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Who is the least buggiest killer rn?

Is it ghostface? Artist? Im tired of rubber banding nurse, tiny pixels blocking the creation of a patrol path of the knight, xeno tail bug.

Please tell me a killer who is least or not affected by bugs.

Comments

  • JPLongstreet
    JPLongstreet Member Posts: 7,135

    Yeah I was also thinking Wraith. Is there anything messing with Trapper? He might be stable as well.

  • Abbzy
    Abbzy Member Posts: 3,158

    Traps are working strange lately like I had match where when survivors went into locker and i placed trap infront of locker they did the exit animation when getting from locker and the trap they were right on top of it didnt get them so this I saw on other clips or videos like someone doing totem and he went from side and had option to start the animation this placed him into totem and he was right on above trap but he got caught when he exited the animation of doing the totem or destroyed it and I had this same thing in 2v8 when I was repearing gen, when I let go of it I got traped and for me this is bug because before this was happening you got caught into trap when you went on its hitbox while doing animation so trapper is broken more than wraith now by 100%.

  • OrangeBear
    OrangeBear Member Posts: 3,812

    Wraith probably has the most simple power, so least likely to break.

    Rework myers also doesn't seem too buggy.

    I also never really notice any issues when playing as Demogorgon.

    Krasue and First were also in solid states in their PTBs which is possibly due to the fact both releases were delayed.

  • Jay_Whyask
    Jay_Whyask Member Posts: 936

    Clown is pretty stable 🤡👍

    However, he still has the bug where a bottle can explode right when you throw it.

    He also has a bug where the Afterpiece gas can randomly clip through collision, which can help or hinder you depending on the situation.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,812

    Clown, Wraith, Trapper, Skull Merchant, Vecna, Hag, Doctor, Demo, Artist, Unknown, Nemesis.

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  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,572

    Mikey is fine. I've not encountered any bugs with him.

  • Jay_Whyask
    Jay_Whyask Member Posts: 936

    If you Slaughtering Strike a survivor while they're vaulting a pallet or crouching near a breakable wall, you're power will prioritize breaking the pallet/ wall instead of hitting the survivor.

    So he's in a similar position to Hillbilly, LeatherFace, & Oni.

  • Xray
    Xray Member Posts: 446

    Mikey has always been fine when it comes to bugs. Even after his rework that turned him into Big Chucky he is not buggy at all or has minimal bugs at the least.

  • Royval
    Royval Member Posts: 1,290

    wraith, pig, nemesis, ghoul all feel very smooth to play.

  • Abbzy
    Abbzy Member Posts: 3,158
    edited January 21

    I think ghoul has buged animations when you use his power too fast from killers pov Idk about survivors when you play against him.

    Nemesis alone is probably fine but zombies are bugy nomatter what.

  • BongoBoys
    BongoBoys Member Posts: 1,048

    I think Wraith wins the least bug infested killer award

  • Philscooper
    Philscooper Member Posts: 677

    How can anyone take you seriously with that name...

  • Abbzy
    Abbzy Member Posts: 3,158
  • TWiXT
    TWiXT Member Posts: 2,175
    edited January 21

    Right on all with exception to: Clown, Trapper, Hag and Nemesis. Doctor in particular has no issues I've noticed, and along with wraith, unknown, Demo, Artist, and SM, is very stable and bug free.

    Clown has 1 annoying but thankfully RARE bug wherein sometimes when you throw a bottle, it just explodes in mid air right as it leaves your hand, but that sometimes works out in your favor, so it's not that bad.

    Trapper Would be great, except right now, there seems to be a server Desync issue with his traps. Sometimes survivors are vacuumed to traps they see as being passable, which works out for him, but other times they waltz right over a trap and it doesn't trigger, even if on the killers screen, there's no possible way it wouldn't nab a survivor. Until they fix this desync issue, his traps are really unpredictable.

    Same goes for Hag, but along side the desync, there's also the long left uncorrected bug with her wherein she teleports to a trap and has a brief pause before she can move, giving survivors ample space to avoid getting hit. This bug has been a part of her since back around the midchapter patch before Dredge came out, and hasn't ever been corrected, leaving her in a pretty unviable state.

    And of course there's Nemesis… Nothing wrong with his main Whip power or infections, but his zombies are super buggy. They get stuck on literally nothing, Their pathing and detection is all messed up making sound queue perks the only viable means of detection for them, and sometimes when they spawn they just don't move, as if they got stuck in their spawn position. Honestly with all the improvements they've made to survivor bots, you'd think the devs would pass some of the code over to the poor zombie, they're totally unreliable, and if it weren't for their 6m audible range, survivors would never get surprise hit by them.

  • foodie
    foodie Member Posts: 439

    Hag's add-ons are also bugged. Also if the survivors are looking back when they trigger a trap, they don't get the camera flick and Hag can't hit them even if she teleports immediately to the trap

  • MechWarrior3
    MechWarrior3 Member Posts: 5,812

    Skull Merchsnt is not bug free. She has a very glaring issue where when you put a drone out to scan, the drone won’t be placed so you are out of a power for X amount of time till you can replace it.


