being wasted then this no hope has to apply to killers too.
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i would say it more reasonable to assume after years of getting high kill rate to be in high mmr than it is to assume years of high kill rate and still be in the lower mmr. thats just logic. we dont know the mmr so the only basis we have is whats logically more likely. we could all be wrong and mmr doesnt even exist but we are told it does exist and kills increase mmr, even if its slightly.
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- Kill rate for high mmr killers goes up not down. Not much up but still up. So does escape rate for high mmr survivors, from 41% - 42%.
Looking at the bigger picture, there was an average kill rate of 60% across all MMR, while that average kill rate increased to 63% for high MMR. This largely falls in line with our intended Killer balance.
That's from the January - March stats. Would love more recent and more detailed but this is what we have sadly. The Japan stats don't break anything out by mmr.
High mmr four mans in those stats have an escape rate of 48%. They either get a draw nearly every match and lose a couple or they lose as many matches as they win with some number of draws. Would I love to see this better broken down than just "high mmr," absolutely, but given how loose matchmaking it probably wouldn't matter.
High mmr killers and high mmr survivors also face off against those outside that bracket, its the only way for both KR and ER to go up. That means that killers at high mmr do not face off against swf team six every match. Even if they do, we have stats showing that those teams lose at least as often as they win. If someone loses every match to these teams then they are not as skilled as they think they are. This is all without looking at the proportion of actual high mmr vs high mmr four man matchups which is probably less than cross matchups just based on population of high mmr players and loose matchmaking.
Which killer you play matters of course, but there are also players that win nearly every match they play on almost every killer. LOL on tunneling, in one post people say that tunneling only works on low mmr survivors and then in another people claim high mmr killers use it to gain an upper hand against high mmr survivors, it can't be both.
2. I am not saying its impossible, just unlikely. I have done it before as well but more often than not the result is everyone going down again. In case I wasn't clear I would be perfectly fine with an abandon option for killers if all survivors are in/near an exit gate, I just want all abandons to be tracked correctly for both stats and MMR but I don't believe they are right now. Adding another scenario seems like a bad idea given how they appear to be treated at the moment. (I think the slugged multiple times one should be removed as well)
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We NEED to make that assumption. If we don't, and they do 'the bad things', then survivors have no chance of winning. If they go in with this mindset, and it matches the killer, it could be a decent game.
Regardless, there are too many killers who 'do the bad thing' that the killers who dont just get caught up in the fest that is dbd. Blame your peers.Survivors get dumped on by sweaty killers. Killers get dumped on by sweaty survivors. It the energy isnt matched, its a massacre usually. Sweat just wins. If both are sweaty, Its like the most balanced thing in the game to be honest lol.
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And yet if they are, you objectively have more chance of a comeback than almost every single different killer does when all remaining survivors are in the exit gate (with very few exceptions.) All survivors being downed is still a check scenario as long as a single one has an opportunity to recover and reset. Even disregarding that, hatch is basekit, and can even have its general location manipulated with offerings. Your chances might not be as high as you would like, nor even very high at all sometimes, but they are more than zero.
Considering how powerful that ability to literally undo the killing blow is, you would think every single game would have at least one person running one, especially with how strong something like conviction is when used properly. And yet instead everyone is allowed to give up before that type of reset, so why would anyone bring it when they can just prematurely give up instead and not even have to be subjected to waiting for their loss? Abandoning being available literally discourages using the tools that are given to prevent the situation, so they become as underutilized as kindred. Meanwhile, when people talk about scenarios in the exit gate where hitting out is literally non-gameplay, they are talking about ones where even those small chances do not exist. It is a true checkmate, requiring survivors to directly undermine their own victory for any other outcome to occur.
When people talk about the double standard, they're not necessarily talking about stuff like just the exit gates being powered. Checkmate scenarios don't actually occur on the survivor side until much later than people lament, and it often causes them to prevent themselves from even getting an opportunity to utilize those chances. Since we can't control the agency of other players in things like their loadout, we can always instead be that person for the team (and ourselves.) Unfortunately, like you mentioned, the assumption that nobody else will bother means they might not even wait for you to start the reset, so defeatism strikes again.
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This image alone should make anyone who says its survivor sided, shut up.
And no, its not designed to be survivor sided, it never was.
(Yes, even with the drastic meta's on both sides with perks and maps)
I dont want to flip the game to be survivor sided.
The Problem for me is, why should i ever play survivor when it requires more hours for less reward, for less fun than it is on killer?.
