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Bring Back Distortion

Aura, aura, aura, aura, aura, how i am supposed to hide? every single killer every time know wherer u are because the killers have a lot os aura reading perks. Honestly why distortion was nerfed? just 1 perk for a decent counter to aura reading. Im tired

Comments

  • runningguy
    runningguy Member Posts: 966

    my entire playstyle is based on stealth. i have never and still dont use distortion and i am still able to use stealth effectively.

    tips for stealth:

    1. dont just hide avoiding the objective….you run the risk of crows and not only that but the killer and survivors seem to not like it, they will spot it and you could end up being targeted.
    2. do gens but pay attention to the map and WALK away from the gen if the killer is heading to you. a lot of people run and scratch marks are a dead give away or stay on the gen until the killer breathing down their neck.
    3. When in chase, dont tbag the killer after every pallet drop or stand there like a lemon…. turn corners and mix up the walk and run to spread the scratch marks out. its amazing how easy it is to confuse a killer doing this.
    4. know the killers aura perks and how they achieve an aura reading. This will help you avoid being detected when its triggered. A good example of this is no where to hide. keep your distance from the gen by walking away at the right time so your aura isnt picked up.
    5. knowing how the aura perks works also helps with avoiding lethal. Assume at the start of the match your aura is already read by the killer, you can now use that to mislead the killer into thinking your heading in 1 direction but after 4 seconds change direction.
    6. while there are a good few aura perks available to the killer, most killers actually use slow down perks and use other perks to show them where people are such as pain res that trigger a loud noise or killer instinct which gives an indicator of where you are but not an exact aura read. This helps you to find an obscure place to hide or walk to so when the killer comes looking they know someone is around there but dont know exactly where. looking for you for too long can cost the killer gens so they wont look too long before heading somewhere else.

    many matches i am often last survivor remaining or i escape due to being harder to find than the other people. Stealth isnt a 1 job fix all way of playing though. It will not work all the time but if you combine good stealth play with good looping you will do well in your matches.

  • cogsturning
    cogsturning Member Posts: 2,239

    Most aura is pretty easy to counter. You just have to pay attention to the killer's build and react accordingly.

  • runningguy
    runningguy Member Posts: 966

    while that would push people to do gens and actually try to do the objective, generally the survivor player base wants "interaction" with the kiiler. They want chases. Atleast currently, distortion helps stealth play and encourages players to interact with the killer to get more use from the perk.

    Not only that but currently it means survivors can use stealth but also still have to practice at looping and chases which is apparently a key part of the game.

  • Philscooper
    Philscooper Member Posts: 318

    This ######### is just beyond way too much effort and nearly impossible since.

    Who's gonna do the middle gens?. Doesnt work in soloq and most swfs dont have the knowledge to listen and care to do so.

    If you dont, you will be 3 genned and if that happens, stealthing doesnt matter anymore and you can have fun battling a 3 gen for 15-30 mins, just to lose.

    You know what worked?, just using a perk and genrush.

    Cant have that anymore because for some reason its not a skill issue for the killer to find you, but turn into to survivors ratting...even though im doing the objective and stalling the next chase, not wasting resources for the other person to be chased.

  • runningguy
    runningguy Member Posts: 966

    i always bring deja vu so i break the 3 gens while remaining undetected. Granted, some times the killer will assume im hiding all match just because they havnt seen me… But they are unaware that it was me doing all the gens and possibly healing or unhooking without being seen, not just hiding in the corner doing nothing.

  • jesterkind
    jesterkind Member Posts: 9,570

    For the record, Distortion is still a perfectly reliable and consistent aura blocking tool.

    An underrated strength of Distortion compared to some of its peers (of which there admittedly aren't enough, in my opinion) is that it tells you what perks the killer is bringing, with a small margin for error. Knowing what the killer has is useful because it means you can start avoiding future aura reads without using a token on it.
    If the killer has Barbecue & Chili, for example, one of the more popular aura reading perks, then Distortion using one token on that tells you it's BBQ reliably (as the other post-hook aura perks have extra tells), and that means you can hop in a locker to preserve tokens when the killer's about to hook someone.

    If you want some extra answers, there are two, though one of them did get weaker recently.

