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Some changes for killers and perks i want to see in 2026.

Gardhome
Gardhome Member Posts: 228

Killers

  1. Legion: make feral frenzy work for oblivious survivors + frank mix tape base kit
  2. Sadako: addon pass
  3. Trapper: just let him pick bear traps from lockers (similar to Huntress) and let him carry 6 traps at the time
  4. Blight: rebuff some addons
  5. Hag: make her 4.6 m/s
  6. Wraith: nerf both iri addons
  7. Nemesis: addon pass + 1 extra zombie base kit
  8. Ghostface: hooked and slugged survivors should not reveal him

Perks

  1. Rework Thana: after hooking each survivors ones for 40/50/60 seconds all survivors gain 20% debuff to gen repairing, healing, sabo, gate opening
  2. Rework Head On: works each time after hook, when you hide in locker and stay there for 15/10/5 seconds you recover your exhausted status effect instantly
  3. Buff Franklin: each time survivors drops the item by any means, entity block them for 20/25/30 seconds
  4. Buff Shadowborn: after survivors blind killer by any means they became exposed for 5/10/15 seconds
  5. Rework Hope: each time survivors complete a gen gain permanent 1% haste to they current speed (to 5% in the endgame)

Comments

  • Defnotmeghead
    Defnotmeghead Member Posts: 386

    Nah, Hag should remain 4.4, she can be insanely strong. Instead, give her the ability with cooldown to teleport to a generator. She needs cross-map mobility to lead survivors into her web, she doesnt need an increase in speed mid-chase.
    Blight doesnt really need any addon buffs, a lot of his addons are good, they are just not better than his best.
    Trapper shouldnt start with that many traps, unless there is a cooldown on trap resets. Mainly due to basement plays otherwise being free kills.
    Slugged survivors should definitely be able to reveal ghostface, slugging should not get any buffs, ever.
    Nemesis doesnt need an extra zombie, but his zombies should respawn elsewhere if they haven't targetted a survivor for 50 seconds.

    Head-on would become useless, it's already a perk that's hard to trigger a lot consecutively (it requires 3 seconds inside a locker before it activates)
    Hope would become too strong. You've seen what 3% Made For This could do, and that was only while survivors were injured.

  • Gardhome
    Gardhome Member Posts: 228

    Head On maybe not strong but incredibly annoying perk so it should transform to something different

  • Philscooper
    Philscooper Member Posts: 677

    Waiter waiter, more meta slop for killers please.

    Why are we randomly nerfing wraith's iri's?.

    His iri's arent even that good to justify nerfing them compared to most killer iri's.

    Why is nemesis getting another buff when he already had a massive buff before?.

    The ghostface change would just allow him to make very uninteresting plays like camping hooks or slugged while in power.

    Thana would be another meta perk everyone will spam, fun.

    Head on will be useless, why use it over literally anything else that has no hard conditions like this?.

    Unless you plan to rebuff hope to 10%, this change would be pointless as the endgame nerfs just made survivors not want to bother wasting an entire perk slot just to die or for the 10% of the end of the match.

  • Royval
    Royval Member Posts: 1,286

    wth did wraith do 😭

  • Gardhome
    Gardhome Member Posts: 228
    edited January 7

    Thana changes would make perk finally usable and fair. Head On in its current state deserve to be gutted, cause no one except bully squads use this perk. And insta exhausted removal is strong effect for perk. Nemesis is still weak after all his buffs. Wraith iri one of the strongest addons in the game and double iri Wraith is nightmare to play against. Hope i answer all of your questions

  • Gardhome
    Gardhome Member Posts: 228

    Never play against double iri Wraith are you?

  • Gardhome
    Gardhome Member Posts: 228
  • Defnotmeghead
    Defnotmeghead Member Posts: 386

    So, Grim Embrace, DMS, Pain Res nerf too? They are only "strong" on high mobility killers, other than that they are mainly annoying. Does that mean they should be transformed into something different?

    Head-On isnt annoying, just learn the mechanics of it:
    1. If someone has head-on, try to interact with the locker ASAP. The biggest mistake killers make with head-on is seeing a survivor enter a locker and then try to mindgame the head-on trigger, when they could have simply grabbed them from the locker. (again, it takes 2.5 seconds to charge up)
    2. If multiple people have head-on, they 100% are trying to bait you into areas with lots of lockers. Guess what they wont do? Gens. So go after survivors who do gens. The more attention you give them, the more people can progress gens.
    3. If they run head-on and have a flashbang, dont chase them after hook, they will spend 60 seconds trying to get your attention to grab them from a locker for DS.

    Counterplay to head-on players is super easy, just read what the perk can and cant do.

  • Philscooper
    Philscooper Member Posts: 677

    Doesnt do much when i have bbq which much better and you are forced to use the uncloak and mobility addon.

    Clapper doesnt even work unless you use tr supression addon (brown)

    Which also doesnt work if survivors are just aware if their surroundings, it honestly should be basekit since most stealth killers arent this obvious whenever they stalk someone.