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Stop using Trappers kill rate as an excuse to not buff him

Xray
Xray Member Posts: 295

As time goes on and more killers get added and more tier lists are being made, their is one constant and that Trapper is always at the bottom of the hierarchy. Its no secret to those with functioning eyes and working thumbs that Trapper is god awful to play and even unplayable on certain maps, if you spawn on a map like Crotus Pren you basically just gotta accept that you have to shed three pounds in sweat to win or just accept that you will just lose and thier is nothing you can do about it. His need to pick up his power and the fact he has no movement means that he will always not be in the higher tiers but is that hard to just give him one more round of buffs to at least make him c tier? Whats even funnier is that BHVR once said that Trappers kill rate was good enough to not warrent a buff, but the problem with that is most of those kills come from new survivors who just got out of the worst tutorial on planet earth and are thrown into the deep end of the pool and are not told a thing about what killers do and how to counter them. If the DBD tutorial got updated and actually told you how to play against killers then Trappers killrate would drop to horrid levels. BHVR it's amazing to me that the poster boy of your most successful game is stuck at the bottom and you are for some reason just ok with letting him be known as the killer who will always known as a d tier killer.

Comments

  • karatekit
    karatekit Member Posts: 297

    Crapper is definitely killer on hardcore mode. His power design relies on survivors walking into traps and his wincon is survivors outplaying themselves at loops. The only thing he can potentially do is basement and this is easily countered by not going down near the basement. Even then, the hooked survivor simply uses Will To Live and this strat is destroyed immediately.

    I dont see a way to buff this killer to relevancy except with a dash. If you give trapper some kind of movement or teleport to counter the prerun strat, survs will actually have to loop him which means that they might actually get trapped.

    That being said, we don't need another boring dash/mobility killer. My suggestion is homing missile traps which immediately trap the survivor when landed.

  • Philscooper
    Philscooper Member Posts: 320

    I wouldnt mind him being buffed but i can garantie you ppl wont evolve and just basement camp him more than ever.

    If trapper gets a buff from "kill rates" why wont other killers with high killrate wont be nerfed?.

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  • YulechkaLive
    YulechkaLive Member Posts: 262

    I also want the Trapper to be buffed.
    He is the game face and should terrify and cause survivor's DC by his very appearance.
    Although to be honest, my last 2 or 3 meetings with him ended with the death of all us.

  • jedimaster505
    jedimaster505 Member Posts: 373

    Trapper is easy as hell to 4K if you've learned the fundamentals of killer. All you gotta do is place traps smart in the grass on important loops and you get a free win in most cases. You just slap on the trap resetting and auto injure perk and you get free hits just for walking around doing nothing while your traps do all the work. God forbid someone go down beside the shack basement cause then its all over. But if you're used to only relying on slugging , tunneling and camping with high mobility killers like Blight and Kaneki, then yeah, you have to actually learn the game. But if you've learned to play killer, he's perfectly capable of getting decent results being one of the few killers that isn't completely broken from being so OP.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,652

    I think the problem would be that Trapper, while being the weakest Killer, has some very, very unfun playstyles which would then just be better. Sure, someone will say "But if Trapper would be stronger, there would be no need for Basement Camping", but we all know that this is not true. Whenever it is said that if X is stronger than Y would not be done and X is buffed, Y will still be done.

    And also - Trapper can still 4K against most teams players encounter on a regular basis. So his Killrate is good and his lethality is ok in games. Obviously you will lose more games compared to stronger Killers, but I think this is also a matter of expectations. If I play Trapper, I basically expect that I will do worse compared to when I play Billy. Does not mean that I will not 4K that game, just that I will get less 4Ks.

    Now, when it comes to buffing him - the problem I see here is that Trappers Power is so basic that you would really need to change a lot in his Kit to make him stronger. Because after all he is the Killer who needs to pick up his power from the ground and has to rely on Survivors making mistakes. Most likely up to the point where he loses his identity and becomes another Dash Slop-Killer or whatever. Because I have not really heard any concrete ideas what to do to Trapper while a) keeping his identity, b) improving him in a meaningful way and c) make sure that his unfun playstyles are not used anymore.

    Sure, there are some things which can be done - further increasing his Setting Speed for example. Letting him start with even one more Trap. Adding more foliage to Maps. Code his Traps in a way that they always are colored like the ground of the Realm which is played. But if those things would be enough… I dont think so.

  • Abbzy
    Abbzy Member Posts: 2,276

    Fact is if we use same logic as using trapper kill rates for him not needing buffs or rework (that should come in 2026 with merchants and tricksters) we can say "nurse needs buffs because she has small kill rates" or "nurse doesnt need rework or any nerfs because her kill rates arent above average" and those are facts these people cant chew through.

  • Abbzy
    Abbzy Member Posts: 2,276

    Trapper is easy as hell to 4K if you've learned the fundamentals of killer. All you gotta do is place traps smart in the grass on important loops and you get a free win in most cases. You just slap on the trap resetting and auto injure perk and you get free hits just for walking around doing nothing while your traps do all the work.

    Yeah every killer is good against bad survivors thats something that is true but trapper is still at the end of the day d-tier and second worst killer in the game. Uh sorry but grass went little extinct in DBD maps through years and new maps have almost no grass so your tip is old as DBD itself and those arent perks that reset traps or injure survivors when they dissarm traps but addons and his only best adonst with honing stone and that one that will give you all traps from start.

    God forbid someone go down beside the shack basement cause then its all over. But if you're used to only relying on slugging , tunneling and camping with high mobility killers like Blight and Kaneki, then yeah, you have to actually learn the game. But if you've learned to play killer, he's perfectly capable of getting decent results being one of the few killers that isn't completely broken from being so OP.