    Off The Record gives you 40 seconds of aura blocking after you're unhooked, which is admittedly not nearly as good as it used to be but it can still let you slip away from the hook and reset without being sniped by a random aura reveal. If that's the kind of situation the killer finds you in that's causing you annoyance, OTR is decent.

    Boon: Shadow Step gives you a bubble of complete immunity to auras, which means that - if you use it smartly, it's easy to waste time with it - you can get specific generators done without having your aura revealed. If it's killers approaching your generators that causes you frustration, Shadow Step is pretty decent there.

    Distortion works in both scenarios, just less reliably, and it's extra good at beating perks that reveal your aura mid-chase like I'm All Ears or Predator.

    Aura perks are quite good on the whole, but they aren't uncounterable. They're also pretty plentiful, but your average killer is only going to be using one or two, and it's likely to be one or two of maybe five ish perks to boot, most aura perks don't really see play.
    You've got answers, you just need to be able to identify what aura triggers give you the most trouble.

  • Wezqu
    Wezqu Member Posts: 846
    edited December 2025

    They can still give it one more token to have maximum it would not make it op as it still relies of you being in chase to charge it but will reward those that manage to loop the killer and isn't that the point. You can still lose those tokens quite fast even if you can learn what killer has but there is several perks that you have really hard to pinpoint why you lost a token running through this random part of the map. Like Human Greed and Hex: Undying as you can lose those on objects you don't always see around you as they can be behind obstacles.

    Shadow Step is one of those really forgotten boon totems but can be extremely good to have if killer is too reliant on aura perks as you say.

  • jesterkind
    jesterkind Member Posts: 9,570

    I wouldn't say up the maximum tokens, but I do think it'd be fair to have it start with two instead of one. That gives it a little extra oomph, especially against killers running Lethal Pursuer.

    Overall it's not in a bad spot, though.

  • cogsturning
    cogsturning Member Posts: 2,239

    Shadow Step is crazy good. I've been encountering it a lot in my killer matches lately, when I'm either Scratched Mirror Myers or running a usually dependable Weave/Franklin's build, and it's a massive nuisance.

  • Abbzy
    Abbzy Member Posts: 2,271

    Truth and there arent much of good aura perks that killers are running like if he hooks someone and comes directly for you (especialy if its killer with good mobility like blight or billy) its obvious he has barbecue and chilly, if he kicks gen and comes for you while you are hiding near its nowhere to hide etc., there arent many aura reading perks that are worth run alone and killers with 4 of them are lacking chase perks so you should have way longer chases than against baboozle or brutal srenght, no gen slowdown and regression perks so gens should be done fast and killers options to stop them are only limited to slugging and tunneling or having super fast downs that arent possible with majority of killers if they dont run chase oriented builds, no endgame perks so when you are on gates that are powered there is no perk that would help killer to get you etc. these builds just work maybe on nurse and thats it, killer will know where you are but thats all he has plus his power with addons ynd gens,chases and getting gates should be way easier than with build that has more perks like one aura,one gen deffence or two like pain res and dead lock and one endgame or chase.

  • Abbzy
    Abbzy Member Posts: 2,271

    That perk on indoor maps is super good even on strucktures that have high walls, it will make so much harder for kiler to track you and super easy to loose chase with him.

  • cogsturning
    cogsturning Member Posts: 2,239

    I do quite well with Weave/Franklin's because it's less expected than BBQ, Nowhere, or Friends, and if there's an item on a different floor the survivor has no idea I can see them. Darkness Revealed has its moments too. I also run aura add-ons like Lavalier Mic and Scratched Mirror and those are almost uncounterable.

  • Abbzy
    Abbzy Member Posts: 2,271

    Isnt weave/franklins pretty obious not because of franklins but I think survivors see down the icon of weave perk and they will know for sure if they pick item, Im using this combo to sometimes but you need m1 killer and its two perk slots for one aura read that isnt that crazy if survivors will take in count you have it and play by it (mostly it works on item goblins that rather risk all and die trying to have their item than just leaving it or putting in into corner of the map to make tis perk combo useless).

