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Why I’m Hanging Up My Medkit: Reflections After 2,500 Hours

I wanted to share my final thoughts as I decide to step away from Dead by Daylight. This game has brought me incredible friendships, but the current environment has become too toxic to enjoy.

The shift toward a heavy aura-reading meta, combined with the lack of effective moderation against tunneling and slugging, has made the survivor role feel like a chore rather than a game. It’s disheartening to see veteran players being demolished by new players simply because of unfair perk interactions or ping exploits.

I hope for the sake of the remaining players that Behavior starts listening to the broader player base instead of focusing solely on high-level streamers/comp players. Until then, my survivor era is over. Thank you to all the survivors and killers I’ve had fair, fun matches with over the years.

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Comments

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,344

    That's where custom games with friends comes in. It is probably the most fun time you can have in the game as of now.

  • runningguy
    runningguy Member Posts: 980

    so you do see people go next, afk, DC, not bother….. bit of a U turn from what you said not so long ago

  • FerrousFacade
    FerrousFacade Member Posts: 100

    I think customs always has been more fun and always will be. The game has become very competitive, which is fine when that is what you are looking for but that can't hold a candle to an impromptu sandbag competition against a friend in a low stakes match. If we ever get 2v8 customs we are planning some 4v4 protect the president (bots) matches with one killer and three survivors on each team.

  • runningguy
    runningguy Member Posts: 980

    pretty much the same thing to me, DC, give up, go next, afk, not bothering to even try and run from the killer. Its possible people have already used their 2 free DC in your matches so they have moved on to afk/go next until they get another 2 free DC

  • Junylar
    Junylar Member Posts: 2,093

    How the hell were you even able to get friends in DbD? I've been playing for longer than a thousand of hours, but the only thing I've collected were a few metric tons of salt.

  • runningguy
    runningguy Member Posts: 980

    It is also the reason i think the go next penalty should be harsher to prevent people intentionally giving up in matches. This obviously cant be done while cheaters are running rampant. Clearly people are not having fun based on the DCing or in your matches the giving up…. yet they still start the next match and repeat the whole thing. It would be better if these people were stopped from joining matches so the ones that actually play the game could get team mates that do something. See why i play the way i do? with so many DCing, giving up, going next, is there any wonder why i decided to play selfishly, to play for me? so many times i have gone out of way to unhook someone resulting in myself being hooked instead only to find the player i just unhooked went afk or is trying to go next.

  • FerrousFacade
    FerrousFacade Member Posts: 100

    I occasionally got friend requests from randoms I played with but that was when I first started playing, like a David I prevented a tunnel out on, and largely stopped as I got deeper into the game and the salt level rose. I now play in anon mode because of how unhinged certain people are in this game, sometimes over incredibly minor things.

    Otherwise, its the friends that got me into the game but they largely no longer play outside of customs because of how competitive the game has gotten. The final straw being an event queue night where every match the killer went for a hard tunnel out, and yes I do mean hard tunnel and I really do mean every match. Obviously we just got unlucky to some extent but we were not sweating. Even when those friends were playing I was still largely solo queue.

  • runningguy
    runningguy Member Posts: 980

    you cant understand that someone that actually wants to win plays differently due to people that dont bother and give up? you said it yourself that you dont play much solo because you dont want useless team mates. you opt to play SWF more so other people are changing the way you play by making you avoid solo.

    If people are starving because they refuse to eat the food that is available because they want better food then yes i advocate to make stealing food harsher.

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  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,344

    That actually sounds really funny.
    I do hope that special modes become available in custom lobbies at some point (I don't see why those can't be implemented).

  • runningguy
    runningguy Member Posts: 980

    By not engaging with these people that you consider trying to go next is exactly what tunneling is lol. avoiding survivors to go after someone else….thats the very definition of tunneling. The other thing that amounts to tunneling is the fact that you even say the ones that are afk or dont even bother not only dont get targeted but they can also win by doing so. so essentially you tunnel as a killer without even realising it

  • Massquwatt
    Massquwatt Member Posts: 606

    Balancing and technical issues aside, Dead by Daylight's biggest problem has been and always be, the quality of your teammates (and lack thereof). The issue of having teammates who feel entitled to their defition of a fun match and either quitting or self-sacrificing when they don't get that is a problem that's only gotten worse over time and it's something you can't just balance your way out of either. I can power through against crummy killers but watching my teammates DC over completely winable matches just kills the enjoyment of the game and I feel like BHVR really need to work on new systems to curb this kind of behaviour. I truly feel like the game's community is at it's worst in a long time.

