Why does this game feels the same and no change at all?
It doesn’t matter how many new licenses or new cosmetics come into the game. It still feels like the same issues keep happening. The hacking is out of control there should be an anti cheat mechanic. The tunneling and camping, gen rushing. Gens and Hooks are the main objectives of both sides this game feels so annoying. The same modes keep coming back 2v8 and Chaos shuffle why not make it permanent. Why are the weaker killers not buffed yet. What’s taking so long to nerf the stronger killers. Reduce the pallet density on certain maps or just rework the maps. Also rework maps that barely has anything like the Nomostro map. 3 gen needs to go away especially solo q when teammates don’t know what they are doing. Sometimes 4 gen is possible and that needs to be fixed. Some killers have weird hit boxes and hasn’t been fixed yet. Why isn’t there a offline tutorial to practice against killers that we want play against? Why do we go against the same popular killers over and over and barely see any of the killers that no one uses. The matchmaking needs to change and it should be a rotation to go against other killers and not repeated ones. If I was the director of this game there would be a lot of changes by now this is ridiculous.
Answers
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Because they rarely ever do.
Most i have seen is the bp bulk, surrender and anti-camp
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The answer to the most of these question is that DbD has outlived its natural lifespan. It was a simply designed party game with life expectancy of a couple of years, with primitive p2p netcode and amateur architecture. Now it's a bloated pile of spaghetti with 40+ killers, 300+ perks and a ton of mechanics, with awkwardly transformed client-server architecture built on top of the original p2p, this probably being the reason they can't implement basic server-sided checks and validations that would make most of the current cheats impossible. They can't reworks enough killers because there are just too many of them now, and every new change breaks several other things, so properly fixing the game is now beyond human capabilities, and it's clear the devs don't have much motivation to continue working with it. The best solution would be rebuilding DbD from the ground up, which they will never do as it's just a waste of money. So they will continue to bloat DbD with new content, leaving core issues unfixed, while the game brings profit, until it dies eventually and gets abandoned for good. Basically, it's in TF2 state right now, except they actually make new content for it as there is no crate system yet that would bring them passive profit.
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I couldn’t have said it better myself. Here is my perception of BHVR’s current business strategy with this game: they are putting as little resource into the game as possible because, well, they don’t have to. Player count is still historically high and that means the money coming in is also likely historically high. Investing a bunch of resources into fixing issues/updating the game is smart for the long term health, but it’s clear that BHVR are not prioritizing that. Right now they see those kind of investments as needless expenditures that won’t significantly increase short-term revenues.
In business world terms, DbD has moved out of the “invest” phase into the “run for cash” phase. Bring in as much cash as possible until the wheels fall off while investing resources in other things (but honestly I have no idea what those “other things” are right now). I would probably do the same thing if this was my business, but it sucks for the dedicated players who want to see the game be healthy and fresh for many more years to come.0