    Going down in shack against trapper or other killers that can deffend it well and make saves there almost impossible or super hard is survivors fault because killer goes where survivor runs in chase no other way around (mind games are just countering this and buying time but still killer goes where he thins survivor runs).

    Trapper is like second worst character in the game because his whole power costs killer to much time and gives him only rng chance that he might get survivor caught into his trap but still his traps without addon like honing stone (purple one) are still joke when someone gets caught like across the map or 20 meters from trapper and escapes on first try or has friend to save him and this makes trapper unreliable as hell (imagine it as survivor running towards the window and game would choose rng if the survivor vaults that window with fast vault or medium vault or fast vault, how would that feel pretty bad wouldnt it so thats trapper traps in reality they only work against unexperienced survivors or randoms because if survivors have info or one survivor follows trapper and is dissarming his traps then he is almost powerless killer and even merchant is better).

  • jesterkind
    jesterkind Member Posts: 9,571
    edited December 2025

    For the record, if we're thinking of the same statement, BHVR did not say they wouldn't buff Trapper because of his killrate.

    If you're referring to that reddit AMA answer, the most important thing to remember is that they announced a Trapper buff in that answer.
    The second most important thing to remember is that what they said they didn't want to do was rework Trapper, due to a combination of his killrates being better than some think at lower and middling levels, and them liking him as the basic, simple, pick-up-easily killer for newer players.
    (They never clarified on the killrate thing, but I personally interpret it as not wanting to make him too oppressive at low levels, which is a real concern.)

    Making sure Trapper isn't too much of a noob stomper is a concern, a real one that does need to be kept in mind, but I've always maintained he can be healthily buffed within that framework. What he's received so far has been genuinely helpful, but he's still missing that extra oomph that he needs to really be able to run his gameplan well.

    I've always pitched these things, broadly:

    • Trapper's traps should spawn already placed at windows and pallets, to allow players to just arm those and cut down on setup time if they're acceptable placements
    • Trapper's traps could (depending on testing) be altered visually depending on what map you're on to cut down on Eyrie of Crows being a hard counter
    • Trapper's addons should be overhauled with an eye towards giving him options he doesn't currently have (such as Undetectable, to give one example) and an understanding that survivors disarming traps is a more realistic trigger for activation than them stepping in traps.
    • Less committed to this but I do think re-arming traps could stand to be faster than placing them, or maybe something with grabbing someone out of a trap automatically resetting it (versus smacking them out to keep it disarmed)

    Even just that first point would really help Trapper out, but anything more would be ideal obviously.

  • Huge_Bush
    Huge_Bush Member Posts: 5,466

    I’d rather they just do another numbers buff on him, like faster trap setting speed, faster movement speed after setting a trap and after a Survivor gets trapped, rather than a full on rework. The Devs have shown time and time again that they’re not really good at it. I don’t need or want him to be buffed to S-tier. I’ll be happy if he goes up to C+ or B tier.

  • FerrousFacade
    FerrousFacade Member Posts: 100
    edited December 2025

    Have they ever given Trappers kill rate in high MMR? It might be higher than any of us expects (not that I actually expect it to be that high). As much as we rightfully trash matchmaking it does carry some weight. Not buffing Nurse is a perfect example of this and how BHVR is sometimes better about stat usage than they are given credit for, she had a 67% kill rate in the Jan-March stats in high MMR.

    Going down in shack against trapper or other killers that can deffend it well and make saves there almost impossible or super hard is survivors fault because killer goes where survivor runs in chase no other way around (mind games are just countering this and buying time but still killer goes where he thins survivor runs)

    This ignores zoning as a skill set the killer should have and there isn't enough time to scout the map. If you haven't been to main or shack and get pushed to one you can go down near basement without knowing its there. It also ignores perks that help you get a survivor to basement, I have been dragged across a map to basement because the killer brought agi + iron grasp. Sure it means fewer slots for other perks but an early enough hook in basement can mean a loss right then and there.

  • Abbzy
    Abbzy Member Posts: 2,276

    There arent many trappers in high mmr and if they have solid kill rate its because only one who plays him there are his mains and from DBD kill rate history mains always held killers kill rates high when they were super bad like freddy before his last rework or pig, sadako (onepumpwily, that dude can 4 with her just using condem and has some nice win streak with trapper which is using haste and noed to slug in endgame the rest), from what is obvious is kill rate isnt everything and especialy the killers shouldnt be balanced mainly with kill rate (like bhvr did in previous years, buff nurse and nerf pig etc.).

    Survivor has to think where he will run in chase because if you dont and end up in dead zone or go in weak place you wont last long and zoning is thing but you still have some options and sometimes its better to last less without giving killer basement like the trapper or hag,bubba because it can burn the whole team there, perks are a thing but if he camps just basement its just 3 free gens so max 2 kills if survivors dont mess up and the fact knowing where basement is thats another thing (rng or some map knowledge) but mostly just doge place where it can spawn instead of trying pushing your luck and if you do then dont complain because you ran there (this applyes if he doesnt have iron grip+ agitation kinda, there are only 2 places where basement can spawn and those are shack and main so its 50/50 at worst and some maps have only one place like haddonfield or gideon).

