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Killers TUNNEL from the start these days DO SOMETHING!

Amanova
Amanova Member Posts: 465
edited January 1 in General Discussions

This is so stupid, even killers like Nurse and Blight does that! Devs when will you start working on this and not delay?!

Post edited by Amanova on
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Comments

  • Classic_Rando
    Classic_Rando Member Posts: 269

    What do you suggest?

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  • Amanova
    Amanova Member Posts: 465

    Endurance at least 25s and a basekit DS, which is stronger at the beginning of the game and slightly weaker when there are fewer generators left, but this should also take into account the number of remaining survivors, so the basekit DS should also stop the killer's power for at least 5 seconds so that the Blight does not quickly rush at you.

  • Classic_Rando
    Classic_Rando Member Posts: 269
    edited December 2025

    I’d be fine with longer endurance, but basekit DS would make wins against good teams basically impossible. We need people to actually want to play killer too.

    Edit: would love to see you downvoters play killer against teams with basekit DS. I’m sure you’ll have no problem. Have fun!

    Post edited by Classic_Rando on
  • Crowman
    Crowman Member Posts: 10,111
    edited December 2025

    Tunneling tends to be more effective the earlier in the match you do so. It doesn't really help you much if gens are already done.

    Perhaps maybe we would see more variety in tactics if we hadn't nerfed hit and run strategies or gen slowdown, because people also complained about those.

    Frankly the focus on nerfing tunneling is misplaced. Killers need buffs to alternative strategies so tunneling isn't just the best play all the time.

  • Amanova
    Amanova Member Posts: 465

    Basekit DS is a must because killers have completely lost their fear of tunneling since they know that few people use it now after "buffing" endurance to 15s which is really small

  • Amanova
    Amanova Member Posts: 465
    edited December 2025

    But it's not fun to the one being tunneled. Players primarily come to play to have fun, not to be eliminated in the first few minutes, I don't see the difference with cheating killers it's the same thing.
    But killers can have baseskit pain res (10%) or pop like in ptb if they don't tunnel

  • Classic_Rando
    Classic_Rando Member Posts: 269

    The average survivor player does not need basekit DS. They are already escaping 40% of the time, which is exactly the target rate that BHVR has said many times they are trying to achieve.

    I am a very average solo q survivor player and I’m not demanding basekit DS because 1) I know I don’t need it, and 2) I also play killer and I know how busted it would be, especially against competent survivor players.

    The thing that really grinds my gears is all these people demanding basekit this or that without caring at all about the impact that it will have on the experience of players on the other side.

  • SnakePVP
    SnakePVP Member Posts: 106
    edited December 2025

    But the game has to be somewhat killer-sided because it is a 1v4 asymmetric game. If, for example, the balance were flipped to a 60% escape rate, you would end up with 2–3 survivors escaping as a common scenario. That would mean the killer, on average, would either draw or lose most games. The problem is that much of the community doesn’t seem to understand that unless survivors play more selfishly, they are less likely to be the one escaping most of the time. 3–4 man escapes are clearly what people enjoy the most, but it’s very hard to make that a common outcome in a 1v4. Realistically, the killer is going to focus on one or two people per game, and some survivors will be caught early and have a bad match as a result. If players don’t accept losing as part of the experience, it will always be an issue, especially when going into an asymmetric game expecting 50/50 odds, which just isn’t realistic. You could argue that the devs should do a better job of setting expectations, or offer side rewards at the end of the match. They could also make it clearer that you do get bloodpoint bonuses for altruism, or even show some of those stats more visibly.

    On the second point, I don’t think killer skill really matters when arguing that base-kit DS would be a notable boon for survivors regardless of MMR. It would effectively mean every survivor coming off hook gains a minimum 40 seconds of protection from being downed. While I don’t think that would be game-breaking with average players, it would definitely tilt end-game cleanup and hook standoffs more in the survivors’ favor. It could also make 3-man escapes more common, since going for saves would be much safer if you knew the unhooked survivor would always have DS.

    Lastly I think killers and survivors operate in fundamentally different environments, which is why high-MMR killers tend to have longer streaks. They are playing an asymmetric game that already favors them structurally, so the best players on the strongest killers will naturally have outsized results. Survivors, by comparison, have to rely on three other people not making a mistake in a game where the odds are already against them individually. I do think there’s something to the argument that high-tier killers could use some nerfs, or that perks could be adjusted by killer tier, but if that happens, I think SWF should also see some form of adjustment to balance them out on the high end also.

  • Rogue11
    Rogue11 Member Posts: 1,972

    Why would we aim for 60% escape rate? That would be as unfair as 60% kill rate is now.

