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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Just done

Game used to be fun til they basically buffed all killers and nerfed any good perks for survivors. 8 out of 10 matches 4k deaths didn't even get a chance at the hatch. Used to be one of my favorite games but when you die every match it's just not fun anymore. We're not all uber try hard survivors. All I'm saying is its just not as fun anymore like I wanna a casual fun match dying constantly isn't fun. All I'm saying is used to be my num 1 go-to now I'm thankful there's arc raiders cause its sad but it's just not doing it for me anymore. Waited so long for attack on titan to come back an now I go into 1st match like aw dbd fun by the 8th game I'm just walking away from my control saying nooooope nope uh uh I'm out.

Comments

  • runningguy
    runningguy Member Posts: 1,001

    lol buffed all killers…. tell that skull merchant and trapper.

    its a pvp when 1 side is trying win a pvp (which is normal), do you expect to win without trying very hard? if you want to win you have to try or understand you probably wont win if you dont

  • Terror_Misu
    Terror_Misu Member Posts: 74
    edited December 2025

    They're venting frustration with the game. For once, can you just not? Reach way down and really try. Also, Trapper is fine as is, tbh.

  • azaxydbd
    azaxydbd Member Posts: 61

    ur either elite 4men or a comp ready team to win ur games nowdays as survivor, depend on which area ur from, some countries have it easier due to killers lack of skill, and some countries have it rough, overall the 50-50 pallets and the bad servers are whats ruining the game for me ngl. also dead zones and stuff like that, u not meant to survivor those games lol, the game makes sure u lose, unless ur a comp ready team ofc. then u win by genrushing and dying in corners.

  • BlackRabies
    BlackRabies Member Posts: 1,339

    It's a PvP asymmetrical game with a lot of random elements it can never be truly balanced.

    Really the only advice i can give is to change your mind set. Expect to die a lot and try to have fun with the game. I can't really enjoy this game myself either and I've been enjoying HellDivers 2 a lot lately and it's FUN. Where death is a very common thing that happens. Mostly accidental. Newbies and Veterans die all the time the only difference between the 2 is how complex the events are that leads to us dying like idiots.

  • runningguy
    runningguy Member Posts: 1,001

    im regular soloq survivor… i just happen to have a competitive spirit. i win a lot of my matches. As for gen rushing, thats literally the goal of survivor. do gens as fast as possible and escape before the killer can kill you.

  • Terror_Misu
    Terror_Misu Member Posts: 74

    I understand, we all have our issues. But as a human being, keep trying. I believe in you! <3

    But I like interacting with you. So can we play? All killers are indeed buffed. Even Trapper feels a bit easier to win with, and he's all I play. When basic gameplay killer side deletes decent teams consistently, killer side seems to be weighted.

    Last two patches, how do you feel they were favored, if at all?

  • runningguy
    runningguy Member Posts: 1,001

    if all killers have been buffed then its not enough. low tier killers perform ok when playing new players or casuals or even solo players. but when these killers start going against swf with comms they cant keep up, they certainly dont delete decent teams consistantly. Thats why so many people have a lot of blight matches, ghoul, wesker, nurse. The S tier killers are the only ones capable of standing toe to toe with these teams in a lot of cases. Which explains why so many killers tunnel, its the only way to win and it essentially self buffs the low tiers to get on par with S tier. i think last year of patches has been a disaster not just the past 2, the devs nerf the wrong killers like skull merchant and leave the super fast S tiers like blight as they are. even the ptb to counter tunneling was done all wrong, they concentrated on a global reward/punishment system which only made low tiers worse than they are but it made little difference to S tiers because they can fly across the map. The recent killers like ghoul and krasue are awful, but thats the direction the game is going…. speed.

  • YaBoi0215
    YaBoi0215 Member Posts: 24

    This just seems like rage bait. I win a good portion of my games on survivor and I play a lot go soloq maybe I play with one friend who is honestly one of the worst players possible. Just learn how to loop properly and do the gens any chance you get. The faster the gens go the faster you win the game. If you loop good then you give your team time to finish more gens. It's honestly so easy to win as killer. Almost all of the streamers I watch play soloq and they win like 95% of their survivor games. It honestly just comes down to a skill issue.

  • mecca
    mecca Member Posts: 562

    I feel the same way. It's extremely hard to start the game. I immediately feel dread. Matches are predictably a failure time after time so that drains any excitement.

