http://dbd.game/killswitch
Bring Back Distortion
Comments
-
Tbh Im missing it too but not as survivor especialy soloq but as killer, the amount of wins it gave me or lost as soloq and proved just my conclusions about the users of it was huge, deffinitely one of worst time for being soloq (if you didnt run it too to protect your self) and good times being more killer oriented player tbh so Im missing it too compare to sweats.
0 -
I'm gonna say no on the conspicuous actions because numbers wise that's a lot harder to balance around. The problem with balancing around that is by this image alone the times vary wildly depending on what you're doing, having the requirement to gain a stack be too low then people can effectively just sit on gens or abuse totem blessing to gain "technically" free stacks of distortion. Have the requirement be too large then Distortion is effectively rendered useless.
Frankly, it's just easier to keep the chase requirement because you're paying for the stacks by putting yourself out there in the killer's attention. A simple give and take. If anything I think Distortion should be given an activation button so you can toggle it on/off at your own discretion so your stacks are only eaten when you want them to be.1 -
Distortion isn't dead, the perk still functions as advertised it just has different conditions to it.
It's dead for a lot of players. It's dead for what it did vs what it does now. It's dead because the condition for getting tokens is literally against the reason to bring it in the first place. I know one of the jesters here on the forums is a highly positive advocate for current distortion being just fine. I disagree completely, as its not doing what it needs to do. There are other perks that simply do it better now. So I disagree, distortion is dead to most of the player base.
You can advocate for numbers changes on it's current iteration whether it's more stacks or less time spent being chased to get those stacks back, the fundamental problem with old distortion was that it was a very passive perk with very passive conditions to it (just being in the killer's terror radius and not getting chased.) and because of that, it promoted very passive game play for the survivor using it.
And uh.. why is this a 'fundamental problem'? Ill need you to define this as it makes absolutely no sense here to me. Passive play style? Stealth would be the term, and when you call it 'passive play style', you're just trying to dump a negative connotation to the term. It's stealth. People can abuse this of course, but that goes for anything in the game. So if we're nerfing things that can be abused, what kind of game is left? How was Distortion causing dbd to be unplayable that it needed to be gutted? Still waiting on this from anyone.
Rats? Do you mean rat play styles? Distortion had nothing to do with it, its being done even better these days (again, without distortion), and once again, a group of players lied in the echo chamber and bhvr paid attention. IT was said Distortion getting nerf'd would fix problems. It didn't. The other problems got worse as there was basically no aura defense anymore. Now tunneling is the big thing to complain about. Was tunneling as big a problem pre Dist nerf? I cant recall but I'd wager there's a correlation, even if minor.
@Firellius is on the mark with conspicous actions being the right call. It still encourages engagement as you claimed for your reasoning. It still allows the players to play stealth as they should be allowed. This literally fixes everything for everyone. But would you accept it? Will you find some mundane reason why 'that won't work.'? Genuinely wanting discussion on this!
There were definitely correct ways to use old distortion as you highlighted but people's problem with it was for every person who used it correctly there were way more using it to just be passive.No, yet another echo chamber line. Please tell me where any of this information you just decided to type came from? Forum people? Personal experience? Its all Maurice crap. Again, this is the rat style you're referring to. It wasn't a pandemic, it wasn't out of control, in fact it was rare as hell across the board. It happens a lot more in new/low mmr as new players are… well, scared and terrified. That goes away after a few days of playing, but while its happening, its the peak dbd experience imo, and it only lasts a few days :(
I think a good compromise for the perk is either we give it an extra stack or reduce the time spent being chased down to 15-20 seconds to get a stack back. Once again I am not advocating for killing the perk, I just want it to promote more engaging game play.
I appreciate you attempting a fix. Its more than a lot of others here. But I'd like to hear your thoughts on @Firellius suggestion. The requirement of being in chase needs to go. The perk is literally made to NOT be in chase. Another BHVR single cell idea.
And compromise? This is a survivor perk. What do you mean 'compromise'? We want to stop you from seeing our aura. You don't want that. The perk is not OP, only drowned because, again, 'rat playstyle'.
3 -
I'm going to be as concise as I can, old distortion only encouraged passive gameplay, it was a blanket cover that required no input other than being in general proximity of the killer. I view survivor more of a team effort and that includes things like being chased, taking heat and sometimes giving up a hook state or two. I do not want the kind of gameplay that old distortion encouraged, I don't want stealth to be rewarded with more stealth and I've given my best compromise above your post:
Reduce the time for chase to be 15 seconds to gain a stack.Distortion can now hold 3 stacks.
Give the perk a special button to toggle it on/off.
As a bonus, if the perk is toggled off the icon will flash red indicating that the killer's aura is in use.
It'll provide everything that the old distortion does however, you gotta get chased a bit to earn stacks but once you do you'll have complete control over their use. The point being is that it'll provide you cover for when you need it the most crucial times, I feel like this makes it a far more active tool and far more rewarding one for both sides.