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  • まうっす
    まうっす Member Posts: 90

    Here is today's thread for baby cries.

  • Zuiphrode
    Zuiphrode Member Posts: 536
    edited January 1

    You're mad that the killer... chases people at the start of the match?

    Bruuuuuuuuuuuuh

  • Garboface
    Garboface Member Posts: 431

    I'd like to hear what "unknown" is bringing to the table. I promise not to throw a tantrum but appreciate the act of benevolence in squelching him to spare my fee-fees.

  • Abbzy
    Abbzy Member Posts: 2,300

    Thing is devs want the game to be 60% kill rate so that means more deaths and less escapes, if they aimed for 60% escape rate than I could undestand survivors being stronger but thing is the horror and chalanging part is that you know you have less than 50% chance to escape. Thing is many simular games to DBD died because survivor role was way stronger that the killers one so no one played killer (if we dont count DBD is only held alive due to their politics with lincense of popolar horror characters like mayers,leatherface,wesker, now stranger things vecna so this keeps player base bigger than those other games but if we made survivor way stronger and by it easier the killer base would be way smaller and survivor would get bored more probably).

    One thing is if you make survivor easier you cant do it without making them stronger.

  • Abbzy
    Abbzy Member Posts: 2,300

    Some survivors sometimes beg for attention but then cant handle killers full time attention, or you can punish them more with compleatly ignoring them so they get frustrated and screw things more (its satisfying to see sable loose her mind because you ignore her but also its hilarious to see someone tbag you and click flashlight on you and bodyblock you so you go for him to then be angry when you pay full attention to him and tunnel him out lol).

  • Amanova
    Amanova Member Posts: 465

    It's nonsense, there are more survivors because all console players play only on them. In my high mmr solo survivor lobby, there are only console players as teammates, and it's rare to get matched anyone from the PC platform (even from epic games). Usually, most PC users play as killer because I almost always play against killers from PC, and everyone is terribly sweaty with prestige 50-100 and with tunneling from the start even when 4-5 gens

  • Amanova
    Amanova Member Posts: 465

    Have you also noticed his empty posts? Everywhere he says the same thing: content has been removed, BHVR and their bugs are even here🤣

  • Abbzy
    Abbzy Member Posts: 2,300

    Idk how you know you are high mmr but your chance for getting more teammates on console is maybe that many play on it in your region.

    Killers being on pc well again its maxbe for you bug fact is many killers like almost 1/3 is nearly impossible to play on console and dont look like being drunk and prestige doesnt mean nothing tbh just that someone dumped his points into that character and reasons for that can be multiple and it doesnt mean he mains him always and with sweating well I see it on both sides and its brcoming more common like who isnt sweating from the start against opponent that does (you cant tell it just from the start but then 3 gens pop in 2 minutes or someone is almost tunneled by that time and its more and more late for combacks that become way harder).

  • Garboface
    Garboface Member Posts: 431

    Lol and here I was attempting to fuel my own feelings of victimization. Bhvr do be loving them some bugs though. There is that to ruffle my feathers.

  • Rogue11
    Rogue11 Member Posts: 1,972

    no one's asking for survivor to be stronger than the killer. we're asking for a fair chance to escape. in every other way (map design/lighting, weird silly outfits, licenses that don't fit the theme, removing fog, heavily nerfing stealth playstyles, MMR), they have chosen to move the game from a horror experience to a competitive pvp game. But we're supposed to think leaving the actual core balance between roles ridiculously skewed makes sense? Nope, not buying it.

  • Roco45
    Roco45 Member Posts: 345

    Yea the game is miserable. Took a little break, came back and played a few matches as Surv, every match was atrocious. All Killers are straight up camping and tunneling, I've never seen the anti-camp meter actually fill up so often and almost every match there's a DC happening. Killers are absolutely playing like garbage humans, but then I go play Killer and I see why as I get paired with almost nothing but SWF stacks who are trying to troll the entire match.

    Such a huge conundrum, if only BHVR actually balanced what's overpowered in the game instead of letting the majority of players suffer.

  • karatekit
    karatekit Member Posts: 302

    Thats me. I am helping in raising the killrates so that behavior sees the stats and nerfs accordingly. Forgive me for the time being.

  • drag27
    drag27 Member Posts: 197

    you cant tunnel from the start. you have to find, chase, down, hook survivors, wait for them to get unhooked theeeeeeen you can tunnel. Even then, so what? The Killer's main objective is to eliminate survivors and the killer is on a time limit. More survivors=less time, Less Survivors=more time

  • runningguy
    runningguy Member Posts: 1,001

    do something because killers tunnel from the start? um survivors dont survivors do gens from the start? they actually start doing gens before the killer has even found someone in most cases and finished 1 gen by the time the killer has found, downed and hooked 1 survivor.

