Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Hello!!! Is anyone even here anymore??

exDbd
exDbd Member Posts: 113

we have been complaining about a ton of stuff and it seems like no one is addressing anything! Are you all just done working on the game? Don’t care enough to make posts ? We give you feed back where is your feedback? Killer is ridiculous you get swfs EVERY game, hook one person 3 gen pops, on survivor you get tunneled out or slugged, the game is so stale and so boring, we need a revamp! Everyone is using the same perks -so boring, same killer so boring 🥱 PLEASE state something!

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Comments

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  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,222

    Considering they are in the midst of recruiting new forum mods, it's likely that they are going to be very hands off with this platform soon lol

    The new creators program would suggest that's where they are gonna get their feedback going forward.

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  • Nazzzak
    Nazzzak Member Posts: 7,648

    I think they mostly focus on the Reddit sub these days

  • BongoBoys
    BongoBoys Member Posts: 926

    Like people be saying they busy getting Vecna 2 ready

  • Philscooper
    Philscooper Member Posts: 677

    Im SURE they will nerf kaneki and bring out overpowered killer again, so people shelf out their money for em.

  • BongoBoys
    BongoBoys Member Posts: 926

    Maybe now with Vecna being the new fun time we can nerf ghoul finally

  • Wezqu
    Wezqu Member Posts: 1,271

    I comment when I have something to say about a subject.

  • Balrog
    Balrog Mod, Co-ordinator Posts: 845

    Just to clarify, we don't "value" feedback in this way. A creator's opinion is no more valuable than someone's opinion on the Forums, and X for example is not valued more heavily over Reddit or YouTube comments. We don't use the Creator Program as a means of shutting out other places for feedback. Just like a veteran player is not somehow more or less important than a casual or newer player. All feedback is vital.

    We appreciate that it's frustrating to not see everything immediately addressed, but we do see everything and pass along whatever feedback we see so that the team is aware of community concerns and pain points. Replying to everything is just too difficult! But we try!

  • Balrog
    Balrog Mod, Co-ordinator Posts: 845

    Apologies for my recent absence - I just got over a case of COVID. I'm here every day typically, this is one of my favorite places to hang out!

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  • Balrog
    Balrog Mod, Co-ordinator Posts: 845

    I don't want to sound like a broken record, but we do take all relevant feedback to the team. As a part of the Community, it's up to the dev team to decide what to do with that feedback. We see everything, but replying to everything just isn't possible I'm afraid.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740
    edited January 21

    The major problem is the whole "S-tier" thing is just a buzzword.

    People demanded so many nerfs for Skull Merchant even though she wasn't considered S-tier. People demanded nerfs for Legion in 2v8, even though he wasn't considered S-tier. When BHVR tried to buff Clown, nerfs were demanded even though he wasn't considered S-tier even with the buffs. And Ghoul generally isn't considered S-tier anyway.

    And if we really cared about S-tier, we should also care about S-tier survivors (4-SWFs), that were shown to have a disproportionally high escape rate when compared to solo q. And since it's the S-tier survivors that are disproportionally higher than the target 40% escape rate, there should be nerfs that target the S-tier survivors.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    S-tier survivors aren't really being dealt with, since they still have a disproportionally high escape rate when compared to solo q. Nerfing a few survivor addons isn't really going to move that escape rate to where it should be.

    That's like saying Blight and Nurse were "dealt with" because they had multiple nerfs already.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    That picture just showed S-tier survivors as being 8.2% above the target escape rate of 40%. That is a big percentage.

    Nurse at high MMR was only 7% higher than the target kill rate of 60%, which means that S-tier survivors are a bigger problem than Nurse is.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    Casual (average MMR) lobbies are affected by casual (average MMR) killers. And Nurse is not "S-tier" at average MMR, which is why her kill rate was never really that great at average MMR.

  • top500spiderman
    top500spiderman Member Posts: 228

    See this is what i dont understand, why are we nerfing a killer that isn't even S-teir, that has real effective counterplay to him, but we nerf him because hes annoying to play against? Why are we not doing something about the amount of potential SWFs have in higher MMR that killers are forced to be in the more they win?