-1 -
Old distortion was a problem I think new distortion is a lot healthier of a way to earning your aura prevention however I do agree it needs a buff I think if your good in a chase you should be able to earn a max cap of 4 tokens.
That way survivors will have to earn there aura prevention so it's not like old distortion but get a good reward for doing so
0 -
I'm gonna say no on the conspicuous actions because numbers wise that's a lot harder to balance around.
How?
Even with 100% uptime, Distortion is not overpowered. It is a counter-perk whose power is limited by the build opposite it. It only ever blocks aura reading and returns the game to the default state.
The problem with balancing around that is by this image alone the times vary
wildlydepending on what you're doing, having the requirement to gain a stack be too low then people can effectively just sit on gens or abuse totem blessing to gain "technically" free stacks of distortion.Why would 'free' stacks of distortion be a problem if they're contingent on survivors actively engaging with the game?
'Perk functions if you play as normal' doesn't read like a problem to me.
Frankly, it's just easier to keep the chase requirement because you're paying for the stacks by putting yourself out there in the killer's attention. A simple give and take.
Not really. A perk whose only purpose is to keep the killer from finding you with zero effort requiring you to let the killer find you in order to function is essentially an oxymoron of game design.
2 -
seems like a lot of people here love to defend the idea of having wallhacks in a video game while being in a horror game where there should be no wallhacks, wallhacks ruins the element of surprise, it also remove skill from the game, there is nothing skillful when u just scan walls and following people behind them, before all of the aura perks, people used whispers/spies to detect survivors and it was fine and actually more engaging than just having aura perks, also maps are really small in the most part, i dont like the idea of having wallhacks in any sort of game(not just in dbd), bbq was acceptable since u could counter it and risk time wasting not doing a gen by doing so, while aura reading wont benefit weaker killers as much, it still benefit the strongest ones which cause a lot of problems in the game, for example pick a nurse, give her aura reading build, she will just flat out stomp u, there wont be mind games, there wont be skillful plays, it will be u getting 2tapped due to the fact that she can see u behind walls and can teleport on ur head, i will always be against aura reading perks, no matter which side of the coin it is for, aura reading is basically cheating but with certificate.
0 -
I'm not the person you're discussing this with overall, of course, but I do have something to say about the idea about the idea of Distortion charging on Conspicuous Actions instead of chases.
My issue with this suggestion is that I don't think there's a satisfying middle ground for anyone there. Tokens charging via doing generators means each token has to take a pretty long time to grant, otherwise we run the risk of being right back where we started with Distortion being a perk that just flat turns off aura reading permanently.
The issue with old Distortion in my opinion wasn't rat playstyles, I don't even think that's really the reason BHVR nerfed it. The issue was that it was a completely passive perfect counter to an entire class of tools on the opponent's side, and that's just not great game design.It wasn't meant to be as perfect as it was, that's why it had the token/recharge system to begin with, but the token system was so lenient and the recharge trigger so passive that it functionally did just disable aura reading completely.
Let's take a step back and ask a question. What is Distortion actually meant to do? My answer is that it fundamentally does two things: It provides some protection against aura reading, and it provides some information about what aura reading the killer brought, being currently the only aura blocker that does the second part.
Aura blocking (and indeed any stealth effect) should never be considered a way to avoid the killer for the entire match, just delay chases or perform specific actions safely, so I don't really see the issue with Distortion activating from chases. You should expect to be chased in an average match, so you will get tokens back, and Distortion will delay the first chase to allow you breathing room and the ability to position, as well as giving you information about what the killer's running.
Sure, you could balance the perk around gaining tokens from generators, but I don't think that regeneration speed would be particularly satisfying for survivors. I think the perk's in a better spot right now.That's not to say I wouldn't buff Distortion, though. I've maintained for a while it'd be fair to give it both tokens at the start, so you've got a bit extra breathing room if the killer brings Lethal Pursuer.
1 -
The issue was that it was a completely passive perfect counter to an entire class of tools on the opponent's side, and that's just not great game design.
The tools in question being insanely passive perfect counters to an entire playstyle, mind you.
0 -
I mean. No.
There's no way of arguing even the overtuned aura reading tools in the game at any stage were passive at all, let alone insanely passive.
I think the only passive aura reading in the game right now is Lethal Pursuer, and coincidentally that's the one Distortion hard counters. Every other aura reading tool in the game has a trigger.
You could maybe make the argument for something like Undying being passive, but I'd like to do you the courtesy of assuming that isn't what you're saying here. Any relevant aura tool has both a trigger and a timer, often having a distance requirement as well.If you want a killer tool that actually represents the same idea and is problematic for the same reasons as old Distortion, it's Lightborn.
0 -
Weave Attunement is pretty passive, too, and still pretty busted even in its current state.