    The game was finally ruined by the devs catering to one side.

  • runningguy
    runningguy Member Posts: 1,001

    yes i would prefer S tiers nerfed. i know they are they only ones that can stand v swf teams UNLESS low tier killer tunnels. so that would mean all killers would pretty much need to tunnel not just the low tier ones. im fine with that.

    alternatively, low tiers should be buffed to bring them in line with S tiers so they dont need to tunnel to keep up.

    i dont see how people are jumping to the front with mmr? as a low tier killer player with no mobility (myers and pyramid head) i was doing ok without tunneling….im assuming my mmr went up after some time and then i got stomped. i didnt do anything to skip anything to raise mmr i just played normally. if i continued to play that way i would have lost so much my mmr drops….which means thats 1 less low tier killer in high mmr due to being knocked down in mmr because they cant match swf. in the end it will result in swf teams and high mmr getting matched with blight, blight, blight, nurse, blight, blight, blight…. no myers or pyramid head because without tunneling they cant stay in the high mmr.

    if anything its survivors that are skipping to jump in mmr by forming swf, using comms then when they play solo they struggle because they have used comms and their team mates to artificially raise mmr. it probably explains why some people cant handle solo but players like me that dont use comms or swf can handle solo.

    i dont think tunneling needs to be discouraged any more than comms needs to be discouraged. all part of the game. tunneling more so part of the game actually as its actually part of the game….comms are not part of the game. like i always say, its a race. gens v kills. fastest way to do gens is rush them, no messing about. fastest way to kill is often to tunnel especially if its a weak link in the team. may the fastest side win. Which is why my suggestions to stop tunneling is make the match last longer, make gens take longer so killers have time to spread hooks. that will never happen because no survivor wants to spend more time on a gen, so looks like we are stuck with this speedy, all go, rush fest.

  • Classic_Rando
    Classic_Rando Member Posts: 275

    What killers were buffed? Don’t just throw that out there without examples, because it isn’t true.

    I was very bad at the survivor role at one time, but I didn’t blame it on game balance or survivors being nerfed/killers being buffed. I just accepted that I wasn’t very good and worked to get better. Now I can hold my own most of the time, and when paired with decent teammates, manage to escape pretty regularly in solo queue. I’m happy to share my recent match history to prove it.

    I’m not a hardcore semi-pro player. Just an average casual gamer with a busy family life who plays maybe a 3-5 hours a week. My point is if I can do it, anyone can.

    I will side with the “survivor side is impossible” crowd on one point: the non-functional matchmaking is incredibly frustrating. The game is pairing me with brand new players even after I have demonstrated that I can sustain chases and escape regularly. This makes solo queue far more frustrating than it should be for me and other similar experienced solo queue players. But that has nothing to do killer vs survivor balance. BHVR simply continues to ignore this issue that in my opinion is by far the biggest cause of frustration with the survivor role.

  • Terror_Misu
    Terror_Misu Member Posts: 74

    yes i would prefer S tiers nerfed. i know they are they only ones that can stand v swf teams UNLESS low tier killer tunnels. so that would mean all killers would pretty much need to tunnel not just the low tier ones. im fine with that.

    Unless they tunnel? Tunneling doesn't work on these swf teams, this is one of the reasons they are 'too stronk'.

    You're fine with all killers needing to win by only playing one style? I don't believe you and I will ever agree on how to make this game better. But I am enjoying seeing this perspective. Its very… interesting.

    alternatively, low tiers should be buffed to bring them in line with S tiers so they dont need to tunnel to keep up.

    So low tiers don't need to tunnel. Been proven. You're simply parroting the echo chamber in here. All good.

    i dont see how people are jumping to the front with mmr? as a low tier killer player with no mobility (myers and pyramid head) i was doing ok without tunneling….im assuming my mmr went up after some time and then i got stomped. i didnt do anything to skip anything to raise mmr i just played normally. if i continued to play that way i would have lost so much my mmr drops

    Ok, so step by step, we'll go through this. I want to make sure that I understand.

    You play low/mid tier killer, you do well playing how you want to play.