    I wish alien istinct was more viable (the injured guy is now in current meta mostly healed due to fast healing under hooks and killer without good mobility and power to get injures on multiple survivors isnt getting much from it compare to barbecue and from my experience I got more info from barbecue on ghoul than from alien instinct which sucks).

  • Abbzy
    Abbzy Member Posts: 2,271

    Tbh I dont realy care anymore and why? Well distortion works only on killers with huge terror radius and killer that uses most aura reading perks is huntress and she has 20 meters so unless you ran behind her to gain tokens yeah you wont be saved (or plaue with iri addon that gives her aura read for every 5 seconds when you are infected), so in short unless you go against blight or wesker,ghoul,billy with full or almost furr aura read build the distortion wont work and these killers run it on their top mains that are that good with these killers power that they can play only with aura perks and dont care about chase and gen deffence perks but what will actualy happen is people will run (the smart people which will notice distortion to be used more like in top 10 perks like it was before) they will run aura perks less and instead use other perks that are arguably stronger like chase perks (bamboozle,brutal strenght) or some endgame perks or other gen deffence or hex but even blood warden can mess your whole games outcome way more than barbecue and chilly (even if the killer got only few hooks).

    For me personaly Idc because survivors that rat will still rat and more so I will logicaly play more killer (which is now more thing due to my time in night I have to work in day time most of times) so rats will make my killer games even easier if they will go back to what they did with distortion and hide around so other normal players that run around and do objectives will get found more freakvently and die faster even without dedicated tunneling so it means more hatches for rats and less succes for soloq survivors that want to play normaly so again bring back something that benefits killers more and hinders soloq i cant wait for all rage posts about it that people just do less gens and hide arund and others are getting mauled.

  • Wiccamanplays
    Wiccamanplays Member Posts: 222

    Old Distortion had two main problems: it drove Killers away from using info perks and it encouraged tunnelling. First: if your info perks as Killer, which (until Nowhere to Hide anyway) were not that oppressive, have a good chance of not working because Survivors bring Distortion, there was less reason to bother bringing them instead of something that's guaranteed to give value, like more slowdown and regression perks. Second, if you do bring info perks but half the lobby is immune to them, you're going to end up focussing on the poor saps that are still visible, meaning they're much more likely to get chased and tunnelled out: running old Distortion was like dumping aggro onto someone else in an MMO.

    Stealth is one of those things that's really hard to get right in a game like DBD because if it's too strong then it becomes extremely annoying for everyone else in the lobby to deal with. You risk screwing your teammates over for your own survival's sake, which can feel really bad on the other end if you're not signed up for it too, and the only reward is getting boosted to an MMR where the Killer doesn't need aura perks to find you and suddenly your rat build is useless.

  • random1543
    random1543 Member Posts: 287
    edited December 2025

    I played soloq when old distortion was a thing. it 100% was being abused by rat players who would do nothing, hid in the terror radius and waited out hatch (you could pick up drop item to get rid of crows back then) may of been overstated by some people but it was a common thing in matches. I personally saw less of after the distortion nerf.

    that's what I mean by it was nerfed because of rats not that everyone using the perk is a rat. I don't see any value in someone using it that way but it also didn't need to be nerfed so hard they just had to change the requirements to something that isn't hiding to gain tokens instead of nerfing the total amount of tokens.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,798

    It's a bit of a chicken and egg thing, but I feel the prevalence of auras only reinforce pre running. auras and exhaustion are basically what the games boiled down to.

  • jmwjmw27
    jmwjmw27 Member Posts: 829

    If the killer wants to see you, sure.

    I think stealth can be a pretty big component in this game and it’s kinda lame that blight/kaneki/whoever can kick a gen and stealth no longer exists, but whatever.

    At the very least, please add the “revealed” status effect like 2v8 has so that there is viable counterplay in soloq without nullifying killer aura reading. Same for killers dealing with aura read in chase - they’ve already reworked the blood amber in such a way. Then I don’t have to worry about whether it’s wiretap or a suble cheater wallhacking.

