How come after all these years, Gideon Meat Plant is left unchanged?

It's the map of god pallets. How is this map left unchanged for so long? There is rarely any mindgames going on there.

Comments

  • BongoBoys
    BongoBoys Member Posts: 926
    edited January 21

    Honestly yeah there's some god pallets you have to break no matter what that should be removed. Pair that with this maps has strong loops too is miserable to play on

  • radiantHero23
    radiantHero23 Member Posts: 5,078

    Something something priorities something...

  • Philscooper
    Philscooper Member Posts: 677

    Ask the jigsaw liecense lol.

    I bet they would but the amount of pig cosmetics or changes she had suggest they rarely come in contact for it

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,961

    I mean, yeah, the Map is full of strong Pallets, but once one of those Pallets is gone, the area is mostly a deadzone. There is not much to work with outside of Pallets. Does that make the gameplay super boring for both sides? Yes. Does it make the map incredible unbalanced? Not really. It is just bad for Killer first and once the Pallet is broken, it is bad for Survivor.

    If they would want to change that, they would need to heavily rework the Map, because they cannot just remove Pallets and then the Map is fine (I mean, they would probably just do that, given their trackrecord). They would need to remove safe Pallets and add Windows and unsafe Pallets to make the map less of an issue for Killer (while the God Pallet is up) or Survivor (when the God Pallet is broken). Would also make the gameplay more interesting.

    But clearly not a high priority.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 631

    Well Gideon has nearly no windows… thats the reason for the pallets.

    But since the Devs showed in their live stream, that they don´t know why Gideon has so many slugs… yeah… I don´t think they know what is going on on this map.

  • Abbzy
    Abbzy Member Posts: 3,083

    From devs point of view maybe (if its not game breaking or doesnt block moneay gain than sure) but the amount of god pallets that dont have counterplay (just vault them as ghoul) is ridiculous especialy with m1 killers and even with someone like bubba its just not fun at all just pallet breaking simulator.

  • Abbzy
    Abbzy Member Posts: 3,083

    I get your argument here that there are few windowns (from which only few are good like 3-4) but that doesnt justify the amount of god pallets which are pallets that doesnt have any counterplay (maybe some can be vaulted by killers like ghoul which counters them if other pallets are close to them) and only option is just to break them.

    Im for more pallets if there are less windowns but god pallets? Hell no thats like claiming that survivors with 4 man running ds (4 survivors doesnt need to be swf, term explanation for 4 man in this sentence) has to be matched against top tier killers.

  • Wiccamanplays
    Wiccamanplays Member Posts: 281

    Gideon used to be a horrible map for Survivors: both floors were like the ground floor so finding gens was impossible and Killers had a very high kill rate. Then they reworked the upper floor to be more open and later added a load of pallets to try and address it, and kill rates plummeted. Now it has a lot of very strong loops, including a number of god pallets, semi-reliable generator locations that are easier to find, reliable exit gate locations that don't have line of sight for the Killer and a lot of bad hook locations. They then forgot to (or don't care enough to) try and fine tune things a bit so it's less miserable for Killers or Survivors who don't run WoO.

  • TicTac
    TicTac Member Posts: 2,883

    Not only from the Devs. Sadly there are many more important issues in DBD right now. In a perfect world the game would be decent and a map with boring gameplay would be one of the worst issues.

  • Abbzy
    Abbzy Member Posts: 3,083

    That map is nightmare to deal with if survivors know how to loop because there is minimaly like 5-6 god pallets and on max like 8-9 which is a lot (Idk why around basement are there still spawning two of these pallets like in 2026) and gates well if you close hatch as killer and down have good tracking power or mobility on command or some traps like larrys biopods its easy gate escape because they cant be patroled here.

  • Brokenbones
    Brokenbones Member Posts: 5,697

    Killrate data I bet

    Also, a funny sidenote - during a recent dev livestream (The tunnelling/camping one); one of the devs seem baffled why The Game had the highest amount of time survivors spent slugged and the chat was literally screaming PALLETS PALLETS ITS BECAUSE OF PALLETS

    And when the chat's behaviour was mentioned by, I think Eric Pope or whoever - they seemed confused why they were mentioning pallets…

    This isn't meant to be a sly remark or anything I just thought it was relevant to the discussion.