6 -
Sort of? There are definitely uses of it that could be considered passive, but I would personally argue the passive uses are the weaker ones, you kinda have to go out of your way to make Weave Attunement busted with something like the Franklin's synergy.
Still, it's a problem, and I don't think it's well designed at all in part because of how it at least can be pretty passive.For posterity, problematic aura reading also includes Nowhere To Hide. Both these perks have meaningful triggers the killer has to engage with beyond equipping the perk, but both are also very accessible, very annoying, and warrant changes.
0 -
Sure, with the strictest reading of passive, it would be only Lethal Pursuer, but the others' triggers are baked into the normal game loop. It's not like invocations, where they require you to go out of your way to enable them. Most of them occur automatically in the process of the killer going about their gameplay without any deviation.
If the activation requirement is doing something you were going to do anyway, that's not really an activation requirement in any relevant sense.
1 -
If you like, I don't mind that reasoning.
This does unavoidably mean Distortion is also still passive now, since being chased is a regular part of gameplay that doesn't require any deviation.
That is part of why Distortion's current design is fine, because it's now in line with how a lot of activation triggers work; it's something you do have to do, but that something is part of regular gameplay. It isn't passive (in my opinion), but it's accessible.-2 -
it's something you do have to do
That's not true, actually. It's a natural consequence of the game, but being chased is not beneficial to the survivors. It's not something they 'have to do'. It's more akin to getting aura reading when a gen is completed.
That's why conspicuous actions would be more logical, because those are actually things that they 'have to do'.
1 -
It's the same difference, in this context.
Being chased is as natural and unavoidable a part of the game as doing generators. Sure, there'll be the odd game where you don't do one of those two things, but they're very much outliers.
Same for killer. Going on chases is as natural and unavoidable as getting hooks in the average match. Sure, there's some outliers (and some more problematic ones too in this case), but they too are outliers, not the norm. Hooks are a reliable accessible trigger, chases are a reliable and accessible trigger.In the context of activation triggers, they're identical. You're going to be doing both.
1 -
This depends a bit on what you mean by "passive".
If you mean "equip the perk and nothing else to get auras" then lethal, weave, undying, bitter mumur, blood Warden, Rancor, discordance, and territorial imperative would all count.
If you mean "equip the perk and do nothing different than play the game" then almost everything else is included, since most of the "trigger requirements" are things like hooks (bbq, gear head, Allen instinct), injuries (nurses, face the darkness), chase (I'm all ears, zanshin), downs (deerstalker), damage actions (nowhere to hide), pickups (awakened awareness).
In fact, I think the only auras that would require "playing differently than normal" on to of the perk itself is grim embrace, since you'd have to hook each survivor once to reveal the obsession. Which is kinda laughable because I forget it even has this feature if the game gets that far. Floods of rage, which requires specifically a scourge hook. Or darkness revealed, which "opening lockers" still could be "normal gameplay" for at least 3 killers. I'll add eruption, which takes a specific sequence of events (kick, then down) but, let's be honest, people don't run this perk for the "aura read" potential.
2 -
I'll admit to being more selective with what I was talking about than I should've been, but I do stand by the comparison to Distortion absolutely not working for any perk other than the one Distortion still hard counters.
To start: I do personally carve a distinction between what I'd call passive, and what I'd call accessible. Perks which do have an activation trigger, but ones that you're very likely to hit as a consequence of regular play, I would call accessible rather than passive. You still have to be engaging with the game for them to trigger, where passive perks are just equipping the perk and they function.
(Distortion, to keep on topic for the actual comparison, is now accessible where before it was passive)Where I should've been more specific and did misspeak is in the rest, because yeah, there are some passive aura perks other than Lethal. I do still stand by discounting perks that have like, incidental aura reading, like Undying, but something like Bitter Murmur does count as passive aura reading.
What I meant to say is that nothing hit the level of "perfect hard counter" of Distortion, which is the claim I was responding to. None of the passive tools are even close to perfect, and even the accessible ones are still meaningfully gated; BBQ does not perfectly hard counter stealth and it's a very silly claim to say that it does.
Aura reading, as a class, tends to be meaningfully gated and restrained by its numbers. Comparing that to old Distortion is what I meant to say had no basis, because there's a world of difference between "you get auras after a hook, which is normal gameplay, but only on survivors further than forty metres away and only for four seconds" and "you block all meaningful auras for existing in the trial."BBQ is admittedly a little more restrictive than some others, but most relevant aura reading is far more restricted in its effect than old Distortion was— even the ones you listed are more meaningfully gated than the literal action ascribed.
A Nurse's Calling, for instance, is gated by a survivor action and a distance alongside injuries, same with Deerstalker having a distance and requiring slugging instead of just activating on a down (to contrast with a non-aura tool like Infectious Fright for example).Distortion was meant to be restricted (with its token system), but meaningfully wasn't, it effectively got to be a perfect aura block for no real engagement. Aura reading tools just aren't on that level for the most part, and any that approach it tend to be the problematic ones that get nerfed.