    Zoning is one of killers skills that he must use to have easier chases with synergizing his killer power with it (like huntress can zone better than ghostface), something like double backs from check spots as survivor which is something you can use to bait the killer and get some more time to reach safety or extend the chase. After all this trapper just is good at securing basement in trapper friendly area like shack or some maps like badham main where basement is strong but thats all he can do good and still very good team or swf will break his deffence or force trade at worst to extend their time on gens and from pulling killer towards them and thats all he is good at because his traps are just huge investment that costs lot of time (loosing presure on survivors) that can be worthless in return (hazard as gambling) so calling him good because he can do just one thing that will get removed from him after his rework is quite dumb.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 3,167

    Myers isn’t a dash killer bro a long lunge is not a dash

    Plus Myers got stronger and is now actually decent to use and he still is Myers it’s not like he uses a gun

    Your making it out like trapper will use a machine gun if they reworked him

  • FerrousFacade
    FerrousFacade Member Posts: 100
    edited December 2025

    There are thousands of matches happening every day (despite any claims that the game is dying), even the lowest picked killer (still twins) on nightlight has 44 matches played and that site has a tiny tiny fraction of total matches. There are likely enough matches overall with every killer to have a decent idea of their performance and per my nurse comment BHVR does take MMR into account. I'm not saying BHVR has been perfect on this front but I think they do better than they are given credit for. Small match count wouldn't apply to trapper who sits at 15th most picked.

    I've watched onepumpwillie, how he got the wins doesn't really matter, he won those matches and not every match ended that way. Someone could take his build and get similar results if they are at least as skilled as willie (not likely lol and batteries has since been reverted to 5%). If they are not as skilled as willie they shouldn't expect to get those results but trapper would still remain capable of those results. Matchmaking throws a bit of a wrench into this but both players would be under the same matchmaking criteria, so not as much of an issue as it might first appear, and I think we can both agree that willie did face multiple strong teams during the streak, not just the team that ended it. This does apply to swf escape streak too but the longest swf escape streak is shorter than willies trapper streak, though not by much (unless that changed recently).

    Yes, kill rate isn't everything nor is the win streaks I mention above and I would prefer if BHVR just broke out what percent of matches resulted in each outcome for each killer with further breakdowns by MMR and how many survivors were grouped up (not that this would be everything either) but it is impossible to maintain a high kill rate on a killer without winning the majority of your matches. While none of this is the only thing to look at for balancing it can't be ignored either. (release those stats and I will happily re-evaluate all of my opinions on the game)

    I do look around when running and think about where to run to and I agree that sometimes its better to go down faster but there is a lot more nuance in the calculation than just basement. If a gen is about to pop and you don't know any of the killers perks you are best off assuming pain res/dms and making sure the gen pops by going to the strong structure for the best chance of ensuring it happens. Its no different than shack pallet, sometimes its better to throw it early and preventing an early basement hook is one of the best reasons to do so.

    Some killers are better at zoning, its part of their balancing, but trying to double back at a check spot can also just get you hit if the killer guesses that is what you will do and some killer powers make that an incredibly bad idea. I don't disagree with anything you said but I think you are downplaying how much agency the killer has over the direction of the chase.

    Ultimately, to me, basement is just bad reductive game play, no different than camping. You just trade hooks with no one doing anything truly skillful while the rest of the team sits on gens and walks out the door. I do understand why killers do it but I think it actively hurts the game and basement is the ultimate form of hook trade game play (obviously if survivors are contesting the hook this doesn't apply, especially multiple survivors).

    Edit: I do want to note that I am not against buffing trapper, I do worry that any buff will just result in more basement trapper

    Post edited by FerrousFacade on
  • Abbzy
    Abbzy Member Posts: 2,276

    I've watched onepumpwillie, how he got the wins doesn't really matter, he won those matches and not every match ended that way. Someone could take his build and get similar results if they are at least as skilled as willie (not likely lol and batteries has since been reverted to 5%). If they are not as skilled as willie they shouldn't expect to get those results but trapper would still remain capable of those results. Matchmaking throws a bit of a wrench into this but both players would be under the same matchmaking criteria, so not as much of an issue as it might first appear, and I think we can both agree that willie did face multiple strong teams during the streak, not just the team that ended it. This does apply to swf escape streak too but the longest swf escape streak is shorter than willies trapper streak, though not by much (unless that changed recently).

    It does matter how he got them because if you take it in average games trapper wont be able to do it, the win rate from willie is that high because he is very good as killer and he got basicaly endgame perks that helped him go for massive slugs but even with that there were games where he struggled and some game I believe he would even loose if survivors had one or two unbreakables (his slugs would mean nothing).

    I do look around when running and think about where to run to and I agree that sometimes its better to go down faster but there is a lot more nuance in the calculation than just basement. If a gen is about to pop and you don't know any of the killers perks you are best off assuming pain res/dms and making sure the gen pops by going to the strong structure for the best chance of ensuring it happens. Its no different than shack pallet, sometimes its better to throw it early and preventing an early basement hook is one of the best reasons to do so.

    There is untold rule only more seasoned players know and thats to dont go near basement against some killers like trickster,trapper,bubba,hag because is god dam hard to get save against them from basement and usualy against these killers you can assume pain res/dms but stull its not good idea to push your luck (same like running from blight in open are without any objects you can use as protection or using long loop walls like back of the shack because you should know well he will get you there with his fast rushes and without perks or bodyblocks you will get hit or go down, you dont loop blight like m1 killer in short so as other fact dont go near basement or structures that can have basement against some killers and you are safe mostly and if they got basement build then they lack other parts and you will most likely die but still thats soloq thing and lack of comunication that makes this possible).

    Some killers are better at zoning, its part of their balancing, but trying to double back at a check spot can also just get you hit if the killer guesses that is what you will do and some killer powers make that an incredibly bad idea. I don't disagree with anything you said but I think you are downplaying how much agency the killer has over the direction of the chase.

    Look killer can zone but survivor can also react to it if he doesnt have any other option like he is cornered against knight who has jailer on him or other situations like this, using check spots for double backing is like 50/50 with droped pallets either you vault and killer expects it and gets you or he doesn and swing and misses or simular situations where it mostly depends on what other side is thinking and respecting like pallets.

