Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Some Killer Changes

I was on reddit and someone asked about reworks/updates to Demogorgon, Xenomorph, Knight and Legion. I decided it would be cool to post my ideas here as well, as I've thought about these for sometime as well.

Changes I'd like to see:

Demogorgon:

  • Killer Instinct Detection of Survivors close to portals is active while teleporting and lingers for 1.5 seconds when a Survivor moves out of range.
  • Portal can be placed on walls as well as the floor.
  • Portals getting closed causes a cooldown for the next Portal placement.
  • The more portals on the map, the faster the Demogorgon can travel through them.
  • Global Sound Effect is removed. It just seems kinda unnecessary given how Loyd the Demogorgon already is.

Xenomorph:

  • Reduce the Turret Detection range to 32 meters.
  • Slightly Increase the speed a turret burns the Xenomorph out of crawler mode, but make it so turrets can't be placed within 16-20 meters of eachother.
  • For each Turret placed, decrease the Xenomorph's Terror Radius by an additional 15%.
  • When Detected by a Turret, all Turrets are activated and start beeping, making it harder to pinpoint the exact location of The Xenomorph, allowing for "Pseudo-stealth" while still allowing Survivors some knowledge without utter certainty.

<Bonus idea>: Turrets only shoot flames if a Survivor is manning them directly (The Survivor has to aim and fire manually).


<Bonus Idea>: give the Xenomorph an additional secondary power they can use while bipedal (Like Wall Scaling, then jumping down/leaping a few meters).

Knight:

  • Allow the use of multiple guards, but only 1 can chase at a time (so you can place one to break something).
  • Give Guards the ability to snuff boons and check lockers (as a prompt action).
  • Remove Endurance from the Standard (seems already punishing for the Knight, as it already banishes the Guard and provides Sprint) and Allow it to inflict Exhaustion for 30 seconds.
  • Add special Chase music for the Guards (maybe just regular Knight Chase theme).

Legion:

  • Give Legion a stance switch ability: they can remove their mask, allowing them to run in an identical manner to survivors (their animation mimics the survivor's run style) and grants them Undetectable. (This would make them have the "evil Survivor" theme they had in the trailer. If they put their mask on, they are able to do Feral Frenzy like normal. Switching between the two stances causes a cooldown between the two skills.

Just some Ideas for fun.

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