How to save DBD:

Separate the game to two queues:

Quick Match: No pregame lobby, completely random matchmaking (no mmr), static 3 minute dc penalty that never increases, same ranking system as usual for bloodpoints at the end. Essentially classic DBD with less downtime.

Ranked Match: Many fundamental changes to better balance the game without directly affecting perks or powers. Due to the imbalance of swf, matchmaking will act differently according to the type of survivor players.

  • Full SWF premade (4 together): they will receive a separate, hidden matchmaking queue within ranked in which it is easier to increase MMR and harder to decrease. They start off at a higher bracket than standard. More likely to get harder opponents. Same logic for high tier killers like dracula, singularity, ghoul, blight, nurse, etc.
  • Everyone else (3, 2, and solos) are mixed together.
  • Added optional voice chat along with ping system and quick chat messages. Lets you ping anywhere in your line of sight but doesnt show aura or anything else. All survivors can see it but killer can't. Similar to map beacons but map wide and more integrated with UI. Icon can look like illustrations of gameplay elements like a hex totem, dull totem, killer icon, heal, etc., or a general ping icon. Quick chat messages have text like "going for unhook" "lets heal here" "killer is slugging" "do not unhook me".
  • Different skill brackets that actually matter and are visible at the end of each match.
  • MMR is influenced differently by number of exit gate escapes, hatch escapes, chase time and gen progress. Someone who has the killer looped for the entire game but dies at the end with 3 others escaping will gain significant MMR. Vice versa for killer.

This is a pretty basic idea of what I had in mind, let me know what you guys think. Do you think it is needed or a simple matchmaking tweaks are enough?

I think this would be better because it is more "fulfilling" for comp players where they can show off their skills in an environment filled with like minded people, and casuals and average players can just exit out of frustrating games for minimal penalties with minimal downtime between matches.

Comments

  • [Deleted User]
    [Deleted User] Posts: 0
    edited January 23

    They shouldnt wait that long. They are still in thé same queue juste with higher mmr gain.

    As for the queue Time concern, the objective is to make both queues enticing. I think it would be fine in the end but there is no way to know for sure other than testing it out live.

    Because this game is one of the most popular on Steam and i would assume the same for consoles.

  • cogsturning
    cogsturning Member Posts: 3,287

    I'm never going to agree that SWF should be given a harder experience by default. A 4man comp team and a 4man potato team of friends are not the same. You shouldn't be forced into harder matches because you have friends. If you keep winning in parties, you're MMR will naturally go up anyway. Maybe once you get to high it can be harder to go back down, but you're still forcing people into matches they'll be stomped in.

    I don't think it should be that way for high tier killers either. If I get start paying a new killer whose strong and I stomp for 20-30 matches, the oppoennets get harder. That part already works. If anything, it goes up too fast and you end up with skilled opponenets who know the killer better than you do. That aspect shouldn't be made worse than it already is.

    And as previosuly mentioned, queues times and matchmaking are messed up during events. The only reason I even play 2v8 is because of how bad matchmaking is for 1v4 during that time. The game may be popular, but the queues are messed up for every single event.

    Skill brackets, yes. Ping system and chat wheel, yes. Voice comms, no. MMR based on more than just kills and escapes, big yes.

  • [Deleted User]
    [Deleted User] Posts: 0
    edited January 23

    I ses your concern. My intention with thèse ideas was not to make 4 man harder just so. I made it easier for them to rank up because playing in a 4 man is significantly easier than the rest imo. Potato swfs will eventually Land where they should in the skill bracelets but it will take a bit longer for them. Ideally what could be done instead is a winstreak will shoot UP your mmr collectively a lot.

  • cogsturning
    cogsturning Member Posts: 3,287

    The winstreak thing is tricky. Like I said, as killer I'll stomp a lot and end up shooting up too fast. How many matches should you win before that happens? It already happens pretty fast in my experience. It's even trickier for survivor if you're talking about partying up. If the system only acounted for comp teams who mostly play together, sure, but that's not only unlikely to happen but they're not common. What if one person on the team has a winstreak and the rest are average? And what is even considered a winstreak? I don't think I've ever even escaped 10 survivor matches in a row.

    Ideally, keeping all the super competitive, high KR/ER players together is the key, but I'm pretty sure that doesn't happen because there just aren't enough of them to put against each other, especially with everyone divided up by region.

  • How it feels in the current system is that you Can get winstreak too easily especially on killer because most matches your opponents are worse. Even if it is the same mmr, solo and swfs of the same mmr are much différent in actual gameplay.

