http://dbd.game/killswitch
Hello!!! Is anyone even here anymore??
we have been complaining about a ton of stuff and it seems like no one is addressing anything! Are you all just done working on the game? Don’t care enough to make posts ? We give you feed back where is your feedback? Killer is ridiculous you get swfs EVERY game, hook one person 3 gen pops, on survivor you get tunneled out or slugged, the game is so stale and so boring, we need a revamp! Everyone is using the same perks -so boring, same killer so boring 🥱 PLEASE state something!
Comments
-
We're a week before a major chapter release that's happening shortly after a longish holiday break. They're incredibly busy right now in all likelihood.
8 -
We'll have to wait till the mid chapter. Being generous to the devs, it's fair to assume a lot of their overarching balance plans were thrown in the bin after the tunneling update was brought out, hated, mangled, and then scrapped in a relatively short period of time.
In the short term, it likely meant they put all focus on polishing the new content (Vecna) and are going to take another stab at pre-existing content once they make it land smoothly.
Their track record has been awful as of late, but the game has at least been brought back to the level it was at around Springtrap, we just need to see actual improvements when they do decide to make it.
6 -
This content has been removed.
-
Considering they are in the midst of recruiting new forum mods, it's likely that they are going to be very hands off with this platform soon lol
The new creators program would suggest that's where they are gonna get their feedback going forward.1 -
Makes me wonder why we even have these forums... Maybe it's time for the forums to die...
7 -
This content has been removed.
-
I think they mostly focus on the Reddit sub these days
0 -
Like people be saying they busy getting Vecna 2 ready
1 -
Im SURE they will nerf kaneki and bring out overpowered killer again, so people shelf out their money for em.
-2 -
Maybe now with Vecna being the new fun time we can nerf ghoul finally
0 -
I comment when I have something to say about a subject.
0 -
Just to clarify, we don't "value" feedback in this way. A creator's opinion is no more valuable than someone's opinion on the Forums, and X for example is not valued more heavily over Reddit or YouTube comments. We don't use the Creator Program as a means of shutting out other places for feedback. Just like a veteran player is not somehow more or less important than a casual or newer player. All feedback is vital.
We appreciate that it's frustrating to not see everything immediately addressed, but we do see everything and pass along whatever feedback we see so that the team is aware of community concerns and pain points. Replying to everything is just too difficult! But we try!
-4 -
It's would be nice if there was a bit more regular engagement with the forum users so it felt like the place was seen. If many of us can find time to be here daily, so can the mods.
10 -
Apologies for my recent absence - I just got over a case of COVID. I'm here every day typically, this is one of my favorite places to hang out!
0 -
This content has been removed.
-
Then hopefully the team can at least see the huge thread about the Ghoul among other large problems. It would be nice to have them addressed, it's been months at this point nearly a year of them as soon as blood moon hits:
https://forums.bhvr.com/dead-by-daylight/discussion/462379/so-still-no-ghoul-changes-huh#latest
The last set of nerfs were nothing but a slap on the wrist. We really need to be doing something about the S-tiers so we can start working on level playing field so we can actually balance the game to a fun consistent state.8 -
I don't want to sound like a broken record, but we do take all relevant feedback to the team. As a part of the Community, it's up to the dev team to decide what to do with that feedback. We see everything, but replying to everything just isn't possible I'm afraid.
-6 -
The major problem is the whole "S-tier" thing is just a buzzword.
People demanded so many nerfs for Skull Merchant even though she wasn't considered S-tier. People demanded nerfs for Legion in 2v8, even though he wasn't considered S-tier. When BHVR tried to buff Clown, nerfs were demanded even though he wasn't considered S-tier even with the buffs. And Ghoul generally isn't considered S-tier anyway.
And if we really cared about S-tier, we should also care about S-tier survivors (4-SWFs), that were shown to have a disproportionally high escape rate when compared to solo q. And since it's the S-tier survivors that are disproportionally higher than the target 40% escape rate, there should be nerfs that target the S-tier survivors.
-14 -
S-tier is a buzz word as it's an effective way to summarise the issue.
Skully wasn't an S-tier she was just boring and really badly designed. S-tier of stalling and making boring matches perhaps at the time.
Legion is arguably an S-tier in 2v8 because of how broken it was when paired with another killer, DBD players don't usually play other games to be aware of group toolkit synergy. Legion 2v8 is a great example of that lmao, they were right to change them, it wasnt fun to play against.
Ghoul is considered S-tier, it's a matter of opinion and they are really effective in casual lobbies, scaring most casual players away at that. even if we took it your way, they are still widely and unanimously hated across the board by the casual community.
S-tier survivor options are being dealt with like syringe and styptic if you wanna argue that, which btw isn't that much higher lol.
It's just a summarisation, you being able to identify what I was talking about just proves its effective in communicating that. So thank you12 -
S-tier survivors aren't really being dealt with, since they still have a disproportionally high escape rate when compared to solo q. Nerfing a few survivor addons isn't really going to move that escape rate to where it should be.
That's like saying Blight and Nurse were "dealt with" because they had multiple nerfs already.