    Ultimately, to me, basement is just bad reductive game play, no different than camping. You just trade hooks with no one doing anything truly skillful while the rest of the team sits on gens and walks out the door. I do understand why killers do it but I think it actively hurts the game and basement is the ultimate form of hook trade game play (obviously if survivors are contesting the hook this doesn't apply, especially multiple survivors).

    Idk what now was basement created for but its place where you have chest and can hide (killers doesnt check it mostly) but its just place that you should doge because killer has advantage there (some like doging main or shack and other strong loops if you can choose as killer chase you will doge those becaue you know survivor has uppe hand there and it will cost you preasure and time,resources, so its better to dege it if you can) and especialy doging it against killers that have powers with good deffence like trapper or hag or those that can injure multiple survivors in short time these are strongest killers with basement and its better to dont give it to them because your whole game can be reversed from hard winning to just loss becaue these killers get just one down and hook in basement and survivors them missplay.

  • FerrousFacade
    FerrousFacade Member Posts: 100

    It does matter how he got them because if you take it in average games trapper wont be able to do it, the win rate from willie is that high because he is very good as killer and he got basicaly endgame perks that helped him go for massive slugs but even with that there were games where he struggled and some game I believe he would even loose if survivors had one or two unbreakables (his slugs would mean nothing).

    I am not arguing that willie isn't a good player. I am arguing that an equally skilled player could take that build and duplicate the results. If one player can pull it off then Trapper is capable of those results. I don't want trapper balanced around just a win streak but it is folly to ignore it. Maybe unbreakable would have lost him a game but maybe it wouldn't have. I'm not going to go through every single one of his matches but it wouldn't surprise me if that exact scenario came up at some point and he pulled through anyway.

    It doesn't matter that he struggled or that he slugged in endgame because he won the match. I don't know how I can possibly be any clearer. If someone complains about something and struggles against something but then wins that thing did not end up losing them the match. I think you have become far to OK with videos from killer content creators complaining about something then showing endgame results of matches they won. They won the match, it cannot possibly actually be that much of an issue. If it really is an issue then show us a pattern of losing to it, not a couple matches, especially not matches you won, its lunacy.

    There is untold rule only more seasoned players know and thats to dont go near basement against some killers like…

    I am giving you the benefit of the doubt but you are just going through the typical rigamarole of me being "low MMR" and talking down to me. I am aware of everything you said and it isn't a big secret like you seem to think it is. Sometimes going there cannot be avoided, sometimes the game state demands you do so, even if its a risk. The most obvious example is a strong three gen near basement, you don't just get to avoid it all game, you can do your best to run away when the killer shows up but you have to go back. Yes, do it as safely as possible but the killer has agency in this scenario and can use their skill to get you there. Same goes for zoning, you are acting as if the killer has zero agency when that is far from the truth.

  • Chrarcq
    Chrarcq Member Posts: 69

    I use the fact that he is unfun to play against as an excuse to not buff him.

  • bazarama
    bazarama Member Posts: 423

    Trapper is my highest killer at level 26.

    He (naughty bear) is so much more fun to play especially if you accept decent survivors will usually escape.

    He's fun against toxic loopers and a random trap in the middle of the map catches survivors out in chase because they expect them at pallets and windows only.

    The only buff I would like is the ability to carry more traps like 3 or 4 at base because with the gen speed of good survivors the time to locate and place traps becomes too little too late.

  • Zuiphrode
    Zuiphrode Member Posts: 535

    Trapper's largest issue is the same as Ghostface: if a player follows you the entire game, you basically have no power.

  • Abbzy
    Abbzy Member Posts: 2,276

    I am not arguing that willie isn't a good player. I am arguing that an equally skilled player could take that build and duplicate the results. If one player can pull it off then Trapper is capable of those results. I don't want trapper balanced around just a win streak but it is folly to ignore it. Maybe unbreakable would have lost him a game but maybe it wouldn't have. I'm not going to go through every single one of his matches but it wouldn't surprise me if that exact scenario came up at some point and he pulled through anyway.

    Skilled player with simular skill or very close can pull it but I dont think its good comparison for balancing trapper (the fact that someone got over 200 kills win streak) because with his build even other weaker killers such as legion,ghostface or clown could achive smae results and even better with this build that is mostly great at endgame slug (their powers are better than trappers and can secure them more kills before survivors get last gen done, I think hens did same win with legion having noed and 160% speed at endgame). I think what matters with these type of builds is skill and luck because unbreakable even one or boon exponencial can compleatly shake of his slug and give survivors enough time for reset and turning 3-4k win to just 1 or 2 kills which would meant loss for his streak, even very long chase and survivors with good game sence who rotates with like we are gonna live forever can totaly mess this up so its mostly luck with skill.

    It doesn't matter that he struggled or that he slugged in endgame because he won the match. I don't know how I can possibly be any clearer. If someone complains about something and struggles against something but then wins that thing did not end up losing them the match. I think you have become far to OK with videos from killer content creators complaining about something then showing endgame results of matches they won. They won the match, it cannot possibly actually be that much of an issue. If it really is an issue then show us a pattern of losing to it, not a couple matches, especially not matches you won, its lunacy.

    Thing is its not reliable, yes he won but is it releable as 4 slowdown trapper??? I dont think so and thats what depends too like trapper in general sounds great on paper but in reality is just roll the dice and be lucky and as i mentioned above luck is here huge clutch because few perks on survivor side or good play like long chase that takes him almost across the map is what can make him loose like nothing and there wouldnt be anything to undo it (maybe survivors getting altruistic and trying to pull rescue and failing), that whole build was like play normaly and try to get kill atlest and get rid of pallets and then have fast downs in short time in endgame slugging the rest and getting that 3k or 4 to secure the win which worked for him.

