http://dbd.game/killswitch
can we please add a setting to turn off the auto aim for pc
it has never once helped me, in fact it loses me games because it makes me miss my m1 attacks. please bhvr this is not hard its a basic setting
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erm it's aim dressing not auto aim 😎
and devs have said that it has no impact on gameplay bro why would they lie-2 -
The same reason they lie about everything: Fixing this has no impact on bringing in the $$. I did get your point, lol. And it was funny as hell :P
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Auto-aim option has been in the game files since forever but never actually worked and they've passive-aggressively been telling us to forget about it, recently. Leading me to believe that it is basically hard coded into the game and removing it without destroying the whole house of cards is impossible.
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If they could, they would've done it long ago. Most likely it's soaked somewhere in their spaghetti code and no one in their team was successful in finding and fixing the source of the issue, just like with the server validation and omnipotence of the cheaters. Now it's just part of the passive killer nerfs: "the entity has a slight chance to steal your hit, to give survivors hope".
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That is incorrect. The actual BHVR quote was something purposely obscure, like "we're not saying it can't ever steal hits".
My current theory is the hit-stealing bug is still in the game, to give survivors "exciting moments" where they think they outplayed the killer with a 360, but in reality the game bugged out and stole the hit from the killer.
Because if aim dressing worked properly, then 360s shouldn't work. Because if a killer lunges, and the survivor is ever in front of them while in close range, then aim dressing is supposed to yank the killer's camera and make the hit happen.
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Aim dressing doesn't make u miss when ppl 360 lol. You are just missing. When a swing would hit aim dressing centers your cam onto them. Aim dressing only cucks u in 2 situations; When the game detects you have "hit" a survivor but there's an object blocking the center of their hitbox and when it makes you let go of your lunge early against a survivor with high movespeed like sprint burst
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If a survivor is doing a 360, the split second they are in front of the killer and in range, aim dressing should be auto-locking onto them, yanking the camera in the correct direction, and forcing the hit to happen.
And if the killer is purposely swinging their camera side-to-side, in a 180 degree arc, while the survivor is doing a 360, that absolutely should guarantee a hit… because the killer (with a decent DPI) can swing their camera way faster than a survivor can 360, which means that should guarantee a point in time where the survivor is in front of the killer and in range.
There also isn't a reason for a killer to "let go of the lunge early", because aim dressing is supposed to take care of that. Yes, aim dressing is supposed to auto-cancel a lunge and turn it into a short M1 attack.
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it takes far more skill to 360 a killer than it does for a killer to just hit the survivor. since you're missing, that's a big skill issue.
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it has never once helped me
It's probably helped you many times. Aim Dressing is one of those features that is only visible when it breaks.
If it didn't exist then lunges would slide off of Survivors by default. You'd have to let go of M1 at precise moments instead of it hitting automatically.
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If it didn't exist then lunges would slide off of Survivors by default. You'd have to let go of M1 at precise moments instead of it hitting automatically.
Sounds like some kind of ridiculous implementation of lunge, even for BHVR standards.
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all it does for me is kill the Spirit :(
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That's just how hitbox detection works though?
If a lunge detects it's in a Survivor's hurtbox, then it ends the lunge with an automatic swing, since it's going to result in a hit. It only becomes an issue if you encounter an environmental hitbox during the small movements during the swing, which can be the case with tight corners and the like.
People act like the mechanic exists just to spite them or something, which doesn't make sense. It's just one of those things that isn't noticed when it's going right, and stands out when it's going wrong.
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During some of the laggy PTBs, I've had lunge attacks forcibly turned into short M1 attacks, even with zero environmental objects nearby, and the attacks didn't hit the survivor. I assumed that was also because of aim dressing, because I don't know what other game mechanic/bug could forcibly end my lunge attacks early.
Because I would expect that when I'm in a laggy PTB, that if the survivor is too far away to hit (even though the survivor looks close on my screen), that the game would just allow the lunge to fully complete.
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If a lunge detects it's in a Survivor's hurtbox, then it ends the lunge with an automatic swing, since it's going to result in a hit.
What does aim assist have to do with it? Damage on collision is a different thing entirely. The aim assist OP is talking about is when your camera rotates on its own somewhere you did not mean to.
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Don't forget human error. That's the most likely culprit. You were stressed out and made a mistake and then you start looking for excuses to protect your ego.
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