-14 -
It's not disproportionally higher, you're making that up, it's a small percentage of at most 6ish percent which is probably heightened that there is less 4 mans in "high MMR", overall its still the same as the others. Co-ordination will always be king in team games. it doesn't matter how you "nerf it" in this case. This is also year-old pre ghoul data also.
And it does help it, a lot of what people complain about is stacked second chances etc syringe was widely hated for that reason.
Nurse/Blight and even ghoul are literally solo characters who are just better choices in every regard compared to most of the cast and I just don't think its anywhere near the same comparison, solo Q arguably has a higher overall, does that make them more overpowered Coffee? LMAO8 -
That picture just showed S-tier survivors as being 8.2% above the target escape rate of 40%. That is a big percentage.
Nurse at high MMR was only 7% higher than the target kill rate of 60%, which means that S-tier survivors are a bigger problem than Nurse is.
-7 -
We're talking about how casual lobbies are effected, you don't even know if you are a "High mmr gamer" are you talking from experience?
And using nurse as an arguement when it comes to overall data is hit or miss as is Blight, coz there is a lot of people who can't play them who try them casually too, As for the 4-mans in high MMR, we don't know how many of the community they are we've been told they are a very small portion of it multiple times.
Survivors go against the entire roster, not just those higher power killers too, another thing you havn't considered, what if the data is against super low tier killers who need help rn?
We don't have data specifically against the best killers, there is also games with cheaters too and the whole abandons affecting stats too.
Anyways I'm done here as its off topic, nothing you say changes how people feel, we can't get meaningful balance changes until the powerful killers are dealt with.8 -
Casual (average MMR) lobbies are affected by casual (average MMR) killers. And Nurse is not "S-tier" at average MMR, which is why her kill rate was never really that great at average MMR.
-7 -
it's no wonder developers don't want to engage in this community. exhibit A
9 -
See this is what i dont understand, why are we nerfing a killer that isn't even S-teir, that has real effective counterplay to him, but we nerf him because hes annoying to play against? Why are we not doing something about the amount of potential SWFs have in higher MMR that killers are forced to be in the more they win?
You guys want to nerf the only killers that can at least have a chance against SWFs? We shouldn't be nerfing any killers right now until we do something about 3 gens popping at the first hook.
If we bring down the potential gens have to be popped by pure experience and coordination in SWFs we can begin to nerf killers with crazy mobility to compensate for solo Q players.
The problem is solo Q players wont do gens as fast as SWFs most of the time. So lets nerf gen speed in a appropriate way whether through perks or whatever and then nerf those killers with crazy mobility because it wont be needed.
-6 -
Last iteration of 2v8 was so good, since Legion was absent. It actually felt like a properly balanced mode that could go either way. Legion + Oni spam was what killed the fun of 2v8 for me in the previous iterations.
9 -
Considering your answer - why isn't the ghoul being adjusted yet?
Everyone has problem with it and we (as most community) have been vocal about this for long time now.7 -
So basically Mods can unload the dump truck sized complaints about ghoul to the Devs but it's on the Devs when they ignore us
4 -
Oh brother here we go again Ghoul is literally the Easiest S-Tier due to how he was designed he's extremely low effort high reward easily able to injure due to auto aim grab attack. Not to mention his power lets him catch up any distance the survivor made with extremely short cooldowns to immediately follow up with a m1 attack. Finally his problematic Scamper that's very fast and also hinders survivors by 50%.
If he was a lot more technical and had to put more effort into him kinda like Singularity then people wouldn't have him so much of a problem but currently he's braindead easy and very strong.
4 -
Like balrog said they can bring all the complaints about ghoul to the Devs but it's the Devs that have the final say and it seems Devs don't think he's a problem
2 -
This is a skill issue, ghoul is nothing more then a legion with a leap. After your injured just like legion, he turns into a m1 killer. Theres only 2 ways you could think such a thing is OP.
- if you struggle looping killers
- If holding W is your main tactic towards every killer
because if you do any of those things against ghoul he will destroy you. Ghoul has plenty counterplay and pretty blatant weaknesses which is why he hasn't been nerfed. Annoyance doesn't = nerf
-11 -
So it's on the survivors to be skillful when Ghoul requires no skill to play at all. Skill should be required from both roles. There's a reason he's so popular.
8 -
This is why I don't mind getting demolished by a good Billy for example, as compared to getting stomped on by a ghoul because they just leap on top of you, cancels their power, and you gain absolutely zero distance, because the recovery time on the cancel is non-existent, since you can do it while airborne.
Billy takes probably hundreds of hours to be properly good with, while ghoul is like "ooh me press M2, me on top of youuuu."
I guess that is the closest analogy I could muster.
Billy is a skill matchup, in how good are you at curving around corners without bumping into things, versus how good the survivor is to dodge you.
Ghoul is just power-spam into guaranteed hits.So yes, Billy feels fair, becuase he takes considerable skill to master, but ghoul is way too simple realtive to his power level.
7 -
You should not be trying to gain distance on a ghoul this is holding W one of the things i just told you would get you destroyed by ghoul.