    If I were to put it into numbers, it's currently 30% balance issues, 30% technical and 40% attitude problems.

  • runningguy
    runningguy Member Posts: 980

    so you ignore unhooked survivor, you go for the active player… they get unhooked, you come across the afk player and the recently unhooked player. you ignore them both? you said you wouldnt go for the afk player and going for the one just unhooked would be tunneling.

    interesting, you seem to dislike rats but a rat just needs to go afk and not bother and you will leave them alone.

    You can view the survivor role however you want but viewing it as such doesnt mean it is that way. you can view a win as surviving 20seconds in chase if you wish but doesnt mean thats a win for everyone.

  • Anniehere
    Anniehere Member Posts: 1,391

    Do you feel like this started around a specific point, probably around the pallet density changes, or maybe after one of the last two chapters? If we assume the reason for this behavior is one of those, do you think we'll see any fixes/changes in the mid-chapter?
    I feel a bit out of the loop since I've given up Killer altogether, so I can't put my finger on an exact time, but around the Sinister Grace release I noticed a spike in giving up, even against the average killer roster.

  • pretty easy. Kill 3 people and let one go. I let Kate’s Nancy’s Claire’s go when I play killer. Some of those survivors became my friends

  • TicTac
    TicTac Member Posts: 2,726

    The shock turnaround for survivor is one really good chase (and the rest of the survivors sitting on gens).

    Most of the time it happens for me after a first tunnel out. The killer feels safe and doesnt drop chase in a really good looping spot. Maybe he even tries to get some stylepoints with his power.

  • Anniehere
    Anniehere Member Posts: 1,391

    I think shock turnaround like you said is a good way to describe it. But you also reminded me that there are a lot of different possibilities at play.
    I looked back at my games from about a week ago, and from what I remember, in the first match; Kate gave up mid-game and her bot stayed around for a few minutes before Blight caught her.
    In the second game, Claudette gave up and Vecna ended up being friendly to her. When I got downed, he waited for Claudette to nod if he should hook me or not, and she nodded yes, which resulted in the two of them escaping together.
    In my last match, I'm pretty sure we both had the same teammate multiple times. At this point, I'm starting to think there's no real point in trying to fully analyze what's happening, and that a lot of it might just come down to player mentality. I hope the devs are thinking of adding rewards, or something that will give a good reason to stay until the end.

    match (1).png match (3).png match (2).png gifgif.gif
  • Junylar
    Junylar Member Posts: 2,093

    I've given hatch to hundreds of survivors, and still 0 invites, not even a single +rep for this.

  • Chrarcq
    Chrarcq Member Posts: 69

    This is DBD, not Counter Strike. The UI icons are the solo Q communications of this slasher movie simulator game and they perfectly satisfy this role. You may be confusing lack of knowledge (and skills) with lack of in-game communications.

  • Anniehere
    Anniehere Member Posts: 1,391
    edited 9:14AM

    I also think there's a factor of expecting something negative to happen, and then reacting the moment there's a trigger. I remember one time when I felt weirdly anxious playing with my name. No one was attacking me personally, but something had made me feel scared, as if I was about to get my feelings hurt. A negative mindset makes people brace for a bad experience. There's no doubt this game is at its best when played with friends, just like how Lethal Company and REPO are built around. Playing DBD solo sometimes feels like playing these games on our own. I felt that after the people I used to play with drifted apart. We could play for hours on end, and I really valued our time.
    It made me smile that you found a group of people to play with, and that you're feeling better than before. That's what matters.

  • Garboface
    Garboface Member Posts: 418
    edited 9:49AM

    I'm still having fun but still enjoy theorizing whose fault all this is, as in individual players. Care to join me?

    Seriously though, I haven't had a snowball fight yet that hasn't had me laughing.

  • Abbzy
    Abbzy Member Posts: 2,276

    P100 means nothing just that someone dumped his blood points into that killer to get him p100 but that doesnt mran he mains him or plays him like I can p100 hag and play her just few times a year. Only reason to get p100 is like if you want look cool and make people think you play that killer a lot (thing is you can be p100 dedicated wesker main or just someone who p100 him and plays him very little), or p100 killer or survivor to get more addos with better quality thats good reason to like plague, mayers before rework or trapper are worth p100 because you can get certain addons like iri ones guarantee in 2-3 bloodwebs instead of 10 which is worth it.