  • terumisan
    terumisan Member Posts: 2,213

    boon shadowstep exusts also i waa running distortion yesterday and had to drop it since only 2 out if 15 killers were using aura

  • Abbzy
    Abbzy Member Posts: 2,271

    Many people have some "aurarevealphobia" but they dont understand only killer who is busted with seeing survivors aura is nurse because she can go through floors and walls to you and hit you out of nowhere but other killers only get info but their powers dont snipe you through walls excep pyramidhead and artist (phead is easy to doge and he has to be close so you will know when he is even in his power draging his knife due to sound cue and other sounds indicating it and artist has to hit you twice with her crows so you will know she is aiming on you and trying to hit you, huntress can get some snipes but still most of times she must charge or will charge her hatchet fully which gives global sound cue and you will know or hear her (just be cautious when you know she is going for snipes and knows where to aim that indicates mostly aura perks and addons because most huntress players run them).

    Still all these killers are way more stronger with 4 slowdown build or other combinations then full aura builds and as i mentioned above only few are good with multiple aura perks becaue their powers work better with them.

  • terumisan
    terumisan Member Posts: 2,213

    for me it was a springtrap and an alien i think for alien it was it's tunnels and for springtrap it was the one where you look at him

  • Steakdabait
    Steakdabait Member Posts: 1,374

    soloq survivor was actually unplayable with old distortion lol no thanks

  • Terror_Misu
    Terror_Misu Member Posts: 72
    edited December 2025

    This isn't something Im pushing, just curious as to the takes.

    Scenario: If a survivor uses anti tunneling perks (DS, OTR) aggressively, despite the killer not tunneling, they are called bad because 'you cant punish a killer for not tunneling.' Using a perk to do something unintended is.. 'bad'. Ok, got it.

    I never used Distortion to 'rat'. Most didn't tbh, its just the killer echo chamber. But in this situation, Im being punished for it. Bad, right? I cant use old distortion because why again? Because others 'think' its a rat thing? Even if it was, I certainly didn't do that, but here we are.

    I just find these things annoying and humorous at the same time. The hypocritical tendencies of people on this forum is bloated to ridiculous proportions. I'm sure someone will come and slash through this though, but ehhh. I'd like to hear perspectives.

    Post edited by Terror_Misu on
  • Triplehoo
    Triplehoo Member Posts: 821

    "But instead of creating effective solutions to prevent ratting, BHVR decided, as usual, to take the easiest possible route and ruin the game for anyone who enjoyed a certain playstyle because they couldn’t figure out a more nuanced solution."

    THIS! Whole heartedly this!!

  • Massquwatt
    Massquwatt Member Posts: 606

    I think the thing that people tend to forget with old Distortion was that it was a fairly popular perk so you'd have multiple people running it which isn't a problem unless you're one of the people who aren't running it so if you aren't running distortion along with the others you tend to attract the killer's ire more because well, you're the only one they can see. People on both sides can get pretty lazy with aura reading and I'd rather not go back to the days where I have to take the brunt of the attention because my teammates refuse to engage the killer and try to stealth it out.

  • Terror_Misu
    Terror_Misu Member Posts: 72

    And the idea a perk should be deleted because someone 'doesn't' bring it is absurd.

    And its not refusal to engage the killer, its trying to stay alive, which is one of the survivor goals. If the killer is running around trying to find players, seems like it's doing its job nicely. Which means its time to nerf the ######### outta it.

  • Zuiphrode
    Zuiphrode Member Posts: 535

    Dbd forums in a nut shell: someone posts a whine thread, gets actual gold advice from another surv main who clearly knows his stuff… and the advice is heavily down voted because he went against the hive mind and refused to enthusiastically support another surv.

  • Ryuhi
    Ryuhi Member Posts: 4,467

    I didn't really have an opinion on it, but consider that an overly stealthy player doesn't contribute to hook states. They're less likely to go for even remotely risky saves, trades, or other potentially game winning plays. If its a 6 hook game and you have no hook states, everyone else is on death hook while you'll get one hooked if caught toward the end anyway. You could always at least run shoulder the burden, but that would be somewhat counterproductive to stealth itself due to its drawbacks. Stealth is absolutely a valid playstyle, but the threshold for overdoing it isn't relegated just to urban evading around corners of the map.