…Though admittedly I'm still waiting for Nowhere To Hide to be nerfed.TL;DR the point is that aura reading is gated with meaningful numbers + systems keeping it in check, and Distortion wasn't, so the comparison just did not make any sense.
0 -
the fact that distortion got nerfed because cry babies couldnt find people AHAHAHAHAHAHAHA
0 -
but most relevant aura reading is far more restricted in its effect than old Distortion was
This is where I really disagree, and I think this is also where Distortion's history is relevant.
Distortion got updated to its 'problematic' form in 6.1, in July 2022. It did not get marked as problematic until very shortly before its nerf, which is two years later. Up until that point, it was a complete nothing-burger.
So if Distortion didn't change, what did?
Well, we got Lethal Pursuer, we got Nowhere to Hide, we got Floods of Rage, we got Weave Attunement…
Up until then, the primary source of aura reading was BBQ & Chili, which has a universally telegraphed use condition and ONLY works on those who are far away from the killer. You can also argue I'm All Ears, which only works in chase.
But Lethal Pursuer is free and uncounterable at base.
Nowhere to Hide reveals all those nearby and it's untelegraphed. Floods of Rage reveals all in disregard of their distance to the killer. Weave Attunement reveals all within item radius in disregard of their distance to the killer.
The old aura perks were heavily restricted with specific uses that left room for play. The new aura perks are just autopilots. And that led to the rise of Distortion. In a way, this also neatly ties in with the following:
TL;DR the point is that aura
readingis gated with meaningful numbers + systems keeping it in check, and Distortion wasn't, so the comparison just did not make any sense.Distortion is entirely contingent on the use of these aura reading perks. It only works in the exact same situations that the perks it counters do, so it really carries the same restrictions. If the aura reading doesn't fire, neither does Distortion.
But more importantly than that, Distortion can only ever barely do more than reset the game to base state, which is by definition, not overpowered. Its power and prominence scales with the power of the perks it counters since that is its only function. That is the restriction that it faces. It is not a stealth perk like Lucky Break or Dance With Me, which do something of their own and provide an actual advantage.
It just sets the game to default and nothing more than that. That is Distortion's restriction.
4 -
To be clear, what I am referring to when I say that aura reading is more restricted than old Distortion was is that there is always something other than its activation trigger keeping it in check, whereas Distortion had the activation trigger of "aura reads are used against you" and nothing else to keep it in check in any meaningful way because the token system didn't matter.
As to the rest, yes, Distortion is a counterpick. It resets the game to neutral when it activates by disallowing the use of your opponent's perk.
It being able to do that with effectively 100% uptime was bad from a balance perspective and an experience perspective. Being able to hard shut down an entire archetype of tools with zero requirement or tradeoff is just not good design even if the perk in question only does that one thing. It's better for the game overall if hard counters like that are more restricted.
In short, you shouldn't be allowed to turn off an entire class of tools without some gesture towards limiting that effect. The best comparison is still Lightborn, which is the killer version of this concept and similarly unhealthy for the same reasons.
1 -
After thinking about it some more, it can still get abused. If progress it measured purely from time spent doing conspicuous actions then somebody can just cleanse a dull totem to 90%, stop and redo it again to get stacks which would quite literally be a case of somebody doing nothing useful to use a perk. You either have to ratchet the requirements up so you'd have to have to do generators to gain stacks making everything else moot or you leave it at chase time which is a far easier measurement to balance around.
3 -
Or, in the case of totems, only make them give you progress on your stack when you complete the action.
Which I seem to recall is already the case for AFK detection?
2 -
You can absolutely do that, however it's just a lot easier at the end of the day to keep the activation to just a single action for the sake of balance and intuitiveness. If you don't want chases then I propose gaining stacks off soley repairing generators. 30-40% of generator progress to gain a stack of Distortion, that way it still requires a substantial enough cost and prevents any potential cases of perma-removal of your aura.
2 -
Unless the rules changed, its still…
8) Repairing a generator for 12/13/15 seconds = removes 1/2/3 crows
9) Repairing a generator when it reaches 100%, regardless of seconds spent repairing = removes all crows
-1 -
Old distortion was so unhealthy it either
A) If the killer brought 1-2 aura perks and no aura reveal add-ons it turned off aura reading entirely
B) If the killer hard committed to aura reading the the perk couldn't regen tokens fast enough and it basically did nothing
It was a binary either turning entire perks off or not and was extremely strong for the value it gave. It's weak right now but the old version was stupidly strong/did nothing which is awful(note: there's also killer perks that fall into this exact same camp like lightborne for example)
This ain't even getting into the metagaming of distortion allowing you to pick apart the killers perks by virtue of watching stacks for trigger events and swf.
Eg.