    You guys want to nerf the only killers that can at least have a chance against SWFs? We shouldn't be nerfing any killers right now until we do something about 3 gens popping at the first hook.

    If we bring down the potential gens have to be popped by pure experience and coordination in SWFs we can begin to nerf killers with crazy mobility to compensate for solo Q players.

    The problem is solo Q players wont do gens as fast as SWFs most of the time. So lets nerf gen speed in a appropriate way whether through perks or whatever and then nerf those killers with crazy mobility because it wont be needed.

  • BongoBoys
    BongoBoys Member Posts: 926

    So basically Mods can unload the dump truck sized complaints about ghoul to the Devs but it's on the Devs when they ignore us

  • BongoBoys
    BongoBoys Member Posts: 926

    Oh brother here we go again Ghoul is literally the Easiest S-Tier due to how he was designed he's extremely low effort high reward easily able to injure due to auto aim grab attack. Not to mention his power lets him catch up any distance the survivor made with extremely short cooldowns to immediately follow up with a m1 attack. Finally his problematic Scamper that's very fast and also hinders survivors by 50%.

    If he was a lot more technical and had to put more effort into him kinda like Singularity then people wouldn't have him so much of a problem but currently he's braindead easy and very strong.

  • BongoBoys
    BongoBoys Member Posts: 926

    Like balrog said they can bring all the complaints about ghoul to the Devs but it's the Devs that have the final say and it seems Devs don't think he's a problem

  • top500spiderman
    top500spiderman Member Posts: 228

    This is a skill issue, ghoul is nothing more then a legion with a leap. After your injured just like legion, he turns into a m1 killer. Theres only 2 ways you could think such a thing is OP.

    1. if you struggle looping killers
    2. If holding W is your main tactic towards every killer

    because if you do any of those things against ghoul he will destroy you. Ghoul has plenty counterplay and pretty blatant weaknesses which is why he hasn't been nerfed. Annoyance doesn't = nerf

  • top500spiderman
    top500spiderman Member Posts: 228

    You should not be trying to gain distance on a ghoul this is holding W one of the things i just told you would get you destroyed by ghoul.

    Ghouls power is no where near as a effective like blight or nurse in loops. If you cant loop a ghoul when hes m1ing thats just a get good situation. You shouldn't be calling for nerfs just because you cant hold W and pre-drop pallets and vault windows around the map until 4 gens pop.

    Ghoul isnt skilless just because you cant hold W, legions first hit is skilless aswell but your not complaining because his mobility isnt as good. lol be real.

  • Unequalmitten86
    Unequalmitten86 Member Posts: 539

    if you read the small print in the description of this someone from an SWF could have died but others escaped it is considered a win for the SWF. Only if the entire team perished was it counted as a loss for SWF. I would like to see complete deaths to 4ks. That is what the main take away should be. Yes SwF are more likely to survive and I get that and even some SWFs allow solo members to hang. I really feel SWFs should be looked at more.

  • BongoBoys
    BongoBoys Member Posts: 926

    If your a ghoul and your response for Survivors is skill issue the whole room should laugh you outta there cause Ghoul requires no skill to play.

    Least legion has to aim his strikes while ghoul just has to look a general direction to auto aim the survivor injured.

  • BongoBoys
    BongoBoys Member Posts: 926

    Ghouls problem is he doesn't just counter holding W he counters using W at all you can't go to the next loop or pallet because his high mobility and short cooldowns can get to a Survivor before they have any chance of safety.

    But it's clear you just want Ghoul to just stay broken and no skill required on him.

  • Balrog
    Balrog Mod, Co-ordinator Posts: 845

    I am just a Coordinator, unfortunately, and cannot hit the BHVR read button! <3

  • top500spiderman
    top500spiderman Member Posts: 228
    edited January 23

    At least legion has to aim compared to ghoul? I hope werent serious when you made that comment. Hitting legions deep wound is just as easy and pressing play to get into a game.