    Lunacy is like saying trapper is great and very strong because he can secure the shack basement and there is very small chance to counter it (if its not swf or very good survivors) but what are the odds this will work for him every time because all maps have different spawn locations and its rng mess and we cant realy call him strong because he can be very strong in one certain situation compare to clown who isnt that great in same or simular situations but has more power in every aspect than trapper (if we exclude that basement lockdown or locking down any area that is possible with bear traps like main).

    I am giving you the benefit of the doubt but you are just going through the typical rigamarole of me being "low MMR" and talking down to me. I am aware of everything you said and it isn't a big secret like you seem to think it is. Sometimes going there cannot be avoided, sometimes the game state demands you do so, even if its a risk. The most obvious example is a strong three gen near basement, you don't just get to avoid it all game, you can do your best to run away when the killer shows up but you have to go back. Yes, do it as safely as possible but the killer has agency in this scenario and can use their skill to get you there. Same goes for zoning, you are acting as if the killer has zero agency when that is far from the truth.

    Im not calling you low mmr I dont know where did you get that from (there are other experts on this forum that do it). Even in real life there are situations that dont have many options and you are basicaly kinda forced to do it even you wouldnt do it normaly but thats even in game like DBD sometimes you dont have choice (you dont have better option) but then you kinda must accept it because there isnt anything that would change it and this thing will exist even if you like it or dont but rule in this particular topic is dont go there against these killers like trapper,hag and etc. if you dont have to. See there are things you know you shouldnt do because it can backfire super fast in every game but in this people tend to somehow super disslike it for some reason.

    With zoning both side have agency, survivor in general at the start where resources are there he can choose where he will lead the chase and killer at the end where pallets are wasted and dead zones are created (doesnt work for 100%, just telling you because you will deffinitely attack it but in general its like this but as all things it depends on the situation in this what killer and where he founds you like if you are hiding at the edge of the map and blight finds you there or bubba you are mostly cooked because in centre you would have way better options to counter them or choose where to go but there on the edge you are mostly zoned with little to nothing to loop around and so you dont have options).

  • FerrousFacade
    FerrousFacade Member Posts: 100

    Winning 210 games in a row sounds pretty reliable to me. I am certain willie faced those perks during the run and still won. It takes skill to pull back a game by slugging in endgame but it is a common tactic if the game gets that far. Sometimes you get nothing for it, sometimes it wins you the game. The fact that it doesn't win you every game doesn't make it unreliable, tunneling doesn't win you every game but calling it unreliable would be false. Slugging in endgame is a reliable way to pull back a game and one that tends to require more effort and skill from the survivors to counter than it does for the killer to execute once the killer gets the snowball rolling.

    Comparing it to gen slowdown perks isn't a great argument since gen slowdown isn't what won trapper the most matches in a row. Too many people try to play every killer the same exact way, use the exact same builds, and refuse to try different perks when each killer must play to their strengths. If gen slowdown was the most reliable way to play trapper we would have seen willies win streak use those perks because they would have been what he found most effective while theory crafting the build. He didn't jump straight to the endgame build, he tried things out and decided for himself what was most likely to get him the streak.

    The rest of your arguments just seem to boil down to "but if the survivors are good" but willie faced good survivors in his streak and beat them. At some point this stops being luck and starts just being what is possible with trapper in skilled hands. I am specifically stating that it wouldn't make sense to balance trapper using just this streak, but that it should be considered.

    Something can simultaneously be in the game, which makes it a perfectly valid thing or tactic to use, while still doing damage to the game. I would argue that basement is bad for the game because of the game play loop it encourages. I am not saying trapper is strong because basement and agree that would be lunacy. If I showed games where I pushed through the killer stacking pain res/grim/dms/deadlock and we four man escaped all while asking for those perks to be nerfed you would rightfully note that the survivors won and ask why it makes sense to nerf those perks when we won, but I see the exact thing from killer content creators all the time and not a single person calling them out on it.

    This started because I asked if we had ever been given trappers kill rate in high mmr, which if it turned out to be high would actually be data that shows trapper is stronger than people give him credit for. I don't actually expect trappers kill rate to be high but would have enjoyed seeing the number if it did exist.

    Im not calling you low mmr I dont know where did you get that from

    There is untold rule only more seasoned players know

    I apologize if that is not how you meant this but it certainly comes across to me that way.

  • Abbzy
    Abbzy Member Posts: 2,276

    Winning 210 games in a row sounds pretty reliable to me. I am certain willie faced those perks during the run and still won. It takes skill to pull back a game by slugging in endgame but it is a common tactic if the game gets that far. Sometimes you get nothing for it, sometimes it wins you the game. The fact that it doesn't win you every game doesn't make it unreliable, tunneling doesn't win you every game but calling it unreliable would be false. Slugging in endgame is a reliable way to pull back a game and one that tends to require more effort and skill from the survivors to counter than it does for the killer to execute once the killer gets the snowball rolling.

    Slugging build isnt bad but I would argue its very fragile thing even in endgame because few perks that counter slugging or just bad noed spawn can be all its needed for this build to cramble and get almost or even nothing out of it and still loose especialy on killer who has no basekit mobility or any form of map traversal (traps with iri addons especialy stone came handy when he closed some ways or key loop entrences like shack or some hall ways on RPD but thats just map rng in general very unreliable thing).