* Match starts and distortion count goes down? Call out lethal
* Killer kicks a Gen and distortion count goes down? Call out nowhere to hide
* Killer hooks and count goes down? Call out bbq … etc etc for every aura reading perk and 1 dude in a swf on coms.
0 -
Could we maybe not try to make the "aura reveal" perks useless?
This would end in even more Gen regress….
And if someone says all Killers do is running gen regress… than you won´t need Distortion because nearly no Aura read is in play except some addons and they are limited to some specific thing a Killer has to do.
0 -
If survivors can have one perk that turns off the whole set of killer abilities, how about giving the killer a perk that ignores Endurance or stuns completely as well? Not just "making stuns shorter, and only from pallets", but completely turns off the ability to stun the killer, just like the old Distortion completely turned off every aura reading perk and ability of the killer.
-3 -
To be fair, killers do have a perk that's equivalent to old Distortion, and it's Lightborn.
Both are silly and the game would be better if Lightborn gets changed too.
1 -
Thank you. Finally someone else see's the comparison.
-1 -
Buff Distortion with more tokens but also give it a weakness if there are concerns about certain players being TOO stealthy. One idea is perhaps the perk also reduces the time until you start getting afk crows from 90s to 60s; or whatever the default number is to reduce non-participation from the user. Another is Distortion delays your aura being revealed but it will still happen regardless (unless you enter a locker), so you still get the sound notification / token usage that your aura was attempted to be read, but you have additional time to react; so however many seconds it is (I forget the duration).
-1 -
Honestly, if Lightborn was changed to have a strict timing window and replace the blinding effect with a subtractive one instead of the associated brightness, I feel that would be a fair compromise. Make it so it'll pretty much always work if the survivor is lazy with their timing, but give a window for it to be able to be overcome with skill. Good players can adapt, bad players don't get to bank on how forgiving the blinding timing is, killers who use it for photosensitivity reasons are taken care of, everybody wins.
The issue of course will be on how strict it would be, as I feel like nobody would ever agree on that, and BHVR would most certainly monkey paw it into a value nobody is happy with.
1 -
Thank you. There may be more, but this is the first time I've seen someone engage regarding lightborne and not flip out ridiculously. <3
I feel the mountain of things people have said is the reason it got nerf'd, despite mostly being not true, will still be something to contend with, regardless of the lunacy. Here's just a few from this very thread:
Yes it was nerfed into the ground due to people who where rats using it.
generally the survivor player base wants "interaction" with the killer.
For the record, Distortion is still a perfectly reliable and consistent aura blocking tool.
Old Distortion had two main problems: it drove Killers away from using info perks and it encouraged tunnelling.
I played soloq when old distortion was a thing. it 100% was being abused by rat players who would do nothing, hid in the terror radius and waited out hatch (you could pick up drop item to get rid of crows back then) may of been overstated by some people but it was a common thing in matches. I personally saw less of after the distortion nerf.
Many people have some "aurarevealphobia" but they dont understand only killer who is busted with seeing survivors aura is nurse
soloq survivor was actually unplayable with old distortion lol no thanks
I think the thing that people tend to forget with old Distortion was that it was a fairly popular perk so you'd have multiple people running it which isn't a problem unless you're one of the people who aren't running it
For distortion its not liked by some solid part of survivors because they know nothing is more irritating that meg stealthing in some bushes instead of doing objective or going save
I'll stop there. Thats just the first page. Most of them are echo'd in the chamber with little twists to seem more original, but its the same song and dance.
Nothng above was posted maliciously. Im simply stating the mountain of reasons the community has put forth.
-1 -
I don´t see the comparison between Lightborn and Distortion to be fair.
Yeah both shut down a part of the game play. Thats right but one says you aren´t allowed to eat choclate cakes with nuts while the other says you aren´t allowed to eat cake at all.
Let me explain.
Distortion reduced a quarter of Killer perks and addons aswell. If 4 Survivors picked it it could demolish whole builds by only sacrificing one perk per survivor and they still got 12 perk slots left to use. If only 3 Survivors picked this perk well… the last one will have a funny time to be found all game and most likely get nuked before the others. So it will become a must have perk and since this forum showed me that no perk should be a "must have" perk even if it counters strong Killer tactics which are hated… well… you get the drill.
Lightborn is a fourth of the Killers perk load out and deactivates one item (I won´t count firecrackers because most Survivors won´t go into the match with the intend to save with these while they still could take a flashllight) and some perks which aren´t meta as well.
If you compare these two over the point of "They both take something out of the game" than you can compare oppression with technician. Because both perks give you gen regression when you won´t hit a skill check.
0 -
After reading your formed opinion, I disagree. The comparison is apt. They both remove tools from the other side. They both are 'equip and youre done'. They're both the most loaded perk each side has (had).
Your scenarios are simply cherry picked. Your math regarding perk loadout %'s is not applicable. Distortion is and never was a must have. But as time has shown us, keep piling on all these things and eventually it'll hit bhvr's ears.