  • jesterkind
    jesterkind Member Posts: 9,570

    I think this comparison rests on the idea that Distortion was fully and wholly only reworked because of the rat playstyles, which I think is a little suspect- Distortion was, after all, really damn good at its job before, easily up to the point where it could've been nerfed purely on the merits of it being too strong.

    There's a temptation to filter changes through a "killer main versus survivor main" lens, but it's important to remember that completely normal and neutral changes can happen too. Sometimes a thing gets adjusted because it needs to be adjusted, and complaints are only a secondary result of it needing to be adjusted instead of the cause for it being adjusted.

  • Abbzy
    Abbzy Member Posts: 2,271

    I mean its ovious killer will chase those he will find fast compare so others stealthing around corners so these players are targeted more often especialy if they are only ones that killer can get info on with his perks thats just logical thing (you will too go into store where you know they have product you want and is now in discount and wont go rather into random store where you dont even know if they dont have that product in first place).

    Like you say stealth is good tool but can and probably will srew your teammates because the hoo stages are tool to buy the time and spread them so killer doesnt kill you fast and reduces your teams effiency by 25% but with high stealth that means others will have to take more preasure from the killer on themselfs instead of you so I agree with all its good for you but can destroy your chance for your teammates more than people thing (if they are for hatch escape than I get it but its not great for team play unless killer is wasting huge amount of time just by look for you and other push gens in meanwhile).

  • Abbzy
    Abbzy Member Posts: 2,271

    Tbh works more otherwise just write something about antitunnel cahnges being totaly balanced and valid,need and all that will "oppose you" will get down vote shower or buffing some killer or some killer hate post like on ghoul its just easy way to farm upvotes tbh, thats just how easy it is.

    For distortion its not liked by some solid part of survivors because they know nothing is more irritating that meg stealthing in some bushes instead of doing objective or going save, hook trade if its needed or takes chase for teammate that is dead on hook or minimaly bodyblock so that teammate gets some distance.

    Like nothing irritates me more that if we are lat 3 alive and Im on hook and other is chased and that last guy cant be seen which means he is in locker hiding and waiting for hatch, siruations like these make people more angry than hardcore tunneling 4 gen slowdown ghoul because its betrayal from those that you wouldnt expect it thats whats worst about it.

  • Terror_Misu
    Terror_Misu Member Posts: 72

    I think this comparison rests on the idea that Distortion was fully and wholly only reworked because of the rat playstyles, which I think is a little suspect- Distortion was, after all,reallydamn good at its job before, easily up to the point where it could've been nerfed purely on the merits of it being too strong.

    I agree that this scenario is based purely on that logic just for conversation. I dislike the idea of a small, tiny group having a very large impact, negatively, on the game for everyone else. This small group would be those rat players, not killer mains. I believe the rat style had nothing to do with the nerf. At all.

    I'd love to chat with players who used this rat style, to see why, how, thought process is used to execute it. Understanding that would be a boon to perspective and perhaps find a way to counter it better.

    Anyway, getting ahead of myself lol.

    There's a temptation to filter changes through a "killer main versus survivor main" lens, but it's important to remember that completely normal and neutral changes can happen too.

    I am aware and agree. Those things are good and easy to spot for some. Not so much for others. Big disconnect on the forums with this imo.

    Sometimes a thing gets adjusted because it needs to be adjusted, and complaints are only a secondary result of it needing to be adjusted instead of the cause for it being adjusted.

    Agreed. But I' believe Distortion was not one of the things that needed to be adjusted. And its this I'd love to discuss with you sometime. :)

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,798

    survivors can't have nice things. but it's a good thing we have people to tell us what's in survivors best interests.

    I prefer object but distortion is what kept my friends playing the game lol. id rather put up with the perk if it meant my casual friends don't get destroyed in the loading screen.

  • Massquwatt
    Massquwatt Member Posts: 606

    I never advocated for it's deletion, I think it's currently okay-ish for what it does right now. Gaining stacks based on chase time is ultimately the better thing for it. Using old distortion I'd argue was indirectly harming your chances at survival because if the killer focuses on people who can be sussed out by auras then they're gonna die faster leaving you with less options. Through my experiences, avid users of the old distortion weren't the kind of people to help share hook states either.