Even on events, besides one event this year, being bloodmoon, you have no reason to ever play survivor as a more experinced player, who isnt thirsty for bloodpoints.
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Nice strawman. I didn't say it's fine, I said that it's only fair to provide the killer the same ability to save their time in the same kind of hopeless situation, when in actuality only survivors have this luxury now.
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I'd even up that: Bhvr should just remove these pieces of gameplay. Tbagging at the gates? Humping on the ground? Just remove them.
Remove everything thats 'toxic' by either side. Bet we have a good game left!
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You shouldnt play something that isnt fun for you. But everyone is different. I played mostly survivor for the event and only three killer rounds (for the killer-only challenges). I am an experienced player with zero need for bloodpoints and i play only solo que.
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Even disregarding that, hatch is basekit, and can even have its general location manipulated with offerings.
Hatch offerings don't really help anyone, except perhaps the person who used it now that they're secret. Even back when they were revealed to everyone, I always hated seeing it, because it also told the Killer where it would spawn. And the Killer would have a much higher chance of reaching it first due to their base quicker mobility, and even more so if that last Survivor is slugged. Sure, one can plan for that with certain perks, but that would be the rat build that no one seems to like. And I don't particularly enjoy playing the rat either.
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I don’t have any “political agenda”. I actually play survivor more than I play killer. I’m simply tired of people like you who only play one side posting things like this that serve no constructive purpose and are solely intended to antagonize the side that they don’t play / don’t like.
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The difference is that Survivors can do nothing to speed up the Bleed Out-process. Killers however can force Survivors out of the Gate. They just dont want to do it because they might see them pressing a button. Oh no!
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I do not know how it is right now, but at the beginning of the year, and for a majority of the games life time, it was, that at the highest level of play, the game was heavily survivor sided.
This level of play, however, does not represent a majority of public matches, where killers are doing perfectly fine. In lower levels of play, the game is and arguably always has been killer favored as survivors lack the necessary knowledge to properly waste the killers time and be efficient on generator progress.
As the game hasn't changed that much, I still think that this is largely the same. So if people say, the game is survivor sided, they are either biased or speaking about the highest level of play.
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I mean isn't the consensus
solo q < killer <swf ?
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Not consensus, its an irrational belief which spread quite far.
There is probably a wider gap between different killer characters than between solo and swf.
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This is way too easy to be true. Because it ignores the actual players. 4 Potato players in an SWF will perform equally bad like 4 Potato players in a SoloQ game. Meanwhile, 4 really good Survivors will perform somewhat equal if they are Solo with the other 3 Survivors or in an SWF.
Then it does not really take into account the Killer played. A Nurse will trump most SWFs (in fact, most Killers will trump most SWFs). A Trapper on the other hand will lose against way more SWFs and against many Solo Teams.
And then it comes down to the player playing the Killer. Put me on a Blight and the order would be me < SoloQ < SWF or something like that. Put Momo on Blight and you get SoloQ < SWF < < < < < Killer.
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OP is a blatant troll (possibly even a bot?), using terms like "political agenda" on a game forum should be enough proof to that.
Either way, people like OP are why killer Q is instant these days. I guess all these killers left cause they are rly bored of the easy 4k matches they get! /s
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the difference is the survivor cannot do anything other than accept the toxicity. killers can chase people out if they care that much. survivors cannot quit the moment they fall on the ground. it's only if you get slugged multiple times per hook state or if the entire lobby is slugged. you're spewing nonsense.
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You're also assuming that everyone who says their upper MMR has a high KR and has played for years. I've seen people post terrible KRs in one thread and refer to themselves as upper MMR in another.
And Aven_Fallen's point stands. If all these people are upper MMR, why do they complain about getting no hooks before gens start popping or about Sprint Burst or any little thing that such a super skilled player would be able to deal with?
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Idk what he said but Mathematically it is impossible to “deal” with sprint burst on most killers
This is like saying why dont survivors just outrun the killer if they are so good
There are things in this game which cannot be dealt with no matter your skill on both sides which is why it’s extremely frustrating and unbalanced at times
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Most killers have options when the survivor sprint bursts away, one of which is always to drop the chase. Even ghostface has the option to stalk the survivor as they sprint burst away and then go elsewhere. Hag and Trapper can decide whether or not to chase based on whether or not the survivor is headed to an area they have trapped or just an area they want to go to in the first place. All of this is "dealing" with sprint burst without needing to actively outrun the survivor. The whole point of looping is that it gives you a way to "outrun" the killer without needing to be faster than them.
