Serial Lobby Dodgers

Rogue11
Rogue11 Member Posts: 2,062

Anyone on NA servers probably knows 1 or 2 names. You'll never see them actually play a match. They just load into your lobby and immediately back out. One of them is always playing a default Ace. The other I've seen lately with Lara's winter coat outfit. I've seen them many many times, and so have several friends. What is their purpose? What do they want??

Comments

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,141

    maybe they spot you on a recent players list for console?

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,055

    Yeah lobby dodging needs to go and one way they can avoid that is an actual functioning avoid player list with a few slots for allowing you to avoid inparticularly problematic players like cheaters.

  • Rogue11
    Rogue11 Member Posts: 2,062

    Both of the players I'm referring to are on Steam and I am as well. I also had friends encounter them without me and dodge. I also managed to link to one of their Steam profiles before he left the lobby and he had pages of comments about dodging. I don't think its just a "me" thing.

  • jmwjmw27
    jmwjmw27 Member Posts: 855

    cough dash cough those two edaters cough cough

    I also see a lot of the same high hour, experienced survivors that suspiciously only dodge me when I’m playing killers like blight or ghoul and always stay if I’m playing something like wraith. I know for a fact current cheats can tell you the name and character of the killer you are facing in the pregame lobby (which BHVR could easily fix btw) and I suspect some of them are doing it.

    If they added a DC penalty after dodging 5 lobbies in a row and reset the count when you closed the game it would mostly solve this issue while probably not impacting anyone unfairly. Also doesn’t help that backfill commonly puts new survivors into a lobby they don’t belong in because it prioritizes time.

  • Brokenbones
    Brokenbones Member Posts: 5,681
    edited January 15

    From my experience, lobby shoppers on the survivor side operate on very simple logic

    "Is the ping bad? If yes, dodge"

    "If I can't see the hours of one of my teammates, due to private profile - Dodge."

    "If I CAN see the hours of my teammates and it's not to my standards - Dodge"

    "If I've played with someone in this lobby before and didn't win - Dodge"

    These 4 are, in my experience, the biggest reason why people on the survivor side lobby shop. There's some even pettier reasons people do it like if they see a default character, licensed character in the lobby or someone not bringing an item.

  • killer_hugs
    killer_hugs Member Posts: 254

    i got banned for a month for daring to mention their very generic names. they still do it for hours on end continuously every single day. the one time they stayed in a match they were afk the entire time.

  • runningguy
    runningguy Member Posts: 1,368

    indeed and there are a few that take it a step further…

    "no item" dodge

    "not on the same platform" dodge

    "sable" dodge

    "standard dwight" dodge

  • Pulsar
    Pulsar Member Posts: 23,111

    Ping is an extremely valid reason to dodge.

    As is recognizing how a person plays and choosing to not subject yourself to it.

  • runningguy
    runningguy Member Posts: 1,368

    sure but you cant recognise how a player plays based on the character they play or what platform they play on. some people hide their names so they can grief players in matches….some might hide their name to avoid toxic comments on the profile or from being targeted by a griefer. Ping yes, we should all get to see our ping in the lobby imo.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,548

    I like how "Sable" is a valid reason to dodge.
    Poor Sable, always judged, like the cover of an old book.

    sable full model.png
  • runningguy
    runningguy Member Posts: 1,368

    They dont even hide the pre judgment of sables lol so many times i have seen things in the lobby chat like "ew sable player" or "1 sable maybe but 2 sables, nah"

  • Pulsar
    Pulsar Member Posts: 23,111

    I absolutely can. I had to be able to recognize names and dip out of lobbies quickly, way back when.

    And I think DBD should have an avoid system, like Overwatch does. The less rats who hid for Hatch and let their teammates die, the better imo. Eventually, they simply won't be able to play.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,548

    I remember back in the day when I played League of Legends, there was a character named Urgot who was universally disliked for the same reason as Sable is.
    People were like: "Urgot? really dude?", "I'm going to report", "Someone dodge plz". Completely judging the player before the game even started.

  • runningguy
    runningguy Member Posts: 1,368

    can you explain how you tell if a sable player is a rat or not in the lobby?

  • Pulsar
    Pulsar Member Posts: 23,111

    I didn't say it was a Sable?

    I said I wanted an avoid system to avoid those players. Hopefully, if enough people avoid players who leave their teammates to die so they can escape, we will have less of those players.

  • runningguy
    runningguy Member Posts: 1,368

    i said:

    sure but you cant recognise how a player plays based on the character they play or what platform they play on. some people hide their names so they can grief players in matches….some might hide their name to avoid toxic comments on the profile or from being targeted by a griefer. Ping yes, we should all get to see our ping in the lobby imo.

    you then said:

    I absolutely can. I had to be able to recognize names and dip out of lobbies quickly, way back when.

    And I think DBD should have an avoid system, like Overwatch does. The less rats who hid for Hatch and let their teammates die, the better imo. Eventually, they simply won't be able to play.

