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Gen, exhaustionj and healing perks rebalance might help the game balance

Elan
Elan Member Posts: 1,703

GEN PERKS

Deja Vu

→ Decrease speed bonus to 3 %, keep full-time aura reveal

Bardic inspiration

→ Decrease skill check bonus to 0.5, 1, 1.5 %

Fast Track

→ Decrease extra bonus per token to 1 %

Friendly competition

→ Decrease time the bonus lasts to 60s, decrease the bonus to 2 %

Hyperfocus

→ Decrease bonus per token to 5 % and speed of skillcheck increased by 100 % to be more of a skilled perk

Invocation: Weaving Spiders

→ Decrease the chunked charges to 5

Overzelaus

→ Decrease bonus to 5/10 %

Prove thyself

→ Decrease bonus to 5 %

Specialist

→ Decrease chunk of charges cut of per token to 2 (12 % per fully stacked perk)

Stake out

→ Increase amount of time in TR to 30s

→ Good skillcheck no longer count as great skillcheck towards other perks (hyperfocus, road life, fogwise etc)

HEALING

Autodidact

→ decrease progress per token to 30 %

Boon: Circle of Healing

→ Decrease speed bonus to 35 %

Bottany knowledge

→ Decrease speed bonus to 20 %

Desperate Measures

→ Decrease bonus per injured survivor to 10 %

→ Perk is now deactivated when one or more survivors are sacrificed

Empatic Connection

→ decrease bonus to 15 %

Reactive healing

→ decrease healing per injured survivor to 25 %

We'll Make It

→ Decrease bonus to 50 %

Ressurgence

→ Decrease amount of heal done to 40 %

Do No Harm

→ Decrease bonus to 25 % per hook stage

EXHAUSTION

Adrenaline - decrease speed time to 2s, causes exhaustion for 60s

Background Player - decrease speed to 125 %, decrease speed time to 3s, causes 40s exhaustion

Balanced Landing - decrease speed time to 2s, decrease speed to 125 %, increase exhaustion to 60s

Dead Hard - now can be used once you are one hook away from death (once per game)

Dramaturgy - increase exhaustion to 60s, increase exposed to 30s, reveal location when screaming

Head On - decrease stun to 2s, increase exhaustion to 60s

Lithe - decrease speed time to 2s, increase exhaustion to 60s, decrease speed to 125 %

Overcome - decrease speed time to 1s, decrease speed bonus to 125 %, increase exhaustion to 60s

Smash Hit - decrease speed time to 2s, decrease speed time to 125 %

Sprint Burst - exhaustion to 120s, speed decreased to 125 %, speed time decreased to 2.5s

Vigil - no longer affects exposed and hindred, decrease recovery speed from 66 % to 15 %

Comments

  • SoGo
    SoGo Member Posts: 4,490

    Ahem, there is a companion post to this one.

    It's about as ridiculous.

    40% Pop, 200% Ruin, 7% per stack Thanatophobia, 70 second DMS ect. ect.

  • Elan
    Elan Member Posts: 1,703

    People think WS is bad perk because it causes permanent broken status. But for trade of that you bring back old gens from pre-balanced version.