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It's the psychological aspect I've been trying to figure out as well. Bagging is almost always held in the same regard as mechanics that actively prevent players from even playing the game at all and at times treated as if it warrants more attention.
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Poor, extensive, long bait
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Maybe a bit of a tangent on my part, but this is part of my issue as well. I genuinely don't think the game was ever truly all in favor of Survivor. Whenever we talk about broken tools on their end, we conveniently leave out things that were just as broken on the Killer's end. Pre-year 6 (or even 5 with MMR taken into account), the game somehow found a way to be just chaotic enough that balance was somehow able to meet somewhere in the middle.
I think what actually happened is that Killers were really getting tired of macro play and were no longer having fun. That should have been the point where BHVR went back to the drawing board for what kind of game DBD should be. Instead, they decided to shift the macro onto Survivor who as a role cannot do that heavy lifting on its own like Killer can. Even the allegedly unstoppable 4-man SWFs with comms are struggling.
And that leads me here, that I think it's again just the psychology behind Killer players. It's not that there's no frustrations or no QOL issues to be addressed, it's that even when Killers are winning across the board by design they will still argue that they are the weakest role. There is no barrier to that mentality either. We've literally seen complaints that Survivors are favored because of a vague exit survey, following a string of updates that heavily affected Survivor in-game.
There's no task bold enough or grand enough to change that, unfortunately. They will always be unhappy (in my opinion).
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You can just use mindbreaker. That‘s what I do on killers that have no catch up potential.
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Thats an interesting question. Teabagging especially is widespread in the gaming culture. So why is it far more hated in DBD than in other games?
One reason could be what it stands for/gets associated with. In DBD its normal to get many insulting messages (bc there is no console-chat people even use pms on playstation). First teabags, then messages. So people associate a stronger negative feeling with teabags.
Another reason could be the asymmetric gameplay. If 4 people do it to one person its more similar to bullying as one cod player against another one.
Whatever it is, killer anxiety is a common thing. And i dont really know why it is.
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I think there's a difference in why people think the abandon mechanic exists.
Does it exist for when gameplay is no longer possible?
Or does it exist as a mercy rule when one side cannot advance its position (i.e. achieve a 'win') anymore?
The survivor standards (especially everyone slugged/dead) meet both criteria - you're no longer doing anything and you likely can't advance your position (and if you can, you don't have to abandon).
The killer being able to abandon when the survivors are just hiding out meets the former, but not the latter. They obviously could still find and kill the survivors, but there is no actual gameplay happening.
The killer with the survivors in the exit gate meet the latter, but not the former. They still can still engage the survivors, but there's really no chance of actually winning (this is kind of equivalent to a survivor playing out chases after the match is effectively over - they have no chance of winning, but they are still engaged in gameplay).
BHVR's standard seems to be the first argument - when does gameplay end, not when is the match effectively decided, which is why I think the hypocrisy arguments don't work.
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Thats an interesting question. Teabagging especially is widespread in the gaming culture. So why is it far more hated in DBD than in other games?
I thinks its mostly about what you can do about it. In most games both sides have the same options available to them to fight back. They bag you, you respawn, headshot them, and bag right back.
If someone is teabagging in the exit gate you are forced to push them out and take the loss (I really hope they see a lone escaping survivor bagging in the exit as the idiot the survivor clearly is). Same for humping, can't do it until you have the survivor downed where they likely can't do anything about it, possibly until bleed out or till the killer can mori you. If the survivor is bagging in chase, they are actively helping you down them and doing so would likely reset any bad feelings resulting from those bags.
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the cooldown is so short that if you keep dropping chase and returning you’ll just make no progress and eventually lose
if you use mindbreaker it might work on some situations but really you’re just allowing the survivor to 99% their sb easier especially if they have a friend telling them ghostface is coming so they leave 2 seconds earlier than usual
there’s a reason why sb is one of the best perks in the game it is great and always useful against every single killer in the game-1 -
Dropping chase was only one of the possible options available. I can't enumerate all the others because it depends on the killer and the map. There are other survivors in the match, you are not forced to chase this one survivor. You will find one that doesn't have sprint burst, is exhausted, or is in a spot where it makes sense to chase them even if they sprint burst somewhere. If the killer is having trouble downing every survivor in the match why would they deserve to win?