Ghouls power is no where near as a effective like blight or nurse in loops. If you cant loop a ghoul when hes m1ing thats just a get good situation. You shouldn't be calling for nerfs just because you cant hold W and pre-drop pallets and vault windows around the map until 4 gens pop.
Ghoul isnt skilless just because you cant hold W, legions first hit is skilless aswell but your not complaining because his mobility isnt as good. lol be real.
-7 -
You have access to the "BHVR read" button right, just use that to let people know you saw their feedback.
5 -
if you read the small print in the description of this someone from an SWF could have died but others escaped it is considered a win for the SWF. Only if the entire team perished was it counted as a loss for SWF. I would like to see complete deaths to 4ks. That is what the main take away should be. Yes SwF are more likely to survive and I get that and even some SWFs allow solo members to hang. I really feel SWFs should be looked at more.
0 -
If your a ghoul and your response for Survivors is skill issue the whole room should laugh you outta there cause Ghoul requires no skill to play.
Least legion has to aim his strikes while ghoul just has to look a general direction to auto aim the survivor injured.
3 -
Ghouls problem is he doesn't just counter holding W he counters using W at all you can't go to the next loop or pallet because his high mobility and short cooldowns can get to a Survivor before they have any chance of safety.
But it's clear you just want Ghoul to just stay broken and no skill required on him.
3 -
I am just a Coordinator, unfortunately, and cannot hit the BHVR read button! <3
0 -
Bruh
0 -
At least legion has to aim compared to ghoul? I hope werent serious when you made that comment. Hitting legions deep wound is just as easy and pressing play to get into a game.
Can you show any data that shows survivors aren't capable to realistically get to the next loop against ghoul? Cause at this point its pretty clear you dont play the character and just are a survivor main because that's not true.
This is definitely a skill issue and I'm pretty sure you just find him extremely annoying to go against, I do to but that's not a good reason to nerf him.
Playing windows, and corners, staying out of ghouls line of site looping well, cripples the hell out of the ghoul. Watch this, this video will show you how to counter/play against ghouls a lot better
-4 -
It's not a skill issue it's bad killer design you don't give a killer an auto aim injure ability and then say it's a skill issue to survivors for getting hit. There is plenty of data and feedback however of ghoul being the easiest Stier killer to play as however and why he's the most hated killer in the game currently.
For actual insight visit the multiple posts and threads on why ghoul is miserable to play against
2 -
Without the bug reports on the forum anymore, it can effectively be cast off. The mods have the ability to "pass things along" but they also historically have a habit of excessively purging people from here so they don't even get the opportunity to share their feedback to begin with. Truly, look through any thread posted in the past and you'll find the majority of posters in that thread are no longer here. That's not to comment on why those decisions were made, but it does paint the picture that this forum has never been a top priority and now it has seemingly no reason to exist anymore. Hence why it feels like a ghost town.
0 -
Clipping a thread about more complaining and no actual Data isn't gonna get the job done, and I never said it was a skill issue that you were getting hit by his deep wound. Its a skill issue that you think the killer himself is OP. If your saying hes OP because his deep wound is so easy to hit that makes no sense because legions deep wound is extremely easy to hit aswell and hes considered weak.
And I also linked a video showing you how ghoul can be countered by exploiting his weaknesses that I noted above and I backed it with actual data not by my words. You ignored the video and proceeded to complain, so its literally no point in continuing atp this is venting, I know hes annoying to face but calling to make him worse because of it doesn't make any sense.
-3 -
Can you let the dev team know a Shanoa legendary skin for Trevor Belmont would be appreciated :) we got no female characters from the castlevania collab and shes the only one that has her own game. Apart from an old gameboy game. Im a huge fan of her out of the whole cast of characters and im not trying to say yui's cosplay is bad, its just not the entire character to be played as.
And it wouldnt hurt to have another pretty gothic survivor girl lol she might sell really well
1 -
Your own quote "This is definitely a skill issue and I'm pretty sure you just find him extremely annoying to go against, I do to but that's not a good reason to nerf him."
if your feigning you didn't say that your just trolling at this point
1 -
That was a response to you saying he was OP then you tried to twist my words by trying to imply that i said him applying his deep wound was a skill issue on your part.
Your not very good at rage baiting
-2 -
Ghoul has one of hardest techs in the game and that makes his dkill ceiling very high like using his leaps to cut off survivor on loops without hitting that survivor because of big fat autoaim just look at YT it requires speed (very fast reaction combined with accuracy) way higher than blight does and ghouls autoaim makes it super hard plus loop size matters too like its easy on shsck but way harder on some two rocks with one pallet loops in comparision.
Thing is ghoul basics to be rffective with his power are low and he is strong but that doesnt mean he is augoqin because (many people will tell you this) majority of ghoul players arent good in chase and he needs to down you with m1 which makes him way more loopsble than blight who isnt bad or nurse.
-5 -
so you still pass along the feedbacks that dont have many interactions on forums? The ones that would be harder to find for y'all so i dont have to worry a random minor feedback post ive made a year was still seen
0