    For the communication if you dont want to have something like push to talk option cool would be like 4 random spawned phones that survivors could obtain and get chatt in game plus some prases could be saved in settings like fallow me or killer is coming etc. so you dont need to write those all the time, that would help with comunication and it wouldnt be so powerful as coms but still very usefull with randoms. Just idea like it or not.

  • Anniehere
    Anniehere Member Posts: 1,391

    Yeah exactly, we see it everywhere now. And thank you for the invite, that's really kind of you.
    Do you usually hop on voice when you play, or does it depend? I'm a bit shy in Discord groups, so it might take me a while to turn my mic on if you guys like to coordinate.

  • TicTac
    TicTac Member Posts: 2,726

    I think the problem is the give-up-mentality. I did (and probably still do) see matches as unwinnable too quick.

    And there are 3 or 4 people on survivor who need to push for the win even if it looks bad, only one for killer. There are also some killer with a catch-up-mechanic (basement trapper, Twins/Billy slug, etc.) or perks. A clear win on survivor is also boring (people doing only gens), so people tend to go for risky plays to get some excitement.

    Bc of that people have more turnaround experience as killer and that motivates to stay in a losing match. Even one down (and three others in an opened exit) can turn around bc of altruism.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 565

    yeah since I play on PlayStation then I would have to be nice to players that are on the same platform. Only way to communicate with them unless they are ttvs

  • runningguy
    runningguy Member Posts: 980

    There is something to make you feel your time isnt wasted in every match. its called practice, each match a survivor gets chased is an opportunity to hone those looping skills, practice stealth, learn map layouts, killer powers. There is a lot people can take away from a match if they choose to.

    As for the win con….having it as a team win would only benefit SWF. Griefers and people that do challenges or just meme around in a match in soloq would have a much bigger impact if it effected the team as a whole. Currently, if a griefer is intentionally blowing gens or being annoying there is a chance someone on the team can escape even if the rest dont. Make it a team win/loss would mean far fewer wins for the solo players

  • cogsturning
    cogsturning Member Posts: 2,246

    each match a survivor gets chased is an opportunity to hone those looping skills

    Thank you person who actively avoids chase.

    As for the win con….having it as a team win would only benefit SWF.

    It wouldn't benefit selfishness, that is for sure, but it would make soloq have to be more of a team. It would also have to come with more help for survivors, like basekit Kindred or Bond, but it would be better for the game overall. The best players in this game play as a team. If soloq wants to be like the oh so powerful and mystical SWF then this 1v1v1v1v1 mentality has to go.

  • runningguy
    runningguy Member Posts: 980

    when stealth fails i have to loop…. being in these situations has helped me to get good at both stealth and chases. i rather avoid chases and do gens than avoid gens and get chased. thats just common sense in a game where the objective is do gens and escape before the killer kills you.

    you think griefer and solo players that do challenges like escape via the hatch or do stuns or cleanse totems care about being a team player? they dont. you said it yourself you avoid solo because you dont want awful team mates….even if they try to be team players they can still be bad players as you know.

    Basekit kindred or bond….sure, make it easier for griefers to run directly to the people doing gens to sabotage them lol. You say about this SWF being powerful like a myth yet you rarely play solo and everything you advocate for is directly benefiting SWF while not giving solo players a second thought or how it would effect them because you dont play solo. It comes across like your bitter that players like me that actually use their brains and avoid the killer while doing the objective can win but the people that go for chases lose. When you play solo regularly night after night, not just accasionally, you will see why the idea of a team win/loss would not go down well for you as a solo player.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,344

    Base-kit Kindred or Bond would make it easier to know which area to avoid as well.
    Like how many "griefers" do you think are actually running the killer over to a worked-on gen on purpose, or don't you think it could have been avoided if the poor soloQ teammates knew that someone was actually working on that specific gen, and were able to plan the chase ahead, knowing where not to go.

  • runningguy
    runningguy Member Posts: 980

    its surprising how many people intentionally do it because they want the killer to chase someone else… some will admit it some wont. "opps accident" doesnt wash when there is clear line of sight and they can see the gen is being worked on and its even easier now with the lights on the gens. if people do this now, give aura read to all and see what happens. This aura read works great for swf that are on the same page but give it to solo players and they will use it selfishly….trust me i know, im a selfish player and know exactly how i would use it for my advantage