    Comparing it to gen slowdown perks isn't a great argument since gen slowdown isn't what won trapper the most matches in a row. Too many people try to play every killer the same exact way, use the exact same builds, and refuse to try different perks when each killer must play to their strengths. If gen slowdown was the most reliable way to play trapper we would have seen willies win streak use those perks because they would have been what he found most effective while theory crafting the build. He didn't jump straight to the endgame build, he tried things out and decided for himself what was most likely to get him the streak.

    Gen slowdown isnt what it was because many perks got some nerfs in numbers and as you said it still can be pushed through, on trapper its still very needy thing or atleast some endgame perks to clouse the gab his set up costs him compare to other killers that can go and spread preasure right away like wraith,billy,huntress.

    The rest of your arguments just seem to boil down to "but if the survivors are good" but willie faced good survivors in his streak and beat them. At some point this stops being luck and starts just being what is possible with trapper in skilled hands. I am specifically stating that it wouldn't make sense to balance trapper using just this streak, but that it should be considered.

    He will be reworked (or should be in 2026 so I hope devs wont try to back out like they did now with merchant but people still didnt let it slide) so they will keep the traps I think and add some chase power (a dash wouldnt be a surprise or range attack) but all we can do is wait and hope for the best, i still hope his rework will end up like freddyes.

    This started because I asked if we had ever been given trappers kill rate in high mmr, which if it turned out to be high would actually be data that shows trapper is stronger than people give him credit for. I don't actually expect trappers kill rate to be high but would have enjoyed seeing the number if it did exist.

    I still stand they will be good because at high mmr he is played by his mains and they kept killers like sadako or freddy back when they were even worse than today with very good kill rates but kill rates arent everything and as in willies winstreak its mostly the build than the killer because trapper is just for people that like challanges and doesnt matter loosing from the start and fight to get good results.

    Im not calling you low mmr I dont know where did you get that from


    There is untold rule only more seasoned players know

    I apologize if that is not how you meant this but it certainly comes across to me that way.

    Idk how you understood that tbh Idc if you got it now or you ar offended, by seasoned i meant people that have some DBd experience and know some untold rules and strategies, in general have some game knowledge and arent new joe that doesnt know that and doesnt understand that which I would say in big majority of DBD player base because the game is now what 9 years old and is coming to 10 so thats it.

  • LazyClown
    LazyClown Member Posts: 188

    Just allow dead hard for distance to return, it would literally fix a lot of problems. Then stop listening to the community. Imo we probably should head back to the older ways of DBD because this way doesn't work the game lacks intensity, or at least provide a legacy edition before the conspicuous actions system was added. I really miss when this game was actually asymmetrical.

  • FerrousFacade
    FerrousFacade Member Posts: 100
    edited December 2025

    If trapper has a good kill rate in high mmr then he is stronger than he is given credit for, just because its "mains" playing him doesn't make that kill rate invalid. A less skilled player being unable to perform with a given killer doesn't make them weak, it just means the less skilled player needs more practice with the killer. I agree with the overall post that you shouldn't use the killers overall kill rate as a reason not to buff them but if we slice that kill rate to just those players playing him in high mmr against players also in high mmr and the kill rate remains high then no he really doesn't. I don't expect that is the case for trapper.

    If its just the perks giving willie the streak then theoretically any killer could put those perks on and get a win streak longer than the longest swf escape streak. Yet, I have also seen you claim that swf are the true menace of DBD. Those two points of view are directly contradictory. Just because you lose to those teams doesn't make them strong, does willie commonly lose to those teams? No. Gen regression has been nerfed but has that stopped willie from winning? No. Does playing as a killer that lacks map traversal stop willie from winning? No, he literally slugged as trapper and won many many matches in a row, this directly contradicts your claim. Maybe you require all of that to win your matches but not everyone does, willie clearly doesn't.

    We got overall escape rates with high mmr broken out, you can ignore them if you like but doing so invalidates your view on the game and how it actually plays out. If we are going to balance survivor based on the strongest they can play then the same must apply to killers, I don't actually want that but your arguments point to you wanting that for survivors but not for killers, its a ridiculous double standard.

    I do hope that whatever rework or buff trapper gets makes him fun to play as and against. A dash killer would be incredibly sad to see.

  • Abbzy
    Abbzy Member Posts: 2,276

    If trapper has a good kill rate in high mmr then he is stronger than he is given credit for, just because its "mains" playing him doesn't make that kill rate invalid. A less skilled player being unable to perform with a given killer doesn't make them weak, it just means the less skilled player needs more practice with the killer. I agree with the overall post that you shouldn't use the killers overall kill rate as a reason not to buff them but if we slice that kill rate to just those players playing him in high mmr against players also in high mmr and the kill rate remains high then no he really doesn't. I don't expect that is the case for trapper.

    Strong maybe he is but still second from the bottom (one of worst killers in the game because kill rates are wild numbers across the mmr), he is weak from his power logic you have to go out of your way and collect traps and set them so you can get maybe some value from them. As you say personaly I dont think he shines in high mmr but maybe he isnt in 1/3 of worst kill rates (freddy before his latest rework was thrash killer and he still dominated with kill rates in high mmr as exsample).

    If its just the perks giving willie streak then theoretically any killer could put those perks on and get a win streak longer than the longest swf escape streak. Yet, I have also seen you claim that swf are the true menace of DBD. Those two points of view are directly contradictory. Just because you lose to those teams doesn't make them strong, does willie commonly lose to those teams? No. Gen regression has been nerfed but has that stopped willie from winning? No. Does playing as a killer that lacks map traversal stop willie from winning? No, he literally slugged as trapper and won many many matches in a row, this directly contradicts your claim. Maybe you require all of that to win your matches but not everyone does, willie clearly doesn't.