1 -
Not a fair comparison. One's basekit material, the other is in perks.
Plus, as mentioned, Lightborn exists.
2 -
Well let me put it another way.
If the Killer has Lightborn and you got a Flashlight. You shine at him at the first pallet and see. "Well he got Lightborn" so no use to blind.
If the Killer brings Aura perks and Survivors run Distortion, "well I guess I can just stop using my perks."
There is a huge difference.
And as we have seen in the time with the old distortion and as many others in this discussion said. It was a staple perk for rats and became mendetory to equipp if you didn´t want to be found every single time as the only Aura shown to the Killer.
There was a reason Killers AND Survivors wanted changes to this perk.
-1 -
Well let me put it another way.
If the Killer has Lightborn and you got a Flashlight. You shine at him at the first pallet and see. "Well he got Lightborn" so no use to blind.
If the Killer brings Aura perks and Survivors run Distortion, "well I guess I can just stop using my perks."
There is a huge difference.
Huge diff? Okay, Ill run this scenario. I brought a flashlight in and I just stunned the killer at a pallet. They go to break said pallet and I try to blind. They have lightborne! Now I will likely take a hit unless I pull a 360 from the entities arse. But you're right, I now know they have lightborne. Okay, im still on the same page.
Now in the next match, I bring in old distortion, and the killer.. we'll say they brought an entire 3 aura perks and a gen regress. Or we can do 4 aura, idc. Killer notes they can't see my aura and determines I have Distortion.
So far, they're playing out the same. Here's where we will disagree because you left out so much from these scenarios. I'll run them back again, from my PoV.
I brought a flashlight and tried to blind the killer, it didnt work! Oh, my team mate tried a flashbang… it didnt work! My other teammate, bless their heart, was like the killer and brought an entire build for one thing: blinding. (Champion of light, etc)… and like the killer, the other side countered it with a single perk.
Next, Killer brings same build, and runs into the distortion player(s), then boom, its the same result as with the other side above.
….or is it?!
If the killer brings lightborne, they can shut down an entire set of mechanics designed to help resist the killer. So thats tools taken away from 4 players. Not 1, 4. 1 perk on a killer has the potential to shut down 4 players builds/items/blinding things. To get even half of this effect, 2 survivors would need distortion. To get the value and power lightborne has, all 4 MUST equip it, else it only works at 25% value, which is more than 0.
4 survivors bringing distortion was rare, but Im sure it happened with SWF a lot more. But, Im postulating here.
Even if we disagreed one all of this, would we agree that the game might be in a bit of a better state without such perks? Old distortion and lightborne, if they just fizzled into thin air, would we be worse off?
And as we have seen in the time with the old distortion and as many others in this discussion said. It was a staple perk for rats and became mendetory to equipp if you didn´t want to be found every single time as the only Aura shown to the Killer.
There was a reason Killers AND Survivors wanted changes to this perk.
We've seen an echo chamber really. You can call it what you want, but a source of wisdom it is not. Most of the rats still exist, and don't use distortion. They didn't back in the day. You can claim they did without proof all you want, and I'll just do the same. I've not run into rat types very often in my time on the game, but they do exist. Distortion though? Nah.
Show me a survivor that wanted it changed like this, plz. Like, one who actually voiced and made the effect to do anything you're claiming. Its easy to simply make a statement at the end of a post and leave it at that. But Im the type to call it out. And its Maurice dung. Even killers have said it was overly nerf'd, though this is now a 'bhvr did it' issue, and out of player hands.
Anyway, thanks for the discussion. We won't agree, but I've some things to chew on. Thank you.
2 -
I like a good discussion so no problem on that front :D
Yeah both things Lightborn and old Distortion took parts out of the game. The difference in my opinion is the importance of that part. Myself only picks Lightborn if I see 3 to 4 flashlights in a round and I am suprised how often Survivors can´t react to this.
I mean if I use my flashlight (not for the first time) and the light doesn´t get smaller while I shine at the Killers face I run before the pallet breaks. (Yes the Killer gets an Aura read for this but I still make distance.) But many Survivors are really standing there what feels like a good year and do nothing while you are out of the break animation and still shining at you. JFYI Lightborn could be a really strong perk if the animation would play out normally and even give you points for the blind althrough nothing happend.
Would the game be better without Lightborn and Distortion. Well I am not sure about this. The Devs buffed lightborn to this state for a reason because it was much worse before. The change for Distortion is most of the time a good change maybe give it more tokens when you get chased longer but to claim that it is unplayable is not true at all (like OP did) You are more hidden against chase orientated auras like I am all ears and such while you can still stack it against Nowhere to hide but you aren´t immune to auras for just existing.
0 -
Yeah both things Lightborn and old Distortion took parts out of the game. The difference in my opinion is the importance of that part. Myself only picks Lightborn if I see 3 to 4 flashlights in a round and I am suprised how often Survivors can´t react to this.