    So when you said you absolutely can…How? how do you recognise how a player plays based on the character they play or what platform they play on. This is what you said you absolutely can about. i didnt say anything about avoiding player names. Having an avoid system is a different topic, and judging from how the general player base can be, literally everyone would be avoided by everyone and no one would ever get a match.

  • Pulsar
    Pulsar Member Posts: 23,111

    "

    sure but you cant recognise how a player plays based on the character they play or what platform they play on

    "

    It is called being on Xbox. It doesn't matter if you are on Anon Mode or not, you can still be seen. There are/were people who would boot me offline if they saw me in their lobby using various tools. I had to be quicker than them, if I left before they saw me, I get to keep my internet on. If I did not, no internet for the next few hours.

    How do you propose we address rat players then? People shouldn't be able to hide and boost their winrates by screwing over their team.

  • runningguy
    runningguy Member Posts: 1,368

    i dont think rat players need addressing. Its part of the game that some people can play for themselves. as long as they dont grief or avoid the objective then its all good. As far as boosting win rates by screwing over the team….there is no team. The game is not scored as a team, blood points are not awarded as a team, win rates are not scored as a team. I think if people are expecting a solid team effort from everyone on the team and naively think that everyone is on the same page when half the team might be working on challenges like hatch escape or adepts then thats the fault of the player that believes its a team when its not.

  • Pulsar
    Pulsar Member Posts: 23,111

    Rat players should absolutely be addressed. They are absolutely ruining the game by hiding and griefing their teammates.

    The game is balanced around 4 Survivors. If it isn't a team game, make it balanced around all Survivors individually.

    I can't think of any reason to defend them. I'm sure you can't either, since you seem to be experienced enough to know them well.

  • runningguy
    runningguy Member Posts: 1,368

    there is a difference between hiding and griefing v playing solo/selfishly. someone intentionally ruining the game for someone else is griefing. someone doing the objective and not saving people on the hook and decide to walk out the gate is not greifing….its selfish and essentially screwing over the "team" but thats part of the game.

    The game is balanced around 4 survivors….4 individual survivors. The game is balanced around 4 individual survivors….the hatch allows 1 person to escape… there are perks designed around benefiting 1 player at the cost of others such as sole survivor. like i said, MMR, BP, the end match screen is all individual based. Even the objectives can differ per person….escape, escape via hatch, cleanse totems, get a stun. The fact there is no comms to coordinate as a team, There is no team wins or team loses. There is very few things that point to a team.

  • Pulsar
    Pulsar Member Posts: 23,111

    4 survivors playing on their own will not beat any competent Killer. 4 Survivors playing their own objectives do not beat good Killers. The game is team oriented.

    Refusing to unhook or participate in normal gameplay is griefing.

  • runningguy
    runningguy Member Posts: 1,368

    lol sorry but you are flat out wrong, admitting or encouraging griefing is bannable in these forums….i and many others have openly admitted to not unhooking people, finishing the last gen and leaving. i have never been warned regarding this. It would be crazy to get reported because someone didnt unhook lol thats like reporting someone for not healing another player. As long as i am progressing the game and doing the objective then its fair game. Refusing to unhook and tbagging them isnt doing the objective so that would be griefing but leaving them on hook while i do gens isnt. How many people have left others on hook in end game because of camping basement bubba? your seriously saying thats griefing? not a chance.

    i seem to be doing just fine playing by my own and have done for years now.

  • Pulsar
    Pulsar Member Posts: 23,111

    That explains why you keep defending it.

    Leave someone on hook because you wanna rat. Sure.

  • HommeBizarre
    HommeBizarre Member Posts: 458
    edited January 16

    You're complaining about people leaving before the match start instead of leaving mid-match?

    You guys will never be happy for real.

    By the way, THIS, case, isn't against the rule

  • Rogue11
    Rogue11 Member Posts: 2,062

    It wasnt even really a complaint. More confused why someone would spend hours joining and backing out of lobbies. To restate, multiple friends have noticed the same player doing this and when I was able to visit his steam profile he had pages of comments from players saying the same thing. I simply asked what is the point of doing this?

    Lobby dodging in general is a separate conversation but could easily be fixed by BHVR fixing matchmaking and notbackfilling matches with whatever poor baby Meg just purchased DBD.

  • runningguy
    runningguy Member Posts: 1,368

    It actually explains how even long time players can and do fundamentally misunderstand how the game is and even dont fully understand the rules of the game. This also explains how some long time players struggle (not all but there are some).

    Fact is, nothing wrong with playing selfishly, nothing wrong with leaving someone on hook to do gens or escape. And It is certainly not griefing or reportable or bannable to not unhook people. If people are truly under the impression leaving people on hook is griefing then thats their flawed incorrect understanding that they should address.

  • Pulsar
    Pulsar Member Posts: 23,111

    Me when I leave my teammates on 1st hook so I get hatch.

    "I have a 90% escape rate"

    Like, self reflect a little bit dude. You absolutely should NOT be leaving people on hook to die so you can do gens. Certainly explains some of the comments I've seen.

    This is basically the epitome of the issues with Solo Q. One absurdly selfish teammate who refuses to play normally ruins it for everyone.