    With that build any atlest 115 killer can do it (even 110 but 5% speed is still better and many 110 killers doesnt have good mability or they have none). Swf are at top of the chain in DBD with s-tiers being stronger but in top players hands and they are as high a-tier killers level in power because swf has everything soloq will never have (unless you would have wallhacks and could call out things and communicate with others thats basicaly swf with coms), swf are strong because they have something survivors didnt have and shouldnt (some killers desing like trap and set up killers can be countered compleatly by swf shared info and coordination or stealth like ghostface). You have to take in count that he had super speed with haste staked and noed which was key thing for his slugging if he would lost noed fast then slugging is super hard and survivors are kinda safe if its not one guy standing.

    We got overall escape rates with high mmr broken out, you can ignore them if you like but doing so invalidates your view on the game and how it actually plays out. If we are going to balance survivor based on the strongest they can play then the same must apply to killers, I don't actually want that but your arguments point to you wanting that for survivors but not for killers, its a ridiculous double standard.

    What double standart? I dont agree with s-tier killers and high a-tiers are like sfw with best gear so its kinda even (some killers are problematic especialy s-tiers and maybe ghoul in average mmr due to how easy he is but killers should be minimaly around springtraps or huntress level so its all much closer to each other without power level gabs that then make some balance changes almost impossible like many perks got nrefed just because nurse exsist and they werent even that good like weskers aura perks awerness).

    I do hope that whatever rework or buff trapper gets makes him fun to play as and against. A dash killer would be incredibly sad to see.

    Well thats moder thing mability and dash attacks and tbh its safest thing they can do because all other things majority of survivor player base hates like trap and are control killers like trapper,hag,knight,skullmerchant arent very liked compare to dash killers, if we take even blight you would be surprised how many survivors like him and even thought his hug tech was ok (remewed that and he is still s-tier), other options is like some throwing trap but we will see because his power doesnt have any more things like freddy had with palletts and devs gave it to him into his rework or mayers who had multiple things so it was less work to achive that then making the whole new power or concept like with merchant (devs even tried it to drop it and give us super small buffs instead, most of her mains just want her second version but that survivors cant even imagine and have more aversion to it than to ghoul). In 2026 there should be 3 reworks trappers,skullmerchants and tricksters and i believe tricksters will be first because devs kinda indicated that they have something showy with good style his mains will like so I guess he will come first,then merchant and last trapper but thats just speculation because as in this year we saw plans can change.

  • DBD78
    DBD78 Member Posts: 3,588

    Even worse for Hag who is slower. All these three killers needs buffs they are so dated and can't keep up with newer killers in strenght.

  • iOverSpray
    iOverSpray Member Posts: 186

    Agreed and will add that even with that it can be difficult to beat a good trapper. Hate going against him, enjoy 90% of my games using him.

  • Abbzy
    Abbzy Member Posts: 2,276

    Swf is not as strong as you have been led to believe and they were always expected to use comms. Tools like discord and teamspeak have been used in gaming since long before dbd. The devs would have been aware of this. I would bet the main reason we don't have in game voice is voice chat not being a feature the devs want to implement and maintain and they know people can just use one of these other tools. It nerfs oblivious/undetectable perks but those are not typically considered strong in the first place. If these tools effect kill rates then they effect the data used for balancing and are therefore taken into account.

    Swf is strong compare to b-tier killers and bellow only a-tiers and above have solid chance or make it even. Thing is DBD wasnt made for coms and some characters with traps like the trapper or hag are pure exsample of that or even stealth killers like ghostface are super bad against info sharing survivors, if you played any other game like rainbow six or csgo or any other game you must know how information is important about your enemy/target and his traps and equipment and how it can reshape the outcomes and give new opportunities that arent much possible without it so thats why swf is so strong their power is in sharing information which gives them huge view on the game (they know who is their opponent,what is he using like perks and addons, what are his strategies like mind games or respecting pallets etc. or how good his aim is etc. by just having one guy chased by the killer and all know that or where he is placing traps, where he is and from which side he came so where he did spaw which is huge for the trap killers or set up killers and like for ghostface just one sees a glimps of you and all others are sharp and expect ambus so your first down time can increase tremendously compare to someone who isnt expecting it, so swf has many advantages soloq doesnt have and duo swf has only like this for half the team thats why they arent so op like 4 man).

    Just imagine if killer would get some information from his friend (like someone spectating from some map cameras that are randomly set or he can have it 2v8 if he is togeather on coms with other killer, the potencial of fast downs and keeping preasure are highly increased and thats why in 2v8 combination like legion with oni or any other killer was so busted due to legions information and more for his preasure from fast multiple injures but that info was huge buff too if other killer could get it).

    High MMR four mans had an escape rate of 48% when we got stats for it (approaching a year outdated). That is losing more than they win (if only by a little), its better than solo queue but it is not even approaching nurse and blight level until you get up to actual comp squads. That is the double standard, you are treating every swf as a comp squad and every survivor as god tier while downplaying everything about willies streak, who isn't even a comp player. I have seen very average killers achieve 50 game win streaks. I've also seen willie try to swf streak, they don't even reach 20.