    Survivors are doing gens from the start…. devs when will you do something about this?

  • runningguy
    runningguy Member Posts: 1,001

    thats one option, another option is use basekit game to counter it by killing faster then survivors can do gens. either way is fine by me.

  • Amanova
    Amanova Member Posts: 465

    Thank you, you're doing the right thing. It's already annoying that devs constantly buff killers (Shape, Singu) and always listen to them like puppies!

    So you don't have a shred of compassion for this survivor, what if he has a challenges/archives? Have you thought about that? Shame on you.

  • Amanova
    Amanova Member Posts: 465

    You hit the nail on the head, they have wallhack perks from the start, they have a plague perk (corrupt) with which you can easily injure everyone and apply pressure with this, but no, they need an assistant like the disabled sorry for rudeness…

  • runningguy
    runningguy Member Posts: 1,001

    likewise, survivors have anti tunnel perks DS for example. Everything we have to counter these things are there in the game if we need them.

  • Amanova
    Amanova Member Posts: 465

    You wrote it like that, DS is a miracle, it's terrible after the nerf, 4 seconds is too little, it should be at least 6 seconds and the killer's power should stop for the same amount of time if he starts chasing him again

  • runningguy
    runningguy Member Posts: 1,001

    ah so now we are saying the perks available are not good enough? ok, if we go that route then killers can also say the perks available to them are not good enough. works both ways.

  • Amanova
    Amanova Member Posts: 465

    Almost all killer perks are good, if you know how to use them, delusional if you think otherwise. Survivors have a maximum of 15 "okay" perks, and even this doesn't stop the killers at all, it just helps a little in the chase, and killers then can easily counter that once they know what they bring.

  • runningguy
    runningguy Member Posts: 1,001

    like i said, works both ways. your view is that all killer perks are good if you know how to use them but some killers would feel differently. like if i said the anti tunnel perks survivors have are good if you know how to use them, know the right time to use them, right place. off the record and dead hard are pretty effective. You might feel differently. its not one rule one and another rule others… it works both ways.

    i have always said perks are there as aids, they help players that struggle without them but the perks are not what people should be relying on. i dont use perks to counter anything, i use basekit game mechanics to counter whatever i need to counter on both sides as killer and survivor.

  • Abbzy
    Abbzy Member Posts: 2,300

    Maybe mmr doesnt work properly but without it it would be just gg because either side can be baby vs sweats with 3k hours like it was before, stealth is still valid only distortion isnt that strong and free as it was before (look at asian survivors) skins arent you must but you can choose to equip them and some are better with like no sounds on killers or better camouflage on survivor so skins are your choice and yours only you dont need to run them. Licences that doesnt fit well that happens because money must run, fog is kinda missing tbh it made the atmosphere of the game.

    Thing is making survivor easier is to buff them thus making them stronger like with antitunnel changes that were in ptb or antislug, they are there to make survivor better to deal with some strategies that are strong when overused and only perks sometimes stop them but still we cant denny it makes survivor stronger because it does.

  • Massquwatt
    Massquwatt Member Posts: 607

    Vaguely on the topic of win/escape rates I don't think BHVR should be aiming for a 50% escape or kill rate. As someone that used to play quite a lot of Overwatch in the past the whole "forced 50% winrate" thing is genuinely awful because more often than not developers enforce matchups you either stomp or get stomped and given how the game functions on a psychological aspect such a system would genuinely drive people mad.

  • drag27
    drag27 Member Posts: 197

    So what if they do? What if I have a challenge/archive? Do you have compassion for the killers, I bet you don't. Oh but I have to let them go for the sake of your personal definition of "compassion" in DBD right?

  • runningguy
    runningguy Member Posts: 1,001

    that is saying its ok to kill someone but not at the start of the match. can killers say its ok to do gens but not at the start of the match? maybe after the killer has got 2 hooks then gens can be finished? even when the killer is bad and not tunneling survivors can crack out gens like no tomorrow even if the killer has 0 hooks. is that not the same as saying killers can tunnel but not when there are 5 gens left to do?

  • まうっす
    まうっす Member Posts: 90

    First, please tell me what you mean by 'tunneling.'

    Is it targeting only one person continuously?

    Or is it being the first to die even though you have others hanging on the hook in the meantime?

    You keep saying, 'I don’t want killers to kill people.'

  • iOverSpray
    iOverSpray Member Posts: 187

    Find me tunneling hard core every single game no matter what killer im on! Im playing to win and when im doing bad you dont stop knocking gens out so don't expect me to stop using strategies that work