Uh… no, I totally agree with this. When I losd into a lobby and see 2-3 FLs its.. well I assume Lightborne is coming.
Now this part is just personal, but if the killer brings lightborne, I am fine with it as my own player. I don't bring blind builds as it's just not my thing. So to me the killer has 3 perks now. If they get value out of LB, damn. That sucks for my team, but it's not like someone was tunneled out. Lightborn can make gameplay quite interesting. Not usually, but it can.
I mean if I use my flashlight (not for the first time) and the light doesn´t get smaller while I shine at the Killers face I run before the pallet breaks. (Yes the Killer gets an Aura read for this but I still make distance.) But many Survivors are really standing there what feels like a good year and do nothing while you are out of the break animation and still shining at you. JFYI Lightborn could be a really strong perk if the animation would play out normally and even give you points for the blind althrough nothing happend.
Agreed. I'd like to say this isnt accurate, but it is lol. Buuuuut! The jfyi! This is the first time I've heard this suggestion, but I kind of like it. I'd love to try it this way lol.
Would the game be better without Lightborn and Distortion. Well I am not sure about this. The Devs buffed lightborn to this state for a reason because it was much worse before. The change for Distortion is most of the time a good change maybe give it more tokens when you get chased longer but to claim that it is unplayable is not true at all (like OP did) You are more hidden against chase orientated auras like I am all ears and such while you can still stack it against Nowhere to hide but you aren´t immune to auras for just existing.
In this position of yours, you are not fine with survivors having a perk that stops things from happening simply by having it equipped. However, you are fine with killers getting this type of perk? That's literally lightborne. Is it the whole '1v4, 4vs16 perk thing?' While a weak assertion, I don't feel you'd use this, so I would be curious to your thoughts? If this is the case, please explain? Ty!
Hot take: Build/mechanic destroying perks/addons/items on either side should get the Distortion treatment or removed.
1 -
Mhhh nah I wouldn´t say that its the 4vs16 perk thing why I think it is okay. (Yes I think that Killer perks should be stronger than Survivor perks but it isn´t my top argument)
My point is more like this. If you bring an Item, Medkit, Toolbox, Flashlight. The Killer can take perks to counter these. Thats the reason why the Killer can adjust their build in the Lobby. Sadly if you would say make Lightborn so that Flashlight saves takes longer you can just readjust your timing and the perk becomes useless again.
The big problem with Distortion was the following. You got rewarded by refusing to interact with the Kill by getting something what helps you to refuse to interact with the Killer. Thats the reason why I like the new Distortion. You get rewarded to deny the ability to read your aura in chase while getting chased. The thing is, most of people who enjoy chase don´t want to lose the Killer because that means the chase is over and so you get better perks to aid you, while someone who wants to hide wants to stay hidden.
0 -
My point is more like this. If you bring an Item, Medkit, Toolbox, Flashlight. The Killer can take perks to counter these. Thats the reason why the Killer can adjust their build in the Lobby. Sadly if you would say make Lightborn so that Flashlight saves takes longer you can just readjust your timing and the perk becomes useless again.
I wouldn't ever say that, but I understand your example. If I was to change LB, I'd either make it so 'JFYI Lightborn could be a really strong perk if the animation would play out normally and even give you points for the blind althrough nothing happend.' or put it on a 180s cooldown, with 10 seconds of blind immunity after it procs. Less time on cooldown will eventually make the cooldown obsolete and unimpactful. 120-180 feels good, but I'd love to hear thoughts. Still stops blinds but gives windows of opportunity (hahaha!) to still make blind saves if things happen in quick secession.
The big problem with Distortion was the following. You got rewarded by refusing to interact with the Kill by getting something what helps you to refuse to interact with the Killer. Thats the reason why I like the new Distortion. You get rewarded to deny the ability to read your aura in chase while getting chased. The thing is, most of people who enjoy chase don´t want to lose the Killer because that means the chase is over and so you get better perks to aid you, while someone who wants to hide wants to stay hidden.
If a player wants to 'not interact with the killer', then that's their choice. It will hurt the team (maybe), but if they are focused on being the unseeable gen jockey, that helps the team. But there are stealth perks for that type of play, and its totally viable. A single digit percentage of players abusing this doesn't warrant and all-out war on stealth. Though that seems to be the current page from the playbook.
If I suck at chases, and want to help, I would likely play stealth and do gens. Now comes the individual choice part: Personally, I would also unhook, take chase when others are in danger, and so on. But the stealthy player might not. This is one of the chances you take with dbd. Its either 1v4 or 1v1v1v1v1. This sort of dynamic is probably looked down upon, but I do feel it adds a bit to the horror aspect. Solo'q is just an rng cesspool, but if you love cesspools, cannonballlllll!!
Post edited by Terror_Misu on0 -
Can I ask you a qustion and get an honest answer of you?
Did you play much soloque while the old Distortion was out?