    The game is set to 60% on killrates and 40% on escape rates so its nice that its near these numbers and not like 30/70 or 20/80 or otherwise like 75/25 (escaper rate/kill rate, so its easier to understand). Blight and s-tier levels are busted. Im treating all swf as comp but to their max options which is info like comp, the fact they arent as good as comp is one thing like in looping or pulling saves and bodyblocks that are incrediable is one thing but they have almost same info share if we put the fact they dont use like clock system of calling out and arent that fast they still have something no soloq team has and will never have until soloq gets either some otion to cominicate between each other with coms like push to talk etc. or they get compleate info like seeing auras of gens,survivors, killer if is chased survivor looking at him etc., double standart arent you treating all blights as almost comp sweats? yes he has high potencial but then on other side he isnt as easy as ghoul or wraith,nemesis so not all blights are so busted and still loose even with the fact that comp blights are closest thing to cheaters in terms of power if we compare legit things with cheats. Win streaks are mostly about luck too you can get like 10 wins but 50 that means you played very well and didnt get srewed by things like map or survivor team with great conterplay and fast gens. For yor info best survivors have win streak above 200 which doesnt mean they suck, thing is we are talking about game where survivors will mostly die and less will escape that are stats that devs want the game to be balanced around 40/60 (escape rate%/kill rate%) so its just logical and blights 2000 win streak well he is busted and holds the "golden child of DBD" status from devs and like half the comunity because there wasnt killer that survived with so busted addons and techs as long as blight in late years of the game where killers can be nerfed fast and hard like chucky,skullmerchant,springtrap (his addons got nerfed which made him less powerfull like foxyes hook), then nurse has like 1000 winstreak and i think its perkless by supaalf because she is just nurse (if nurse player hits all her bliks super close to her hit range near survivor and reacts fast there is almost nothing survivor can do unless he is cheating or has some crazy haste which still is questionable or he has some endurance effect). Back to blight the 2k win streak was done when blight was strongest like old addons with busted effects (compound 33, alchemy ring that gave you 5 rush tokens if you hit one rush hit and other addons were very strong) plus he had his hug tech which wasnt hard to do and he could outplay the loop types that he cant ping pong just with 2 rushes (those rounded loops or short ones where he has nothing to bumb into so he can return fast,) he could pull dirty mind games with his hig tech and compare to weskers hug techs blights was way more easier to do and way stronger because if you failed you mostly got pallet or just cooldown for 2 rush tokens and then you could catch up with 5 so pretty different blight but now his was like 1200 or what before some swf crushed him and I even saw match where some swf (comp one I think) crashed him on hawkins (because of good timing and map) before he got even 10 points in his win streak which shows how rng factor is still a thing but it doesnt excuse the blights power level.

    Dash would mean he is no longer The Trapper, that is the main reason I think it would be sad to see.

    Idk if he will have traps then he is still trapper and as I mentioned before his trap would have to be super strong with very strong effects like hexes if they would be all he would have because the amont of rng and time/preasure waste his traps make isnt beneficial to outcomes if they dont work and unlike hag his traps have way harder requirement to be working and with last few years he lost grass on many maps where he could hide his traps and current hit is just killers with multiple powers or minimaly two like we can see it on doctor rework (big shock) or freddy (first he got snares and teleport and now they gave him dream pallets to) even new killers shoiw that like sprngtrap who has range attack and teleport from door to door and if killer is single power it needs to be strong in more things or atleast in one key like antiloop,mobility,leathality (multiple fast injures or instadowns) but even with effects like instadowns from honing stone (purple addon) trapper is still not that strong in particular because his power is just huge investment for small chance of getting some outcome so I think they will give him something like some throwing trap or dash but that will show time because if you look at history of buffs trapper has probably the most addonst made into basekit and buffs as character but still sits at bottom next to merchant that was made terrible intetionaly so instead of just buffing traps which they will do probably (I hope the rng will be gone like getting escape from first try fels terrible as him) but they will add him something so he is more complex like other killers.

    Last killer who was just aded with power that covers many things but is just same (like huntress,billy,wraith,blight,nurse) is ghoul who has just his leaps that have multiple effects on survivors (fast injure, giving kagune mark) and mobility with antiloop, before him its probably singularity.

  • FerrousFacade
    FerrousFacade Member Posts: 100

    Momoseventh literally lost a recent 1975 blight streak, it was a couple weeks ago. I am aware of the swf streak, it was shorter than willies trapper streak and those are the literal best survivors in the world. The very best survivors in the world have an escape streak shorter than a D tier killer, really consider that. I understand that these things are not truly comparable, I understand that there is nuance to these things. I am trying to make you understand that the game is already killer sided for the majority of killers on the roster unless you are in the top 0.01% of the survivor playerbase. Hens mentioned in a video that he has an above 80% kill rate on ghostface. Skilled killer players do not struggle on any killer. No killer is struggling as much as people claim, that is what I am trying to make you understand.

  • Abbzy
    Abbzy Member Posts: 2,276

    Killers are in advantage in lower tiers of mmr, the higher the mmr gets and experience of survivors plus skill increase the lower killers become way weaker and for that trapper streak that build can win any m1 killers game its not the killer but perks that made it possible and huge macro gameplay the majority of player base can only dream of because willie is very good with it (sadako main and only thing that makes her teleports work with condem is good macro play and keeping targeting specific spots where the most condem survivors are which requires huge macro something I bet you and I doesnt have at that level), the buld he ran can just win you any game as m1 all you need is like 1 or 2 kills and then good macro so you slug rest that has less resources (pallets) that were broke through the match with huge speed and noed giving you the oneshot thats what makes it possible because as you even admited even 4 slowdown trapper cant get half of this progress in wins or very hardly but slugging works its risky strategy in massive execution but its effective if it works. Blight thats just different level of power creep.

    Ghostface is bad like realy bad unless he runs some specific builds like haste one with pwf and knife sheet then he can get just instadowns fast but still he isnt anything crazy just m1 killer who can go with no terror radius and has make your choice on command with stalk thats it and I think he would have loose more if he would face more swf because thats something that counters ghostface automaticaly with calling him out, all you need are two survivors prerunning and one always running behind him revealing him and if he switches then the chased one does what the other was doing and i guarantee you he will have no power or get so slowed in his progress that the gens will flyif other two will work on them.