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Humiliation is the key there I think. Killer can totally single out one player and ruin the game for them, but Survivor is more likely to feel frustrated by that scenario than humiliated. Maybe I'm speaking only for myself, but I don't think there are very many things on Survivor that really encourage you to feel like you're a loser which is the benefit of not being the power role. For Killer, it's sort of like all eyes are on you when you fail so you always feel like the odd man out. Which is ironic because that's the draw to the role in the first place—being the main character.
Ultimately I feel like there's no real way to quantify it. I think that outside of the "rules for thee but not for me" mentality several players tend to have, there is a desire for the abandon mechanic to merely be a legal go next/DC. It's not so much about whether you can or can't advance, but more about whether you feel like playing anymore. Where we got stuck in the weeds was trying to force other players to engage with us when they were very much over it.
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It is pretty much a hard counter to all exhaustion perks, because it pauses the exhaustion timer and adds 5 seconds on top. Even tho it makes that sprint burst isn‘t instantly used, they still have to stand still for 5 or more seconds for it to work, which not possible in most situations without wasting distance.
Aside from that the main thing that annoys me is when they insta sprint burst away, which it counters perfectly fine.
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Its MMR based with RNG playing a heavy factor.
- At low MMR, the game is very killer sided
- At average MMR, the game is pretty balanced, but RNG can make most matches seem like a blowout one way or the other through crazy tiles that spawn for survivors, or deadzones, or really good 3 gen spawns etc.
- At high mmr, the game is very survivor sided.
However, the RNG in this game is so intense, you could have a low MMR game that is massively survivor sided with a ton of crazy setups (although its less of a problem because the survivors won't know how to use them very well) and similarly have massive deadzones at high mmr leaving the survivors with basically nothing to defend themsevles and creating a big blowout for the killer.
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Why are you mad about the killer bleeding you out on the ground for 4 minutes?
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This is a sentiment based solely on feels with no stats to back it up.
At low MMR, the game is very killer sided
And yet I see just as many people also claim that killer is rough when starting out.
At high mmr, the game is very survivor sided.
High mmr four mans have an escape rate just below 50%, sounds balanced ever so slightly in favor of the killer to me and those are the teams many consider to be literally unbeatable. Lower skill killers lose to these teams but think they are better at killer than they actually are.
Doublethink seems to pervade every aspect of the game from the killer perspective. Survivors are bad but also unbeatable. Tunneling only works against low mmr survivors but is also required to beat good survivor teams. The game is survivor sided, yet killers win more than they lose. It can't be both. You can't balance a game off feels.
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If its good sabbo squad there isnt many other options tbh because if you dont get a 2 downs slug (best is 3) than you are risking to give them free escape.
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Doublethink seems to pervade every aspect of the game from the killer perspectiveI think this is very true. You can be a D tier killer hitting a gen rushing SWF group, or you can be a soloq player running D tier perks hitting a sweaty Nurse.
It's not unique to one side. Whether good design or not, the game allows sweatiness (a difficulty slider in my opinion) on both sides - but whole discussions get derailed as if the killer side of it is unique.
Survivors are bad but also unbeatable.This is one of my favorites.
Tunneling only works against low mmr survivors but is also required to beat good survivor teams.Yeah, we really got into a lot of Kettle Logic with the anti-tunnel arguments.
Lower skill killers lose to these teams but think they are better at killer than they actually are.One thing I'll add to this - everyone should run into games where the opponents felt unbeatable (regardless of side). Whatever your MMR there should be matches where you hit people better than you, or you missed something without realizing it, or you just lost a lot of 50/50s. That is true for both survivors and killers, but it seems to primarily be a killer argument that no one can understand the caliber of opponents they are hitting - when that is one of the most normal feelings in any type of PvP game.
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"everyone should run into games where the opponents felt unbeatable (regardless of side). Whatever your MMR there should be matches where you hit people better than you, or you missed something without realizing it, or you just lost a lot of 50/50s"
Wish more people understood this
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I watched a recent dev live stream on YouTube and a dev said to type K, S, or B in chat to see if you're a killer main, survivor main or hybrid. overwhelming the chat was flooded with K's. there were hardly any S's and B's.
This honestly has to be the most idiotic thing I read in this post. If you even watched the dev stream they themselves said a lot of B's. Plus if you go look at the chat you will see far more B's than S or K with a good balance of S and K. The rage bait is for real. Honestly the majority of the posts I see on the forums are the weakest rage bait ever.
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I'd imagine when the mods get back, we will see some 'hard truths' revealed.
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Unskippable cutscenes are reviled in gaming for a reason.
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