0 -
Its all I play really. Approaching 5k hours and I can say most of it was solo'q, with a bit of Trapper and Nemmy.
I used old Distortion to avoid Blights ridiculous addons, aura builds in general as its more or less 'cheating' mindset imo, and to guard against getting the gate open and out. I refuse to get hatch unless it opens like right in front of me.
Anyway, to answer, I did. It was a staple perk. When I ran aura on Trapper, I found it didn't really apply much if I had good trap placement. However, this can't be the same for all killers. I am aware it could be quite difficult for other killers, but if they didn't bring an aura perk, they'd still be at the same place if Distortion was in play. Its just a game neutral reset.
Did this answer things? Did I go overboard? lol.
1 -
No no just fine. But it is much easier to discuss with someone if they are on the same level of information. (I hate the "You are just nostalgic or you are lying because you can´t prove your claims, while I try to explain something that happend in the past)
The time of the distortion meta was one of the worst times in which I played DbD and I tell you that as Survivor main. If I went solo I was suprised. It seemed that every game I was found first by lethal pursuit and I tell you I like a good chase. But its getting suspicious if the hardest tomes for yourself are the repair Gens or hit Skill check ones because you get found first and after that tunneld out.
So I looked for the reason for the increased tunneling and I came to the conclusion. Ofcourse it seemed that the Killer found me first all the time because I was the only one they could find.
I got really frustrated when my two mates which I played with started to use Distortion aswell and most of the time me and the random were dead while they didnt got a single hit all game long while crouching behind a stone next to the gen while I got found by no where to hide 20 miles away.
So… conclusion either they drop the perk or I join them. Well… they didn´t want to drop the perk so I joined them and boy… I can tell you it was a disaster. Either we faced a full slow down Killer and our perk became useless or the Killer dced the second their lethal pursiur didnt went off.
Yes I had Dcs over Lightborn aswell but to be fair. I can understand the frusttration in a Killer more if he plays a build to stack and finish quick chase after quick chase and his whole build becomes useless because of a perk over a survivor which only started the game with the intend to run behind the Killer to blind him. (Just for Information I don´t have much respect against dcs for what ever ingame reason, except hostage holding cheaters as I don´t like to give up.)
-2 -
Ofcourse it seemed that the Killer found me first all the time because I was the only one they could find.
Strong argument for nerfing the crap out of the post BBQ aura reading perks because if 'handholding' is such a crime, the aura reading perks are the godfather.
-1 -
Well I don´t understand how my teammates rat me out with a perk, to be a reason to nerf a Killer perk?
The problem was everyone could take it and it came to the point that everyone has to take it or you have to suffer for selfish choices.
Aunt Edith says: If something is so strong that you have to take it or you have to suffer than it must be op.
-1 -
Well I don´t understand how my teammates rat me out with a perk, to be a reason to nerf a Killer perk?
They don't.
The default is that the killer doesn't get to see your aura and has to look for you.
The fact that you pin the blame on Distortion for returning the game to its base state is indicative of how much aura reading has been power-crept to be the new standard, to the point where you think someone NOT being high-vis is the actual problem, rather than the killer getting a live feed of your location.
Your entire perception of how the game works has been shifted because aura reading perks have escalated so badly that they foundationally change how the game works.
-1 -
So… it would be better if all Killers just ran 4 slowdown perks?
Running Aura peerks is nice to get information ofcourse. But you will realize pretty fast that you miss other things. Full Aura Huntress is strong but the Gens fly left to right.
Now you could say… that the Killer could run Hexes… but Thrill + undying + Devour + Penti is hated aswell.
So… we go for an Endgame build? But most people hate noed because it is Skillless…
Aura Perks need to be strong or they will be just not worth it to equip when you could take slow down perks.
-1 -
Running Aura peerks is nice to get information ofcourse. But you will realize pretty fast that you miss other things.
Yeah, that's kinda the point of buildcrafting. You give up on some things to gain other things.
Now you could say… that the Killer could run Hexes… but Thrill + undying + Devour + Penti is hated aswell.
So… we go for an Endgame build? But most people hate noed because it is Skillless…
Both of these are whataboutism that don't fix the problem with aura reading's power creep. Not to mention that boiling Endgame build down to just NOED is incredibly disingenuous.
Also, these builds are fixable with proper design so if you really care about that, bring that up in their own threads.
Aura Perks need to be strong or they will be just not worth it to equip when you could take slow down perks.
BBQ & Chili gives aura reading but won't just light you up right next to the killer, and it has clear and effective counterplay. Lethal Pursuer has none of these guardrails, neither does Nowhere to Hide.
BBQ & Chili, by all accounts, should be F-tier compared to those two. It's still, according to Nightlight, the 7th most popular killer perk.
If LP and NtH were removed overnight, BBQ would be the 5th most popular.
They don't need to wreck the game's core functions to have a place.
1
