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What is fairness in Dead By Daylight?

Vtech
Vtech Member Posts: 16

According to many "fair" is the killer sprinting away from the hook as fast as possible after hooking someone. Fair is not bringing NOED (Or simular perks.), fair is not tunneling down someone after they've been unhooked to get a quick elimination.

But yet it is completely fair to bring multiple perks that let you blaze through gens, with tool boxes and add ons? It's fair to be toxic and t-bag, not leave the exit gate when you have the chance. Why? So they can flex on a killer that played by there definition of fair?

Is it only fair when Survivors win?

Comments

  • jesterkind
    jesterkind Member Posts: 9,617

    It'll mean something different to whoever's speaking at the time, I'd say.

    I mean, if you ask someone with a heavy killer bias, they'll say the opposite of what you're laying out in this post, it'd only be people with a heavy survivor bias who'd hold the opinions you're referring to here.

    Personally, I'd say "fair" should revolve around everyone having a chance to engage with the game on roughly equal footing. Obviously it's an asymm so that's a subjective target, but outliers like tunnelling and real genrushing builds are pretty obviously unfair by that definition.

  • crogers271
    crogers271 Member Posts: 3,274

    @jesterkind already covered this basically - but there are plenty of things killer's have called unfair. Perks, to map design, to items, to even the existence of SWFs, to how the abandon system is set up, and which questions BHVR asks about in their surveys.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,383

    General sportsmanlike behavior is considered fair.
    For killer: Avoid tunneling, excessive slugging/bleedout, proxycamping and BM'ing
    For survivor: Avoid gen-rushing, taunting the killer, sabo, obnoxious things like flashlights + Head-On and BM'ing.

    And like @jesterkind mentioned, "fair play" is revolving around everyone having a chance to engage with the game on roughly equal footing.

  • vol4r
    vol4r Member Posts: 913

    Your reply doesn't sound right.

    You mentioned BMing, which is being toxic and means nothing when it comes to fairness.

    Gen-rushing is people being efficient - if killer doesn't apply enough pressure that's what happens.

    Sabo is just a mechanic in the game, strong but not overused. You don't often find people using sabo builds.
    All killer has to do is slug someone who was picked up, this creates scenario where 3 people are NOT ON GENS.
    That's free pressue. (1 on the ground, 2nd in chase, 3rd has to go for the pick-up and heal)

    We can't call people using head-on not fair - 1 person doing nothing, waiting for a 3 second stun. It's just a perk that people sometimes use.

    Flashlight is useless item most of the time and this means 1 less person on a gen.
    If killer plays right and avoid it, flashlight is helping the killer.

    Tunneling is fine, unless it's blight, nurse, kaneki tunneling from 5 gens.

    Slugging is sometimes needed, creates pressure for killers and decent surviviors know and understand that it's needed.
    It's only problematic if S-tier does it to bleed-out people.

    Proxycamping mostly happens because surviviors are playing too safe and it is srvivior's missplay most of the time.
    Surviviors have to make sure to unhook people in the right time or face the consequences.

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  • Junylar
    Junylar Member Posts: 2,137

    Tunneling is literally the main strat in comp, with slugging for 4k coming close behind, so it's by the very definition as sportsmanlike as it ever gets.