  • Nazzzak
    Nazzzak Member Posts: 7,546

    Long time experienced players tend to not struggle. In fact, when i play killer the experienced players are the ones i don't target via chase but via altruism. They're the ones who stick their necks out for others, and they're the ones who stick around in endgame to try and get everyone out. The newer and less experienced/confident players are the ones who run and take zero risk.

  • runningguy
    runningguy Member Posts: 1,368

    once again your claim in not playing normally but "normal" by your definition. Even descriptions of the game on steam state players can work as a team OR play selfishly. That it normal.

  • runningguy
    runningguy Member Posts: 1,368

    i wouldnt say so, in my experience its the ones that risk saving people end up giving the killer a 3 or 4k in a situation that would have been a 3man out. the experienced ones knows when not to save

  • Abbzy
    Abbzy Member Posts: 2,788

    Thing is nurse is bad against cheaters because she cant counter speeding cheaters like blight can because her whole power is just teleporting into one place from which she can lunge (just like active hag with less counterplay and harder skill requirement) but killer who is very fast like blight can deal with cheaters super easy untill the can instaheal themself in one second than even blight cant get through their deffence.

  • Abbzy
    Abbzy Member Posts: 2,788

    Sables are universaly one of worst teammates ever just wanna killers attention for all themselfs but they drown team by trying to get it just mostly by going down super fast or just doing nothing than just following the killer and only other survivor stereotype that can try to go toe to toe against sable one are megs and kates, the pinicle of DBD teammate sandbagers.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,441

    There is no level of the game where the best way to increase your odds of escape isn't to help ensure your teammates stay alive as long as possible (save maybe for the endgame).

    Obviously there are some matches where the wheels come complete off and it becomes every player for themselves, but going into matches with that mentality is not the optimal way to play, and is rat behavior.

    And when playing killer and smell a rat, if when I find them, they're going to die.

    That's not to say it isn't a person's right to play that way if they choose, but you have to know that it isn't something most players have any respect for, and will often be punished in game by teammates and/or the killer.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,441

    There's a difference between occasionally dodging a bad lobby and habitually lobby shopping. Dropping out of lobbies screws with the matchmaking by causing backfilling, and shouldn't be done lightly.

    People who hop from lobby to lobby every time they queue up are part of the problem with SBMM.

    The only time I will dodge a lobby is when playing killer and there are 3 or more TTVs, because I know odds are good they're just going to be memeing or some other nonsense for their viewers. Beyond that, I just take it as it comes.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,548
    edited January 17

    I think the underlying issue is that the character is popular, and thus attracting a wide range of players, of varying skill and playtime.

    But you can't keep generalizing like that. I have seen just as many bad apples playing other characters as I have seen them on Sable. And it goes the other way around too. I have seen a lot of super-cracked Sables as well, who are excellent team players.

    And just because you like Sable so much, have another one: Beware the wrath of Karen Sable.

    Karen Sable.png
  • Abbzy
    Abbzy Member Posts: 2,788

    Thats why they are universaly worst because the character attracts most players and tbh especialy the kind of those sandbaging ones same with megs and kates (if someone brings killer to you when you have almost done that one gen you were working on long time and you are on death hook that is super high chance its meg,sable or kate, maybe lora or feng).

  • Abbzy
    Abbzy Member Posts: 2,788

    Ttv doesnt mean nothing only that maybe its swf mostly atlest duo and that there might exist some video about your game and thats it, I find personaly more beneficial to doge lobbyes with people that are playing on differnt platform (this is indicated by mark above their name) which means they are either playing on console or epic games so you are more likely doging cheaters which I find more smart than doging ttvs but its still personal preference and it doesnt screw games like dcing or giving up.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,548
    edited January 17

    Just because some of them have sandbagged you before doesn't mean that every Kate, Meg or Sable will.
    Dodging people just because of the character they play is never a good reason.
    Just give them a chance, because you never know when you will find the true diamonds in the rough.

  • Abbzy
    Abbzy Member Posts: 2,788

    You have way higher chance that it will be some of these survviors i mentioned than just dwight,leon,bill (these tend to more bodyblock and be compleatly clueless from my experience and from what i saw like videos from content creators from years).

    Thats why people stereotype them, same as whiletop strongest and most played killers are hated for tunneling because the top best and effective things bring people that want to win by using best thing for achieving the win like in other games.

    Majority of player base will paly as pale goth girl that drinks from cup in lobby than as locker dweller dwight boy.

  • Philscooper
    Philscooper Member Posts: 646

    I lobby dodge too, not as extreme as most people.

    Usually dodge sable, lara, leons and fengs. (Im EU)

    Why?

    Because :

    sable usually suck at playing and i should be able to play for the win, not play with people who barely hold a 5s chase when i have 1k hours on both sides.

    Lara players have griefed me more in a match than anyone else i can remember, intentionally or accidental.

    Leons, same as sable. Less severe but still same stick.

    Fengs usually use a throwing flashlight build and never touch gens or a lithe build that they will die using 20s into a chase, idk why, but its what i get 80% of the time.

    I tried breaking out of it but im proven right almost every time, around 9/10 times.