    You start getting harder teams. More competition. Now you're probably losing and winning a little more equally. You aren't winning every match anymore. Are these few loses something you find unacceptable? Is losing a match stress inducing? Did you typically have fun in a match win or lose? I need to understand what you aim for in a match to know what you need to feel… uh… I dont know the word. Had fun? Enjoyed? Fulfilling? Apologies, just not able to think well atm. Hope this is enough to understand. If not, feel free to disregard!

    if anything its survivors that are skipping to jump in mmr by forming swf, using comms then when they play solo they struggle because they have used comms and their team mates to artificially raise mmr. it probably explains why some people cant handle solo but players like me that dont use comms or swf can handle solo.

    This was knowingly coming. You are unable to have a conversation without pissing on the survivor side. Your mentality towards the survivor role makes you quite biased in most things. Im not saying this is a bad thing, its just a quirk. But imo, its not one I personally would want for myself. But you're simply assuming players who use comms cant play without them? Just gonna leave this alone with a big some ???????'s.

    And with that I think I should stop. Ty for the engagement and have a good time in game. :)

  • Classic_Rando
    Classic_Rando Member Posts: 275

    Can you explain how the game is “catering to one side?” I certainly don’t see that in my experience. I play both sides and I have seen many easy survivor matches and many difficult killer matches. If the devs “catered to one side” (I assume you mean they cater only to killer side), why do I sometimes have extreme difficulty competing in some of my killer matches? It’s not all, but certainly some of them.

    Do you find it extremely easy to win your killer matches consistently? If so, what killers are you playing as? Just curious to understand some reasons why your experience seems so different from mine.

  • Classic_Rando
    Classic_Rando Member Posts: 275

    Agree with you on the horrible, non-functional matchmaking, but not on the other points. I really actually enjoy the survivor role provided I have decent teammates (which is a crapshoot given the stated horrible matchmaking).

    On the killer side, I have some easy matches but some are just brutally difficult. I certainly don’t agree when I hear some people say that the killer role is super easy because it often is not. I don’t play S-tier killers like Blight or Nurse. Do you ever have difficult matches as killer? If not, what killers do you play and would you mind posting some video? Just trying to understand why you feel it’s so easy and hoping to pick up some pointers on how to play killer side better.

  • runningguy
    runningguy Member Posts: 1,001

    tunneling does work on these teams. not all the time but no tactic works 100% of the time which is reasonable, but if the killer uses their head and tunnels the right player in the right way then yes it can work and has worked.

    We are already at the that point of killers needing to play 1 way to win lol, noticed the increase in tunneling recently? i suppose killers can slug too but thats also frowned upon. you say this but then most people are pushing for anti tunnel, isnt that making killers play 1 way? spread hooks and thats that? no tunneling, no camping, no slugging….just hook, find someone new, repeat.

    i never said anything to do with winning every match. i said was doing ok. i was winning more than losing, wasnt winning them all. then suddenly i started getting getting swf teams match after match and i wasnt losing the occasional match i was losing every single one. it got to a point where i was hoping my mmr would drop because winning v these teams wasnt happening. i had a choice, learn a way to win against these team, learn to be happy losing time and time again or simply stop playing. i started tunneling and then my matches became balanced again. i win some i lose some, i hit the target kill rate that the devs aim for thanks to tunneling.

    i play to win, winning is having fun for me. losing isnt fun. certainly not fun losing when the opponent gives abuse after the match, and treats me like a play thing to toy with in the match. now i win more, they can and still do say abuse after the match but i still win so i get the last laugh lol.

    i tolerate certain aspects of the game in order to win. aspects like going in a circle like comedy sketch scooby doo style chase. i dont always find it fun…unless it means i win. much like survivors tolerate doing gens. they are boring and no one likes them but they need to be done to win.

    im not saying everyone that uses comms struggle, i did say why SOME people struggle in solo. i say this because i have personally witnessed regular swf players that use comms try solo, they get demolished and actually say "im never playing solo again" they couldnt handle it, they needed the team with comms.

    you say i assume but it seems you assume that i assume lol. its not assumption when people have told me outright and i have witnessed it myself. Is it a safe assumption that you have no valid argument or explanation for the difference between a killer relying on tunneling to win and a survivor relying on swf comms to win?

