https://dbd.game/4rHHkF5
Gen, exhaustionj and healing perks rebalance might help the game balance
GEN PERKS
Deja Vu
→ Decrease speed bonus to 3 %, keep full-time aura reveal
Bardic inspiration
→ Decrease skill check bonus to 0.5, 1, 1.5 %
Fast Track
→ Decrease extra bonus per token to 1 %
Friendly competition
→ Decrease time the bonus lasts to 60s, decrease the bonus to 2 %
Hyperfocus
→ Decrease bonus per token to 5 % and speed of skillcheck increased by 100 % to be more of a skilled perk
Invocation: Weaving Spiders
→ Decrease the chunked charges to 5
Overzelaus
→ Decrease bonus to 5/10 %
Prove thyself
→ Decrease bonus to 5 %
Specialist
→ Decrease chunk of charges cut of per token to 2 (12 % per fully stacked perk)
Stake out
→ Increase amount of time in TR to 30s
→ Good skillcheck no longer count as great skillcheck towards other perks (hyperfocus, road life, fogwise etc)
HEALING
Autodidact
→ decrease progress per token to 30 %
Boon: Circle of Healing
→ Decrease speed bonus to 35 %
Bottany knowledge
→ Decrease speed bonus to 20 %
Desperate Measures
→ Decrease bonus per injured survivor to 10 %
→ Perk is now deactivated when one or more survivors are sacrificed
Empatic Connection
→ decrease bonus to 15 %
Reactive healing
→ decrease healing per injured survivor to 25 %
We'll Make It
→ Decrease bonus to 50 %
Ressurgence
→ Decrease amount of heal done to 40 %
Do No Harm
→ Decrease bonus to 25 % per hook stage
EXHAUSTION
Adrenaline - decrease speed time to 2s, causes exhaustion for 60s
Background Player - decrease speed to 125 %, decrease speed time to 3s, causes 40s exhaustion
Balanced Landing - decrease speed time to 2s, decrease speed to 125 %, increase exhaustion to 60s
Dead Hard - now can be used once you are one hook away from death (once per game)
Dramaturgy - increase exhaustion to 60s, increase exposed to 30s, reveal location when screaming
Head On - decrease stun to 2s, increase exhaustion to 60s
Lithe - decrease speed time to 2s, increase exhaustion to 60s, decrease speed to 125 %
Overcome - decrease speed time to 1s, decrease speed bonus to 125 %, increase exhaustion to 60s
Smash Hit - decrease speed time to 2s, decrease speed time to 125 %
Sprint Burst - exhaustion to 120s, speed decreased to 125 %, speed time decreased to 2.5s
Vigil - no longer affects exposed and hindred, decrease recovery speed from 66 % to 15 %
Comments
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Half of these perks dont even need a perk because they are already bad and dont even need a nerf, since no one uses them.
This feels either such a troll post or a person who never played with these perks before.
Mind you, this person wants invocation weaving spiders nerfed. Whats next?, no mither because its too strong of an anti-slug perk?.
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bait used to be believable
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When I read the invocation change I stopped reading.
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Ahem, there is a companion post to this one.
It's about as ridiculous.
40% Pop, 200% Ruin, 7% per stack Thanatophobia, 70 second DMS ect. ect.
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People think WS is bad perk because it causes permanent broken status. But for trade of that you bring back old gens from pre-balanced version.
-4 -
Bro, it's one of the worst perks in the entire game, you are doing nothing for 60 seconds to only remove 10 charges on every gen on the map and there is a chance for the effect not work if the gen is blocked by dead man's switch or deadlock, it's better to spend 60 seconds on a generator than doing nothing in the basemant and baiting yourself that you are doing a gen, it doesn't matter what invcaion perks they introduce, the fact that you became broken after using it's already a horrible downside, unless the effect it's like giving the killer 10% hindered for the entire match or killing the killer none invocation perk is going to be good ever.
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