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Why aren't we tailoring perks to killers?

ConsAnthroid
ConsAnthroid Member Posts: 40
edited January 21 in General Discussions

Everyone knows that aura perks for Killers sucks, because Nurse can abuse them too much.
Current Haywire is literally useless, because Singularity exists…

Why behaviour just don't nerf the perks on the specifically problematic killers and let other ones use it no problem?

Keep 80% treshold of Haywire to just Singularity, Hag and Twins. On other killer this perk should not be as neutered.

Same goes for gen regression perks. ######### killers should have them stronger while strong killers should have them weaker (Blight, Nurse, Spirit).

Aura perks: just cut the duration on Nurse by half, if perk has no set duration then reduce range by 30%.

It is really simple and I don't understand why after 10 years we are still bottlenecked by couple of killer who can abuse a perk while the rest of the roster will have 0 value from it.
It's very simple stuff to program.

Edit: Remember Agitation + Starstruck? Nurse can't use any instadown perks because of this combo - which I don't mind actually.

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Comments

  • Nicholas
    Nicholas Member Posts: 2,158
    edited January 22

    I agree that the game should be responsive to The Killer because there is a vast difference between The Pig and The Nurse; the former needs small maps with extended aura and the latter needs larger maps with reduced aura reads. The devs keep balancing everything from map size to basekit changes like faster break and vault actions around the slower and weaker characters, but everyone still plays the A and S Tier ones anyway. It's impossible to balance everything, given how vast the killers are, so the best solution is to be responsive to which killer is being played.

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  • crogers271
    crogers271 Member Posts: 3,407

    It's very simple stuff to program.

    With how things go with bugs and every patch, I don't think anything is simple to program in this game.

    Minor issue: It would require when killers got updated they needed to go back and think about perk changes they had made for prior versions. I don't think that should be an issue, but there are certain things I've been very surprised that BHVR has used as a reason to not implement something (i.e. why they haven't tailored DS to turning off killer powers because its something they'd have to think about with every killer - which never struck me as a good reason)

    Actual reason I believe: It goes against the game concept. Perks are universal, just like every killer gets 4 perk slots though that's another way they could be balanced. I imagine if BHVR could go back in time they wouldn't even do perks for killers like they do for survivors, there'd be a different concept to create killer variety, but being it has been that way for the game for so long I suspect we're well past the point where they'd alter it.

    Edit: Remember Agitation + Starstruck? Nurse can't use any instadown perks because of this combo - which I don't mind actually.

    That's a differing way to deal with it, though more limited to Nurse specifically, by changing what her M1 is counted as. People have talked about that she should gain blindness when charging her power as a possible way to address her being over powered here, but again something like that really only applies to Nurse.

  • Raptorrotas
    Raptorrotas Member Posts: 3,366

    The devs are already struggling with balancing te killers. Why the hell would you want to add map size and object count to the variables theyd need to juggle to get the balance.

    If trapper and pig got like 1 pallets on a map the size of singularity's nonexistant ass i'd bet you survivors suddenly want those two nerfed.

    Just buff the weak killers disregarding the consequences, the community wants it for the survivor character so it'd be applicable to killers too.

  • Reinami
    Reinami Member Posts: 6,778

    Let me ask you a question here.

    If we already don't have killers that are balanced properly with each other (excluding perks) why would add even more variables for them to balance for each killer? It would be far easier to simply make the killers just "balanced" rather than try and change perks to behave differently on different killers and add even more complexity on top of an already complex game.

  • SoGo
    SoGo Member Posts: 4,488

    Haywire has the unfortunate issue of being problematic on a certain killer and there being nothing you can realistically change about it.

  • Firellius
    Firellius Member Posts: 5,542

    It's very simple stuff to program.

    And then female survivors can't vault anymore, the Castlevania skybox loads during the offerings screen, and Demogorgon gets Bubba's chainsaw.

  • Massquwatt
    Massquwatt Member Posts: 627

    It's just not very practical. Behaviour are already having to balance perks around 30 killers, individually tailoring certain perks to certain killers is just even more balancing on top of that and it's just way more work for arguably little gain.

  • ConsAnthroid
    ConsAnthroid Member Posts: 40

    I agree that might be the reason, but that's a god damn stupid reason.