  • Nazzzak
    Nazzzak Member Posts: 7,362
    edited December 2025

    Yeah I've always said high MMR should be hard. It should be final boss energy, all the best players trying hard to win. Sometimes you'll come out on top and sometimes your opponent/s will, but it won't be easy and shouldnt be. I'd expect folks who get to high MMR to have an experienced skill set, an understanding of various strategies, an expectation of meta perks, and just overall a keen understanding of exactly what's in store for them and a plan to counter it. I'll never understand the folks who are so dead set on getting to that top rank and then, once there, tell the devs they need to nerf their opponent/s because it's too hard. It should be hard and I'll die on that hill.

  • Abbzy
    Abbzy Member Posts: 2,303

    Last two patches? I kinda fetting lost but pallet density update that nerfed all m1 killers and gave balanced even survivor sided maps like asylum more pallets, krasue which was op killer and got nerfed quite fast, mayers rework that made him worst untill they buffed him and now he is good I would say above mediocre killer, reverting pallet density update that nerfed loops very hard for uknown reason ……… I would say it wasnt one sided not to mention killers got many bugs and some bad bugs that make some killers unfun and frustrating to play as are still there.

  • Classic_Rando
    Classic_Rando Member Posts: 275

    It’s fine for people to vent their frustrations with the game, but when they say things that are objectively not true, it’s also fine for people to call them out on it.

  • azaxydbd
    azaxydbd Member Posts: 61

    well said, ur words are facts, ghoul can be countered by vaulting into him and spamming spacebar when he vaults,(good ghouls will just break the pallet or win the 50-50 since its easy nowdays) but u need to be a little bit further than the pallet/window and wait for his vault animation to start before u run into him, the nurse problem is her aura reading perks, all those aura reading makes nurse unstoppable, the blight is a different story, in the pallet density patch he was balanced, but now when there are so many unsafe pallets this killer is unstoppable force, really the most annoying killer to verse, totem build twins or billy are second behind, when i say totem build i mean like thril/ruin-bloodfavor/pentimento/ and whatever ur killers get advantage from, stacking iri addons on killers with those builds are very oppressive. killers currently stomp soloq, and if not for all the cheaters in this game, killers would have immense win rate.

  • azaxydbd
    azaxydbd Member Posts: 61

    pallets were unsafe, all top comp players are making meme videos about the pallets and how trash and unsafe they are while laughing at the people that defending those pallets. the revert didnt do much the game is still very rng favor, and recently ive seen really awful map rngs, they even nerfed the logs in the swamp maps, made them half their original size, like what is this ? u think this is fair? no way in the world its fair, especially when u run into blights which are very common nowdays when maps are so bad for survivors, many of my over 5k hours friends dont even want to play dbd after those 50-50 pallet shrinks, they dont enjoy the game! there is no skill in 50-50 just luck, killer with half a brain will always get a hit, really i dont get the point of even arguing about it, its obvious and clear that those tiny tiles are really awful choice, and the people that defend those will never get good in dbd.

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  • Abbzy
    Abbzy Member Posts: 2,303

    Pallets numbers were fine only few maps were bad like coldwind and haddonfield and few others, some loops needed the shrink like god rocks werent 50/50 due to fact survivor didnt lost los (line of sight) on the killer so when you see someone all the time on struckture you can loop him there much longer than on safer loop that has way less los on the killer because of mind games (tricks many people liked in looping and thats one of key things why game went into chasing simulator instead of hide and seek), some loops are now shorter and they shouldnt need to be but not most of them as you claim, pallets were overbuffed with first pallet density and then nefed harder with second update. The rng factor of maps with multiple weaker structures or less pallets is something that was in the game since release (I have met many maps with trash rng with way weaker loops compare to safer once that normaly spawn there or should like 3 years and even more before some found out now but thats rng not working and doesnt happen all the time and it can be good for you as killer or as survivor depends on type of role and situation of loops).

    You claimed somewhere you have 12k hours (or someone else with billy pick Idk), if thats true I remember that guy post something he cant win 50/50 because of hard they are but thats point just gessing what will other one due and countering it thats 50/50, well he (killer) push or mind game? thats 50/50 not just looping god rock that basicaly is like pallet gym agains wall hacker (you can try to mind game but he sees your aura and if he doesnt messes up you cant mind game him just push him and force him to drop thats it).

    Looping is the main part of the game skill for both sides and 50/50 is one of main parts where (if we exclude some likker powers that can make it way easier like clown and take just 115 speed killer chasing like wraith uncloaked) both sides are even and all how it goes depends on how will who play and read his opponent.