  • Abbzy
    Abbzy Member Posts: 3,083

    Like cheaters getting more confortable going full without trying to hide it and there is still nothing about it and its more ignored than less problematic issues.

    I feel like the devs are coming back to their original ways of balance like in 2018 changes in manner like nerf pig and other things will solve by itself.

  • Wezqu
    Wezqu Member Posts: 1,269

    I have no problem with this map as killer or survivor.

  • Reinami
    Reinami Member Posts: 6,801

    Its one of those annoying maps because for some killers its a great map, while for others is completely miserable. In general though the map is horribly designed because its just god pallet after god pallet, and then when they are gone, there's nothing. There's like 1 or 2 windows on the entire map.

  • UnicornMedal
    UnicornMedal Member Posts: 1,905

    That's my concern too. Is that a rebalancing attempt would very likely take it from "frustrating for Killer" to "frustrating for Survivor" and that wouldn't solve any issues overall. The last thing we need is for another map to swoop in and take Haddonfield's place. At least as is, it sucks for both parties at a certain point.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,587

    Well, the fact that the map is pretty much void of window vaults kinda makes up for the higher number of pallets.
    Pallets are one-time use, unless the killer decides to not break them. Windows are multi-use.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,317

    probably because some killers really struggle here, but the ones that don't feast and pop off

  • ImWinston
    ImWinston Member Posts: 842
    edited January 21
    • "The Game" is a unique map; it basically compensates for the almost complete lack of windows with pallets. Once pallets are gone, it becomes a giant dead zone. So this map doesn't need "removing a few pallets" but a complete rework. Considering that many killers have "anti-pallet" powers (Pyramyd Head, Alien, Huntress, Artist, etc.), I don't think it's a priority. Yes, some killers struggle a lot on this map.
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  • CompetitifDBD
    CompetitifDBD Member Posts: 1,011

    It actually got a pallet density nerf a month ago. though it didn't get rid of the god pallets, little garbage fillers are often missing now. W BHVR not changing what needed to be changed

  • Abbzy
    Abbzy Member Posts: 3,083

    Nerf that was reverted so it wasnt actual nerf just devs messing up and the map with most god pallets still exist so unless you play someone who can ignore them like nurse,ghoul or someone who can shread through pallets fast like blight,nemi,mayers,larry , you are done here as m1 killer or killer that has to respect them and cant do anything about them or has any power that can give you atlest some chance in landing some shot like xeno, pyramidhead,springtrap (huntress is very dependent on type of loop where the pallet is due to her big hatchet hitbox and slinger is only able to pull injure but he than has to reload and break the pallet which on 110 killer is super bad in terms of distance loss).

  • CompetitifDBD
    CompetitifDBD Member Posts: 1,011
    edited January 22

    It was not reverted, and it was left unchanged on purpose because the map is broken. Like I said though, the problem is the 10 God pallets on that map, not the 50/50 fillers. It was also introduced in the bugfix before they went on break, and since is still there.

    Also ghoul does not ignore pallets. what're you talking about? If he vaults after you, you're making the vault again anyway, or you can just vault it back after he does.

    Post edited by CompetitifDBD on
  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,215

    Literally what Hyena said, there is like very few windows, it's what makes it such a unique map.

  • BongoBoys
    BongoBoys Member Posts: 926

    What you on about? There's the freezer window, A T and L window, The giant boiler Window and a window jungle gym with a pallet.

  • BongoBoys
    BongoBoys Member Posts: 926
    edited January 22

    Explain then tell me how a simple m1 killer can win on this map without tunneling or camping

  • Langweilig
    Langweilig Member Posts: 3,222

    Just break the pallets instead of trying to mindgame them, leave chases that take too long instead of mindlessly following a survivor for eternity and pressure gens. Once you got rid of a few main pallets the map becomes a deadzone very quickly

  • CompetitifDBD
    CompetitifDBD Member Posts: 1,011

    5 windows compared to the usual 15-20 from other maps. Major difference