    If you want to have universal perks then stop making killers who literally play completely different game (Nurse, Singularity, Hag).


    I disagree.
    There are very few things which actually break the game with specific perk/killer combination right now.
    Nurse with aura. Just add a code which cuts effectiveness of aura perks on her by half.
    Haywire on Hag, Singularity and maybe Twins (but not really), while it's literally worthless on every other killer.

    I am not aware of anything else gamebreaking at the moment.

    I'm not asking devs to sit down and now test every killer with every perk on every possibility.
    1. It's not needed. 2. Devs would never do actual work like that
    Just release strong perks and simply nerf them on killers who can ACTUALLY BREAK THE GAME with them.
    Otz, Jund and others will be very quick to make bait videos about these. It really is not that much work and would actually shake mata a little bit with some perks being actually useable now.

  • ConsAnthroid
    ConsAnthroid Member Posts: 40
    edited January 22

    You are not addressing subject of this thread. While killers should be on similar level - that is not the issue we are discussing here and it will also NEVER happen.

    It doesn't matter if you nerf top tier killers, Singularity will still be able to break the game with Remember Me Haywire combination simply by the nature of his power while 38 killers will never, ever have any value from that perk in current form.

    Strength of the killer is not the issue in here, the specific, rare interactions are.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,133
    edited January 23

    What are you talking about, I am addressing it? I'm just saying that perks would be easier to balance if killers are not leaps and bounds from each other balance wise.

    That's literally what this thread is about, it would be easier to just balance the killers than nerf every perk because of the strong killers, then buff them coz they are useless on weaker killers.

    You're setting up a balance nightmare by making perks work on a per case basis.

  • SkeletalElite
    SkeletalElite Member Posts: 2,919
    edited January 23

    because it is completly unsustainable if you have to balance and design different versions of the perk for every single killer. They can't even correctly balance all the perks in the game with the amount they have now. Things would never get done if we suddenly started making the perks perform differently for every different killer, not to mention it makes learning the perks like 10x harder if you suddenly have to remember several different versions of each perk's effects. It's better to just have a single version of each perk. I could maybe see implementing a per killer ban list, like banning haywire on singulo and others because that's at least somewhat easier to maintain but, they will almost certainly never do that.

  • Crowman
    Crowman Member Posts: 10,170

    The problem is that now the devs would be required to balance 200+ perks individually against 40+ killers and the devs frankly already struggle to balance the game as is.

  • Rickprado
    Rickprado Member Posts: 1,000

    We also need to remember that for BHVR things that are issues are things that aren't issues for most of the community. For example: Sadako and Legion have very high killrate officialy. Should they have nerfed gen regression? Nurse is considered by the community the strongest killer in the game but she has a 42% killrate in official stats (at least some years ago). Should we give Nurse even stronger aura perks then?

    I agree that we should have perks being strong and not abusable by certain killers but i don't see an easy way to fix this.

  • DNet89
    DNet89 Member Posts: 230

    Could they not just make where the exit gate can only regress a maximum of 20% when a Survivor lets go. And have it remember where it's farthest progress was

  • ConsAnthroid
    ConsAnthroid Member Posts: 40

    As I already said multiple times: you only need to tweak actually problematic perks like Haywire on Singularity or Aura on Nurse. You don't need to adjust every single perk to every single killer.

    That is actually very little work to do - especially that people like Otz, Jund and others will be very quick to point out any op combinations for their clickbaits.

  • The_Count
    The_Count Member Posts: 261

    All I know is that I'm sick of having perks become mediocre or dead on arrival like Awakened Awareness for killers because of these two freaks (Blight and Nurse).
    Blight should be 4.4 and lose all tokens when breaking a pallet like Kaneki.
    Nurse should have her lunge reduced, the add-on that increases it deleted and become completely blind when start to charge Blinks.

  • KolbyKolbyKolby
    KolbyKolbyKolby Member Posts: 654

    They used to do this, Tinkerer was a perk that affected cooldowns for killers, which meant it had to be adjusted for each new killer and addon.

    This ends up causing them to have to work on hundreds of perks with each new chapter, and is just a ludicrous amount of work when you can have a perk that works equally for everyone.