    Can you show any data that shows survivors aren't capable to realistically get to the next loop against ghoul? Cause at this point its pretty clear you dont play the character and just are a survivor main because that's not true.

    This is definitely a skill issue and I'm pretty sure you just find him extremely annoying to go against, I do to but that's not a good reason to nerf him.

    Playing windows, and corners, staying out of ghouls line of site looping well, cripples the hell out of the ghoul. Watch this, this video will show you how to counter/play against ghouls a lot better

    https://www.youtube.com/shorts/2-kyUGhVnTs?feature=share

  • BongoBoys
    BongoBoys Member Posts: 926
    edited January 24

    It's not a skill issue it's bad killer design you don't give a killer an auto aim injure ability and then say it's a skill issue to survivors for getting hit. There is plenty of data and feedback however of ghoul being the easiest Stier killer to play as however and why he's the most hated killer in the game currently.

    For actual insight visit the multiple posts and threads on why ghoul is miserable to play against

  • UnicornMedal
    UnicornMedal Member Posts: 1,905

    Without the bug reports on the forum anymore, it can effectively be cast off. The mods have the ability to "pass things along" but they also historically have a habit of excessively purging people from here so they don't even get the opportunity to share their feedback to begin with. Truly, look through any thread posted in the past and you'll find the majority of posters in that thread are no longer here. That's not to comment on why those decisions were made, but it does paint the picture that this forum has never been a top priority and now it has seemingly no reason to exist anymore. Hence why it feels like a ghost town.

  • top500spiderman
    top500spiderman Member Posts: 228
    edited January 24

    Clipping a thread about more complaining and no actual Data isn't gonna get the job done, and I never said it was a skill issue that you were getting hit by his deep wound. Its a skill issue that you think the killer himself is OP. If your saying hes OP because his deep wound is so easy to hit that makes no sense because legions deep wound is extremely easy to hit aswell and hes considered weak.

    And I also linked a video showing you how ghoul can be countered by exploiting his weaknesses that I noted above and I backed it with actual data not by my words. You ignored the video and proceeded to complain, so its literally no point in continuing atp this is venting, I know hes annoying to face but calling to make him worse because of it doesn't make any sense.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,710
    edited January 24

    Can you let the dev team know a Shanoa legendary skin for Trevor Belmont would be appreciated :) we got no female characters from the castlevania collab and shes the only one that has her own game. Apart from an old gameboy game. Im a huge fan of her out of the whole cast of characters and im not trying to say yui's cosplay is bad, its just not the entire character to be played as.

    And it wouldnt hurt to have another pretty gothic survivor girl lol she might sell really well

  • BongoBoys
    BongoBoys Member Posts: 926

    Your own quote "This is definitely a skill issue and I'm pretty sure you just find him extremely annoying to go against, I do to but that's not a good reason to nerf him."

    if your feigning you didn't say that your just trolling at this point

  • top500spiderman
    top500spiderman Member Posts: 228

    That was a response to you saying he was OP then you tried to twist my words by trying to imply that i said him applying his deep wound was a skill issue on your part.

    Your not very good at rage baiting

  • Abbzy
    Abbzy Member Posts: 3,089

    Ghoul has one of hardest techs in the game and that makes his dkill ceiling very high like using his leaps to cut off survivor on loops without hitting that survivor because of big fat autoaim just look at YT it requires speed (very fast reaction combined with accuracy) way higher than blight does and ghouls autoaim makes it super hard plus loop size matters too like its easy on shsck but way harder on some two rocks with one pallet loops in comparision.

    Thing is ghoul basics to be rffective with his power are low and he is strong but that doesnt mean he is augoqin because (many people will tell you this) majority of ghoul players arent good in chase and he needs to down you with m1 which makes him way more loopsble than blight who isnt bad or nurse.

  • poinepp
    poinepp Member Posts: 247

    so you still pass along the feedbacks that dont have many interactions on forums? The ones that would be harder to find for y'all so i dont have to worry a random minor feedback post ive made a year was still seen