Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Please don't forget about Fog Vials

The game desperately needed new items for survivors and when we finally got Fog Vials after 9 years, they got basically destroyed after a few weeks. They really need some kind of buff, for example:

  • The number of charges can be increased from 2 to unlimited again, but each use would increase the cooldown by 10s (let's say up to 120s from 60s) OR
  • The add-ons should be reworked (there is no point to reduce the recharge time when we only have 2 charges now and the iridescent add-on is a detriment most of the time) OR
  • Simply increase the amount of charges, because 2 is not enough
  • They can also be reworked to have the same effects as Void Crystal from the Halloween event (much smaller area, but also granting full invisibility)

I'm sure killers would appreciate not having to deal with Toolboxes and Med-kits every match and we really need some variety for survivors

Comments

  • Elan
    Elan Member Posts: 1,716

    They been out for one week and killers been loud that anything obscuring vision and muffling sound has nohing to do in game. But when people kept shouting for nerfing Ghoul everyone is still defending him, just if I say.

    Let's make killer that:

    → Dashes rapidly up to three consecutive times

    → can istacancel the leap and follow with immidiate m1

    → has best scamper in the game

    → if you try to play around scamper, you will automatically die

    → has deep wound

    → has built in autoaim that injures through obstacles and has hitscan in 16m radius

    → has additional movespeed from three consecutive slides at the end of each leap

    → doesn't lose his power when hooking someone

    → has 90s power as reward for zero effort autoaimed hitscan attack that allows him to land free m1 in 10 different ways

    Yes! I'm Ghoul hater.

  • SoGo
    SoGo Member Posts: 4,513

    The first step has to be equalizing their effects on all maps. Based on that we can decide the opacity of the fog.

    Then, we can do one of two things:

    Either keep the amount of charges, but buff the rest (smaller cooldowns, bigger cloud, longer duration)

    Or add more charges.

    Also, the iri should lose one of the downsides and return to 10% more opacity.

  • Philscooper
    Philscooper Member Posts: 677

    Naw, let everyone use toolboxes since those are def more problematic than a smoke bomb…

    (See the irony of the killer mains shooting themselves in the foot for nerfing a minor thing that most ppl didnt care about?)

  • Langweilig
    Langweilig Member Posts: 3,225

    They need to return the opacity back to 40% and make them equally effective on all maps. Let them recharge infinitely again, but they recharge 50% slower when not in chase. That way they shoukd be less spamable