    Small visual bug. Upon loading in her neck breaks every time she loads in. Both of these bugs have been in the game for over a year. Both reported. None have been fixed.

  • DBD78
    DBD78 Member Posts: 3,622

    After trying to main Houndmaster I gave up after 7-8 games due to bugs and now I have perhaps 10 games of Krasue (yeah I play like 95% survivor) and she works like a clock so far.

  • Philscooper
    Philscooper Member Posts: 677

    But kaneki, nurse and blight is fine?.

    If s-tiers werent so easy and barely ever nerfed due to people like YOU defending him, more people would be more inclined to nerf survivor and buff soloq.

    But here we are.

  • Soma_RTA
    Soma_RTA Member Posts: 38
    edited January 22

    To all the people saying clown isnt buggy you are just wrong
    His flip knives no longer flip
    The pink bottle radius is roughly 50% less of what it should be and it expands too slowly
    You can't tap m2 to throw a bottle instantly anymore there is just a random weird delay
    His bottle throwing arm is broken and it jiggles around like a broken mess
    I wouldn't be surprised if he has a broken animation still since all of his animations broke on the patch where they tried to make all killers look down when vaulting

  • Green_Sliche
    Green_Sliche Member Posts: 843

    Trapper.

    You literally have no power thus it can't bug out on you.

  • Abbzy
    Abbzy Member Posts: 3,158

    Nurse and blight are s-tier, kaneki is no longer s-tier only his OG version was and maybe the one after first nerf but his addons arent as oppressive as they were and he has more limitations now after two big nerf phases so thats for s-tier.

    S-tiers are easy? I dont know but blight isnt easy in terms of mechanical use of his power and some goes for nurse she is totaly different gameplay wise than other killers, only thing that makes them easy is when you understand their power after some time and learn how to use it than they are easy for winning because their powers can do a lot compare to all other killers and whats with that "but You", me? what did I did wrong let mass homicide maniac escape from jail? I think you are little hypersensitive here.

    The biggest dilema here if you buff soloq like giving them strong antitunnel you will buff swf too so you will have to compansate the killers because the gab is huge between your s-tier blight and d-tier ghostface but thats something people like tru said since 2020 that if you want to make global buffs and changes and dont be scared or bind to the fact that you cant because one character isnt almost effected by it and others are totaly screwed by it like lower tier killers at the bottom than you must make the gab the smallest as you can but thats too much work now and one of reasons why things like antitunnel changes failed in first place.

    But here we are, arent we?

  • Philscooper
    Philscooper Member Posts: 677

    Damn if only you could give the same advantages swfs have when playing....

    Its not like you cant give soloq bond or kindred since swf alr know that infomation via callouts.

    Its also somehow impossible to nerf s-tiers and buff low tiers instead of just overall buffing and nerfing one side.

    But yeah, you are right, impossible to do, im sure nerfing soloq 7 more times will eo the job.

  • Philscooper
    Philscooper Member Posts: 677

    2 years ago, he had a bug with his traps that made it float above the ground instead of normally staying down.

    So, he is not safe.

  • Abbzy
    Abbzy Member Posts: 3,158

    Trapp hitbosex are buged now and i have seen this since 2v8 where i just repaired gen and when I let go of m1 I got caught into trap that was all the time beneath me so his traps arent working as they should.

  • Abbzy
    Abbzy Member Posts: 3,158

    Damn if only you could give the same advantages swfs have when playing....

    You can give them some game option to communicate like push to talk or something like the walkie-talkie like in the friday 13 game where survivors could find them and talk with other survviors that have them, last option is like some wheel with some lines or chatt in game but the reason swf is that good is because they can simple talk to each other and cooperate which soloq cant.

    Its not like you cant give soloq bond or kindred since swf alr know that infomation via callouts.

    You can give them these perks which isnt that huge of a buff for swf since they just dont need to call out their positions that much but I dont think devs want to give buffs in this way because if they would they would have done it already.

    Its also somehow impossible to nerf s-tiers and buff low tiers instead of just overall buffing and nerfing one side.

    You can nerf blight, nurse is harder because there isnt much you can nerf and she needs more of a rework than just nerf because she is just 99,99999% dependent on her power because she is slower than survviors so she cant chase without her power.

    But yeah, you are right, impossible to do, im sure nerfing soloq 7 more times will eo the job.

    Idk whats nerfing soloq to you like in the year 2025 weaker killers were nerf a lot too with things like pallet density update or longer bt and haste for survivors that get unhooked or free ds now, but things like this happen if you have huge gab between the roles like s-tier killers and c/d-tier killers or sloq to swf the global changes become very hard to balance because they can help one fraction of that role like weaker killers but they make the other part overbuffed like s-tier killers or some high a-tier killers but there were people that were pointing at this long time ago and all they got were rocks and insults so they went to side and as you said "here we are".