    With stricter matchmaking and reduced gap between solo and swfs, the goal is to make winstreaks a rarity. You should get progressively harder matches and if you somehow win all, then you are smurfing and need to increase rank faster than normal. Until you lose. But losing in a winstreak wouldnt set you back very far. You would still play similar skill levels accordingly. This is in comparison to current system where you stomp stomp stomp stomp stomp lose stomp stomp and so on.

    If a swfs has Bad players mixed with good, they are probably gonna lose often. They could just play the Quick match without mmr or accept harder games.

  • runningguy
    runningguy Member Posts: 1,410

    im not actually seeing any benefit to playing the ranked mode especially if the regular mode gives everything the player needs such as blood points. Why would people q up for ranked mode, if a hard tunneling blight wants to have a match and win they would just do the quick match. Or whats stopping 4 man SWF teams from just doing quick match to avoid any penalty the ranked mode might bring?

    There needs to be incentives to do ranked, and big incentives at that. But in offering rewards to ranked only this would cause a big backlash from players that dont want to play ranked

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  • A tryhard who goes into a quick match will enjoy a nice easy game against bots thanks to the three minute DC penalty. But you are right, there should be some basic gameplay advantages to playing ranked. Probably stuff like a bit more XP gain per match. However there is no penalty to playing ranked, not for swf solo nor killer. the point is to give fairer and more competitive matches and if someone sees that as a penalty they dont have to participate.

  • runningguy
    runningguy Member Posts: 1,410

    So it would be the same situation as we have now… blights slugging everyone, they all abandon and the killer mops up the bots? If the DC penalty was more lenient than it already is then people would DC over anything and no one would get a match….quick match would live up to its name, 10 seconds and match over because people have DC'd due to getting a map they dont like or a killer they dont like. Its a double edged sword, Make it so people can DC easier and no one gets a match, make it harder to DC and they are stuck with the try hard players.

    As for rewards, they would need to be a lot bigger than more exp. Many long time players dont actually care about exp or BP, there would need to be something exclusive to ranked where they could flex like an exclusive badge or something or exclusive cosmetic…something that competitive try hards could show for the effort of playing ranked.

  • The thing is tryhard already made their own ranked space. I think you are theorizing too much. They should enable some kind of basic ranked queue with stricter mmr just to see.

  • runningguy
    runningguy Member Posts: 1,410

    i agree they should make mmr stricter but they should do that in the regular mode not make another mode and call it casual which will still have the same try hards playing it. There is not such thing as theorizing too much when discussing changes that havnt been tested. The changes proposed is all theory, the advantages they may provide is all theory so the problems they may cause or issues they could present should be theorized.

  • Wiccamanplays
    Wiccamanplays Member Posts: 310

    Voice chat is and always will be a bad idea for DBD. It's a hotbed of toxicity with the limited methods of communication we already have and adding voice chat would make it so many times worse. BHVR would never be able to monitor it adequately enough either, and it would be a massive resource drain to even implement, much less maintain, while almost every other aspect of the game still needs care and improvement.

  • runningguy
    runningguy Member Posts: 1,410

    People are apparently incapable of pressing mute. This is why there will never be balance between solo and SWF and this also why players like me will continue to play selfishly as a lone wolf and not a team player. People want teamwork? players that act for the benefit of the team, unhook, take hits? fine, give players the means to communicate to do so otherwise people need to admit soloq is not a team.

  • Wiccamanplays
    Wiccamanplays Member Posts: 310

    From a technological and financial perspective adding voice chat to DBD is a nonstarter: the burden of incorporating it into the game's spaghetti code would be a a massive time, money and effort sink and cause so many issues it would outweigh any potential benefits.

    A Communication Wheel with a number of fixed callouts (I'm on my way! I need help! Killer's over there! Thanks! etc.) that could be translated or even represented nonverbally would be a much easier and safer option that doesn't require BHVR wading through thousands of hours of voice logs to catch Feng Min #3 screaming homophobic slurs in an obscure German dialect.

  • runningguy
    runningguy Member Posts: 1,410

    even a call out wheel wouldnt compare to SWF comms, a wheel cant call out a hex totem someone sees when they are in chase, or let individual survivors know the stealth killer is heading in their direction. Things like that is what makes SWF with comms so good not having the ability to say "im going for save". No comms like SWF gets = no team work for me

  • NAERUUU
    NAERUUU Member Posts: 558
    edited January 28

    97.000 players yesterday just on Steam, i think we are okay 👍️

  • NAERUUU
    NAERUUU Member Posts: 558

    So, an multiplayer game, where you can't play with your friends ?

    I'm an killer main, I hate SWFs, but let survivors and friends play together.

    If you struggle against SWFs, it's normal, they communicate, remind that they are also SWFs of casuals.